Changeset 2313
- Timestamp:
- Dec 3, 2008, 1:17:12 AM (16 years ago)
- Location:
- code/branches/physics/src/orxonox/objects
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/physics/src/orxonox/objects/Scene.cc
r2306 r2313 125 125 126 126 XMLPortObjectExtended(Scene, BaseObject, "", addObject, getObject, xmlelement, mode, true, false); 127 128 // finally add all rigid bodies to the physics engine129 if (hasPhysics())130 {131 for (std::list<BaseObject*>::const_iterator it = this->objects_.begin(); it != this->objects_.end(); ++it)132 {133 WorldEntity* temp = dynamic_cast<WorldEntity*>(*it);134 if (temp)135 {136 if (temp->getCollisionType() != WorldEntity::None)137 this->physicalWorld_->addRigidBody(temp->getPhysicalBody());138 }139 }140 }141 127 } 142 128 … … 172 158 void Scene::tick(float dt) 173 159 { 174 // TODO: This is not stable! If physics cannot be calculated real time anymore,175 // framerate will drop exponentially.176 160 if (physicalWorld_) 161 { 162 if (this->physicsQueue_.size() > 0) 163 { 164 // Add all scheduled WorldEntities 165 for (std::set<btRigidBody*>::const_iterator it = this->physicsQueue_.begin(); 166 it != this->physicsQueue_.end(); ++it) 167 { 168 if (!(*it)->isInWorld()) 169 this->physicalWorld_->addRigidBody(*it); 170 } 171 this->physicsQueue_.clear(); 172 } 173 174 // TODO: This is not stable! If physics cannot be calculated real time anymore, 175 // framerate will drop exponentially. 177 176 physicalWorld_->stepSimulation(dt,(int)(dt/0.0166666f + 1.0f)); 177 } 178 178 } 179 179 … … 224 224 return 0; 225 225 } 226 227 void Scene::addRigidBody(btRigidBody* body) 228 { 229 if (!this->physicalWorld_) 230 COUT(1) << "Error: Cannot WorldEntity body to physical Scene: No physics." << std::endl; 231 else if (body) 232 this->physicsQueue_.insert(body); 233 } 234 235 void Scene::removeRigidBody(btRigidBody* body) 236 { 237 if (!this->physicalWorld_) 238 COUT(1) << "Error: Cannot WorldEntity body to physical Scene: No physics." << std::endl; 239 else if (body) 240 { 241 this->physicalWorld_->removeRigidBody(body); 242 // Also check queue 243 std::set<btRigidBody*>::iterator it = this->physicsQueue_.find(body); 244 if (it != this->physicsQueue_.end()) 245 this->physicsQueue_.erase(it); 246 } 247 } 226 248 } -
code/branches/physics/src/orxonox/objects/Scene.h
r2303 r2313 68 68 { return this->bShadows_; } 69 69 70 //inline const Vector3& getWorldAabbMax()71 //{72 // this->physicalWorld_->getBroadphase();73 //}74 75 70 inline bool hasPhysics() 76 71 { return this->physicalWorld_ != 0; } 77 72 void setPhysicalWorld(bool wantsPhysics, const Vector3& worldAabbMin, const Vector3& worldAabbMax); 73 74 void addRigidBody(btRigidBody* body); 75 void removeRigidBody(btRigidBody* body); 78 76 79 77 void tick(float dt); … … 92 90 93 91 btDiscreteDynamicsWorld* physicalWorld_; 92 std::set<btRigidBody*> physicsQueue_; 94 93 95 94 std::string skybox_; -
code/branches/physics/src/orxonox/objects/worldentities/WorldEntity.cc
r2306 r2313 89 89 this->getScene()->getSceneManager()->destroySceneNode(this->node_->getName()); 90 90 91 this->setCollisionType(None); 91 if (this->physicalBody_) 92 { 93 if (this->physicalBody_->isInWorld()) 94 this->getScene()->getPhysicalWorld()->removeRigidBody(this->physicalBody_); 95 delete this->physicalBody_; 96 } 97 // TODO: Delete collisionShapes 92 98 } 93 99 } … … 147 153 else if (object->isKinematic()) 148 154 ThrowException(NotImplemented, "Cannot attach a kinematic object to a static or kinematic one: Not yet implemented."); 149 else if (object->physicalBody_->isInWorld() || this->physicalBody_->isInWorld())150 ThrowException(PhysicsViolation, "Cannot attach a physical object at runtime.");151 155 else 152 156 { 157 if (this->physicalBody_->isInWorld()) 158 removeFromPhysicalWorld(); 159 if (object->physicalBody_->isInWorld()) 160 this->getScene()->removeRigidBody(object->physicalBody_); 161 153 162 // static to static/kinematic/dynamic --> merge shapes 154 163 this->childMass_ += object->getMass(); … … 157 166 // That also implies that cannot add a physics WE to the child afterwards. 158 167 object->setCollisionType(None); 168 169 addToPhysicalWorld(); 159 170 } 160 171 } … … 209 220 // recalculate inertia tensor 210 221 if (this->isDynamic()) 211 {212 222 internalSetMassProps(); 213 }214 223 } 215 224 else … … 228 237 { 229 238 if (this->physicalBody_->isInWorld()) 230 COUT(2) << "Warning: Cannot attach a physical object at runtime."; 231 else 232 this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape()); 233 } 239 { 240 COUT(2) << "Warning: Attaching collision shapes at run time causes its physical body to be removed and added again."; 241 removeFromPhysicalWorld(); 242 } 243 this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape()); 244 } 245 246 addToPhysicalWorld(); 234 247 } 235 248 … … 257 270 } 258 271 272 void WorldEntity::addToPhysicalWorld() const 273 { 274 if (this->isActive() && this->hasPhysics() && !this->physicalBody_->isInWorld()) 275 this->getScene()->addRigidBody(this->physicalBody_); 276 } 277 278 void WorldEntity::removeFromPhysicalWorld() const 279 { 280 if (this->hasPhysics()) 281 this->getScene()->removeRigidBody(this->physicalBody_); 282 } 283 259 284 void WorldEntity::setScale3D(const Vector3& scale) 260 285 { … … 278 303 if (!this->hasPhysics()) 279 304 COUT(3) << "Warning: Setting the mass of a WorldEntity with no physics has no effect." << std::endl; 280 else if (this->physicalBody_->isInWorld()) 281 COUT(2) << "Warning: Cannot set the physical mass at run time. Storing new mass." << std::endl; 282 else 305 else 306 { 307 if (this->physicalBody_->isInWorld()) 308 { 309 COUT(2) << "Warning: Setting the mass of a WorldEntity at run time causes its physical body to be removed and added again." << std::endl; 310 removeFromPhysicalWorld(); 311 } 283 312 internalSetMassProps(); 313 } 314 315 addToPhysicalWorld(); 284 316 } 285 317 … … 340 372 { 341 373 // Destroy rigid body 342 if (this->physicalBody_->isInWorld())343 this->getScene()->getPhysicalWorld()->removeRigidBody(this->physicalBody_);374 assert(this->physicalBody_); 375 removeFromPhysicalWorld(); 344 376 delete this->physicalBody_; 345 377 this->physicalBody_ = 0; … … 370 402 // update mass and inertia tensor 371 403 internalSetMassProps(); // type is not None! See case None: in switch 404 405 addToPhysicalWorld(); 372 406 } 373 407 -
code/branches/physics/src/orxonox/objects/worldentities/WorldEntity.h
r2306 r2313 217 217 btVector3 getLocalInertia(btScalar mass) const; 218 218 bool checkPhysics() const; 219 void addToPhysicalWorld() const; 220 void removeFromPhysicalWorld() const; 219 221 220 222 CollisionType collisionType_;
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