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Changeset 2807 for code/branches/gui/src


Ignore:
Timestamp:
Mar 19, 2009, 6:11:00 PM (16 years ago)
Author:
rgrieder
Message:

Moved global game clock to Core. Use getGameClock() for a const reference to an object that can tell you the time since the game was started or since the last capture() (which is usually once a frame).

Location:
code/branches/gui/src
Files:
5 edited

Legend:

Unmodified
Added
Removed
  • code/branches/gui/src/core/Core.cc

    r2800 r2807  
    9494    SetCommandLineArgument(limitToCPU, 0).information("0: off | #cpu");
    9595
    96     /**
    97         @brief Constructor: Registers the object and sets the config-values.
    98         @param A reference to a global variable, used to avoid an infinite recursion in getSoftDebugLevel()
    99     */
    100     Core::Core(int argc, char** argv)
     96    Core::Core()
    10197    {
    10298        RegisterRootObject(Core);
     
    104100        assert(Core::singletonRef_s == 0);
    105101        Core::singletonRef_s = this;
     102    }
     103
     104    Clock* Core::initialise(int argc, char** argv)
     105    {
     106        // Set up a basic clock to keep time
     107        this->gameClock_ = new Clock();
    106108
    107109        // Parse command line arguments fist
     
    173175       
    174176        this->loaded_ = true;
     177
     178        // Return non const pointer to the game's clock for the main loop
     179        return this->gameClock_;
    175180    }
    176181
     
    194199        // Also delete external console command that don't belong to an Identifier
    195200        CommandExecutor::destroyExternalCommands();
     201
     202        delete this->gameClock_;
    196203
    197204        assert(Core::singletonRef_s);
  • code/branches/gui/src/core/Core.h

    r2800 r2807  
    6161    {
    6262        public:
    63             Core(int argc, char** argv);
     63            Core();
    6464            ~Core();
     65
     66            Clock* initialise(int argc, char** argv);
    6567            void setConfigValues();
    6668
    67             bool isLoaded() { return this->loaded_; }
    6869            void update(const Clock& time);
    6970
     
    7475            static const std::string& getLanguage();
    7576            static void  resetLanguage();
     77
     78            static const Clock& getGameClock() { return *getInstance().gameClock_; }
    7679
    7780            static void tsetMediaPath(const std::string& path)
     
    120123            TclThreadManager*     tclThreadManager_;
    121124
     125            Clock*                gameClock_;
     126
    122127            int softDebugLevel_;                            //!< The debug level
    123128            int softDebugLevelConsole_;                     //!< The debug level for the console
  • code/branches/gui/src/orxonox/Game.cc

    r2805 r2807  
    8989        this->abort_ = false;
    9090
    91         this->core_ = new orxonox::Core(argc, argv);
    92         if (!this->core_->isLoaded())
    93         {
    94             COUT(0) << "Core was not fully loaded, probably an exception occurred during consruction. Aborting" << std::endl;
    95             abort();
    96         }
     91        this->core_ = new orxonox::Core();
     92        this->gameClock_ = this->core_->initialise(argc, argv);
    9793    }
    9894
     
    142138        root.addChild(&dedicated);
    143139
    144 
    145         // start global orxonox time
    146         Clock clock;
    147 
    148140        root.activate();
    149141
     
    153145        while (!this->abort_)
    154146        {
    155             clock.capture();
     147            this->gameClock_->capture();
    156148
    157             root.tick(clock);
     149            root.tick(*this->gameClock_);
    158150
    159151            if (root.stateRequest_ != "")
  • code/branches/gui/src/orxonox/Game.h

    r2805 r2807  
    6161
    6262        Core* core_;
     63        Clock* gameClock_;
    6364
    6465        bool abort_;
  • code/branches/gui/src/orxonox/gamestates/GSClient.cc

    r2801 r2807  
    6161        GSLevel::enter();
    6262
    63         // TODO: Get Clock from Game or GameStateManager, but with 0 delta time
    64         client_->update(Clock());
     63        client_->update(Core::getGameClock());
    6564    }
    6665
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