Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Changeset 2058 in orxonox.OLD for orxonox/branches/chris/src


Ignore:
Timestamp:
Jul 2, 2004, 11:36:56 AM (20 years ago)
Author:
chris
Message:

orxonox/branches/chris: Trunk remerged into my branch started on SDL reconfiguration

Location:
orxonox/branches/chris/src
Files:
19 edited
6 copied

Legend:

Unmodified
Added
Removed
  • orxonox/branches/chris/src/Makefile.am

    r1982 r2058  
    66
    77bin_PROGRAMS=orxonox
    8 orxonox_SOURCES=orxonox.cc world.cc environment.cc player.cc npc.cc input_output.cc data_tank.cc ai.cc shoot_laser.cc shoot_rocket.cc
     8orxonox_SOURCES=orxonox.cc world.cc environment.cc player.cc npc.cc input_output.cc data_tank.cc ai.cc shoot_laser.cc shoot_rocket.cc world_entity.cc synchronisable.cc list.cc vector.cc ability.cc
    99
    1010#  uncomment the following if bencoder requires the math library
  • orxonox/branches/chris/src/Makefile.in

    r1982 r2058  
    6969LTLIBOBJS = @LTLIBOBJS@
    7070MAKEINFO = @MAKEINFO@
     71MSBITFIELDS = @MSBITFIELDS@
    7172OBJEXT = @OBJEXT@
    7273PACKAGE = @PACKAGE@
     
    116117#"-O3 -pedantic -fPIC -ffast-math -I/usr/X11R6/include"
    117118bin_PROGRAMS = orxonox
    118 orxonox_SOURCES = orxonox.cc world.cc environment.cc player.cc npc.cc input_output.cc data_tank.cc ai.cc shoot_laser.cc shoot_rocket.cc
     119orxonox_SOURCES = orxonox.cc world.cc environment.cc player.cc npc.cc input_output.cc data_tank.cc ai.cc shoot_laser.cc shoot_rocket.cc world_entity.cc synchronisable.cc list.cc vector.cc ability.cc
    119120subdir = src
    120121ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
     
    128129        environment.$(OBJEXT) player.$(OBJEXT) npc.$(OBJEXT) \
    129130        input_output.$(OBJEXT) data_tank.$(OBJEXT) ai.$(OBJEXT) \
    130         shoot_laser.$(OBJEXT) shoot_rocket.$(OBJEXT)
     131        shoot_laser.$(OBJEXT) shoot_rocket.$(OBJEXT) \
     132        world_entity.$(OBJEXT) synchronisable.$(OBJEXT) list.$(OBJEXT) \
     133        vector.$(OBJEXT) ability.$(OBJEXT)
    131134orxonox_OBJECTS = $(am_orxonox_OBJECTS)
    132135orxonox_LDADD = $(LDADD)
     
    137140depcomp = $(SHELL) $(top_srcdir)/depcomp
    138141am__depfiles_maybe = depfiles
    139 @AMDEP_TRUE@DEP_FILES = ./$(DEPDIR)/ai.Po ./$(DEPDIR)/data_tank.Po \
    140 @AMDEP_TRUE@    ./$(DEPDIR)/environment.Po \
    141 @AMDEP_TRUE@    ./$(DEPDIR)/input_output.Po ./$(DEPDIR)/npc.Po \
    142 @AMDEP_TRUE@    ./$(DEPDIR)/orxonox.Po ./$(DEPDIR)/player.Po \
    143 @AMDEP_TRUE@    ./$(DEPDIR)/shoot_laser.Po \
    144 @AMDEP_TRUE@    ./$(DEPDIR)/shoot_rocket.Po ./$(DEPDIR)/world.Po
     142@AMDEP_TRUE@DEP_FILES = ./$(DEPDIR)/ability.Po ./$(DEPDIR)/ai.Po \
     143@AMDEP_TRUE@    ./$(DEPDIR)/data_tank.Po ./$(DEPDIR)/environment.Po \
     144@AMDEP_TRUE@    ./$(DEPDIR)/input_output.Po ./$(DEPDIR)/list.Po \
     145@AMDEP_TRUE@    ./$(DEPDIR)/npc.Po ./$(DEPDIR)/orxonox.Po \
     146@AMDEP_TRUE@    ./$(DEPDIR)/player.Po ./$(DEPDIR)/shoot_laser.Po \
     147@AMDEP_TRUE@    ./$(DEPDIR)/shoot_rocket.Po \
     148@AMDEP_TRUE@    ./$(DEPDIR)/synchronisable.Po ./$(DEPDIR)/vector.Po \
     149@AMDEP_TRUE@    ./$(DEPDIR)/world.Po ./$(DEPDIR)/world_entity.Po
    145150CXXCOMPILE = $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) \
    146151        $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS)
     
    195200        -rm -f *.tab.c
    196201
     202@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/ability.Po@am__quote@
    197203@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/ai.Po@am__quote@
    198204@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/data_tank.Po@am__quote@
    199205@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/environment.Po@am__quote@
    200206@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/input_output.Po@am__quote@
     207@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/list.Po@am__quote@
    201208@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/npc.Po@am__quote@
    202209@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/orxonox.Po@am__quote@
     
    204211@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/shoot_laser.Po@am__quote@
    205212@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/shoot_rocket.Po@am__quote@
     213@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/synchronisable.Po@am__quote@
     214@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vector.Po@am__quote@
    206215@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/world.Po@am__quote@
     216@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/world_entity.Po@am__quote@
    207217
    208218.cc.o:
  • orxonox/branches/chris/src/environment.cc

    r1982 r2058  
    1111   any later version.
    1212
    13    ### File Specific:
    14    main-programmer: ...
    15    co-programmer: ...
     13   ### File Specific
     14   main-programmer: Patrick Boenzli
     15   co-programmer:
    1616*/
    1717
     18#include <iostream>
     19#include <GL/glut.h>
     20#include <stdlib.h>
     21
     22#include "data_tank.h"
    1823
    1924#include "environment.h"
    20 #include <iostream>
    21 
    2225
    2326using namespace std;
    2427
    2528
     29//Sorry Bensch
     30#define LEVEL_LENGTH 500
    2631
    2732Environment::Environment ()
     33  : WorldEntity()
    2834{
    2935
    30 
    31   for (int x = 0; x < 10; x++)
     36  /*
     37  //Sorry Bensch: x,y = 10
     38  for (int x = 0; x < 50; x++)
    3239    {
    33       for (int y = 0; y < 10; y++)
     40      for (int y = 0; y < 50; y++)
    3441        {
    35           mountainTest[x][y] = 0;
     42          mountainTest[x][y] =0;
    3643                                                 
    3744        }
    3845    }
    39 
    40   for (int x = 1; x < 9; x++)
     46  //Sorry Bensch: x,y = 9
     47  for (int x = 1; x < LEVEL_LENGTH; x++)
    4148    {
    42       for (int y = 1; y < 9; y++)
     49      for (int y = 1; y < LEVEL_LENGTH; y++)
    4350        {
    44           mountainTest[x][y] = (float)rand() / 900000000;
    45                                                  
     51          //mountainTest[x][y] = (float)random() / 900000000;
     52          mountainTest[x][y] = (float)(random() % 4);                                       
    4653        }
    4754    }
     55  */
    4856}
    4957
     
    5361
    5462
    55 
    56 void Environment::drawEnvironment()
     63void Environment::paint()
    5764{
     65  /*
    5866  glPushMatrix();
    5967  //glScalef(0.5, 0.5, 1.0);
     
    6472 
    6573  glBegin(GL_LINES);
    66   for (int x = 0; x < 9; x += 1)
     74  for (int x = 0; x < LEVEL_LENGTH; x += 1)
    6775    {
    68       for (int y = 0; y < 9; y += 1)
     76      for (int y = 0; y < 190; y += 1)
    6977        {
    7078          glVertex3f((float)(2*x), (float)(2*y), mountainTest[x][y]);
     
    7684 
    7785  glBegin(GL_LINES);
    78   for (int y = 0; y < 9; y += 1)
     86  for (int y = 0; y < LEVEL_LENGTH; y += 1)
    7987    {
    80       for (int x = 0; x < 9; x += 1)
     88      for (int x = 0; x < 90; x += 1)
    8189        {
    8290          glVertex3f((float)(2*x), (float)(2*y), mountainTest[x][y]);
     
    8795 
    8896  glPopMatrix();
     97  */
    8998}
    9099
     100void Environment::drawEnvironment()
     101{
     102
     103}
     104
  • orxonox/branches/chris/src/environment.h

    r1982 r2058  
    11
    2 #include <GL/glut.h>
    3 #include <stdlib.h>
     2
    43
    54#ifndef ENVIRONEMENT_H
    65#define ENVIRONEMENT_H
    76
    8 #include "data_tank.h"
    97
    10 class Environment {
     8#include "world_entity.h"
     9
     10class Environment : public WorldEntity {
    1111
    1212 private:
     
    2121  ~Environment ();
    2222
     23  void paint(void);
    2324  void drawEnvironment(void);
    2425  void setEnvPosition(void);
  • orxonox/branches/chris/src/input_output.cc

    r1982 r2058  
    1616*/
    1717
     18#include <iostream>
     19
     20#include "world.h"
     21#include "input_output.h"
     22#include "player.h"
    1823
    1924#include "input_output.h"
    20 #include <iostream>
    2125
    2226using namespace std;
  • orxonox/branches/chris/src/input_output.h

    r1982 r2058  
    55#define INPUT_OUTPUT_H
    66
    7 #include "world.h"
    8 #include "input_output.h"
    9 #include "player.h"
     7
    108
    119#include "data_tank.h"
     10
     11class World;
     12class Player;
    1213
    1314class InputOutput {
  • orxonox/branches/chris/src/npc.cc

    r1982 r2058  
    1616*/
    1717
     18#include <iostream>
     19#include <GL/glut.h>
     20
     21#include "ai.h"
     22#include "data_tank.h"
    1823
    1924#include "npc.h"
    20 
    21 #include <iostream>
    22 
    2325
    2426using namespace std;
    2527
    2628
    27 NPC::NPC ()
     29NPC::NPC()
     30  : WorldEntity()
    2831{
    2932  hasDied = 0;
     
    5760
    5861void NPC::addAI(AI* ai)
     62{}
     63
     64void NPC::paint()
    5965{
    60 
    61 }
    62 
    63 void NPC::drawNPC(void)
    64 {
     66  //cout << "WorldEntity::WorldEntity();" << endl; 
    6567  /* fix: died flag approach is very stupid, just to show @ convention */
    6668  if( hasDied == 0 ) {
     
    7375}
    7476
     77void NPC::drawNPC()
     78{
     79
     80}
     81
    7582
    7683/* define the reaction, if the ship is been hit */
     
    8188}
    8289
     90
    8391void NPC::die()
    8492{
  • orxonox/branches/chris/src/npc.h

    r1982 r2058  
    33#define NPC_H
    44
    5 /* openGL Headers */
    6 #include <GL/glut.h>
     5#include "world_entity.h"
    76
    8 #include "ai.h"
    9 #include "data_tank.h"
     7class AI;
    108
    11 class NPC {
     9class NPC : public WorldEntity {
    1210
    1311 public:
     
    2321
    2422  void drawNPC(void);
     23  void paint(void);
    2524  void setPosition(float x, float y, float z);
    2625  void getPosition(float* x, float* y, float* z);
  • orxonox/branches/chris/src/orxonox.cc

    r1982 r2058  
    2424*/
    2525
    26 /* class definition header */
     26#include <iostream>
     27#include <cstdio>
     28#include <GL/glut.h>
     29#include <SDL/SDL.h>
     30
     31#include "environment.h"
     32#include "world.h"
     33#include "input_output.h"
     34#include "data_tank.h"
     35#include "stdincl.h"
     36#include "player.h"
     37#include "npc.h"
     38#include "shoot_laser.h"
     39
    2740#include "orxonox.h"
    2841
    29 
    3042using namespace std;
    3143
    3244
    33 
    3445Orxonox::Orxonox ()
    3546{
     
    4051
    4152Orxonox::~Orxonox ()
    42 {
    43   glutSetKeyRepeat(GLUT_KEY_REPEAT_ON);
    44 }
     53{}
    4554
    4655
     
    6372//int Orxonox::offsetY = 0;
    6473
     74
    6575Orxonox* Orxonox::getInstance (void)
    6676{
     
    7383int Orxonox::globalInit (int argc, char** argv)
    7484{
    75   glutInit(&argc, argv);
    76   glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
     85  if( SDL_Init (SDL_INIT_EVERYTHING) == -1)
     86  {
     87    printf ("Could not SDL_Init(): %s\n", SDL_GetError());
     88    return -1;
     89  }
     90 
     91  // Set video mode
     92  // TO DO: parse arguments for settings
     93  SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
     94  SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
     95  SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
     96  SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
     97 
     98  int bpp = 16;
     99  int width = 640;
     100  int height = 480;
     101  Uint32 flags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER;
     102 
     103  if( (screen = SDL_SetVideoMode (width, height, bpp, flags)) == NULL)
     104  {
     105    printf ("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", width, height, bpp, flags, SDL_GetError());
     106    SDL_Quit();
     107    return -1;
     108  }
     109 
     110  // Set window labeling
     111  // TO DO: Add version information to caption
     112  SDL_WM_SetCaption( "Orxonox", "Orxonox");
     113 
     114  // TO DO: Create a cool icon and use it here
     115  // SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask); 
     116
     117  // OpenGL stuff
     118  // (Is this all we initialize globally???)
    77119  glEnable(GL_DEPTH_TEST);
    78   glutInitWindowSize(500, 500);
    79   //glutFullScreen();
    80   glutInitWindowPosition(100, 100);
    81   glutCreateWindow("orxOnox");
    82120  glShadeModel(GL_FLAT);
    83   /* window event dispatchers */
    84   glutDisplayFunc(display);
    85   glutReshapeFunc(reshape);
    86   glutKeyboardFunc(keyboard);
    87   glutKeyboardUpFunc(upKeyboard);
    88 
    89   glutTimerFunc(1000, timeSlice, 0);
    90   cout << "measuring performance...";
     121 
     122//  glutInit(&argc, argv);
     123//  glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
     124//  glutInitWindowSize(500, 500);
     125//  //glutFullScreen();
     126//  glutInitWindowPosition(100, 100);
     127//  glutCreateWindow("OrxonoX");
     128//  /* window event dispatchers */
     129//  glutDisplayFunc(display);
     130//  glutReshapeFunc(reshape);
     131//  glutKeyboardFunc(keyboard);
     132//  glutKeyboardUpFunc(upKeyboard);
     133//
     134//  glutTimerFunc(1000, timeSlice, 0);
     135//  cout << "measuring performance...";
     136
    91137}
    92138
     
    138184  io->setPlayerStep(19.2/fps); /* set player to propper speed */
    139185  localPlayer->shootLaser->setShootStep(20.0/fps); /* set shoot speed */
    140   localPlayer->shootRocket->setShootStep(20.0/fps); /* set shoot speed */
    141186  world->setWorldStep(7.0/fps); /* set the speed of the terrain moving away */
    142187  fps = 0;
     
    261306  (*world).drawWorld();
    262307
    263   glutSwapBuffers();
    264 } 
     308  SDL_Flip( screen);
     309}
    265310
    266311
     
    320365}
    321366
     367void Orxonox::mainLoop()
     368{
     369  // This is where everything is run
     370  while( !bQuitOrxonox)
     371  {
     372    // Process input
     373    // Process time
     374    // Process collision
     375    // Draw
     376    display();
     377  }
     378}
    322379
    323380int main (int argc, char** argv)
    324381
    325382  Orxonox *orx = Orxonox::getInstance();
    326   (*orx).globalInit(argc, argv);
     383  if( (*orx).globalInit(argc, argv) == -1)
     384  {
     385    printf("! Global initialization failed\n");
     386    return -1;
     387  }
     388 
    327389  //(*orx).menuInit(); pb: directly jump to the game, no menu
    328   (*orx).gameInit();
    329 
    330   glutMainLoop(); 
     390 
     391  if( (*orx).gameInit() == -1)
     392  {
     393    printf("! Game initialization failed\n");
     394    return -1;
     395  }
     396
     397  (*orx).mainLoop();
     398 
    331399  return 0;
    332400}
     401
  • orxonox/branches/chris/src/orxonox.h

    r1982 r2058  
    1 
    2 
    31
    42#ifndef ORXONOX_H
    53#define ORXONOX_H
    64
    7 /* standard headers */
    8 #include <iostream>
    9 #include <cstdio>
     5#include <SDL/SDL.h>
    106
    11 /* openGL Headers */
    12 #include <GL/glut.h>
    13 
    14 
    15 #include "environment.h"
    16 #include "world.h"
    17 #include "input_output.h"
    18 #include "data_tank.h"
    19 #include "stdincl.h"
    20 #include "player.h"
     7class World;
     8class InputOutput;
     9class Player;
    2110
    2211
     
    3019  static InputOutput* io;
    3120  static Player* localPlayer;
     21  static bool bQuitOrxonox;
    3222  static bool pause;
    3323  static bool inputEnabled;
     
    4636  static void timeSlice(int value);
    4737
     38  static SDL_Surface* screen;
     39 
    4840 public:
    49 
    5041  static Orxonox* getInstance (void);
    5142
     
    5344  int menuInit (void);
    5445  int gameInit (void);
     46 
     47  void mainLoop();
     48
    5549  void testTheShit(void);
    5650  static void display (void);
  • orxonox/branches/chris/src/player.cc

    r1982 r2058  
    1616*/
    1717
     18#include <iostream>
     19#include <stdlib.h>
     20#include <GL/glut.h>
     21
     22#include "shoot_laser.h"
     23#include "shoot_rocket.h"
     24#include "data_tank.h"
    1825
    1926#include "player.h"
    20 #include <iostream>
    21 #include <stdlib.h>
    22 
    2327
    2428using namespace std;
    2529
    2630
    27 Player::Player () {
    28   // cout << "Player::Player" << endl;
     31Player::Player()
     32   : WorldEntity() {
     33  //cout << "Player::Player" << endl;
    2934  xCor = yCor = zCor = 0;
    3035  shootLaser = new ShootLaser;
     
    5863void Player::goX(float x)
    5964{
    60   //cout << "Player::goX" << endl;
    6165  xCor += x;
    6266}
     
    7377}
    7478
     79
     80
    7581void Player::shoot(int n)
    7682{
     83
    7784  //  if (shootLaser->inhibitor++ <= 100)
    78     shootLaser->addShoot(xCor, yCor, zCor);
    79     // else if (shootLaser->inhibitor++ <= 200)
    80     shootLaser->addShootExt(xCor, yCor, zCor, .1, .4, .0);
    81     //  else if (shootLaser->inhibitor++ <= 300)
    82     shootLaser->addShootExt(xCor, yCor, zCor, -0.1, .4, .0);
    83     //  else
    84     shootLaser->inhibitor =0;
     85  shootLaser->addShoot(xCor, yCor, zCor);
     86  // else if (shootLaser->inhibitor++ <= 200)
     87  shootLaser->addShootExt(xCor, yCor, zCor, .1, .4, .0);
     88  //  else if (shootLaser->inhibitor++ <= 300)
     89  shootLaser->addShootExt(xCor, yCor, zCor, -0.1, .4, .0);
     90  //  else
     91  shootLaser->inhibitor =0;
    8592 
    86     //  if (shootRocket->inhibitor++ >=80)
    87     {
    88       shootRocket->addBackParable(xCor, yCor, zCor);
    89       shootRocket->addSideAcc(xCor, yCor, zCor, RIGHT);
    90       shootRocket->addSideAcc(xCor, yCor, zCor, LEFT);
    91       shootRocket->addRotater(xCor, yCor, zCor);
    92       //  if (shootRocket->inhibitor >=90)
    93       //        shootRocket->inhibitor =0;
    94     }
     93  //  if (shootRocket->inhibitor++ >=80)
     94  {
     95    shootRocket->addBackParable(xCor, yCor, zCor);
     96    shootRocket->addSideAcc(xCor, yCor, zCor, RIGHT);
     97    shootRocket->addSideAcc(xCor, yCor, zCor, LEFT);
     98    shootRocket->addRotater(xCor, yCor, zCor);
     99    //  if (shootRocket->inhibitor >=90)
     100    //        shootRocket->inhibitor =0;
     101  }
    95102  //cout << "Player::shoot" << endl;
     103 
     104  /*
     105  shootLaser->addShoot(xCor, yCor, zCor);
     106  shootLaser->addShootExt(xCor, yCor, zCor, .1, .4, .0);
     107  shootLaser->addShootExt(xCor, yCor, zCor, -0.1, .4, .0);
     108  //shootRocket->addShoot(xCor, yCor, zCor);
     109  //cout << "Player::shoot" << endl;
     110  */
    96111}
    97112
     
    100115
    101116
    102 void Player::drawPlayer(void)
     117void Player::paint()
    103118{
     119  //cout << "Player::drawPlayer" << endl;
    104120  glPushMatrix();
    105121  glTranslatef(xCor, yCor, 3.0);
     
    110126  shootLaser->drawShoot();
    111127  shootRocket->drawShoot();
    112   //cout << "Player::drawPlayer" << endl;
     128  //cout << "Player::drawPlayer, end" << endl;
    113129}
    114130
  • orxonox/branches/chris/src/player.h

    r1982 r2058  
    33#define PLAYER_H
    44
    5 /* openGL Headers */
    6 #include <GL/glut.h>
     5#include "world_entity.h"
    76
    8 #include "shoot_laser.h"
    9 #include "shoot_rocket.h"
    10 #include "data_tank.h"
     7class ShootLaser;
     8class ShootRocket;
    119
    12 class Player {
     10
     11class Player : public WorldEntity
     12{
    1313
    1414 public:
     
    2323  float collisionRadius;
    2424
     25
    2526  /* this player wanna shoot? so include a ref to ShootLaser */
    2627  ShootLaser* shootLaser;
     
    3031  void getPosition(float* x, float* y, float* z);
    3132  void setCollisionRadius(float radius);
     33  void paint();
    3234  void goX(float x);
    3335  void goY(float y);
  • orxonox/branches/chris/src/proto_class.h

    r1982 r2058  
    44
    55#include "data_tank.h"
     6
    67
    78class ProtoClass {
  • orxonox/branches/chris/src/shoot_laser.cc

    r1982 r2058  
    1717
    1818
    19 #include "shoot_laser.h"
    2019
     20
     21#include <GL/glut.h>
    2122#include <iostream>
    2223
     24#include "stdincl.h"
     25#include "data_tank.h"
     26
     27#include "shoot_laser.h"
    2328
    2429using namespace std;
     
    134139  cout << "ShootLaser::setShootStep to " << step << endl;
    135140  this->step = step;
     141  cout << "ShootLaser::setShootStep end " << step << endl;
    136142}
    137143
  • orxonox/branches/chris/src/shoot_laser.h

    r1982 r2058  
    33#define SHOOT_LASER_H
    44
    5 /* openGL Headers */
    6 #include <GL/glut.h>
    7 
    8 #include "stdincl.h"
    9 #include "data_tank.h"
    105
    116class ShootLaser {
    12 
    137
    148 public:
  • orxonox/branches/chris/src/shoot_rocket.cc

    r1982 r2058  
    1717
    1818
     19#include <iostream>
     20#include <math.h>
     21#include <GL/glut.h>
     22
     23#include "stdincl.h"
     24#include "data_tank.h"
     25#include "npc.h"
     26
    1927#include "shoot_rocket.h"
    20 
    21 #include <iostream>
    22 
    2328
    2429using namespace std;
  • orxonox/branches/chris/src/shoot_rocket.h

    r1982 r2058  
    33#define SHOOT_ROCKET_H
    44
    5 /* openGL Headers */
    6 #include <GL/glut.h>
    7 #include <math.h>
    85
    9 #include "stdincl.h"
    10 #include "data_tank.h"
    11 #include "npc.h"
    126
    137enum RocketType { HOMING, SIDEACC, BACKPARABLE, ROTATER};
    148enum RocketDirection {LEFT, RIGHT, UP, DOWN};
    159
     10
    1611class ShootRocket {
    17 
    1812
    1913 public:
  • orxonox/branches/chris/src/world.cc

    r1982 r2058  
    1515*/
    1616
     17#include <iostream>
     18#include <stdlib.h>
     19#include <cmath>
     20#include <GL/glut.h>
     21
     22#include "npc.h"
     23#include "player.h"
     24#include "environment.h"
     25#include "shoot_laser.h"
     26#include "shoot_rocket.h"
     27#include "stdincl.h"
     28#include "data_tank.h"
    1729
    1830#include "world.h"
    1931
    20 #include <iostream>
    2132
    2233using namespace std;
     
    174185void World::drawWorld(void)
    175186{
     187
    176188  glLoadIdentity();
    177189  gluLookAt(0.0, -14.0 + DataTank::yOffset, 15.0, 0.0, 0.0 + DataTank::yOffset, 0.0, 0.0, 1.0, 0.0);
     
    181193  while( tmpPlayer != null )
    182194    {
    183       (*tmpPlayer->player).drawPlayer();
     195      tmpPlayer->player->paint();
    184196      tmpPlayer = tmpPlayer->next;
    185197    }
     
    188200  while( tmpNPC != null )
    189201    {
    190       (*tmpNPC->npc).drawNPC();
     202      (*tmpNPC->npc).paint();
    191203      tmpNPC = tmpNPC->next;
    192204    }
     
    235247    }
    236248
    237  
     249
    238250}
    239251
     
    254266void World::setWorldStep(float step)
    255267{
     268  //cout << "World::setWorldStep(" << step << ");" << endl;
    256269  this->step = step;
    257   cout << "setting speed to " << step << endl;
     270  //cout << "setting speed to " << step << endl;
    258271}
    259272
  • orxonox/branches/chris/src/world.h

    r1982 r2058  
    1 
    2 
    31
    42#ifndef WORLD_H
    53#define WORLD_H
    64
    7 #include <stdlib.h>
    8 #include <cmath>
     5class Player;
     6class NPC;
     7class Environment;
    98
    10 #include "npc.h"
    11 #include "player.h"
    12 #include "environment.h"
    13 #include "shoot_laser.h"
    14 #include "shoot_rocket.h"
    15 #include "stdincl.h"
    16 #include "data_tank.h"
    179
    1810class World {
Note: See TracChangeset for help on using the changeset viewer.