Changeset 270 for code/branches/main_reto/Media/materials/scripts
- Timestamp:
- Nov 27, 2007, 6:09:22 PM (17 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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code/branches/main_reto/Media/materials/scripts/Ogre.material
r181 r270 118 118 } 119 119 } 120 121 122 123 material Orxonox/SuperEgg 124 { 125 technique 126 { 127 pass 128 { 129 lighting off 130 scene_blend alpha_blend 131 depth_check off 132 133 texture_unit 134 { 135 texture superegg.png 136 } 137 } 138 } 139 } 140 141 material Orxonox/Shot 142 { 143 technique 144 { 145 pass 146 { 147 lighting off 148 scene_blend alpha_blend 149 depth_check off 150 151 texture_unit 152 { 153 texture shot.png 154 } 155 } 156 } 157 } 158 159 160 material Orxonox/Red 161 { 162 technique 163 { 164 pass 165 { 166 lighting off 167 depth_check off 168 scene_blend 0.5 0.5 169 ambient 0 0 0 0.5 170 171 texture_unit 172 { 173 texture OrxonoxRED.png 174 } 175 } 176 } 177 } 178 179 180 material Orxonox/Black 181 { 182 technique 183 { 184 pass 185 { 186 lighting off 187 depth_check off 188 scene_blend 0.5 0.5 189 ambient 0 0 0 0.5 190 191 texture_unit 192 { 193 texture OrxonoxBlack.png 194 } 195 } 196 } 197 } 198 199 200 material Orxonox/BackGround 201 { 202 technique 203 { 204 pass 205 { 206 207 lighting off 208 scene_blend alpha_blend 209 depth_check off 210 texture_unit 211 { 212 texture backGround.png 213 } 214 } 215 } 216 } 217 218 material Orxonox/EnergyBackground 219 { 220 technique 221 { 222 pass 223 { 224 225 lighting off 226 scene_blend alpha_blend 227 depth_check off 228 texture_unit 229 { 230 texture EnergyBackground.png 231 } 232 } 233 } 234 } 235 236 material Orxonox/Clock 237 { 238 technique 239 { 240 pass 241 { 242 lighting off 243 scene_blend alpha_blend 244 depth_check off 245 246 texture_unit 247 { 248 texture clock.png 249 } 250 } 251 } 252 } 253 254 material Orxonox/Gun 255 { 256 technique 257 { 258 pass 259 { 260 lighting off 261 scene_blend alpha_blend 262 depth_check off 263 264 texture_unit 265 { 266 texture gun.png 267 } 268 } 269 } 270 } 271 272 material Orxonox/Man 273 { 274 technique 275 { 276 pass 277 { 278 lighting off 279 scene_blend alpha_blend 280 depth_check off 281 282 texture_unit 283 { 284 texture man.png 285 } 286 } 287 } 288 } 289 290 material Orxonox/MapBackGround 291 { 292 technique 293 { 294 pass 295 { 296 lighting off 297 scene_blend alpha_blend 298 depth_check off 299 300 texture_unit 301 { 302 texture MapBackGround.png 303 } 304 } 305 } 306 } 307 308 material Orxonox/MyShip 309 { 310 technique 311 { 312 pass 313 { 314 lighting off 315 scene_blend alpha_blend 316 depth_check off 317 318 texture_unit 319 { 320 texture MyShip.png 321 } 322 } 323 } 324 } 325 326 material Orxonox/RacketBackground 327 { 328 technique 329 { 330 pass 331 { 332 lighting off 333 scene_blend alpha_blend 334 depth_check off 335 336 texture_unit 337 { 338 texture RacketBackground.png 339 } 340 } 341 } 342 } 343 344 345 material Orxonox/TargetBackground 346 { 347 technique 348 { 349 pass 350 { 351 lighting off 352 scene_blend alpha_blend 353 depth_check off 354 355 texture_unit 356 { 357 texture TargetBackground.png 358 } 359 } 360 } 361 } 362 363 material Orxonox/PrimarBackground 364 { 365 technique 366 { 367 pass 368 { 369 lighting off 370 scene_blend alpha_blend 371 depth_check off 372 373 texture_unit 374 { 375 texture PrimarBackground.png 376 } 377 } 378 } 379 } 380 381 material Orxonox/PrimarSample 382 { 383 technique 384 { 385 pass 386 { 387 lighting off 388 scene_blend alpha_blend 389 depth_check off 390 391 texture_unit 392 { 393 texture PrimarSample.png 394 } 395 } 396 } 397 } 398 399 material Orxonox/PrimarChoice 400 { 401 technique 402 { 403 pass 404 { 405 lighting off 406 scene_blend alpha_blend 407 depth_check off 408 409 texture_unit 410 { 411 texture PrimarChoice.png 412 } 413 } 414 } 415 } 416 417 material Orxonox/RedPoint 418 { 419 technique 420 { 421 pass 422 { 423 lighting off 424 scene_blend alpha_blend 425 depth_check off 426 427 texture_unit 428 { 429 texture RedPoint.png 430 } 431 } 432 } 433 } 434 435 material Orxonox/EnergyDistrBackground 436 { 437 technique 438 { 439 pass 440 { 441 lighting off 442 scene_blend alpha_blend 443 depth_check off 444 445 texture_unit 446 { 447 texture EnergyDistrBackground.png 448 } 449 } 450 } 451 } 452 453 material Orxonox/ShildLeftTop 454 { 455 technique 456 { 457 pass 458 { 459 lighting off 460 scene_blend alpha_blend 461 depth_check off 462 463 texture_unit 464 { 465 texture ShildLeftTop.png 466 } 467 } 468 } 469 } 470 471 material Orxonox/ShildRightTop 472 { 473 technique 474 { 475 pass 476 { 477 lighting off 478 scene_blend alpha_blend 479 depth_check off 480 481 texture_unit 482 { 483 texture ShildRightTop.png 484 } 485 } 486 } 487 } 488 489 material Orxonox/ShildLeftBottom 490 { 491 technique 492 { 493 pass 494 { 495 lighting off 496 scene_blend alpha_blend 497 depth_check off 498 499 texture_unit 500 { 501 texture ShildLeftBottom.png 502 } 503 } 504 } 505 } 506 507 material Orxonox/ShildRightBottom 508 { 509 technique 510 { 511 pass 512 { 513 lighting off 514 scene_blend alpha_blend 515 depth_check off 516 517 texture_unit 518 { 519 texture ShildRightBottom.png 520 } 521 } 522 } 523 } 524 525 material Orxonox/TimeBackground 526 { 527 technique 528 { 529 pass 530 { 531 lighting off 532 scene_blend alpha_blend 533 depth_check off 534 535 texture_unit 536 { 537 texture TimeBackground.png 538 } 539 } 540 } 541 } 542
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