- Timestamp:
- Mar 19, 2009, 4:55:08 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/weaponsystem/src/orxonox/objects/worldentities/pawns/Pawn.cc
r2662 r2804 222 222 ExplosionChunk* chunk = new ExplosionChunk(this->getCreator()); 223 223 chunk->setPosition(this->getPosition()); 224 225 224 } 226 225 } … … 243 242 } 244 243 244 245 /* WeaponSystem: 246 * functions load Slot, Set, Pack from XML and make sure all parent-pointers are set. 247 * with setWeaponPack you can not just load a Pack from XML but if a Pack already exists anywhere, you can attach it. 248 * --> e.g. Pickup-Items 249 */ 245 250 void Pawn::setWeaponSlot(WeaponSlot * wSlot) 246 251 {
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