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Changeset 2441


Ignore:
Timestamp:
Dec 14, 2008, 3:08:25 PM (16 years ago)
Author:
scheusso
Message:

i think i fixed that problem with objectMode 0x0

Location:
code/branches/objecthierarchy2
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/objecthierarchy2/TODO

    r2171 r2441  
    33        test network functionality with paketloss/delay: http://www.linuxfoundation.org/en/Net:Netem#Packet_loss
    44
    5         bidirectional
    6 
    75        minimize synchronisableHeader
    86
    97
    10         !!! check that enet does not cause a packet traffic jam when a reliable packet gets missed !!!
    118        !!! ensure that objects get synched, when newly created, even if not their tick
    129
  • code/branches/objecthierarchy2/src/network/packet/Gamestate.cc

    r2171 r2441  
    351351  //copy in the zeros
    352352  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
     353    if(it->second->getSize(HEADER->id)==0)
     354      continue;
    353355    oldobjectheader = (synchronisableHeader*)origdata;
    354356    newobjectheader = (synchronisableHeader*)newdata;
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