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Ignore:
Timestamp:
Oct 27, 2008, 10:56:51 PM (16 years ago)
Author:
rgrieder
Message:
  • Added support for dedicated server. Could not network test it yet, client still segfaults me.
  • Also kicked GraphicsEngine::levelSceneManager_, there are only the statistic methods left.
  • GSDedicated also derives from GSLevel, but GSLevel is not anymore a real GameState.
  • CameraHandler and LevelManager get created in GSLevel now.
Location:
code/branches/objecthierarchy/src/orxonox/overlays/console
Files:
2 edited

Legend:

Unmodified
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Removed
  • code/branches/objecthierarchy/src/orxonox/overlays/console/InGameConsole.cc

    r1953 r2023  
    4848#include "core/input/SimpleInputState.h"
    4949#include "core/input/InputBuffer.h"
    50 #include "GraphicsEngine.h"
    5150
    5251namespace orxonox
     
    170169        @brief Initializes the InGameConsole.
    171170    */
    172     void InGameConsole::initialise()
     171    void InGameConsole::initialise(int windowWidth, int windowHeight)
    173172    {
    174173        // create the corresponding input state
     
    246245        this->consoleOverlayContainer_->addChild(this->consoleOverlayNoise_);
    247246
    248         this->windowResized(GraphicsEngine::getInstance().getWindowWidth(), GraphicsEngine::getInstance().getWindowHeight());
     247        this->windowResized(windowWidth, windowHeight);
    249248
    250249        // move overlay "above" the top edge of the screen
  • code/branches/objecthierarchy/src/orxonox/overlays/console/InGameConsole.h

    r1953 r2023  
    4949        ~InGameConsole();
    5050
    51         void initialise();
     51        void initialise(int windowWidth, int windowHeight);
    5252        void destroy();
    5353        void setConfigValues();
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