- Timestamp:
- Dec 10, 2008, 9:20:39 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/weapon2/src/orxonox/objects/weaponSystem/projectiles/ParticleProjectile.cc
r2391 r2398 43 43 RegisterObject(ParticleProjectile); 44 44 45 this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/shot 2_small", LODParticle::normal);45 this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/shot3_small", LODParticle::normal); 46 46 this->particles_->addToSceneNode(this->getNode()); 47 //this->particles_->setKeepParticlesInLocalSpace(true);47 this->particles_->setKeepParticlesInLocalSpace(0); 48 48 49 49 this->particles_->getAllEmitters()->setDirection(-WorldEntity::FRONT);
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