- Timestamp:
- Oct 27, 2008, 10:56:51 PM (16 years ago)
- Location:
- code/branches/objecthierarchy/src/orxonox/overlays/console
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/objecthierarchy/src/orxonox/overlays/console/InGameConsole.cc
r1953 r2023 48 48 #include "core/input/SimpleInputState.h" 49 49 #include "core/input/InputBuffer.h" 50 #include "GraphicsEngine.h"51 50 52 51 namespace orxonox … … 170 169 @brief Initializes the InGameConsole. 171 170 */ 172 void InGameConsole::initialise( )171 void InGameConsole::initialise(int windowWidth, int windowHeight) 173 172 { 174 173 // create the corresponding input state … … 246 245 this->consoleOverlayContainer_->addChild(this->consoleOverlayNoise_); 247 246 248 this->windowResized( GraphicsEngine::getInstance().getWindowWidth(), GraphicsEngine::getInstance().getWindowHeight());247 this->windowResized(windowWidth, windowHeight); 249 248 250 249 // move overlay "above" the top edge of the screen -
code/branches/objecthierarchy/src/orxonox/overlays/console/InGameConsole.h
r1953 r2023 49 49 ~InGameConsole(); 50 50 51 void initialise( );51 void initialise(int windowWidth, int windowHeight); 52 52 void destroy(); 53 53 void setConfigValues();
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