- Timestamp:
- Dec 15, 2008, 3:16:07 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/presentation/src/orxonox/objects/worldentities/WorldEntity.cc
r2459 r2465 72 72 this->bPhysicsActive_ = false; 73 73 this->collisionShape_ = new CompoundCollisionShape(this); 74 // Note: CompoundCollisionShape is a Synchronisable, but must not be synchronised. 75 // All objects will get attached on the client anyway, so we don't need synchronisation. 76 this->collisionShape_->suppressSynchronisation(); 74 77 this->collisionType_ = None; 75 78 this->collisionTypeSynchronised_ = None;
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