Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Feb 28, 2009, 12:35:04 PM (16 years ago)
Author:
scheusso
Message:

fixed a bug when building in release mode

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/buildsystem3/src/network/packet/Gamestate.cc

    r2662 r2706  
    110110  for(it = ObjectList<Synchronisable>::begin(); it; ++it){
    111111   
     112    tempsize=it->getSize(id, mode);
    112113#ifndef NDEBUG
    113     tempsize=it->getSize(id, mode);
    114114    if(currentsize+tempsize > size){
    115115      assert(0); // if we don't use multithreading this part shouldn't be neccessary
     
    184184    {
    185185      bool b = s->updateData(mem, mode);
     186      if(!b)
     187        COUT(0) << "data could not be updated" << endl;
    186188      assert(b);
    187189    }
Note: See TracChangeset for help on using the changeset viewer.