- Timestamp:
- Dec 10, 2008, 9:20:39 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/weapon2/src/orxonox/objects/worldentities/pawns/Pawn.cc
r2391 r2398 137 137 void Pawn::fire(WeaponMode::Enum fireMode) 138 138 { 139 COUT(0) << "Pawn::fire" << std::endl;139 COUT(0) << "Pawn::fire" << fireMode << std::endl; 140 140 if (this->weaponSystem_) 141 141 this->weaponSystem_->fire(fireMode); … … 152 152 void Pawn::setWeaponSlot(WeaponSlot * wSlot) 153 153 { 154 COUT(0) << "Pawn::setWeaponSlot" << std::endl;154 COUT(0) << "Pawn::setWeaponSlot" << wSlot << std::endl; 155 155 this->attach(wSlot); 156 156 this->weaponSystem_->attachWeaponSlot(wSlot); }
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