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Ignore:
Timestamp:
Dec 14, 2008, 10:15:55 PM (16 years ago)
Author:
landauf
Message:

I'm not 100% sure if this works, but I had no more crashes since this change.

File:
1 edited

Legend:

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  • code/branches/objecthierarchy2/src/network/packet/Gamestate.cc

    r2441 r2450  
    3030#include "network/ClientInformation.h"
    3131#include "network/GamestateHandler.h"
     32#include "core/Core.h"
    3233#include "core/CoreIncludes.h"
    3334#include "core/Iterator.h"
     
    148149    if(!s)
    149150    {
    150       Synchronisable::fabricate(mem, mode);
     151      if (!Core::isMaster())
     152        Synchronisable::fabricate(mem, mode);
     153      else
     154        mem += objectheader->size;
    151155    }
    152156    else
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