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Ignore:
Timestamp:
Dec 17, 2008, 9:11:12 AM (16 years ago)
Author:
landauf
Message:
  • GlobalShader in dedicated mode works again
  • Shooting as a client works
  • Fixed problem with NotificationQueue
File:
1 edited

Legend:

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  • code/branches/presentation/src/network/packet/Gamestate.cc

    r2490 r2501  
    175175        COUT(0) << "Found object with OBJECTID_UNKNOWN on the client with objectMode != 0x0!" << std::endl;
    176176        COUT(0) << "Possible reason for this error: Client created a synchronized object without the Server's approval." << std::endl;
     177        COUT(0) << "Objects class: " << it->getIdentifier()->getName() << std::endl;
    177178        assert(false);
    178179      }
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