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Ignore:
Timestamp:
Dec 2, 2008, 4:59:36 PM (16 years ago)
Author:
rgrieder
Message:
  • More dealings with not yet implemented scaling of physical objects.
  • Clearer handling of masses specified by setMass() (also taking into account mass of child WE)
  • Now calculating the inertia tensor as well according to mass and collisionShape
  • Bugfix when calling Bullet solver
Location:
code/branches/physics/src/orxonox/objects/worldentities/collisionshapes
Files:
2 edited

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