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Changeset 2418


Ignore:
Timestamp:
Dec 12, 2008, 11:04:12 AM (16 years ago)
Author:
scheusso
Message:

TrafficControl usage can now be steered by the config value bActive_

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentation/src/network/TrafficControl.cc

    r2416 r2418  
    9393    SetConfigValue ( targetSize, 5000 );
    9494  }
    95 
    96   /**
    97           *eigener sortieralgorithmus
    98   */
    99 //   bool TrafficControl::priodiffer(obj i, obj j)
    100 //   {
    101 //     std::map<unsigned int, objInfo>::iterator iti;
    102 //     std::map<unsigned int, objInfo>::iterator itj;
    103 //     iti=listToProcess_.find(i.objID);
    104 //     itj=listToProcess_.find(j.objID);
    105 //     return iti->second.objValuePerm < itj->second.objValuePerm;
    106 //   }
    10795 
    10896  /**
     
    138126          currentGamestateID=gamestateID;
    139127          evaluateList(clientID, list);
    140           //list hatte vorher ja vielmehr elemente, nach zuweisung nicht mehr... speicherplatz??
    141 //        *list=copiedVector;
    142     //später wird copiedVector ja überschrieben, ist das ein problem für list-dh. für gamestatemanager?
    143128          return;
    144129        }
     
    182167*Definition of private members
    183168*/
    184        
    185        
    186         /**
    187         *copyList gets list of Gamestate Manager and turns it to *listToProcess
    188         */
    189 //      void TrafficControl::copyList(std::list<obj> *list)
    190 //      {
    191 //        std::list<obj>::iterator itvec;
    192 //        for(itvec = (*list).begin(); itvec != (*list).end(); itvec++)
    193 //        {
    194 //          objInfo objectA;
    195 //          objectA.objCreatorID=(*itvec).objCreatorID;
    196 //          objectA.objSize = (*itvec).objSize;
    197 //          listToProcess_.insert(std::pair<currentClientID, map<(*itvec).objID,objectA>>);//unsicher: ob map<...> so richtig ist
    198 //        }
    199 //      }
    200         /**
    201         *updateReferenceList compares the sent list by GSmanager with the current *reference list and updates it.
    202         *returns void
    203         */
    204 //      void TrafficControl::updateReferenceList(std::map<unsigned int, objInfo> *list)
    205 //      {
    206 //        std::map<unsigned int, Synchronisable*>::iterator itref;
    207 //        std::map<unsigned int, objInfo>::iterator itproc;
    208 //        for(itproc=listToProcess_.begin(); itproc != listToProcess_.end(); itproc++)
    209 //        {
    210 //          //itproc->first=objectid that is looked for
    211 //          if(referenceList_->find(itproc->first))
    212 //          {
    213 //            continue;
    214 //          }
    215 //          else
    216 //          {
    217 //            (*referenceList_).insert(pair<unsigned int,          Synchronisable*>((*itproc).first,Synchronisable::getSynchronisable((*itproc).first)));//important: how to get adress of an object!
    218 //            insertinClientListPerm(currentClientID,itproc->first,itproc->second);
    219 //          }
    220 //        }
    221 //      }
     169
    222170        /**
    223171        *updateClientListPerm
     
    242190  {
    243191    clientListTemp_[currentClientID][currentGamestateID] = std::list<obj>(*list);
    244 //     std::list<obj>::iterator itvec;
    245 //     std::map<unsigned int,std::map<unsigned int, obj> >::iterator ittemp;
    246 //     std::map<unsigned int, obj>::iterator ittempgs;
    247 //     ittemp = clientListTemp_.find(currentClientID);
    248 //     ittempgs = (*ittemp).find(currentGamestateID);
    249 //     for(itvec = list.begin(); itvec!=list.end(), itvec++)
    250 //     {
    251 //       ittempgs.insert(itvec);static
    252 //     }
    253192  }
    254193
     
    286225        void TrafficControl::evaluateList(unsigned int clientID, std::list<obj> *list)
    287226        {
    288           //copyList(list);
    289227       
    290228          //now the sorting
     
    292230          //compare listToProcess vs clientListPerm
    293231    //if listToProcess contains new Objects, add them to clientListPerm
    294 //        std::map<unsigned int, objInfo>::iterator itproc;
    295232    std::list<obj>::iterator itvec;
    296 //        std::map<unsigned int, std::map<unsigned int, objInfo> >::iterator itperm;
    297 //        std::map<unsigned int, objInfo>::iterator itpermobj;
    298233          for( itvec=list->begin(); itvec != list->end(); itvec++)
    299234          {
    300 //          itperm = clientListPerm_.find(clientID);
    301235            if ( clientListPerm_[clientID].find( (*itvec).objID) != clientListPerm_[clientID].end() )
    302236      {
     
    304238        //obj bleibt in liste und permanente prio wird berechnet
    305239        clientListPerm_[clientID][(*itvec).objID].objDiffGS = currentGamestateID - clientListPerm_[clientID][(*itvec).objID].objCurGS;
    306 //         ((*itpermobj).second).objDiffGS = ((*itpermobj).second).objCurGS - currentGamestateID;
    307 //         permprio = clientListPerm_[clientID][(*itproc).first].objValuePerm;
    308 //         itpermprio = (permObjPrio_).find((*itproc).first);
    309 //         ((*itpermobj).second).objValuePerm = ((*itpermobj).second).objDiffGS * (*itpermprio).second;
    310240        continue;//check next objId
    311241      }
     
    314244        // insert the object into clientListPerm
    315245        insertinClientListPerm(clientID,*itvec);
    316 //         itpermobj=(*itperm).find((*itproc).first)
    317 //         ((*itpermobj).second).objDiffGS = ((*itpermobj).second).objCurGS - currentGamestateID;
    318 //         itpermprio = (permObjPrio_).find((*itproc).first);
    319 //         ((*itpermobj).second).objValuePerm = ((*itpermobj).second).objDiffGS * (*itpermprio).second;
    320246        continue;//check next objId
    321247      }
    322248    }
    323249          //end compare listToProcess vs clientListPerm
    324        
    325     //listToProc vs clientListTemp
    326     //TODO: uncomment it again and change some things
    327     /*
    328     std::map<unsigned int, std::map<unsigned int, unsigned int> >::iterator ittemp;
    329     std::map<unsigned int, unsigned int>::iterator ittempgs;
    330     for( itproc=listToProcess_.begin(); itproc != listToProcess_.end();itproc++)
     250   
     251    if( bActive_ )
    331252    {
    332       ittemp = clientListTemp_->find(currentClientID);
    333       if( ittempgs = (*ittemp).find(currentGamestateID))
    334       {
    335         if((*itproc).first == (*ittempgs).find((*itproc).first))//ja, dann ist objekt schon in der zu sendenden liste-muss nicht nochmal gesendet werden
    336         {
    337           (listToProcess_).erase (itproc);
    338         }
    339         else
    340           continue;
    341       }
    342       else
    343         continue;
    344     }*/
    345     //end listToProc vs clientListTemp
    346    
    347     //TODO: check whether we need this, cause i don't think so.
    348     //listToProcess contains obj to send now, and since we give gsmanager the copiedlist and not listToProcess shorten copiedlist therefor too.
    349     /*std::list<obj>::iterator itvec;
    350     for(itvec = copiedVector.begin(); itvec != copiedVector.end(); itvec++)
    351     {
    352       if ( listToProcess_.find(itvec->objID) )
    353       {
    354         continue;//therefore object wasnt thrown out yet and has to be sent back to gsmanager
    355       }
    356       else
    357       {
    358         copiedVector.remove(itvec);
    359       }
    360     }*/
    361     //sort copied list aufgrund der objprioperm in clientlistperm
    362     // use boost bind here because we need to pass a memberfunction to stl sort
    363     list->sort(boost::bind(&TrafficControl::prioritySort, this, clientID, _1, _2) );
    364    
    365     //now we check, that the creator of an object always exists on a client
    366 //     printList(list, clientID);
    367     std::list<obj>::iterator itcreator;
    368     for(itvec = list->begin(); itvec != list->end(); itvec++)
    369     {
    370       fixCreatorDependencies(itvec, list, clientID);
     253      //sort copied list according to priorities
     254      // use boost bind here because we need to pass a memberfunction to stl sort
     255      list->sort(boost::bind(&TrafficControl::prioritySort, this, clientID, _1, _2) );
     256     
     257      //now we check, that the creator of an object always exists on a client
     258      std::list<obj>::iterator itcreator;
     259      for(itvec = list->begin(); itvec != list->end(); itvec++)
     260      {
     261        fixCreatorDependencies(itvec, list, clientID);
     262      }
     263      //end of sorting
     264      //now the cutting, work the same obj out in processobjectlist and copiedlist, compression rate muss noch festgelegt werden.
     265      cut(list, targetSize);
     266     
     267      //now sort again after objDataOffset
     268      list->sort(boost::bind(&TrafficControl::dataSort, this, _1, _2) );
    371269    }
    372     //end of sorting
    373     //now the cutting, work the same obj out in processobjectlist and copiedlist, compression rate muss noch festgelegt werden.
    374     cut(list, targetSize);
    375    
    376     //now sort again after objDataOffset
    377     list->sort(boost::bind(&TrafficControl::dataSort, this, _1, _2) );
    378 //     printList(list, clientID);
    379270    //diese Funktion updateClientList muss noch gemacht werden
    380271    updateClientListTemp(list);
     
    418309  }
    419310
    420 /*
    421 void bvlabla(list *a){
    422 //sort a
    423 list *cache;
    424 cache = new list<unsigned int>(*a);
    425 return a;
    426 }
    427 */
    428 
    429311
    430312}//namespace network
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