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Ignore:
Timestamp:
Mar 16, 2009, 11:47:06 AM (16 years ago)
Author:
bknecht
Message:

Ugly hack to use GUI ingame. Hack itself needs improvement AND of course it should be hackfree!

Location:
code/trunk/src/orxonox/gamestates
Files:
4 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/orxonox/gamestates/GSGUI.cc

    r2087 r2790  
    5151
    5252        // show main menu
     53        guiManager_->loadScene("MainMenu");
    5354        guiManager_->showGUI("MainMenu", 0);
    5455        getParent()->getViewport()->setCamera(guiManager_->getCamera());
  • code/trunk/src/orxonox/gamestates/GSLevel.h

    r2710 r2790  
    4343        ~GSLevel();
    4444
     45        // was private before (is public now because of console command in GSStandalone)
     46        void setConfigValues();
     47
    4548    protected:
    4649        void enter(Ogre::Viewport* viewport);
     
    7174        ConsoleCommand*       ccTkeybind_;
    7275
    73     private:
    74         void setConfigValues();
    75 
    7676    };
    7777}
  • code/trunk/src/orxonox/gamestates/GSStandalone.cc

    r2087 r2790  
    3030#include "GSStandalone.h"
    3131
     32#include <OgreViewport.h>
     33#include <OgreCamera.h>
    3234#include "core/Core.h"
     35#include "core/ConsoleCommand.h"
     36#include "gui/GUIManager.h"
    3337
    3438namespace orxonox
    3539{
     40    SetConsoleCommand(GSStandalone, showGUI, true).setAsInputCommand();
     41
     42    bool GSStandalone::guiShowing_s = false;
     43
    3644    GSStandalone::GSStandalone()
    3745        : GameState<GSGraphics>("standalone")
     
    4351    }
    4452
     53    void GSStandalone::showGUI()
     54    {
     55        GSStandalone::guiShowing_s = true;
     56    }
     57
    4558    void GSStandalone::enter()
    4659    {
     
    4861
    4962        GSLevel::enter(this->getParent()->getViewport());
     63
     64        guiManager_ = getParent()->getGUIManager();
     65        // not sure if necessary
     66        // guiManager_->loadScene("IngameMenu");
    5067    }
    5168
     
    5976    void GSStandalone::ticked(const Clock& time)
    6077    {
     78        if (guiShowing_s)
     79        {
     80            guiManager_->showGUI("IngameMenu", this->getParent()->getViewport()->getCamera()->getSceneManager());
     81        }
     82        else
     83        {
     84            if (guiManager_)
     85                guiManager_->hideGUI();
     86        }
     87        // tick CEGUI
     88        guiManager_->tick(time.getDeltaTime());
     89
    6190        GSLevel::ticked(time);
    6291        this->tickChild(time);
  • code/trunk/src/orxonox/gamestates/GSStandalone.h

    r2087 r2790  
    4141        GSStandalone();
    4242        ~GSStandalone();
     43        static void showGUI();
    4344
    4445    private:
     
    4647        void leave();
    4748        void ticked(const Clock& time);
     49
     50        GUIManager*     guiManager_;
     51        static bool     guiShowing_s;
    4852    };
    4953}
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