Changeset 2896
- Timestamp:
- Apr 6, 2009, 1:59:00 AM (16 years ago)
- Location:
- code/trunk
- Files:
-
- 6 deleted
- 185 edited
- 10 copied
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
/code/branches/gui merged: 2796,2798-2801,2805,2807-2808,2811,2814-2817,2834,2840-2850,2853-2854,2859,2862-2863,2869,2875,2887,2892
- Property svn:mergeinfo changed
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code/trunk/bin/client1.bat.in
- Property svn:mergeinfo changed
/code/branches/gui/bin/client1.bat.in (added) merged: 2799,2850
r2893 r2896 1 1 title @PROJECT_NAME@ 2 2 path @ORXONOX_RUNTIME_LIBRARY_DIRECTORY_WINDOWS@;%path% 3 @CURRENT_RUNTIME_DIR_WINDOWS@\@ORXONOX_EXECUTABLE_NAME@ -- state client --directoryclient13 @CURRENT_RUNTIME_DIR_WINDOWS@\@ORXONOX_EXECUTABLE_NAME@ --client --writingPathSuffix client1 4 4 pause - Property svn:mergeinfo changed
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code/trunk/bin/client1.in
r2730 r2896 2 2 # convenience script for starting orxonox on Linux 3 3 4 exec @CURRENT_RUNTIME_DIR@/@ORXONOX_EXECUTABLE_NAME@ -- state client --directoryclient1 $@4 exec @CURRENT_RUNTIME_DIR@/@ORXONOX_EXECUTABLE_NAME@ --client --writingPathSuffix client1 $@ -
code/trunk/bin/client2.bat.in
- Property svn:mergeinfo changed
/code/branches/gui/bin/client2.bat.in (added) merged: 2799,2850
r2893 r2896 1 1 title @PROJECT_NAME@ 2 2 path @ORXONOX_RUNTIME_LIBRARY_DIRECTORY_WINDOWS@;%path% 3 @CURRENT_RUNTIME_DIR_WINDOWS@\@ORXONOX_EXECUTABLE_NAME@ -- state client --directoryclient23 @CURRENT_RUNTIME_DIR_WINDOWS@\@ORXONOX_EXECUTABLE_NAME@ --client --writingPathSuffix client2 4 4 pause - Property svn:mergeinfo changed
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code/trunk/bin/client2.in
r2730 r2896 2 2 # convenience script for starting orxonox on Linux 3 3 4 exec @CURRENT_RUNTIME_DIR@/@ORXONOX_EXECUTABLE_NAME@ -- state client --directoryclient2 $@4 exec @CURRENT_RUNTIME_DIR@/@ORXONOX_EXECUTABLE_NAME@ --client --writingPathSuffix client2 $@ -
code/trunk/bin/dedicated.bat.in
- Property svn:mergeinfo changed
/code/branches/gui/bin/dedicated.bat.in (added) merged: 2799,2850
r2893 r2896 1 1 title @PROJECT_NAME@ 2 2 path @ORXONOX_RUNTIME_LIBRARY_DIRECTORY_WINDOWS@;%path% 3 @CURRENT_RUNTIME_DIR_WINDOWS@\@ORXONOX_EXECUTABLE_NAME@ -- state dedicated --directorydedicated3 @CURRENT_RUNTIME_DIR_WINDOWS@\@ORXONOX_EXECUTABLE_NAME@ --dedicated --writingPathSuffix dedicated 4 4 pause - Property svn:mergeinfo changed
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code/trunk/bin/dedicated.in
r2730 r2896 2 2 # convenience script for starting orxonox on Linux 3 3 4 exec @CURRENT_RUNTIME_DIR@/@ORXONOX_EXECUTABLE_NAME@ -- state dedicated --directorydedicated $@4 exec @CURRENT_RUNTIME_DIR@/@ORXONOX_EXECUTABLE_NAME@ --dedicated --writingPathSuffix dedicated $@ -
code/trunk/bin/run.bat.in
- Property svn:mergeinfo changed (with no actual effect on merging)
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code/trunk/bin/server.bat.in
- Property svn:mergeinfo changed
/code/branches/gui/bin/server.bat.in (added) merged: 2799,2850
r2893 r2896 1 1 title @PROJECT_NAME@ 2 2 path @ORXONOX_RUNTIME_LIBRARY_DIRECTORY_WINDOWS@;%path% 3 @CURRENT_RUNTIME_DIR_WINDOWS@\@ORXONOX_EXECUTABLE_NAME@ --s tate server --directoryserver3 @CURRENT_RUNTIME_DIR_WINDOWS@\@ORXONOX_EXECUTABLE_NAME@ --server --writingPathSuffix server 4 4 pause - Property svn:mergeinfo changed
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code/trunk/bin/server.in
r2730 r2896 2 2 # convenience script for starting orxonox on Linux 3 3 4 exec @CURRENT_RUNTIME_DIR@/@ORXONOX_EXECUTABLE_NAME@ --s tate server --directoryserver $@4 exec @CURRENT_RUNTIME_DIR@/@ORXONOX_EXECUTABLE_NAME@ --server --writingPathSuffix server $@ -
code/trunk/bin/standalone.bat.in
- Property svn:mergeinfo changed
/code/branches/gui/bin/standalone.bat.in (added) merged: 2799,2850
r2762 r2896 1 1 title @PROJECT_NAME@ 2 2 path @ORXONOX_RUNTIME_LIBRARY_DIRECTORY_WINDOWS@;%path% 3 @CURRENT_RUNTIME_DIR_WINDOWS@\@ORXONOX_EXECUTABLE_NAME@ --sta te standalone --directorystandalone3 @CURRENT_RUNTIME_DIR_WINDOWS@\@ORXONOX_EXECUTABLE_NAME@ --standalone --writingPathSuffix standalone 4 4 pause - Property svn:mergeinfo changed
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code/trunk/bin/standalone.in
r2762 r2896 2 2 # convenience script for starting orxonox on Linux 3 3 4 exec @CURRENT_RUNTIME_DIR@/@ORXONOX_EXECUTABLE_NAME@ --sta te standalone --directorystandalone $@4 exec @CURRENT_RUNTIME_DIR@/@ORXONOX_EXECUTABLE_NAME@ --standalone --writingPathSuffix standalone $@ -
code/trunk/cmake/BuildConfig.cmake
r2748 r2896 90 90 ################ Compiler Config ################ 91 91 92 OPTION(EXTRA_COMPILER_WARNINGS "Enable some extra warnings (heavily pollutes the output)" )92 OPTION(EXTRA_COMPILER_WARNINGS "Enable some extra warnings (heavily pollutes the output)" FALSE) 93 93 94 94 INCLUDE(FlagUtilities) -
code/trunk/cmake/BuildConfigGCC.cmake
r2868 r2896 63 63 ADD_COMPILER_FLAGS("-Wno-sign-compare" GCC_NO_SYSTEM_HEADER_SUPPORT CACHE) 64 64 65 # For newer GCC (4.3 and above), don't display hundreds of annoying deprecated 66 # messages. Other versions don't seem to show any such warnings at all. 67 ADD_COMPILER_FLAGS("-Wno-deprecated" CXX) 68 65 69 # Increase warning level if requested 66 70 IF(EXTRA_COMPILER_WARNINGS) -
code/trunk/cmake/FindDirectX.cmake
- Property svn:mergeinfo changed (with no actual effect on merging)
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code/trunk/cmake/LibraryConfigTardis.cmake
- Property svn:mergeinfo changed (with no actual effect on merging)
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code/trunk/src/core/CMakeLists.txt
r2710 r2896 24 24 Core.cc 25 25 Event.cc 26 Game.cc 27 GameMode.cc 26 28 GameState.cc 27 29 Language.cc … … 29 31 ObjectListBase.cc 30 32 OrxonoxClass.cc 31 RootGameState.cc32 33 33 34 # command -
code/trunk/src/core/Clock.h
r2171 r2896 45 45 class _CoreExport Clock 46 46 { 47 friend class RootGameState;48 49 47 public: 50 48 Clock(); 51 49 ~Clock(); 50 51 void capture(); 52 52 53 53 unsigned long long getMicroseconds() const { return tickTime_; } … … 63 63 private: 64 64 Clock(const Clock& instance); 65 void capture();66 65 67 66 Ogre::Timer* timer_; -
code/trunk/src/core/ConfigFileManager.cc
r2759 r2896 190 190 this->bUpdated_ = true; 191 191 192 return this->entries_.insert(this->entries_.end(), (ConfigFileEntry*)(new ConfigFileEntryValue(name, fallback, bString)));192 return this->entries_.insert(this->entries_.end(), static_cast<ConfigFileEntry*>(new ConfigFileEntryValue(name, fallback, bString))); 193 193 } 194 194 … … 207 207 208 208 if (index == 0) 209 return this->entries_.insert(this->entries_.end(), (ConfigFileEntry*)(new ConfigFileEntryVectorValue(name, index, fallback, bString)));210 else 211 return this->entries_.insert(++this->getEntryIterator(name, index - 1, "", bString), (ConfigFileEntry*)(new ConfigFileEntryVectorValue(name, index, fallback, bString)));209 return this->entries_.insert(this->entries_.end(), static_cast<ConfigFileEntry*>(new ConfigFileEntryVectorValue(name, index, fallback, bString))); 210 else 211 return this->entries_.insert(++this->getEntryIterator(name, index - 1, "", bString), static_cast<ConfigFileEntry*>(new ConfigFileEntryVectorValue(name, index, fallback, bString))); 212 212 } 213 213 -
code/trunk/src/core/Core.cc
r2759 r2896 22 22 * Author: 23 23 * Fabian 'x3n' Landau 24 * Reto Grieder 24 25 * Co-authors: 25 * Reto Grieder26 * ... 26 27 * 27 28 */ … … 41 42 42 43 #ifdef ORXONOX_PLATFORM_WINDOWS 44 # ifndef WIN32_LEAN_AND_MEAN 45 # define WIN32_LEAN_AND_MEAN 46 # endif 43 47 # include <windows.h> 44 48 #elif defined(ORXONOX_PLATFORM_APPLE) … … 51 55 52 56 #include "SpecialConfig.h" 57 #include "util/Debug.h" 53 58 #include "util/Exception.h" 59 #include "util/SignalHandler.h" 60 #include "Clock.h" 61 #include "CommandExecutor.h" 62 #include "CommandLine.h" 63 #include "ConfigFileManager.h" 64 #include "ConfigValueIncludes.h" 65 #include "CoreIncludes.h" 66 #include "Factory.h" 67 #include "Identifier.h" 54 68 #include "Language.h" 55 #include "CoreIncludes.h"56 #include "ConfigValueIncludes.h"57 69 #include "LuaBind.h" 58 #include "CommandLine.h" 70 #include "Shell.h" 71 #include "TclBind.h" 72 #include "TclThreadManager.h" 59 73 60 74 namespace orxonox … … 67 81 static boost::filesystem::path logPath_g; //!< Path to the log file folder 68 82 69 bool Core::bShowsGraphics_s = false;70 bool Core::bHasServer_s = false;71 bool Core::bIsClient_s = false;72 bool Core::bIsStandalone_s = false;73 bool Core::bIsMaster_s = false;74 75 bool Core::isDevBuild_s = false;76 83 Core* Core::singletonRef_s = 0; 77 84 78 85 SetCommandLineArgument(mediaPath, "").information("PATH"); 79 SetCommandLineArgument(directory, "").information("DIR"); 80 81 /** 82 @brief Constructor: Registers the object and sets the config-values. 83 @param A reference to a global variable, used to avoid an infinite recursion in getSoftDebugLevel() 84 */ 86 SetCommandLineArgument(writingPathSuffix, "").information("DIR"); 87 SetCommandLineArgument(settingsFile, "orxonox.ini"); 88 SetCommandLineArgument(limitToCPU, 0).information("0: off | #cpu"); 89 85 90 Core::Core() 86 91 { … … 89 94 assert(Core::singletonRef_s == 0); 90 95 Core::singletonRef_s = this; 91 92 this->bInitializeRandomNumberGenerator_ = false; 93 this->setConfigValues(); 96 } 97 98 void Core::initialise(int argc, char** argv) 99 { 100 // Parse command line arguments fist 101 try 102 { 103 CommandLine::parseAll(argc, argv); 104 } 105 catch (ArgumentException& ex) 106 { 107 COUT(1) << ex.what() << std::endl; 108 COUT(0) << "Usage:" << std::endl << "orxonox " << CommandLine::getUsageInformation() << std::endl; 109 } 110 111 // limit the main thread to the first core so that QueryPerformanceCounter doesn't jump 112 // do this after ogre has initialised. Somehow Ogre changes the settings again (not through 113 // the timer though). 114 int limitToCPU = CommandLine::getValue("limitToCPU"); 115 if (limitToCPU > 0) 116 setThreadAffinity((unsigned int)limitToCPU); 117 118 // Determine and set the location of the executable 119 setExecutablePath(); 120 121 // Determine whether we have an installed or a binary dir run 122 // The latter occurs when simply running from the build directory 123 checkDevBuild(); 124 125 // Make sure the directories we write in exist or else make them 126 createDirectories(); 127 128 // create a signal handler (only active for linux) 129 // This call is placed as soon as possible, but after the directories are set 130 this->signalHandler_ = new SignalHandler(); 131 this->signalHandler_->doCatch(executablePath_g.string(), Core::getLogPathString() + "orxonox_crash.log"); 94 132 95 133 // Set the correct log path. Before this call, /tmp (Unix) or %TEMP% was used 96 134 OutputHandler::getOutStream().setLogPath(Core::getLogPathString()); 97 135 136 // Manage ini files and set the default settings file (usually orxonox.ini) 137 this->configFileManager_ = new ConfigFileManager(); 138 this->configFileManager_->setFilename(ConfigFileType::Settings, 139 CommandLine::getValue("settingsFile").getString()); 140 141 this->languageInstance_ = new Language(); 142 143 // Do this soon after the ConfigFileManager has been created to open up the 144 // possibility to configure everything below here 145 this->setConfigValues(); 146 98 147 // Possible media path override by the command line 99 148 if (!CommandLine::getArgument("mediaPath")->hasDefaultValue()) … … 102 151 Core::tsetMediaPath(CommandLine::getValue("mediaPath")); 103 152 } 153 154 // Create the lua interface 155 this->luaBind_ = new LuaBind(); 156 157 // initialise Tcl 158 this->tclBind_ = new TclBind(Core::getMediaPathString()); 159 this->tclThreadManager_ = new TclThreadManager(tclBind_->getTclInterpreter()); 160 161 // create a shell 162 this->shell_ = new Shell(); 163 164 // creates the class hierarchy for all classes with factories 165 Factory::createClassHierarchy(); 166 167 this->loaded_ = true; 104 168 } 105 169 … … 109 173 Core::~Core() 110 174 { 175 this->loaded_ = false; 176 177 delete this->shell_; 178 delete this->tclThreadManager_; 179 delete this->tclBind_; 180 delete this->luaBind_; 181 delete this->languageInstance_; 182 delete this->configFileManager_; 183 delete this->signalHandler_; 184 185 // Destroy command line arguments 186 CommandLine::destroyAllArguments(); 187 // Also delete external console command that don't belong to an Identifier 188 CommandExecutor::destroyExternalCommands(); 189 111 190 assert(Core::singletonRef_s); 112 191 Core::singletonRef_s = 0; … … 292 371 } 293 372 294 /** 295 @brief 296 Performs the rather lower level operations just after 297 int main() has been called. 298 @remarks 299 This gets called AFTER pre-main stuff like AddFactory, 300 SetConsoleCommand, etc. 301 */ 302 /*static*/ void Core::postMainInitialisation() 303 { 304 // set location of the executable 305 Core::setExecutablePath(); 306 307 // Determine whether we have an installed or a binary dir run 308 // The latter occurs when simply running from the build directory 309 Core::checkDevBuild(); 310 311 // Make sure the directories we write in exist or else make them 312 Core::createDirectories(); 373 374 /** 375 @note 376 The code of this function has been copied and adjusted from OGRE, an open source graphics engine. 377 (Object-oriented Graphics Rendering Engine) 378 For the latest info, see http://www.ogre3d.org/ 379 380 Copyright (c) 2000-2008 Torus Knot Software Ltd 381 382 OGRE is licensed under the LGPL. For more info, see OGRE license. 383 */ 384 void Core::setThreadAffinity(int limitToCPU) 385 { 386 if (limitToCPU <= 0) 387 return; 388 389 #ifdef ORXONOX_PLATFORM_WINDOWS 390 unsigned int coreNr = limitToCPU - 1; 391 // Get the current process core mask 392 DWORD procMask; 393 DWORD sysMask; 394 # if _MSC_VER >= 1400 && defined (_M_X64) 395 GetProcessAffinityMask(GetCurrentProcess(), (PDWORD_PTR)&procMask, (PDWORD_PTR)&sysMask); 396 # else 397 GetProcessAffinityMask(GetCurrentProcess(), &procMask, &sysMask); 398 # endif 399 400 // If procMask is 0, consider there is only one core available 401 // (using 0 as procMask will cause an infinite loop below) 402 if (procMask == 0) 403 procMask = 1; 404 405 // if the core specified with coreNr is not available, take the lowest one 406 if (!(procMask & (1 << coreNr))) 407 coreNr = 0; 408 409 // Find the lowest core that this process uses and coreNr suggests 410 DWORD threadMask = 1; 411 while ((threadMask & procMask) == 0 || (threadMask < (1u << coreNr))) 412 threadMask <<= 1; 413 414 // Set affinity to the first core 415 SetThreadAffinityMask(GetCurrentThread(), threadMask); 416 #endif 313 417 } 314 418 … … 317 421 Compares the executable path with the working directory 318 422 */ 319 /*static*/void Core::setExecutablePath()423 void Core::setExecutablePath() 320 424 { 321 425 #ifdef ORXONOX_PLATFORM_WINDOWS … … 369 473 don't write the logs and config files to ~/.orxonox 370 474 */ 371 /*static*/void Core::checkDevBuild()475 void Core::checkDevBuild() 372 476 { 373 477 if (boost::filesystem::exists(executablePath_g / "orxonox_dev_build.keep_me")) 374 478 { 375 479 COUT(1) << "Running from the build tree." << std::endl; 376 Core::isDevBuild_ s= true;480 Core::isDevBuild_ = true; 377 481 mediaPath_g = ORXONOX_MEDIA_DEV_PATH; 378 482 configPath_g = ORXONOX_CONFIG_DEV_PATH; … … 385 489 boost::filesystem::path relativeExecutablePath(ORXONOX_RUNTIME_INSTALL_PATH); 386 490 rootPath_g = executablePath_g; 387 while (!boost::filesystem::equivalent(rootPath_g / relativeExecutablePath, executablePath_g) ||rootPath_g.empty())491 while (!boost::filesystem::equivalent(rootPath_g / relativeExecutablePath, executablePath_g) && !rootPath_g.empty()) 388 492 rootPath_g = rootPath_g.branch_path(); 389 493 if (rootPath_g.empty()) … … 416 520 417 521 // Option to put all the config and log files in a separate folder 418 if (!CommandLine::getArgument(" directory")->hasDefaultValue())419 { 420 std::string directory(CommandLine::getValue(" directory").getString());522 if (!CommandLine::getArgument("writingPathSuffix")->hasDefaultValue()) 523 { 524 std::string directory(CommandLine::getValue("writingPathSuffix").getString()); 421 525 configPath_g = configPath_g / directory; 422 526 logPath_g = logPath_g / directory; … … 429 533 if necessary. Otherwise me might have problems opening those files. 430 534 */ 431 /*static*/void Core::createDirectories()535 void Core::createDirectories() 432 536 { 433 537 std::vector<std::pair<boost::filesystem::path, std::string> > directories; … … 451 555 } 452 556 } 557 558 void Core::update(const Clock& time) 559 { 560 this->tclThreadManager_->update(time); 561 } 453 562 } -
code/trunk/src/core/Core.h
r2759 r2896 22 22 * Author: 23 23 * Fabian 'x3n' Landau 24 * Reto Grieder 24 25 * Co-authors: 25 * Reto Grieder26 * ... 26 27 * 27 28 */ … … 44 45 #include "util/OutputHandler.h" 45 46 46 // Only allow main to access postMainInitialisation, so we need a forward declaration47 int main(int, char**);48 47 // boost::filesystem header has quite a large tail, use forward declaration 49 48 namespace boost { namespace filesystem … … 59 58 class _CoreExport Core : public OrxonoxClass 60 59 { 61 friend int ::main(int, char**); // sets isDevBuild_s62 63 60 public: 64 61 Core(); 65 62 ~Core(); 63 64 void initialise(int argc, char** argv); 66 65 void setConfigValues(); 66 67 void update(const Clock& time); 67 68 68 69 static Core& getInstance() { assert(Core::singletonRef_s); return *Core::singletonRef_s; } … … 72 73 static const std::string& getLanguage(); 73 74 static void resetLanguage(); 74 75 static bool isDevBuild() { return Core::isDevBuild_s; }76 75 77 76 static void tsetMediaPath(const std::string& path) … … 84 83 static std::string getLogPathString(); 85 84 86 // fast access global variables.87 static bool showsGraphics() { return bShowsGraphics_s; }88 static bool hasServer() { return bHasServer_s; }89 static bool isClient() { return bIsClient_s; }90 static bool isStandalone() { return bIsStandalone_s; }91 static bool isMaster() { return bIsMaster_s; }92 static void setShowsGraphics(bool val) { bShowsGraphics_s = val; updateIsMaster(); }93 static void setHasServer (bool val) { bHasServer_s = val; updateIsMaster(); }94 static void setIsClient (bool val) { bIsClient_s = val; updateIsMaster(); }95 static void setIsStandalone (bool val) { bIsStandalone_s = val; updateIsMaster(); }96 static void updateIsMaster () { bIsMaster_s = (bHasServer_s || bIsStandalone_s); }97 98 85 private: 99 86 Core(const Core&); 87 88 void checkDevBuild(); 89 void setExecutablePath(); 90 void createDirectories(); 91 void setThreadAffinity(int limitToCPU); 92 100 93 void resetLanguageIntern(); 101 94 void initializeRandomNumberGenerator(); … … 105 98 void _tsetMediaPath(const std::string& path); 106 99 107 static void postMainInitialisation(); 108 static void checkDevBuild(); 109 static void setExecutablePath(); 110 static void createDirectories(); 100 // Singletons 101 ConfigFileManager* configFileManager_; 102 Language* languageInstance_; 103 LuaBind* luaBind_; 104 Shell* shell_; 105 SignalHandler* signalHandler_; 106 TclBind* tclBind_; 107 TclThreadManager* tclThreadManager_; 111 108 112 109 int softDebugLevel_; //!< The debug level … … 117 114 bool bInitializeRandomNumberGenerator_; //!< If true, srand(time(0)) is called 118 115 std::string mediaPathString_; //!< Path to the data/media file folder as string 119 120 static bool bShowsGraphics_s; //!< global variable that tells whether to show graphics 121 static bool bHasServer_s; //!< global variable that tells whether this is a server 122 static bool bIsClient_s; 123 static bool bIsStandalone_s; 124 static bool bIsMaster_s; 125 126 static bool isDevBuild_s; //!< True for builds in the build directory (not installed) 116 bool isDevBuild_; //!< True for builds in the build directory (not installed) 117 bool loaded_; //!< Only true if constructor was interrupted 127 118 128 119 static Core* singletonRef_s; -
code/trunk/src/core/CorePrereqs.h
r2710 r2896 166 166 167 167 // game states 168 class GameStateBase; 169 template <class ParentType> 168 class Game; 170 169 class GameState; 171 class RootGameState;170 struct GameStateTreeNode; 172 171 173 172 // input -
code/trunk/src/core/GameState.cc
r1764 r2896 30 30 @file 31 31 @brief 32 Implementation of GameState Baseclass.32 Implementation of GameState class. 33 33 */ 34 34 35 35 #include "GameState.h" 36 #include <cassert> 36 37 #include "util/Debug.h" 37 38 #include "util/Exception.h" 39 #include "Clock.h" 38 40 39 41 namespace orxonox … … 43 45 Constructor only initialises variables and sets the name permanently. 44 46 */ 45 GameState Base::GameStateBase(const std::string& name)47 GameState::GameState(const std::string& name) 46 48 : name_(name) 47 //, parent_(0) 48 , activeChild_(0) 49 //, bPausegetParent()(false) 49 , parent_(0) 50 50 { 51 Operations temp = {false, false, false, false, false}; 52 this->operation_ = temp; 51 this->activity_.activating = false; 52 this->activity_.active = false; 53 this->activity_.deactivating = false; 54 this->activity_.suspended = false; 55 this->activity_.topState = false; 56 this->activity_.updating = false; 53 57 } 54 58 … … 57 61 Destructor only checks that we don't delete an active state. 58 62 */ 59 GameState Base::~GameStateBase()63 GameState::~GameState() 60 64 { 61 OrxAssert(this-> operation_.active == false, "Deleting an active GameState is a very bad idea..");65 OrxAssert(this->activity_.active == false, "Deleting an active GameState is a very bad idea.."); 62 66 } 63 67 … … 69 73 The state to be added. 70 74 */ 71 void GameState Base::addChild(GameStateBase* state)75 void GameState::addChild(GameState* state) 72 76 { 73 if (!state) 74 return; 75 // check if the state/tree to be added has states in it that already exist in this tree. 76 for (std::map<std::string, GameStateBase*>::const_iterator it = state->allChildren_.begin(); 77 it != state->allChildren_.end(); ++it) 77 assert(state != NULL); 78 79 std::map<std::string, GameState*>::const_iterator it = this->children_.find(state->getName()); 80 if (it == this->children_.end()) 78 81 { 79 if (this->getState(it->second->getName())) 80 { 81 ThrowException(GameState, "Cannot add a GameState to the hierarchy twice."); 82 return; 83 } 82 this->children_[state->getName()] = state; 83 // mark us as parent 84 state->setParent(this); 84 85 } 85 if (this->getState(state->name_))86 else 86 87 { 87 ThrowException(GameState, "Cannot add a GameState to the hierarchy twice."); 88 return; 88 ThrowException(GameState, "Cannot add two children with the same name"); 89 89 } 90 // Make sure we don't add a tree that already has an active state.91 if (state->getCurrentState())92 {93 ThrowException(GameState, "Cannot merge a tree that is already active.");94 return;95 }96 97 // merge the child's children into this tree98 for (std::map<std::string, GameStateBase*>::const_iterator it = state->allChildren_.begin();99 it != state->allChildren_.end(); ++it)100 this->grandchildAdded(state, it->second);101 // merge 'state' into this tree102 this->grandchildAdded(state, state);103 104 // mark us as parent105 state->setParent(this);106 90 } 107 91 … … 113 97 GameState by instance pointer 114 98 */ 115 void GameState Base::removeChild(GameStateBase* state)99 void GameState::removeChild(GameState* state) 116 100 { 117 std::map<GameStateBase*, GameStateBase*>::iterator it = this->grandchildrenToChildren_.find(state); 118 if (it != this->grandchildrenToChildren_.end()) 119 { 120 if (state->isInSubtree(getCurrentState())) 121 { 122 ThrowException(GameState, "Cannot remove an active game state child '" 123 + state->getName() + "' from '" + name_ + "'."); 124 //COUT(2) << "Warning: Cannot remove an active game state child '" << state->getName() 125 // << "' from '" << name_ << "'." << std::endl; 126 } 127 else 128 { 129 for (std::map<GameStateBase*, GameStateBase*>::const_iterator it = state->grandchildrenToChildren_.begin(); 130 it != state->grandchildrenToChildren_.end(); ++it) 131 this->grandchildRemoved(it->first); 132 this->grandchildRemoved(state); 133 } 134 } 101 assert(state != NULL); 102 103 std::map<std::string, GameState*>::iterator it = this->children_.find(state->getName()); 104 if (it != this->children_.end()) 105 this->children_.erase(it); 135 106 else 136 107 { 137 108 ThrowException(GameState, "Game state '" + name_ + "' doesn't have a child named '" 138 109 + state->getName() + "'."); 139 //COUT(2) << "Warning: Game state '" << name_ << "' doesn't have a child named '"140 // << state->getName() << "'. Removal skipped." << std::endl;141 110 } 142 111 } 143 112 144 /** 145 @brief 146 Removes a child by name. This splits the tree in two parts, 147 each of them functional on its own. 148 @param state 149 GameState by name 150 */ 151 152 void GameStateBase::removeChild(const std::string& name) 113 void GameState::activateInternal() 153 114 { 154 GameStateBase* state = getState(name); 155 if (state) 156 { 157 removeChild(state); 158 } 159 else 160 { 161 ThrowException(GameState, "GameState '" + name + "' doesn't exist."); 162 //COUT(2) << "Warning: GameState '" << name << "' doesn't exist." << std::endl; 163 } 115 this->activity_.activating = true; 116 this->activate(); 117 this->activity_.activating = false; 118 this->activity_.active = true; 164 119 } 165 120 166 /** 167 @brief 168 Tells a state that one of its children has added a child. This is necessary 169 to fill the internal maps correctly. 170 @param child 171 The child who notices this state. 172 @param grandchild 173 The child that has been added. 174 */ 175 inline void GameStateBase::grandchildAdded(GameStateBase* child, GameStateBase* grandchild) 121 void GameState::deactivateInternal() 176 122 { 177 // fill the two maps correctly. 178 this->allChildren_[grandchild->getName()] = grandchild; 179 this->grandchildrenToChildren_[grandchild] = child; 180 if (this->getParent()) 181 this->getParent()->grandchildAdded(this, grandchild); 123 this->activity_.active = false; 124 this->activity_.deactivating = true; 125 this->activate(); 126 this->activity_.deactivating = false; 127 this->activity_.suspended = false; 128 this->activity_.updating = false; 182 129 } 183 130 184 /** 185 @brief 186 Tells a state that one of its children has removed a child. This is necessary 187 to fill the internal maps correctly. 188 @param child 189 The child who notices this state. 190 @param grandchild 191 The child that has been removed. 192 */ 193 inline void GameStateBase::grandchildRemoved(GameStateBase* grandchild) 131 void GameState::updateInternal(const Clock& time) 194 132 { 195 // adjust the two maps correctly. 196 this->allChildren_.erase(grandchild->getName()); 197 this->grandchildrenToChildren_.erase(grandchild); 198 if (this->getParent()) 199 this->getParent()->grandchildRemoved(grandchild); 200 } 201 202 /** 203 @brief 204 Checks whether a specific game states exists in the hierarchy. 205 @remarks 206 Remember that the every node has a map with all its child nodes. 207 */ 208 GameStateBase* GameStateBase::getState(const std::string& name) 209 { 210 if (this->getParent()) 211 return this->getParent()->getState(name); 212 else 213 { 214 // The map only contains children, so check ourself first 215 if (name == this->name_) 216 return this; 217 // Search in the map. If there is no entry, we can be sure the state doesn't exist. 218 std::map<std::string, GameStateBase*>::const_iterator it = this->allChildren_.find(name); 219 return (it!= this->allChildren_.end() ? it->second : 0); 220 } 221 } 222 223 /** 224 @brief 225 Returns the root node of the tree. 226 */ 227 GameStateBase* GameStateBase::getRoot() 228 { 229 if (this->getParent()) 230 return this->getParent()->getRoot(); 231 else 232 return this; 233 } 234 235 /** 236 @brief 237 Returns the current active state. 238 @remarks 239 Remember that the current active state is the one that does not 240 have active children itself. Many states can be active at once. 241 */ 242 GameStateBase* GameStateBase::getCurrentState() 243 { 244 if (this->operation_.active) 245 { 246 if (this->activeChild_) 247 return this->activeChild_->getCurrentState(); 248 else 249 return this; 250 } 251 else 252 { 253 if (this->getParent()) 254 return this->getParent()->getCurrentState(); 255 else 256 return 0; 257 } 258 } 259 260 /** 261 @brief 262 Determines whether 'state' is in this subtree, including this node. 263 */ 264 bool GameStateBase::isInSubtree(GameStateBase* state) const 265 { 266 return (grandchildrenToChildren_.find(state) != grandchildrenToChildren_.end() 267 || state == this); 268 } 269 270 /** 271 @brief 272 Makes a state transition according to the state tree. You can choose any state 273 in the tree to do the call. The function finds the current state on its own. 274 @param state 275 The state to be entered, has to exist in the tree. 276 */ 277 void GameStateBase::requestState(const std::string& name) 278 { 279 assert(getRoot()); 280 getRoot()->requestState(name); 281 } 282 283 /** 284 @brief 285 Internal method that actually makes the state transition. Since it is internal, 286 the method can assume certain things to be granted (like 'this' is always active). 287 */ 288 void GameStateBase::makeTransition(GameStateBase* source, GameStateBase* destination) 289 { 290 if (source == this->getParent()) 291 { 292 // call is from the parent 293 this->activate(); 294 } 295 else if (source == 0) 296 { 297 // call was just started by root 298 // don't do anyting yet 299 } 300 else 301 { 302 // call is from a child 303 this->activeChild_ = 0; 304 } 305 306 if (destination == this) 307 return; 308 309 // Check for 'destination' in the children map first 310 std::map<GameStateBase*, GameStateBase*>::const_iterator it 311 = this->grandchildrenToChildren_.find(destination); 312 if (it != this->grandchildrenToChildren_.end()) 313 { 314 // child state. Don't use 'state', might be a grandchild! 315 this->activeChild_ = it->second; 316 it->second->makeTransition(this, destination); 317 } 318 else 319 { 320 // parent. We can be sure of this. 321 assert(this->getParent() != 0); 322 323 this->deactivate(); 324 this->getParent()->makeTransition(this, destination); 325 } 326 } 327 328 /** 329 @brief 330 Activates the state. Only sets bActive_ to true and notifies the parent. 331 */ 332 void GameStateBase::activate() 333 { 334 this->operation_.active = true; 335 this->operation_.entering = true; 336 this->enter(); 337 this->operation_.entering = false; 338 } 339 340 /** 341 Activates the state. Only sets bActive_ to false and notifies the parent. 342 */ 343 void GameStateBase::deactivate() 344 { 345 this->operation_.leaving = true; 346 this->leave(); 347 this->operation_.leaving = false; 348 this->operation_.active = false; 349 } 350 351 /** 352 @brief 353 Update method that calls ticked() with enclosed bRunning_ = true 354 If there was a state transition request within ticked() then this 355 method will transition in the end. 356 @param dt Delta time 357 @note 358 This method is not virtual! You cannot override it therefore. 359 */ 360 void GameStateBase::tick(const Clock& time) 361 { 362 this->operation_.running = true; 363 this->ticked(time); 364 this->operation_.running = false; 133 this->activity_.updating = true; 134 this->update(time); 135 this->activity_.updating = false; 365 136 } 366 137 } -
code/trunk/src/core/GameState.h
r1755 r2896 39 39 40 40 #include <string> 41 #include <vector>42 41 #include <map> 43 #include <cassert> 44 #include "Clock.h" 42 #include "CorePrereqs.h" 45 43 46 44 namespace orxonox … … 60 58 Then Bar stores Foo in map by its name. The other one then maps Foo to Foofoo. 61 59 */ 62 class _CoreExport GameState Base60 class _CoreExport GameState 63 61 { 64 friend class RootGameState; 65 template <class ParentType> 66 friend class GameState; 62 friend class Game; 67 63 68 64 public: … … 71 67 Gives information about what the GameState is currently doing 72 68 */ 73 struct Operations69 struct State 74 70 { 75 unsigned active : 1; 76 unsigned entering : 1; 77 unsigned leaving : 1; 78 unsigned running : 1; 79 unsigned suspended : 1; 71 unsigned active : 1; 72 unsigned activating : 1; 73 unsigned deactivating : 1; 74 unsigned updating : 1; 75 unsigned suspended : 1; 76 unsigned topState : 1; 80 77 }; 81 78 82 79 public: 83 virtual ~GameStateBase(); 80 GameState(const std::string& name); 81 virtual ~GameState(); 84 82 85 83 const std::string& getName() const { return name_; } 86 const Operations getOperation() const { return this->operation_; }87 bool isInSubtree(GameStateBase* state) const;84 State getActivity() const { return this->activity_; } 85 GameState* getParent() const { return this->parent_; } 88 86 89 GameStateBase* getState(const std::string& name); 90 GameStateBase* getRoot(); 91 //! Returns the currently active game state 92 virtual GameStateBase* getCurrentState(); 93 94 virtual void requestState(const std::string& name); 95 96 void addChild(GameStateBase* state); 97 void removeChild(GameStateBase* state); 98 void removeChild(const std::string& name); 87 void addChild(GameState* state); 88 void removeChild(GameState* state); 99 89 100 90 protected: 101 virtual void enter() = 0; 102 virtual void leave() = 0; 103 virtual void ticked(const Clock& time) = 0; 104 105 GameStateBase* getActiveChild() { return this->activeChild_; } 106 107 void tickChild(const Clock& time) { if (this->getActiveChild()) this->getActiveChild()->tick(time); } 108 109 virtual GameStateBase* getParent() const = 0; 110 virtual void setParent(GameStateBase* state) = 0; 91 virtual void activate() = 0; 92 virtual void deactivate() = 0; 93 virtual void update(const Clock& time) = 0; 111 94 112 95 private: 113 // Making the constructor private ensures that game states 114 // are always derivates of GameState<T>. Note the friend declaration above. 115 GameStateBase(const std::string& name); 116 117 //! Performs a transition to 'destination' 118 virtual void makeTransition(GameStateBase* source, GameStateBase* destination); 119 120 void grandchildAdded(GameStateBase* child, GameStateBase* grandchild); 121 void grandchildRemoved(GameStateBase* grandchild); 122 123 void tick(const Clock& time); 124 void activate(); 125 void deactivate(); 96 void setParent(GameState* state) { this->parent_ = state; } 97 void setActivity(State activity); 98 void activateInternal(); 99 void deactivateInternal(); 100 void updateInternal(const Clock& time); 126 101 127 102 const std::string name_; 128 Operations operation_; 129 GameStateBase* activeChild_; 130 //bool bPauseParent_; 131 std::map<std::string, GameStateBase*> allChildren_; 132 std::map<GameStateBase*, GameStateBase*> grandchildrenToChildren_; 133 }; 134 135 136 template <class ParentType> 137 class GameState : public GameStateBase 138 { 139 public: 140 GameState(const std::string& name) 141 : GameStateBase(name) 142 , parent_(0) 143 { } 144 virtual ~GameState() { } 145 146 ParentType* getParent() const 147 { return parent_; } 148 149 protected: 150 void setParent(GameStateBase* state) 151 { 152 assert(dynamic_cast<ParentType*>(state) != 0); 153 this->parent_ = dynamic_cast<ParentType*>(state); 154 } 155 156 private: 157 ParentType* parent_; 103 State activity_; 104 GameState* parent_; 105 std::map<std::string, GameState*> children_; 158 106 }; 159 107 } -
code/trunk/src/core/Iterator.h
r2784 r2896 181 181 this->list_->unregisterIterator(this); 182 182 183 this->element_ = (other.element_) ? (ObjectListBaseElement*)other.element_: 0;183 this->element_ = (other.element_) ? static_cast<ObjectListBaseElement*>(other.element_) : 0; 184 184 this->list_ = ClassIdentifier<O>::getIdentifier()->getObjects(); 185 185 this->list_->registerIterator(this); -
code/trunk/src/core/LuaBind.cc
- Property svn:mergeinfo changed (with no actual effect on merging)
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code/trunk/src/core/LuaBind.h
- Property svn:mergeinfo changed (with no actual effect on merging)
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code/trunk/src/core/ObjectListBase.h
r2784 r2896 71 71 { 72 72 public: 73 ObjectListElement(T* object) : ObjectListBaseElement( (OrxonoxClass*)object), object_(object) {}73 ObjectListElement(T* object) : ObjectListBaseElement(static_cast<OrxonoxClass*>(object)), object_(object) {} 74 74 T* object_; //!< The object 75 75 }; -
code/trunk/src/core/TclThreadManager.cc
r1792 r2896 35 35 #include <OgreTimer.h> 36 36 37 #include "Clock.h" 37 38 #include "CoreIncludes.h" 38 39 #include "ConsoleCommand.h" … … 598 599 } 599 600 600 void TclThreadManager:: tick(float dt)601 void TclThreadManager::update(const Clock& time) 601 602 { 602 603 { … … 633 634 boost::try_mutex::scoped_lock interpreter_lock(this->orxonoxInterpreterBundle_.interpreterMutex_); 634 635 #endif 635 unsigned long maxtime = (unsigned long)( dt* 1000000 * TCLTHREADMANAGER_MAX_CPU_USAGE);636 unsigned long maxtime = (unsigned long)(time.getDeltaTime() * 1000000 * TCLTHREADMANAGER_MAX_CPU_USAGE); 636 637 Ogre::Timer timer; 637 638 while (!this->queueIsEmpty()) -
code/trunk/src/core/TclThreadManager.h
r2710 r2896 90 90 void debug(const std::string& error); 91 91 92 v irtual void tick(float dt);92 void update(const Clock& time); 93 93 94 94 std::list<unsigned int> getThreadList() const; -
code/trunk/src/core/Template.cc
- Property svn:mergeinfo changed
/code/branches/gui/src/core/Template.cc (added) merged: 2815
r2893 r2896 65 65 if (element) 66 66 { 67 TiXmlElement* tixmlelement = dynamic_cast<TiXmlElement*>(element->GetTiXmlPointer());67 TiXmlElement* tixmlelement = static_cast<TiXmlElement*>(element->GetTiXmlPointer()); 68 68 if (tixmlelement) 69 69 this->setXMLElement(*tixmlelement); … … 138 138 COUT(4) << object->getLoaderIndentation() << " aplying Template \"" << this->getName() << "\"..." << std::endl; 139 139 140 Element temp = ((TiXmlElement*)&this->getXMLElement());140 Element temp = &const_cast<TiXmlElement&>(this->getXMLElement()); 141 141 142 142 if (this->bLoadDefaults_) - Property svn:mergeinfo changed
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code/trunk/src/core/Template.h
- Property svn:mergeinfo changed (with no actual effect on merging)
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code/trunk/src/core/XMLFile.h
- Property svn:mergeinfo changed (with no actual effect on merging)
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code/trunk/src/core/XMLIncludes.h
- Property svn:mergeinfo changed (with no actual effect on merging)
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code/trunk/src/core/XMLPort.h
r2710 r2896 556 556 try 557 557 { 558 COUT(4) << ((BaseObject*)object)->getLoaderIndentation() << "fabricating " << child->Value() << "..." << std::endl;558 COUT(4) << object->getLoaderIndentation() << "fabricating " << child->Value() << "..." << std::endl; 559 559 560 560 BaseObject* newObject = identifier->fabricate((BaseObject*)object); 561 561 assert(newObject); 562 newObject->setLoaderIndentation( ((BaseObject*)object)->getLoaderIndentation() + " ");562 newObject->setLoaderIndentation(object->getLoaderIndentation() + " "); 563 563 564 564 O* castedObject = dynamic_cast<O*>(newObject); … … 568 568 { 569 569 newObject->XMLPort(*child, XMLPort::LoadObject); 570 COUT(4) << ((BaseObject*)object)->getLoaderIndentation() << "assigning " << child->Value() << " (objectname " << newObject->getName() << ") to " << this->identifier_->getName() << " (objectname " << ((BaseObject*)object)->getName() << ")" << std::endl;570 COUT(4) << object->getLoaderIndentation() << "assigning " << child->Value() << " (objectname " << newObject->getName() << ") to " << this->identifier_->getName() << " (objectname " << ((BaseObject*)object)->getName() << ")" << std::endl; 571 571 } 572 572 else 573 573 { 574 COUT(4) << ((BaseObject*)object)->getLoaderIndentation() << "assigning " << child->Value() << " (object not yet loaded) to " << this->identifier_->getName() << " (objectname " << ((BaseObject*)object)->getName() << ")" << std::endl;574 COUT(4) << object->getLoaderIndentation() << "assigning " << child->Value() << " (object not yet loaded) to " << this->identifier_->getName() << " (objectname " << ((BaseObject*)object)->getName() << ")" << std::endl; 575 575 } 576 576 577 COUT(5) << ((BaseObject*)object)->getLoaderIndentation();577 COUT(5) << object->getLoaderIndentation(); 578 578 (*this->loadexecutor_)(object, castedObject); 579 579 … … 581 581 newObject->XMLPort(*child, XMLPort::LoadObject); 582 582 583 COUT(5) << ((BaseObject*)object)->getLoaderIndentation() << "...fabricated " << child->Value() << " (objectname " << newObject->getName() << ")." << std::endl;583 COUT(5) << object->getLoaderIndentation() << "...fabricated " << child->Value() << " (objectname " << newObject->getName() << ")." << std::endl; 584 584 } 585 585 catch (AbortLoadingException& ex) … … 601 601 else 602 602 { 603 COUT(2) << ((BaseObject*)object)->getLoaderIndentation() << "Warning: '" << child->Value() << "' is not loadable." << std::endl;603 COUT(2) << object->getLoaderIndentation() << "Warning: '" << child->Value() << "' is not loadable." << std::endl; 604 604 } 605 605 } 606 606 else 607 607 { 608 COUT(2) << ((BaseObject*)object)->getLoaderIndentation() << "Warning: '" << child->Value() << "' is not a '" << Class(O)->getName() << "'." << std::endl;608 COUT(2) << object->getLoaderIndentation() << "Warning: '" << child->Value() << "' is not a '" << Class(O)->getName() << "'." << std::endl; 609 609 } 610 610 } … … 626 626 { 627 627 COUT(1) << std::endl; 628 COUT(1) << "An error occurred in XMLPort.h while loading a '" << Class(O)->getName() << "' in '" << this->sectionname_ << "' of '" << this->identifier_->getName() << "' (objectname: " << ((BaseObject*)object)->getName() << ") in " << object->getFilename() << ":" << std::endl;628 COUT(1) << "An error occurred in XMLPort.h while loading a '" << Class(O)->getName() << "' in '" << this->sectionname_ << "' of '" << this->identifier_->getName() << "' (objectname: " << object->getName() << ") in " << object->getFilename() << ":" << std::endl; 629 629 COUT(1) << ex.what() << std::endl; 630 630 } -
code/trunk/src/core/input/CalibratorCallback.h
r1755 r2896 52 52 void keyHeld (const KeyEvent& evt) { } 53 53 54 void tickInput(float dt) { }54 void updateInput(float dt) { } 55 55 }; 56 56 } -
code/trunk/src/core/input/ExtendedInputState.cc
r2773 r2896 402 402 } 403 403 404 void ExtendedInputState:: tickInput(float dt)404 void ExtendedInputState::updateInput(float dt) 405 405 { 406 406 for (unsigned int i = 0; i < allHandlers_.size(); ++i) 407 407 { 408 allHandlers_[i]-> tickInput(dt);409 } 410 } 411 412 void ExtendedInputState:: tickInput(float dt, unsigned int device)408 allHandlers_[i]->updateInput(dt); 409 } 410 } 411 412 void ExtendedInputState::updateInput(float dt, unsigned int device) 413 413 { 414 414 switch (device) … … 416 416 case Keyboard: 417 417 for (unsigned int i = 0; i < keyHandlers_.size(); ++i) 418 keyHandlers_[i]-> tickKey(dt);418 keyHandlers_[i]->updateKey(dt); 419 419 break; 420 420 421 421 case Mouse: 422 422 for (unsigned int i = 0; i < mouseHandlers_.size(); ++i) 423 mouseHandlers_[i]-> tickMouse(dt);423 mouseHandlers_[i]->updateMouse(dt); 424 424 break; 425 425 426 426 default: // joy sticks 427 427 for (unsigned int i = 0; i < joyStickHandlers_[device - 2].size(); ++i) 428 joyStickHandlers_[device - 2][i]-> tickJoyStick(dt, device - 2);428 joyStickHandlers_[device - 2][i]->updateJoyStick(dt, device - 2); 429 429 break; 430 430 } -
code/trunk/src/core/input/ExtendedInputState.h
r1887 r2896 68 68 ~ExtendedInputState() { } 69 69 70 void tickInput(float dt);71 void tickInput(float dt, unsigned int device);70 void updateInput(float dt); 71 void updateInput(float dt, unsigned int device); 72 72 73 73 void keyPressed (const KeyEvent& evt); -
code/trunk/src/core/input/InputBuffer.cc
r2662 r2896 224 224 225 225 /** 226 @brief This tick() function is called by the InputManager if the InputBuffer is active.226 @brief This update() function is called by the InputManager if the InputBuffer is active. 227 227 @param dt Delta time 228 228 */ 229 void InputBuffer:: tickInput(float dt)229 void InputBuffer::updateInput(float dt) 230 230 { 231 231 timeSinceKeyPressed_ += dt; -
code/trunk/src/core/input/InputBuffer.h
r2662 r2896 127 127 for (std::list<BaseInputBufferListenerTuple*>::iterator it = this->listeners_.begin(); it != this->listeners_.end(); ) 128 128 { 129 InputBufferListenerTuple<T>* refListener = dynamic_cast<InputBufferListenerTuple<T>*>(*it);129 InputBufferListenerTuple<T>* refListener = static_cast<InputBufferListenerTuple<T>*>(*it); 130 130 if (refListener && refListener->listener_ == listener) 131 131 this->listeners_.erase(it++); … … 171 171 void processKey (const KeyEvent &e); 172 172 173 void tickInput(float dt);174 void tickKey(float dt) { }173 void updateInput(float dt); 174 void updateKey(float dt) { } 175 175 176 176 std::string buffer_; -
code/trunk/src/core/input/InputInterfaces.h
r2662 r2896 474 474 public: 475 475 virtual ~InputHandler() { } 476 virtual void tickInput(float dt) = 0;476 virtual void updateInput(float dt) = 0; 477 477 }; 478 478 … … 488 488 virtual void keyReleased(const KeyEvent& evt) = 0; 489 489 virtual void keyHeld (const KeyEvent& evt) = 0; 490 virtual void tickKey (float dt) = 0;490 virtual void updateKey (float dt) = 0; 491 491 }; 492 492 … … 504 504 virtual void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) = 0; 505 505 virtual void mouseScrolled (int abs, int rel) = 0; 506 virtual void tickMouse (float dt) = 0;506 virtual void updateMouse (float dt) = 0; 507 507 }; 508 508 … … 520 520 virtual void joyStickButtonHeld (unsigned int joyStickID, JoyStickButtonCode::ByEnum id) = 0; 521 521 virtual void joyStickAxisMoved (unsigned int joyStickID, unsigned int axis, float value) = 0; 522 virtual void tickJoyStick (float dt, unsigned int joyStick) = 0;522 virtual void updateJoyStick (float dt, unsigned int joyStick) = 0; 523 523 }; 524 524 … … 531 531 virtual ~EmptyHandler() { } 532 532 533 void tickInput(float dt) { }534 void tickJoyStick(float dt, unsigned int joyStick) { }535 void tickMouse(float dt) { }536 void tickKey(float dt) { }533 void updateInput(float dt) { } 534 void updateJoyStick(float dt, unsigned int joyStick) { } 535 void updateMouse(float dt) { } 536 void updateKey(float dt) { } 537 537 538 538 void keyPressed (const KeyEvent& evt) { } -
code/trunk/src/core/input/InputManager.cc
r2662 r2896 43 43 44 44 #include "util/Exception.h" 45 #include "core/Clock.h" 45 46 #include "core/CoreIncludes.h" 46 47 #include "core/ConfigValueIncludes.h" … … 108 109 , internalState_(Uninitialised) 109 110 , stateEmpty_(0) 110 , stateMaster_(0)111 111 , keyDetector_(0) 112 112 , calibratorCallbackBuffer_(0) … … 173 173 //paramList.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_NONEXCLUSIVE"))); 174 174 //paramList.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_FOREGROUND"))); 175 #if defined O IS_LINUX_PLATFORM175 #if defined ORXONOX_PLATFORM_LINUX 176 176 paramList.insert(std::make_pair(std::string("XAutoRepeatOn"), std::string("true"))); 177 177 paramList.insert(std::make_pair(std::string("x11_mouse_grab"), "true")); … … 218 218 219 219 // Lowest priority empty InputState 220 stateEmpty_ = createInputState<SimpleInputState>("empty", -1);220 stateEmpty_ = createInputState<SimpleInputState>("empty", false, false, InputStatePriority::Empty); 221 221 stateEmpty_->setHandler(&EMPTY_HANDLER); 222 222 activeStates_[stateEmpty_->getPriority()] = stateEmpty_; 223 223 224 // Always active master InputState225 stateMaster_ = new ExtendedInputState();226 stateMaster_->setName("master");227 stateMaster_->setNumOfJoySticks(joySticksSize_);228 229 224 // KeyDetector to evaluate a pressed key's name 230 SimpleInputState* detector = createInputState<SimpleInputState>("detector", 101);225 SimpleInputState* detector = createInputState<SimpleInputState>("detector", false, false, InputStatePriority::Detector); 231 226 keyDetector_ = new KeyDetector(); 232 227 detector->setHandler(keyDetector_); 233 228 234 229 // Joy stick calibration helper callback 235 SimpleInputState* calibrator = createInputState<SimpleInputState>("calibrator", 100);230 SimpleInputState* calibrator = createInputState<SimpleInputState>("calibrator", false, false, InputStatePriority::Calibrator); 236 231 calibrator->setHandler(&EMPTY_HANDLER); 237 232 calibratorCallbackBuffer_ = new InputBuffer(); … … 424 419 425 420 // state management 426 activeStatesT op_.resize(devicesNum_);421 activeStatesTriggered_.resize(devicesNum_); 427 422 428 423 // inform all states 429 for (std::map< int, InputState*>::const_iterator it = inputStatesByPriority_.begin();430 it != inputStatesBy Priority_.end(); ++it)424 for (std::map<std::string, InputState*>::const_iterator it = inputStatesByName_.begin(); 425 it != inputStatesByName_.end(); ++it) 431 426 { 432 427 it->second->setNumOfJoySticks(joySticksSize_); 433 428 } 434 // inform master state435 if (stateMaster_)436 this->stateMaster_->setNumOfJoySticks(joySticksSize_);437 429 438 430 // inform all JoyStick Device Number Listeners … … 454 446 } 455 447 } 456 448 457 449 void InputManager::_startCalibration() 458 450 { … … 549 541 // destroy the empty InputState 550 542 _destroyState(this->stateEmpty_); 551 // destroy the master input state. This might trigger a memory leak552 // because the user has forgotten to destroy the KeyBinder or any Handler!553 delete stateMaster_;554 543 555 544 // destroy all user InputStates 556 while (inputStatesBy Priority_.size() > 0)557 _destroyState((*inputStatesBy Priority_.rbegin()).second);545 while (inputStatesByName_.size() > 0) 546 _destroyState((*inputStatesByName_.rbegin()).second); 558 547 559 548 // destroy the devices … … 639 628 _updateActiveStates(); 640 629 } 641 inputStatesByPriority_.erase(state->getPriority());642 630 inputStatesByName_.erase(state->getName()); 643 631 delete state; … … 670 658 @brief 671 659 Public interface. Only reloads immediately if the call stack doesn't 672 include the tick() method.660 include the update() method. 673 661 @param joyStickSupport 674 662 Whether or not to initialise joy sticks as well. … … 742 730 @brief 743 731 Updates the states and the InputState situation. 744 @param dt745 Delta time746 */ 747 void InputManager:: tick(float dt)732 @param time 733 Clock holding the current time. 734 */ 735 void InputManager::update(const Clock& time) 748 736 { 749 737 if (internalState_ == Uninitialised) … … 759 747 if (!stateLeaveRequests_.empty()) 760 748 { 761 for (std::set<InputState*>:: reverse_iterator rit = stateLeaveRequests_.rbegin();762 rit != stateLeaveRequests_.rend(); ++rit)763 { 764 (* rit)->onLeave();749 for (std::set<InputState*>::iterator it = stateLeaveRequests_.begin(); 750 it != stateLeaveRequests_.end(); ++it) 751 { 752 (*it)->onLeave(); 765 753 // just to be sure that the state actually is registered 766 assert(inputStatesByName_.find((*rit)->getName()) != inputStatesByName_.end()); 767 768 activeStates_.erase((*rit)->getPriority()); 754 assert(inputStatesByName_.find((*it)->getName()) != inputStatesByName_.end()); 755 756 activeStates_.erase((*it)->getPriority()); 757 if ((*it)->getPriority() < InputStatePriority::HighPriority) 758 (*it)->setPriority(0); 769 759 _updateActiveStates(); 770 760 } … … 775 765 if (!stateEnterRequests_.empty()) 776 766 { 777 for (std::set<InputState*>:: reverse_iterator rit = stateEnterRequests_.rbegin();778 rit != stateEnterRequests_.rend(); ++rit)767 for (std::set<InputState*>::const_iterator it = stateEnterRequests_.begin(); 768 it != stateEnterRequests_.end(); ++it) 779 769 { 780 770 // just to be sure that the state actually is registered 781 assert(inputStatesByName_.find((*rit)->getName()) != inputStatesByName_.end()); 782 783 activeStates_[(*rit)->getPriority()] = (*rit); 771 assert(inputStatesByName_.find((*it)->getName()) != inputStatesByName_.end()); 772 773 if ((*it)->getPriority() == 0) 774 { 775 // Get smallest possible priority between 1 and maxStateStackSize_s 776 #if defined( __MINGW32__ ) // Avoid the strange mingw-stl bug with const_reverse_iterator 777 for(std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); 778 rit != activeStates_.rend(); ++rit) 779 #else 780 for(std::map<int, InputState*>::const_reverse_iterator rit = activeStates_.rbegin(); 781 rit != activeStates_.rend(); ++rit) 782 #endif 783 { 784 if (rit->first < InputStatePriority::HighPriority) 785 { 786 (*it)->setPriority(rit->first + 1); 787 break; 788 } 789 } 790 // In case no normal handler was on the stack 791 if ((*it)->getPriority() == 0) 792 (*it)->setPriority(1); 793 } 794 activeStates_[(*it)->getPriority()] = (*it); 784 795 _updateActiveStates(); 785 (* rit)->onEnter();796 (*it)->onEnter(); 786 797 } 787 798 stateEnterRequests_.clear(); … … 791 802 if (!stateDestroyRequests_.empty()) 792 803 { 793 for (std::set<InputState*>:: reverse_iterator rit = stateDestroyRequests_.rbegin();794 rit != stateDestroyRequests_.rend(); ++rit)795 { 796 _destroyState((* rit));804 for (std::set<InputState*>::iterator it = stateDestroyRequests_.begin(); 805 it != stateDestroyRequests_.end(); ++it) 806 { 807 _destroyState((*it)); 797 808 } 798 809 stateDestroyRequests_.clear(); … … 812 823 _updateActiveStates(); 813 824 814 // mark that we capture and distributeinput825 // mark that we now start capturing and distributing input 815 826 internalState_ |= Ticking; 816 827 … … 829 840 { 830 841 KeyEvent kEvt(keysDown_[iKey], keyboardModifiers_); 831 activeStatesTop_[Keyboard]->keyHeld(kEvt); 832 stateMaster_->keyHeld(kEvt); 842 843 for (unsigned int iState = 0; iState < activeStatesTriggered_[Keyboard].size(); ++iState) 844 activeStatesTriggered_[Keyboard][iState]->keyHeld(kEvt); 833 845 } 834 846 … … 836 848 for (unsigned int iButton = 0; iButton < mouseButtonsDown_.size(); iButton++) 837 849 { 838 activeStatesTop_[Mouse]->mouseButtonHeld(mouseButtonsDown_[iButton]);839 stateMaster_->mouseButtonHeld(mouseButtonsDown_[iButton]);850 for (unsigned int iState = 0; iState < activeStatesTriggered_[Mouse].size(); ++iState) 851 activeStatesTriggered_[Mouse][iState]->mouseButtonHeld(mouseButtonsDown_[iButton]); 840 852 } 841 853 … … 844 856 for (unsigned int iButton = 0; iButton < joyStickButtonsDown_[iJoyStick].size(); iButton++) 845 857 { 846 activeStatesTop_[JoyStick0 + iJoyStick] 847 ->joyStickButtonHeld(iJoyStick, joyStickButtonsDown_[iJoyStick][iButton]); 848 stateMaster_->joyStickButtonHeld(iJoyStick, joyStickButtonsDown_[iJoyStick][iButton]); 858 for (unsigned int iState = 0; iState < activeStatesTriggered_[JoyStick0 + iJoyStick].size(); ++iState) 859 activeStatesTriggered_[JoyStick0 + iJoyStick][iState]->joyStickButtonHeld(iJoyStick, joyStickButtonsDown_[iJoyStick][iButton]); 849 860 } 850 861 851 // tickthe handlers for each active handler862 // update the handlers for each active handler 852 863 for (unsigned int i = 0; i < devicesNum_; ++i) 853 864 { 854 activeStatesTop_[i]->tickInput(dt, i); 855 if (stateMaster_->isInputDeviceEnabled(i)) 856 stateMaster_->tickInput(dt, i); 857 } 858 859 // tick the handler with a general tick afterwards 865 for (unsigned int iState = 0; iState < activeStatesTriggered_[i].size(); ++iState) 866 activeStatesTriggered_[i][iState]->updateInput(time.getDeltaTime(), i); 867 } 868 869 // update the handler with a general tick afterwards 860 870 for (unsigned int i = 0; i < activeStatesTicked_.size(); ++i) 861 activeStatesTicked_[i]->tickInput(dt); 862 stateMaster_->tickInput(dt); 871 activeStatesTicked_[i]->updateInput(time.getDeltaTime()); 863 872 } 864 873 … … 869 878 @brief 870 879 Updates the currently active states (according to activeStates_) for each device. 871 Also, a list of all active states (no duplicates!) is compiled for the general tick.880 Also, a list of all active states (no duplicates!) is compiled for the general update(). 872 881 */ 873 882 void InputManager::_updateActiveStates() 874 883 { 875 for (std::map<int, InputState*>::const_iterator it = activeStates_.begin(); it != activeStates_.end(); ++it) 876 for (unsigned int i = 0; i < devicesNum_; ++i) 877 if (it->second->isInputDeviceEnabled(i)) 878 activeStatesTop_[i] = it->second; 884 for (unsigned int i = 0; i < devicesNum_; ++i) 885 { 886 bool occupied = false; 887 activeStatesTriggered_[i].clear(); 888 #if defined( __MINGW32__ ) // Avoid the strange mingw-stl bug with const_reverse_iterator 889 for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); rit != activeStates_.rend(); ++rit) 890 { 891 #else 892 for (std::map<int, InputState*>::const_reverse_iterator rit = activeStates_.rbegin(); rit != activeStates_.rend(); ++rit) 893 { 894 #endif 895 if (rit->second->isInputDeviceEnabled(i) && (!occupied || rit->second->bAlwaysGetsInput_)) 896 { 897 activeStatesTriggered_[i].push_back(rit->second); 898 if (!rit->second->bTransparent_) 899 occupied = true; 900 } 901 } 902 } 879 903 880 904 // update tickables (every state will only appear once) … … 882 906 std::set<InputState*> tempSet; 883 907 for (unsigned int i = 0; i < devicesNum_; ++i) 884 tempSet.insert(activeStatesTop_[i]); 885 886 // copy the content of the set back to the actual vector 908 for (unsigned int iState = 0; iState < activeStatesTriggered_[i].size(); ++iState) 909 tempSet.insert(activeStatesTriggered_[i][iState]); 910 911 // copy the content of the std::set back to the actual vector 887 912 activeStatesTicked_.clear(); 888 913 for (std::set<InputState*>::const_iterator it = tempSet.begin();it != tempSet.end(); ++it) … … 942 967 943 968 KeyEvent kEvt(e, keyboardModifiers_); 944 activeStatesTop_[Keyboard]->keyPressed(kEvt);945 stateMaster_->keyPressed(kEvt);969 for (unsigned int iState = 0; iState < activeStatesTriggered_[Keyboard].size(); ++iState) 970 activeStatesTriggered_[Keyboard][iState]->keyPressed(kEvt); 946 971 947 972 return true; … … 975 1000 976 1001 KeyEvent kEvt(e, keyboardModifiers_); 977 activeStatesTop_[Keyboard]->keyReleased(kEvt);978 stateMaster_->keyReleased(kEvt);1002 for (unsigned int iState = 0; iState < activeStatesTriggered_[Keyboard].size(); ++iState) 1003 activeStatesTriggered_[Keyboard][iState]->keyReleased(kEvt); 979 1004 980 1005 return true; … … 998 1023 IntVector2 rel(e.state.X.rel, e.state.Y.rel); 999 1024 IntVector2 clippingSize(e.state.width, e.state.height); 1000 activeStatesTop_[Mouse]->mouseMoved(abs, rel, clippingSize);1001 stateMaster_->mouseMoved(abs, rel, clippingSize);1025 for (unsigned int iState = 0; iState < activeStatesTriggered_[Mouse].size(); ++iState) 1026 activeStatesTriggered_[Mouse][iState]->mouseMoved(abs, rel, clippingSize); 1002 1027 } 1003 1028 … … 1005 1030 if (e.state.Z.rel != 0) 1006 1031 { 1007 activeStatesTop_[Mouse]->mouseScrolled(e.state.Z.abs, e.state.Z.rel);1008 stateMaster_->mouseScrolled(e.state.Z.abs, e.state.Z.rel);1032 for (unsigned int iState = 0; iState < activeStatesTriggered_[Mouse].size(); ++iState) 1033 activeStatesTriggered_[Mouse][iState]->mouseScrolled(e.state.Z.abs, e.state.Z.rel); 1009 1034 } 1010 1035 … … 1029 1054 mouseButtonsDown_.push_back((MouseButtonCode::ByEnum)id); 1030 1055 1031 activeStatesTop_[Mouse]->mouseButtonPressed((MouseButtonCode::ByEnum)id);1032 stateMaster_->mouseButtonPressed((MouseButtonCode::ByEnum)id);1056 for (unsigned int iState = 0; iState < activeStatesTriggered_[Mouse].size(); ++iState) 1057 activeStatesTriggered_[Mouse][iState]->mouseButtonPressed((MouseButtonCode::ByEnum)id); 1033 1058 1034 1059 return true; … … 1055 1080 } 1056 1081 1057 activeStatesTop_[Mouse]->mouseButtonReleased((MouseButtonCode::ByEnum)id);1058 stateMaster_->mouseButtonReleased((MouseButtonCode::ByEnum)id);1082 for (unsigned int iState = 0; iState < activeStatesTriggered_[Mouse].size(); ++iState) 1083 activeStatesTriggered_[Mouse][iState]->mouseButtonReleased((MouseButtonCode::ByEnum)id); 1059 1084 1060 1085 return true; … … 1092 1117 buttonsDown.push_back((JoyStickButtonCode::ByEnum)button); 1093 1118 1094 activeStatesTop_[2 + iJoyStick]->joyStickButtonPressed(iJoyStick, (JoyStickButtonCode::ByEnum)button);1095 stateMaster_->joyStickButtonPressed(iJoyStick, (JoyStickButtonCode::ByEnum)button);1119 for (unsigned int iState = 0; iState < activeStatesTriggered_[2 + iJoyStick].size(); ++iState) 1120 activeStatesTriggered_[2 + iJoyStick][iState]->joyStickButtonPressed(iJoyStick, (JoyStickButtonCode::ByEnum)button); 1096 1121 1097 1122 return true; … … 1113 1138 } 1114 1139 1115 activeStatesTop_[2 + iJoyStick]->joyStickButtonReleased(iJoyStick, (JoyStickButtonCode::ByEnum)button);1116 stateMaster_->joyStickButtonReleased(iJoyStick, (JoyStickButtonCode::ByEnum)button);1140 for (unsigned int iState = 0; iState < activeStatesTriggered_[2 + iJoyStick].size(); ++iState) 1141 activeStatesTriggered_[2 + iJoyStick][iState]->joyStickButtonReleased(iJoyStick, (JoyStickButtonCode::ByEnum)button); 1117 1142 1118 1143 return true; … … 1141 1166 fValue *= joyStickCalibrations_[iJoyStick].negativeCoeff[axis]; 1142 1167 1143 activeStatesTop_[2 + iJoyStick]->joyStickAxisMoved(iJoyStick, axis, fValue);1144 stateMaster_->joyStickAxisMoved(iJoyStick, axis, fValue);1168 for (unsigned int iState = 0; iState < activeStatesTriggered_[2 + iJoyStick].size(); ++iState) 1169 activeStatesTriggered_[2 + iJoyStick][iState]->joyStickAxisMoved(iJoyStick, axis, fValue); 1145 1170 } 1146 1171 } … … 1245 1270 Unique name of the handler. 1246 1271 @param priority 1247 Unique integer number. Higher means more prioritised. 1272 Determines which InputState gets the input. Higher is better. 1273 Use 0 to handle it implicitely by the order of activation. 1274 Otherwise numbers larger than maxStateStackSize_s have to be used! 1248 1275 @return 1249 1276 True if added, false if name or priority already existed. 1250 1277 */ 1251 bool InputManager::_configureInputState(InputState* state, const std::string& name, int priority)1278 bool InputManager::_configureInputState(InputState* state, const std::string& name, bool bAlwaysGetsInput, bool bTransparent, int priority) 1252 1279 { 1253 1280 if (name == "") … … 1257 1284 if (inputStatesByName_.find(name) == inputStatesByName_.end()) 1258 1285 { 1259 if (inputStatesByPriority_.find(priority) 1260 == inputStatesByPriority_.end()) 1261 { 1262 inputStatesByName_[name] = state; 1263 inputStatesByPriority_[priority] = state; 1264 state->setNumOfJoySticks(numberOfJoySticks()); 1265 state->setName(name); 1286 if (priority >= InputStatePriority::HighPriority || priority == InputStatePriority::Empty) 1287 { 1288 // Make sure we don't add two high priority states with the same priority 1289 for (std::map<std::string, InputState*>::const_iterator it = this->inputStatesByName_.begin(); 1290 it != this->inputStatesByName_.end(); ++it) 1291 { 1292 if (it->second->getPriority() == priority) 1293 { 1294 COUT(2) << "Warning: Could not add an InputState with the same priority '" 1295 << priority << "' != 0." << std::endl; 1296 return false; 1297 } 1298 } 1299 } 1300 inputStatesByName_[name] = state; 1301 state->setNumOfJoySticks(numberOfJoySticks()); 1302 state->setName(name); 1303 state->bAlwaysGetsInput_ = bAlwaysGetsInput; 1304 state->bTransparent_ = bTransparent; 1305 if (priority >= InputStatePriority::HighPriority || priority == InputStatePriority::Empty) 1266 1306 state->setPriority(priority); 1267 return true; 1268 } 1269 else 1270 { 1271 COUT(2) << "Warning: Could not add an InputState with the same priority '" 1272 << priority << "'." << std::endl; 1273 return false; 1274 } 1307 return true; 1275 1308 } 1276 1309 else … … 1290 1323 @remarks 1291 1324 You can't remove the internal states "empty", "calibrator" and "detector". 1292 The removal process is being postponed if InputManager:: tick() is currently running.1325 The removal process is being postponed if InputManager::update() is currently running. 1293 1326 */ 1294 1327 bool InputManager::requestDestroyState(const std::string& name) … … 1371 1404 { 1372 1405 // not scheduled for destruction 1373 // setprevents a state being added multiple times1406 // prevents a state being added multiple times 1374 1407 stateEnterRequests_.insert(it->second); 1375 1408 return true; … … 1390 1423 bool InputManager::requestLeaveState(const std::string& name) 1391 1424 { 1425 if (name == "empty") 1426 { 1427 COUT(2) << "InputManager: Leaving the empty state is not allowed!" << std::endl; 1428 return false; 1429 } 1392 1430 // get pointer from the map with all stored handlers 1393 1431 std::map<std::string, InputState*>::const_iterator it = inputStatesByName_.find(name); -
code/trunk/src/core/input/InputManager.h
r2662 r2896 43 43 #include <stack> 44 44 #include "util/Math.h" 45 #include "util/OrxEnum.h" 45 46 #include "core/OrxonoxClass.h" 46 47 #include "InputInterfaces.h" … … 74 75 float positiveCoeff[24]; 75 76 float negativeCoeff[24]; 77 }; 78 79 struct InputStatePriority : OrxEnum<InputStatePriority> 80 { 81 OrxEnumConstructors(InputStatePriority); 82 83 static const int Empty = -1; 84 static const int Dynamic = 0; 85 86 static const int HighPriority = 1000; 87 static const int Console = HighPriority + 0; 88 static const int Calibrator = HighPriority + 1; 89 static const int Detector = HighPriority + 2; 76 90 }; 77 91 … … 116 130 117 131 template <class T> 118 T* createInputState(const std::string& name, int priority);132 T* createInputState(const std::string& name, bool bAlwaysGetsInput = false, bool bTransparent = false, InputStatePriority priority = InputStatePriority::Dynamic); 119 133 120 134 InputState* getState (const std::string& name); 121 135 InputState* getCurrentState(); 122 ExtendedInputState* getMasterInputState() { return this->stateMaster_; }123 136 bool requestDestroyState (const std::string& name); 124 137 bool requestEnterState (const std::string& name); 125 138 bool requestLeaveState (const std::string& name); 126 139 127 void tick(float dt);140 void update(const Clock& time); 128 141 129 142 static InputManager& getInstance() { assert(singletonRef_s); return *singletonRef_s; } … … 165 178 166 179 void _updateActiveStates(); 167 bool _configureInputState(InputState* state, const std::string& name, int priority);180 bool _configureInputState(InputState* state, const std::string& name, bool bAlwaysGetsInput, bool bTransparent, int priority); 168 181 169 182 // input events … … 197 210 // some internally handled states and handlers 198 211 SimpleInputState* stateEmpty_; 199 ExtendedInputState* stateMaster_; //!< Always active master input state200 212 KeyDetector* keyDetector_; //!< KeyDetector instance 201 213 InputBuffer* calibratorCallbackBuffer_; 202 214 203 215 std::map<std::string, InputState*> inputStatesByName_; 204 std::map<int, InputState*> inputStatesByPriority_;205 216 206 217 std::set<InputState*> stateEnterRequests_; //!< Request to enter a new state … … 209 220 210 221 std::map<int, InputState*> activeStates_; 211 std::vector< InputState*> activeStatesTop_; //!< Current input states for joy stick events.212 std::vector<InputState*> activeStatesTicked_; //!< Current input states for joy stick events.222 std::vector<std::vector<InputState*> > activeStatesTriggered_; 223 std::vector<InputState*> activeStatesTicked_; 213 224 214 225 // joystick calibration … … 249 260 */ 250 261 template <class T> 251 T* InputManager::createInputState(const std::string& name, intpriority)262 T* InputManager::createInputState(const std::string& name, bool bAlwaysGetsInput, bool bTransparent, InputStatePriority priority) 252 263 { 253 264 T* state = new T; 254 if (_configureInputState(state, name, priority))265 if (_configureInputState(state, name, bAlwaysGetsInput, bTransparent, priority)) 255 266 return state; 256 267 else -
code/trunk/src/core/input/InputState.h
r1887 r2896 71 71 virtual void unRegisterOnLeave() { executorOnLeave_ = 0; } 72 72 73 virtual void tickInput(float dt, unsigned int device) = 0;74 virtual void tickInput(float dt) = 0;73 virtual void updateInput(float dt, unsigned int device) = 0; 74 virtual void updateInput(float dt) = 0; 75 75 76 76 virtual void keyPressed (const KeyEvent& evt) = 0; … … 90 90 91 91 protected: 92 InputState() : bHandlersChanged_(false), priority_(0), executorOnEnter_(0), executorOnLeave_(0) { } 92 InputState() 93 : bHandlersChanged_(false) 94 , priority_(0) 95 , bAlwaysGetsInput_(false) 96 , bTransparent_(false) 97 , executorOnEnter_(0) 98 , executorOnLeave_(0) 99 { } 93 100 virtual ~InputState() { } 94 101 … … 114 121 int priority_; 115 122 std::vector<bool> bInputDeviceEnabled_; 123 bool bAlwaysGetsInput_; 124 bool bTransparent_; 116 125 117 126 Executor* executorOnEnter_; -
code/trunk/src/core/input/KeyBinder.cc
r2713 r2896 42 42 #include "core/CoreIncludes.h" 43 43 #include "core/ConfigFileManager.h" 44 #include "core/Core.h"45 44 #include "InputCommands.h" 46 45 #include "InputManager.h" … … 309 308 } 310 309 311 void KeyBinder:: tickMouse(float dt)310 void KeyBinder::updateMouse(float dt) 312 311 { 313 312 if (bDeriveMouseInput_) … … 349 348 // Why dividing relative value by dt? The reason lies in the simple fact, that when you 350 349 // press a button that has relative movement, that value has to be multiplied by dt to be 351 // frame rate independent. This can easily (and only) be done in tickInput(float).350 // frame rate independent. This can easily (and only) be done in updateInput(float). 352 351 // Hence we need to divide by dt here for the mouse to compensate, because the relative 353 352 // move movements have nothing to do with dt. … … 362 361 } 363 362 364 void KeyBinder:: tickJoyStick(float dt, unsigned int joyStick)363 void KeyBinder::updateJoyStick(float dt, unsigned int joyStick) 365 364 { 366 365 for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; i++) -
code/trunk/src/core/input/KeyBinder.h
r2710 r2896 68 68 69 69 protected: // functions 70 void tickInput(float dt);71 void tickKey(float dt) { }72 void tickMouse(float dt);73 void tickJoyStick(float dt, unsigned int joyStick);70 void updateInput(float dt); 71 void updateKey(float dt) { } 72 void updateMouse(float dt); 73 void updateJoyStick(float dt, unsigned int joyStick); 74 74 // internal 75 75 void tickHalfAxis(HalfAxis& halfAxis); … … 134 134 @brief 135 135 Commands that have additional parameters (axes) are executed at the end of 136 the tick() so that all values can be buffered for single execution.136 update() so that all values can be buffered for single execution. 137 137 */ 138 138 std::vector<BufferedParamCommand*> paramCommandBuffer_; … … 200 200 { joyStickButtons_[joyStickID][id].execute(KeybindMode::OnHold); } 201 201 202 inline void KeyBinder:: tickInput(float dt)202 inline void KeyBinder::updateInput(float dt) 203 203 { 204 204 // execute all buffered bindings (additional parameter) -
code/trunk/src/core/input/SimpleInputState.h
r1887 r2896 59 59 ~SimpleInputState() { } 60 60 61 void tickInput(float dt);62 void tickInput(float dt, unsigned int device);61 void updateInput(float dt); 62 void updateInput(float dt, unsigned int device); 63 63 64 64 void keyPressed (const KeyEvent& evt); … … 87 87 }; 88 88 89 inline void SimpleInputState:: tickInput(float dt)89 inline void SimpleInputState::updateInput(float dt) 90 90 { 91 91 for (unsigned int i = 0; i < allHandlers_.size(); ++i) 92 92 { 93 allHandlers_[i]-> tickInput(dt);93 allHandlers_[i]->updateInput(dt); 94 94 } 95 95 } 96 96 97 inline void SimpleInputState:: tickInput(float dt, unsigned int device)97 inline void SimpleInputState::updateInput(float dt, unsigned int device) 98 98 { 99 99 switch (device) … … 101 101 case InputDevice::Keyboard: 102 102 if (keyHandler_) 103 keyHandler_-> tickKey(dt);103 keyHandler_->updateKey(dt); 104 104 break; 105 105 106 106 case InputDevice::Mouse: 107 107 if (mouseHandler_) 108 mouseHandler_-> tickMouse(dt);108 mouseHandler_->updateMouse(dt); 109 109 break; 110 110 111 111 default: // joy sticks 112 112 if (joyStickHandler_[device - 2]) 113 joyStickHandler_[device - 2]-> tickJoyStick(dt, device - 2);113 joyStickHandler_[device - 2]->updateJoyStick(dt, device - 2); 114 114 break; 115 115 } -
code/trunk/src/cpptcl/cpptcl.cc
- Property svn:mergeinfo changed (with no actual effect on merging)
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code/trunk/src/cpptcl/cpptcl.h
- Property svn:mergeinfo changed (with no actual effect on merging)
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code/trunk/src/network/ChatListener.cc
r2171 r2896 30 30 31 31 #include "core/CoreIncludes.h" 32 #include "core/Core.h"33 32 34 33 namespace orxonox -
code/trunk/src/network/Client.cc
r2773 r2896 45 45 #include "Host.h" 46 46 #include "synchronisable/Synchronisable.h" 47 #include "core/Clock.h" 47 48 #include "core/CoreIncludes.h" 48 49 #include "packet/Packet.h" … … 138 139 * @param time 139 140 */ 140 void Client:: tick(floattime){141 void Client::update(const Clock& time){ 141 142 // COUT(3) << "."; 142 143 if(client_connection.isConnected() && isSynched_){ -
code/trunk/src/network/Client.h
r2773 r2896 76 76 //bool sendChat(packet::Chat *chat); 77 77 78 void tick(floattime);78 void update(const Clock& time); 79 79 80 80 private: -
code/trunk/src/network/ClientConnectionListener.cc
r2171 r2896 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * > www.orxonox.net < 4 * 5 * 6 * License notice: 7 * 8 * This program is free software; you can redistribute it and/or 9 * modify it under the terms of the GNU General Public License 10 * as published by the Free Software Foundation; either version 2 11 * of the License, or (at your option) any later version. 12 * 13 * This program is distributed in the hope that it will be useful, 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * GNU General Public License for more details. 17 * 18 * You should have received a copy of the GNU General Public License 19 * along with this program; if not, write to the Free Software 20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 21 * 22 * Author: 23 * Oliver Scheuss 24 * Co-authors: 25 * ... 26 * 27 */ 28 1 29 #include "ClientConnectionListener.h" 2 30 #include "core/CoreIncludes.h" 3 #include "core/ Core.h"31 #include "core/GameMode.h" 4 32 5 33 namespace orxonox{ … … 11 39 12 40 void ClientConnectionListener::getConnectedClients(){ 13 if( Core::showsGraphics())41 if(GameMode::showsGraphics()) 14 42 this->clientConnected(0); //server client id 15 43 ClientInformation *client = ClientInformation::getBegin(); -
code/trunk/src/network/ConnectionManager.cc
r2773 r2896 48 48 #include <boost/thread/recursive_mutex.hpp> 49 49 50 #include "util/Debug.h" 50 51 #include "util/Math.h" 51 52 #include "util/Sleep.h" -
code/trunk/src/network/Server.cc
r2773 r2896 51 51 #include "ClientInformation.h" 52 52 #include "util/Sleep.h" 53 #include "core/Clock.h" 53 54 #include "core/ConsoleCommand.h" 54 55 #include "core/CoreIncludes.h" … … 149 150 * @param time time since last tick 150 151 */ 151 void Server:: tick(floattime) {152 void Server::update(const Clock& time) { 152 153 processQueue(); 153 154 //this steers our network frequency 154 timeSinceLastUpdate_+=time ;155 timeSinceLastUpdate_+=time.getDeltaTime(); 155 156 if(timeSinceLastUpdate_>=NETWORK_PERIOD){ 156 157 timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; -
code/trunk/src/network/Server.h
r2662 r2896 53 53 const int CLIENTID_SERVER = 0; 54 54 const unsigned int NETWORK_FREQUENCY = 25; 55 const float NETWORK_PERIOD = 1. /NETWORK_FREQUENCY;55 const float NETWORK_PERIOD = 1.f/NETWORK_FREQUENCY; 56 56 57 57 /** … … 71 71 bool processChat(const std::string& message, unsigned int playerID); 72 72 bool queuePacket(ENetPacket *packet, int clientID); 73 void tick(floattime);73 void update(const Clock& time); 74 74 unsigned int getPing(unsigned int clientID); 75 75 double getPacketLoss(unsigned int clientID); -
code/trunk/src/network/TrafficControl.cc
r2662 r2896 30 30 31 31 #include "synchronisable/Synchronisable.h" 32 #include "core/CoreIncludes.h" 32 33 #include "core/ConfigValueIncludes.h" 33 34 -
code/trunk/src/network/packet/Gamestate.cc
r2773 r2896 34 34 #include "../synchronisable/Synchronisable.h" 35 35 #include "../TrafficControl.h" 36 #include "core/ Core.h"36 #include "core/GameMode.h" 37 37 #include "core/CoreIncludes.h" 38 38 #include "core/Iterator.h" … … 162 162 if(!s) 163 163 { 164 if (! Core::isMaster())164 if (!GameMode::isMaster()) 165 165 { 166 166 Synchronisable::fabricate(mem, mode); -
code/trunk/src/network/packet/Gamestate.h
r2759 r2896 35 35 #include "Packet.h" 36 36 #include "network/TrafficControl.h" 37 #include "core/CoreIncludes.h"37 #include <string.h> 38 38 #include <map> 39 39 #include <list> 40 #include <cassert> 40 41 #ifndef NDEBUG 41 42 #include "util/CRC32.h" -
code/trunk/src/network/synchronisable/NetworkCallback.h
- Property svn:mergeinfo changed (with no actual effect on merging)
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code/trunk/src/network/synchronisable/Synchronisable.cc
- Property svn:mergeinfo changed (with no actual effect on merging)
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code/trunk/src/network/synchronisable/Synchronisable.h
- Property svn:mergeinfo changed (with no actual effect on merging)
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code/trunk/src/network/synchronisable/SynchronisableVariable.cc
r2710 r2896 30 30 #include <cstring> 31 31 #include "util/Math.h" 32 #include "core/GameMode.h" 32 33 33 34 … … 36 37 uint8_t SynchronisableVariableBase::state_ = 0; 37 38 39 /*static*/ void SynchronisableVariableBase::setState() 40 { 41 if ( state_ == 0x0 ) 42 { 43 state_ = GameMode::isMaster() ? 0x1 : 0x2; // set the appropriate mode here 44 } 45 } 38 46 39 47 -
code/trunk/src/network/synchronisable/SynchronisableVariable.h
r2710 r2896 35 35 #include <string> 36 36 #include <cassert> 37 #include "core/Core.h" 38 #include "core/CoreIncludes.h" 37 #include "util/Math.h" 39 38 #include "network/synchronisable/NetworkCallback.h" 40 39 #include "network/synchronisable/NetworkCallbackManager.h" … … 63 62 virtual ~SynchronisableVariableBase() {} 64 63 protected: 64 static void setState(); 65 65 static uint8_t state_; 66 66 }; … … 110 110 variable_( variable ), mode_( syncDirection ), callback_( cb ) 111 111 { 112 if ( state_ == 0x0 ) 113 { 114 state_ = Core::isMaster() ? 0x1 : 0x2; // set the appropriate mode here 115 } 112 setState(); 116 113 } 117 114 -
code/trunk/src/orxonox/CMakeLists.txt
r2748 r2896 20 20 SET_SOURCE_FILES(ORXONOX_SRC_FILES 21 21 CameraManager.cc 22 Graphics Engine.cc22 GraphicsManager.cc 23 23 LevelManager.cc 24 24 Main.cc -
code/trunk/src/orxonox/CameraManager.cc
- Property svn:mergeinfo changed
/code/branches/gui/src/orxonox/CameraManager.cc (added) merged: 2834,2848,2850
r2893 r2896 35 35 #include <OgreResource.h> 36 36 37 #include "core/ Core.h"37 #include "core/GameMode.h" 38 38 #include "core/Iterator.h" 39 39 #include "objects/worldentities/Camera.h" … … 41 41 #include "tools/Shader.h" 42 42 #include "util/String.h" 43 #include "gui/GUIManager.h" 43 44 44 45 namespace orxonox … … 74 75 void CameraManager::requestFocus(Camera* camera) 75 76 { 76 if (! Core::showsGraphics())77 if (!GameMode::showsGraphics()) 77 78 return; 78 79 … … 99 100 void CameraManager::releaseFocus(Camera* camera) 100 101 { 101 if (! Core::showsGraphics())102 if (!GameMode::showsGraphics()) 102 103 return; 103 104 … … 141 142 142 143 this->viewport_->setCamera(camera); 144 GUIManager::getInstance().setCamera(camera); 143 145 144 146 // reactivate all visible compositors - Property svn:mergeinfo changed
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code/trunk/src/orxonox/CameraManager.h
- Property svn:mergeinfo changed (with no actual effect on merging)
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code/trunk/src/orxonox/Main.cc
r2873 r2896 38 38 39 39 #include "OrxonoxStableHeaders.h" 40 #include "OrxonoxConfig.h" 40 41 41 #include <exception> 42 #include <cassert> 42 #include "util/Debug.h" 43 #include "core/Identifier.h" 44 #include "core/Game.h" 43 45 44 #include "OrxonoxConfig.h" 45 #include "util/Debug.h" 46 #include "util/SignalHandler.h" 47 #include "core/ConfigFileManager.h" 48 #include "core/CommandLine.h" 49 #include "core/CommandExecutor.h" 50 #include "core/Identifier.h" 51 #include "core/Core.h" 52 #include "core/Language.h" 53 54 #include "gamestates/GSRoot.h" 55 #include "gamestates/GSGraphics.h" 56 #include "gamestates/GSStandalone.h" 57 #include "gamestates/GSServer.h" 58 #include "gamestates/GSClient.h" 59 #include "gamestates/GSDedicated.h" 60 #include "gamestates/GSGUI.h" 61 #include "gamestates/GSIOConsole.h" 62 63 #ifdef ORXONOX_PLATFORM_APPLE 64 #include <CoreFoundation/CoreFoundation.h> 65 66 // This function will locate the path to our application on OS X, 67 // unlike windows you can not rely on the curent working directory 68 // for locating your configuration files and resources. 69 std::string macBundlePath() 70 { 71 char path[1024]; 72 CFBundleRef mainBundle = CFBundleGetMainBundle(); 73 assert(mainBundle); 74 75 CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle); 76 assert(mainBundleURL); 77 78 CFStringRef cfStringRef = CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle); 79 assert(cfStringRef); 80 81 CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII); 82 83 CFRelease(mainBundleURL); 84 CFRelease(cfStringRef); 85 86 return std::string(path); 87 } 88 #endif 89 90 91 SetCommandLineArgument(settingsFile, "orxonox.ini"); 92 SetCommandLineArgument(configFileDirectory, ""); 93 46 /* 47 @brief 48 Main method. Game starts here (except for static initialisations). 49 */ 94 50 int main(int argc, char** argv) 95 51 { 96 using namespace orxonox; 52 { 53 orxonox::Game orxonox(argc, argv); 97 54 98 // Parse command line arguments 99 try 100 { 101 CommandLine::parseAll(argc, argv); 102 } 103 catch (ArgumentException& ex) 104 { 105 COUT(1) << ex.what() << std::endl; 106 COUT(0) << "Usage:" << std::endl << "orxonox " << CommandLine::getUsageInformation() << std::endl; 107 } 55 orxonox.setStateHierarchy( 56 "root" 57 " graphics" 58 " mainMenu" 59 " standalone" 60 " level" 61 " server" 62 " level" 63 " client" 64 " level" 65 " dedicated" 66 " level" 67 " ioConsole" 68 ); 108 69 109 // Do this after parsing the command line to allow customisation 110 Core::postMainInitialisation(); 111 112 // create a signal handler (only active for linux) 113 SignalHandler signalHandler; 114 signalHandler.doCatch(argv[0], Core::getLogPathString() + "orxonox_crash.log"); 115 116 // Create the ConfigFileManager before creating the GameStates in order to have 117 // setConfigValues() in the constructor (required). 118 ConfigFileManager* configFileManager = new ConfigFileManager(); 119 configFileManager->setFilename(ConfigFileType::Settings, CommandLine::getValue("settingsFile").getString()); 120 // create the Core settings to configure the output level 121 Language* language = new Language(); 122 Core* core = new Core(); 123 124 // put GameStates in its own scope so we can destroy the identifiers at the end of main(). 125 { 126 // create the gamestates 127 GSRoot root; 128 GSGraphics graphics; 129 GSStandalone standalone; 130 GSServer server; 131 GSClient client; 132 GSDedicated dedicated; 133 GSGUI gui; 134 GSIOConsole ioConsole; 135 136 // make the hierarchy 137 root.addChild(&graphics); 138 graphics.addChild(&standalone); 139 graphics.addChild(&server); 140 graphics.addChild(&client); 141 graphics.addChild(&gui); 142 root.addChild(&ioConsole); 143 root.addChild(&dedicated); 144 145 // Here happens the game 146 root.start(); 147 } 148 149 // destroy singletons 150 delete core; 151 delete language; 152 delete configFileManager; 70 orxonox.run(); 71 } // orxonox gets destroyed right here! 153 72 154 73 // Clean up class hierarchy stuff (identifiers, xmlport, configvalue, consolecommand) 155 Identifier::destroyAllIdentifiers(); 156 // destroy command line arguments 157 CommandLine::destroyAllArguments(); 158 // Also delete external console command that don't belong to an Identifier 159 CommandExecutor::destroyExternalCommands(); 74 // Needs to be done after Game destructor because of ~OrxonoxClass 75 orxonox::Identifier::destroyAllIdentifiers(); 160 76 161 77 return 0; -
code/trunk/src/orxonox/OrxonoxPrereqs.h
r2893 r2896 77 77 namespace MunitionType 78 78 { 79 80 81 82 79 enum Enum 83 80 { laserGunMunition }; … … 97 94 98 95 99 class GraphicsEngine; 96 class GraphicsManager; 97 class OgreWindowEventListener; 100 98 class Settings; 101 99 … … 250 248 //gui 251 249 class GUIManager; 252 253 // game states254 class GSRoot;255 class GSGraphics;256 class GSIO;257 class GSIOConsole;258 class GSLevel;259 class GSStandalone;260 class GSServer;261 class GSClient;262 class GSGUI;263 250 } 264 251 -
code/trunk/src/orxonox/PlayerManager.cc
r2662 r2896 31 31 32 32 #include "LevelManager.h" 33 #include "core/ Core.h"33 #include "core/GameMode.h" 34 34 #include "core/CoreIncludes.h" 35 35 #include "objects/Level.h" … … 58 58 void PlayerManager::clientConnected(unsigned int clientID) 59 59 { 60 if ( Core::isMaster())60 if (GameMode::isMaster()) 61 61 { 62 62 COUT(3) << "client connected" << std::endl; … … 77 77 void PlayerManager::clientDisconnected(unsigned int clientID) 78 78 { 79 if ( Core::isMaster())79 if (GameMode::isMaster()) 80 80 { 81 81 COUT(3) << "client disconnected" << std::endl; … … 97 97 PlayerInfo* PlayerManager::getClient(unsigned int clientID) const 98 98 { 99 if ( Core::isMaster())99 if (GameMode::isMaster()) 100 100 { 101 101 std::map<unsigned int, PlayerInfo*>::const_iterator it = this->clients_.find(clientID); -
code/trunk/src/orxonox/gamestates/CMakeLists.txt
r2710 r2896 1 1 ADD_SOURCE_FILES(ORXONOX_SRC_FILES 2 GSClient.cc 2 3 GSDedicated.cc 3 GSClient.cc4 4 GSGraphics.cc 5 GSGUI.cc6 5 GSIOConsole.cc 7 6 GSLevel.cc 7 GSMainMenu.cc 8 8 GSRoot.cc 9 9 GSServer.cc -
code/trunk/src/orxonox/gamestates/GSClient.cc
r2171 r2896 31 31 32 32 #include "core/input/InputManager.h" 33 #include "core/Clock.h" 33 34 #include "core/CommandLine.h" 34 #include "core/Core.h" 35 #include "core/Game.h" 36 #include "core/GameMode.h" 35 37 #include "network/Client.h" 36 38 37 39 namespace orxonox 38 40 { 41 AddGameState(GSClient, "client"); 42 39 43 SetCommandLineArgument(ip, "127.0.0.1").information("#.#.#.#"); 40 44 41 GSClient::GSClient( )42 : GameState <GSGraphics>("client")45 GSClient::GSClient(const std::string& name) 46 : GameState(name) 43 47 , client_(0) 44 48 { … … 49 53 } 50 54 51 void GSClient:: enter()55 void GSClient::activate() 52 56 { 53 Core::setIsClient(true);57 GameMode::setIsClient(true); 54 58 55 59 this->client_ = new Client(CommandLine::getValue("ip").getString(), CommandLine::getValue("port")); … … 58 62 ThrowException(InitialisationFailed, "Could not establish connection with server."); 59 63 60 GSLevel::enter(this->getParent()->getViewport()); 61 62 client_->tick(0); 64 client_->update(Game::getInstance().getGameClock()); 63 65 } 64 66 65 void GSClient:: leave()67 void GSClient::deactivate() 66 68 { 67 GSLevel::leave();68 69 69 client_->closeConnection(); 70 70 … … 72 72 delete this->client_; 73 73 74 Core::setIsClient(false);74 GameMode::setIsClient(false); 75 75 } 76 76 77 void GSClient:: ticked(const Clock& time)77 void GSClient::update(const Clock& time) 78 78 { 79 GSLevel::ticked(time); 80 client_->tick(time.getDeltaTime()); 81 82 this->tickChild(time); 79 client_->update(time); 83 80 } 84 81 } -
code/trunk/src/orxonox/gamestates/GSClient.h
r2171 r2896 31 31 32 32 #include "OrxonoxPrereqs.h" 33 #include "core/GameState.h" 33 34 #include "network/NetworkPrereqs.h" 34 #include "GSLevel.h"35 #include "GSGraphics.h"36 35 37 36 namespace orxonox 38 37 { 39 class _OrxonoxExport GSClient : public GameState <GSGraphics>, public GSLevel38 class _OrxonoxExport GSClient : public GameState 40 39 { 41 40 public: 42 GSClient( );41 GSClient(const std::string& name); 43 42 ~GSClient(); 44 43 44 void activate(); 45 void deactivate(); 46 void update(const Clock& time); 45 47 46 48 private: 47 void enter();48 void leave();49 void ticked(const Clock& time);50 51 49 Client* client_; 52 50 }; -
code/trunk/src/orxonox/gamestates/GSDedicated.cc
r2662 r2896 30 30 #include "GSDedicated.h" 31 31 32 #include "core/Clock.h" 32 33 #include "core/CommandLine.h" 33 #include "core/Core.h" 34 #include "core/Game.h" 35 #include "core/GameMode.h" 34 36 #include "core/Iterator.h" 35 37 #include "network/Server.h" … … 39 41 namespace orxonox 40 42 { 41 GSDedicated::GSDedicated() 42 : GameState<GSRoot>("dedicated") 43 AddGameState(GSDedicated, "dedicated"); 44 45 GSDedicated::GSDedicated(const std::string& name) 46 : GameState(name) 43 47 , server_(0) 44 48 , timeSinceLastUpdate_(0) … … 50 54 } 51 55 52 void GSDedicated:: enter()56 void GSDedicated::activate() 53 57 { 54 Core::setHasServer(true);58 GameMode::setHasServer(true); 55 59 56 60 this->server_ = new Server(CommandLine::getValue("port")); 57 61 COUT(0) << "Loading scene in server mode" << std::endl; 58 62 59 GSLevel::enter(0);60 61 63 server_->open(); 62 64 } 63 65 64 void GSDedicated:: leave()66 void GSDedicated::deactivate() 65 67 { 66 GSLevel::leave();67 68 68 this->server_->close(); 69 69 delete this->server_; 70 70 71 Core::setHasServer(false);71 GameMode::setHasServer(false); 72 72 } 73 73 74 void GSDedicated:: ticked(const Clock& time)74 void GSDedicated::update(const Clock& time) 75 75 { 76 76 // static float startTime = time.getSecondsPrecise(); … … 82 82 // COUT(0) << "estimated ticks/sec: " << nrOfTicks/(time.getSecondsPrecise()-startTime) << endl; 83 83 timeSinceLastUpdate_ -= static_cast<unsigned int>(timeSinceLastUpdate_ / NETWORK_PERIOD) * NETWORK_PERIOD; 84 GSLevel::ticked(time); 85 server_->tick(time.getDeltaTime()); 86 this->tickChild(time); 84 server_->update(time); 87 85 } 88 86 else -
code/trunk/src/orxonox/gamestates/GSDedicated.h
r2662 r2896 31 31 32 32 #include "OrxonoxPrereqs.h" 33 #include "core/GameState.h" 33 34 #include "network/NetworkPrereqs.h" 34 #include "GSLevel.h"35 #include "GSRoot.h"36 35 37 36 namespace orxonox 38 37 { 39 class _OrxonoxExport GSDedicated : public GameState <GSRoot>, public GSLevel38 class _OrxonoxExport GSDedicated : public GameState 40 39 { 41 40 public: 42 GSDedicated( );41 GSDedicated(const std::string& name); 43 42 ~GSDedicated(); 44 43 44 void activate(); 45 void deactivate(); 46 void update(const Clock& time); 47 45 48 private: 46 void enter(); 47 void leave(); 48 void ticked(const Clock& time); 49 50 Server* server_; 51 float timeSinceLastUpdate_; 49 Server* server_; 50 float timeSinceLastUpdate_; 52 51 }; 53 52 } -
code/trunk/src/orxonox/gamestates/GSGraphics.cc
r2759 r2896 23 23 * Reto Grieder 24 24 * Co-authors: 25 * ... 26 * 25 * Benjamin Knecht 26 * 27 */ 28 29 /** 30 @file 31 @brief Implementation of Graphics GameState class. 27 32 */ 28 33 … … 30 35 #include "GSGraphics.h" 31 36 32 #include <fstream>33 37 #include <boost/filesystem.hpp> 34 35 #include <OgreCompositorManager.h>36 #include <OgreConfigFile.h>37 #include <OgreFrameListener.h>38 #include <OgreRoot.h>39 #include <OgreLogManager.h>40 #include <OgreException.h>41 38 #include <OgreRenderWindow.h> 42 #include <OgreRenderSystem.h> 43 #include <OgreTextureManager.h> 44 #include <OgreViewport.h> 45 #include <OgreWindowEventUtilities.h> 46 47 #include "SpecialConfig.h" 39 48 40 #include "util/Debug.h" 49 #include "util/Exception.h" 50 #include "util/String.h" 51 #include "util/SubString.h" 41 #include "core/ConfigValueIncludes.h" 42 #include "core/Clock.h" 52 43 #include "core/ConsoleCommand.h" 53 #include "core/Co nfigValueIncludes.h"44 #include "core/Core.h" 54 45 #include "core/CoreIncludes.h" 55 #include "core/Core.h" 46 #include "core/Game.h" 47 #include "core/GameMode.h" 56 48 #include "core/input/InputManager.h" 57 49 #include "core/input/KeyBinder.h" 58 #include "core/input/ ExtendedInputState.h"50 #include "core/input/SimpleInputState.h" 59 51 #include "core/Loader.h" 60 52 #include "core/XMLFile.h" 61 53 #include "overlays/console/InGameConsole.h" 62 54 #include "gui/GUIManager.h" 63 #include "tools/WindowEventListener.h" 64 65 // for compatibility 66 #include "GraphicsEngine.h" 55 #include "GraphicsManager.h" 67 56 68 57 namespace orxonox 69 58 { 70 GSGraphics::GSGraphics() 71 : GameState<GSRoot>("graphics") 72 , renderWindow_(0) 73 , viewport_(0) 74 , bWindowEventListenerUpdateRequired_(false) 59 AddGameState(GSGraphics, "graphics"); 60 61 GSGraphics::GSGraphics(const std::string& name) 62 : GameState(name) 75 63 , inputManager_(0) 76 64 , console_(0) 77 65 , guiManager_(0) 78 , ogreRoot_(0) 79 , ogreLogger_(0) 80 , graphicsEngine_(0) 66 , graphicsManager_(0) 81 67 , masterKeyBinder_(0) 68 , masterInputState_(0) 82 69 , debugOverlay_(0) 83 70 { 84 71 RegisterRootObject(GSGraphics); 72 } 73 74 GSGraphics::~GSGraphics() 75 { 76 } 77 78 /** 79 @brief 80 this function does nothing 81 82 Indeed. Here goes nothing. 83 */ 84 void GSGraphics::setConfigValues() 85 { 86 } 87 88 /** 89 @brief 90 This function is called when we enter this game state. 91 92 Since graphics is very important for our game this function does quite a lot: 93 \li starts graphics manager 94 \li loads debug overlay 95 \li manages render window 96 \li creates input manager 97 \li loads master key bindings 98 \li loads ingame console 99 \li loads GUI interface (GUIManager) 100 \li creates console command to toggle GUI 101 */ 102 void GSGraphics::activate() 103 { 104 GameMode::setShowsGraphics(true); 105 85 106 setConfigValues(); 86 } 87 88 GSGraphics::~GSGraphics() 89 { 90 } 91 92 void GSGraphics::setConfigValues() 93 { 94 SetConfigValue(resourceFile_, "resources.cfg") 95 .description("Location of the resources file in the data path."); 96 SetConfigValue(ogreConfigFile_, "ogre.cfg") 97 .description("Location of the Ogre config file"); 98 SetConfigValue(ogrePluginsFolder_, ORXONOX_OGRE_PLUGINS_FOLDER) 99 .description("Folder where the Ogre plugins are located."); 100 SetConfigValue(ogrePlugins_, ORXONOX_OGRE_PLUGINS) 101 .description("Comma separated list of all plugins to load."); 102 SetConfigValue(ogreLogFile_, "ogre.log") 103 .description("Logfile for messages from Ogre. Use \"\" to suppress log file creation."); 104 SetConfigValue(ogreLogLevelTrivial_ , 5) 105 .description("Corresponding orxonox debug level for ogre Trivial"); 106 SetConfigValue(ogreLogLevelNormal_ , 4) 107 .description("Corresponding orxonox debug level for ogre Normal"); 108 SetConfigValue(ogreLogLevelCritical_, 2) 109 .description("Corresponding orxonox debug level for ogre Critical"); 110 } 111 112 void GSGraphics::enter() 113 { 114 Core::setShowsGraphics(true); 115 116 // initialise graphics engine. Doesn't load the render window yet! 117 graphicsEngine_ = new GraphicsEngine(); 118 119 // Ogre setup procedure 120 setupOgre(); 121 // load all the required plugins for Ogre 122 loadOgrePlugins(); 123 // read resource declaration file 124 this->declareResources(); 125 // Reads ogre config and creates the render window 126 this->loadRenderer(); 127 128 // TODO: Spread this so that this call only initialises things needed for the Console and GUI 129 this->initialiseResources(); 130 131 // We want to get informed whenever an object of type WindowEventListener is created 132 // in order to later update the window size. 133 bWindowEventListenerUpdateRequired_ = false; 134 RegisterConstructionCallback(GSGraphics, orxonox::WindowEventListener, requestWindowEventListenerUpdate); 107 108 // initialise graphics manager. Doesn't load the render window yet! 109 this->graphicsManager_ = new GraphicsManager(); 110 this->graphicsManager_->initialise(); 135 111 136 112 // load debug overlay … … 139 115 Loader::open(debugOverlay_); 140 116 117 // The render window width and height are used to set up the mouse movement. 118 size_t windowHnd = 0; 119 Ogre::RenderWindow* renderWindow = GraphicsManager::getInstance().getRenderWindow(); 120 renderWindow->getCustomAttribute("WINDOW", &windowHnd); 121 141 122 // Calls the InputManager which sets up the input devices. 142 // The render window width and height are used to set up the mouse movement.143 123 inputManager_ = new InputManager(); 144 size_t windowHnd = 0;145 this->renderWindow_->getCustomAttribute("WINDOW", &windowHnd); 146 inputManager_->initialise(windowHnd, renderWindow_->getWidth(), renderWindow_->getHeight(), true);147 // Configure master input state with a KeyBinder124 inputManager_->initialise(windowHnd, renderWindow->getWidth(), renderWindow->getHeight(), true); 125 126 // load master key bindings 127 masterInputState_ = InputManager::getInstance().createInputState<SimpleInputState>("master", true); 148 128 masterKeyBinder_ = new KeyBinder(); 149 129 masterKeyBinder_->loadBindings("masterKeybindings.ini"); 150 inputManager_->getMasterInputState()->addKeyHandler(masterKeyBinder_);130 masterInputState_->setKeyHandler(masterKeyBinder_); 151 131 152 132 // Load the InGameConsole 153 133 console_ = new InGameConsole(); 154 console_->initialise( this->renderWindow_->getWidth(), this->renderWindow_->getHeight());134 console_->initialise(renderWindow->getWidth(), renderWindow->getHeight()); 155 135 156 136 // load the CEGUI interface 157 137 guiManager_ = new GUIManager(); 158 guiManager_->initialise(this->renderWindow_); 159 160 // add console commands 161 FunctorMember<GSGraphics>* functor1 = createFunctor(&GSGraphics::printScreen); 162 functor1->setObject(this); 163 ccPrintScreen_ = createConsoleCommand(functor1, "printScreen"); 164 CommandExecutor::addConsoleCommandShortcut(ccPrintScreen_); 165 } 166 167 void GSGraphics::leave() 168 { 169 using namespace Ogre; 170 171 delete this->ccPrintScreen_; 172 173 // remove our WindowEventListener first to avoid bad calls after the window has been destroyed 174 Ogre::WindowEventUtilities::removeWindowEventListener(this->renderWindow_, this); 138 guiManager_->initialise(renderWindow); 139 140 // add console command to toggle GUI 141 FunctorMember<GSGraphics>* functor = createFunctor(&GSGraphics::toggleGUI); 142 functor->setObject(this); 143 this->ccToggleGUI_ = createConsoleCommand(functor, "toggleGUI"); 144 CommandExecutor::addConsoleCommandShortcut(this->ccToggleGUI_); 145 146 // enable master input 147 InputManager::getInstance().requestEnterState("master"); 148 } 149 150 /** 151 @brief 152 This function is called when the game state is left 153 154 Created references, input states and console commands are deleted. 155 */ 156 void GSGraphics::deactivate() 157 { 158 159 if (this->ccToggleGUI_) 160 { 161 delete this->ccToggleGUI_; 162 this->ccToggleGUI_ = 0; 163 } 164 165 masterInputState_->setHandler(0); 166 InputManager::getInstance().requestDestroyState("master"); 167 delete this->masterKeyBinder_; 175 168 176 169 delete this->guiManager_; 177 178 170 delete this->console_; 179 180 //inputManager_->getMasterInputState()->removeKeyHandler(this->masterKeyBinder_);181 delete this->masterKeyBinder_;182 delete this->inputManager_;183 171 184 172 Loader::unload(this->debugOverlay_); 185 173 delete this->debugOverlay_; 186 174 187 // unload all compositors 188 Ogre::CompositorManager::getSingleton().removeAll(); 189 190 // destroy render window 191 RenderSystem* renderer = this->ogreRoot_->getRenderSystem(); 192 renderer->destroyRenderWindow("Orxonox"); 193 194 /*** CODE SNIPPET, UNUSED ***/ 195 // Does the opposite of initialise() 196 //ogreRoot_->shutdown(); 197 // Remove all resources and resource groups 198 //StringVector groups = ResourceGroupManager::getSingleton().getResourceGroups(); 199 //for (StringVector::iterator it = groups.begin(); it != groups.end(); ++it) 200 //{ 201 // ResourceGroupManager::getSingleton().destroyResourceGroup(*it); 202 //} 203 204 //ParticleSystemManager::getSingleton().removeAllTemplates(); 205 206 // Shutdown the render system 207 //this->ogreRoot_->setRenderSystem(0); 208 209 delete this->ogreRoot_; 210 211 // delete the ogre log and the logManager (since we have created it). 212 this->ogreLogger_->getDefaultLog()->removeListener(this); 213 this->ogreLogger_->destroyLog(Ogre::LogManager::getSingleton().getDefaultLog()); 214 delete this->ogreLogger_; 215 216 delete graphicsEngine_; 217 218 Core::setShowsGraphics(false); 175 delete this->inputManager_; 176 this->inputManager_ = 0; 177 178 delete graphicsManager_; 179 180 GameMode::setShowsGraphics(false); 181 } 182 183 /** 184 @brief 185 Toggles the visibility of the current GUI 186 187 This function just executes a Lua function in the main script of the GUI by accessing the GUIManager. 188 For more details on this function check out the Lua code. 189 */ 190 void GSGraphics::toggleGUI() 191 { 192 GUIManager::getInstance().executeCode("toggleGUI()"); 219 193 } 220 194 … … 227 201 need the time. So we shouldn't run into problems. 228 202 */ 229 void GSGraphics::ticked(const Clock& time) 230 { 203 void GSGraphics::update(const Clock& time) 204 { 205 if (this->getActivity().topState) 206 { 207 // This state can not 'survive' on its own. 208 // Load a user interface therefore 209 Game::getInstance().requestState("mainMenu"); 210 } 211 231 212 uint64_t timeBeforeTick = time.getRealMicroseconds(); 232 213 233 float dt = time.getDeltaTime(); 234 235 this->inputManager_->tick(dt); 236 // tick console 237 this->console_->tick(dt); 238 this->tickChild(time); 239 240 if (this->bWindowEventListenerUpdateRequired_) 241 { 242 // Update all WindowEventListeners for the case a new one was created. 243 this->windowResized(this->renderWindow_); 244 this->bWindowEventListenerUpdateRequired_ = false; 245 } 214 this->inputManager_->update(time); // tick console 215 this->console_->update(time); 216 this->guiManager_->update(time); 246 217 247 218 uint64_t timeAfterTick = time.getRealMicroseconds(); 248 219 249 // Also add our tick time to the list in GSRoot 250 this->getParent()->addTickTime(timeAfterTick - timeBeforeTick); 251 252 // Update statistics overlay. Note that the values only change periodically in GSRoot. 253 GraphicsEngine::getInstance().setAverageFramesPerSecond(this->getParent()->getAvgFPS()); 254 GraphicsEngine::getInstance().setAverageTickTime(this->getParent()->getAvgTickTime()); 255 256 // don't forget to call _fireFrameStarted in ogre to make sure 257 // everything goes smoothly 258 Ogre::FrameEvent evt; 259 evt.timeSinceLastFrame = dt; 260 evt.timeSinceLastEvent = dt; // note: same time, but shouldn't matter anyway 261 ogreRoot_->_fireFrameStarted(evt); 262 263 // Pump messages in all registered RenderWindows 264 // This calls the WindowEventListener objects. 265 Ogre::WindowEventUtilities::messagePump(); 266 // make sure the window stays active even when not focused 267 // (probably only necessary on windows) 268 this->renderWindow_->setActive(true); 269 270 // render 271 ogreRoot_->_updateAllRenderTargets(); 272 273 // again, just to be sure ogre works fine 274 ogreRoot_->_fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted 275 } 276 277 /** 278 @brief 279 Creates the Ogre Root object and sets up the ogre log. 280 */ 281 void GSGraphics::setupOgre() 282 { 283 COUT(3) << "Setting up Ogre..." << std::endl; 284 285 if (ogreConfigFile_ == "") 286 { 287 COUT(2) << "Warning: Ogre config file set to \"\". Defaulting to config.cfg" << std::endl; 288 ModifyConfigValue(ogreConfigFile_, tset, "config.cfg"); 289 } 290 if (ogreLogFile_ == "") 291 { 292 COUT(2) << "Warning: Ogre log file set to \"\". Defaulting to ogre.log" << std::endl; 293 ModifyConfigValue(ogreLogFile_, tset, "ogre.log"); 294 } 295 296 boost::filesystem::path ogreConfigFilepath(Core::getConfigPath() / this->ogreConfigFile_); 297 boost::filesystem::path ogreLogFilepath(Core::getLogPath() / this->ogreLogFile_); 298 299 // create a new logManager 300 // Ogre::Root will detect that we've already created a Log 301 ogreLogger_ = new Ogre::LogManager(); 302 COUT(4) << "Ogre LogManager created" << std::endl; 303 304 // create our own log that we can listen to 305 Ogre::Log *myLog; 306 myLog = ogreLogger_->createLog(ogreLogFilepath.string(), true, false, false); 307 COUT(4) << "Ogre Log created" << std::endl; 308 309 myLog->setLogDetail(Ogre::LL_BOREME); 310 myLog->addListener(this); 311 312 COUT(4) << "Creating Ogre Root..." << std::endl; 313 314 // check for config file existence because Ogre displays (caught) exceptions if not 315 if (!boost::filesystem::exists(ogreConfigFilepath)) 316 { 317 // create a zero sized file 318 std::ofstream creator; 319 creator.open(ogreConfigFilepath.string().c_str()); 320 creator.close(); 321 } 322 323 // Leave plugins file empty. We're going to do that part manually later 324 ogreRoot_ = new Ogre::Root("", ogreConfigFilepath.string(), ogreLogFilepath.string()); 325 326 COUT(3) << "Ogre set up done." << std::endl; 327 } 328 329 void GSGraphics::loadOgrePlugins() 330 { 331 // just to make sure the next statement doesn't segfault 332 if (ogrePluginsFolder_ == "") 333 ogrePluginsFolder_ = "."; 334 335 boost::filesystem::path folder(ogrePluginsFolder_); 336 // Do some SubString magic to get the comma separated list of plugins 337 SubString plugins(ogrePlugins_, ",", " ", false, 92, false, 34, false, 40, 41, false, '\0'); 338 // Use backslash paths on Windows! file_string() already does that though. 339 for (unsigned int i = 0; i < plugins.size(); ++i) 340 ogreRoot_->loadPlugin((folder / plugins[i]).file_string()); 341 } 342 343 void GSGraphics::declareResources() 344 { 345 CCOUT(4) << "Declaring Resources" << std::endl; 346 //TODO: Specify layout of data file and maybe use xml-loader 347 //TODO: Work with ressource groups (should be generated by a special loader) 348 349 if (resourceFile_ == "") 350 { 351 COUT(2) << "Warning: Ogre resource file set to \"\". Defaulting to resources.cfg" << std::endl; 352 ModifyConfigValue(resourceFile_, tset, "resources.cfg"); 353 } 354 355 // Load resource paths from data file using configfile ressource type 356 Ogre::ConfigFile cf; 357 try 358 { 359 cf.load((Core::getMediaPath() / resourceFile_).string()); 360 } 361 catch (...) 362 { 363 //COUT(1) << ex.getFullDescription() << std::endl; 364 COUT(0) << "Have you forgotten to set the data path in orxnox.ini?" << std::endl; 365 throw; 366 } 367 368 // Go through all sections & settings in the file 369 Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator(); 370 371 std::string secName, typeName, archName; 372 while (seci.hasMoreElements()) 373 { 374 try 375 { 376 secName = seci.peekNextKey(); 377 Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext(); 378 Ogre::ConfigFile::SettingsMultiMap::iterator i; 379 for (i = settings->begin(); i != settings->end(); ++i) 380 { 381 typeName = i->first; // for instance "FileSystem" or "Zip" 382 archName = i->second; // name (and location) of archive 383 384 Ogre::ResourceGroupManager::getSingleton().addResourceLocation( 385 (Core::getMediaPath() / archName).string(), typeName, secName); 386 } 387 } 388 catch (Ogre::Exception& ex) 389 { 390 COUT(1) << ex.getFullDescription() << std::endl; 391 } 392 } 393 } 394 395 void GSGraphics::loadRenderer() 396 { 397 CCOUT(4) << "Configuring Renderer" << std::endl; 398 399 if (!ogreRoot_->restoreConfig()) 400 if (!ogreRoot_->showConfigDialog()) 401 ThrowException(InitialisationFailed, "Could not show Ogre configuration dialogue."); 402 403 CCOUT(4) << "Creating render window" << std::endl; 404 405 this->renderWindow_ = ogreRoot_->initialise(true, "Orxonox"); 406 407 Ogre::WindowEventUtilities::addWindowEventListener(this->renderWindow_, this); 408 409 Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(0); 410 411 // create a full screen default viewport 412 this->viewport_ = this->renderWindow_->addViewport(0, 0); 413 414 if (this->graphicsEngine_) 415 this->graphicsEngine_->setViewport(this->viewport_); 416 } 417 418 void GSGraphics::initialiseResources() 419 { 420 CCOUT(4) << "Initialising resources" << std::endl; 421 //TODO: Do NOT load all the groups, why are we doing that? And do we really do that? initialise != load... 422 //try 423 //{ 424 Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); 425 /*Ogre::StringVector str = Ogre::ResourceGroupManager::getSingleton().getResourceGroups(); 426 for (unsigned int i = 0; i < str.size(); i++) 427 { 428 Ogre::ResourceGroupManager::getSingleton().loadResourceGroup(str[i]); 429 }*/ 430 //} 431 //catch (...) 432 //{ 433 // CCOUT(2) << "Error: There was a serious error when initialising the resources." << std::endl; 434 // throw; 435 //} 436 } 437 438 /** 439 @brief 440 Method called by the LogListener interface from Ogre. 441 We use it to capture Ogre log messages and handle it ourselves. 442 @param message 443 The message to be logged 444 @param lml 445 The message level the log is using 446 @param maskDebug 447 If we are printing to the console or not 448 @param logName 449 The name of this log (so you can have several listeners 450 for different logs, and identify them) 451 */ 452 void GSGraphics::messageLogged(const std::string& message, 453 Ogre::LogMessageLevel lml, bool maskDebug, const std::string& logName) 454 { 455 int orxonoxLevel; 456 switch (lml) 457 { 458 case Ogre::LML_TRIVIAL: 459 orxonoxLevel = this->ogreLogLevelTrivial_; 460 break; 461 case Ogre::LML_NORMAL: 462 orxonoxLevel = this->ogreLogLevelNormal_; 463 break; 464 case Ogre::LML_CRITICAL: 465 orxonoxLevel = this->ogreLogLevelCritical_; 466 break; 467 default: 468 orxonoxLevel = 0; 469 } 470 OutputHandler::getOutStream().setOutputLevel(orxonoxLevel) 471 << "Ogre: " << message << std::endl; 472 } 473 474 /** 475 @brief 476 Window has moved. 477 @param rw 478 The render window it occured in 479 */ 480 void GSGraphics::windowMoved(Ogre::RenderWindow *rw) 481 { 482 for (ObjectList<orxonox::WindowEventListener>::iterator it = ObjectList<orxonox::WindowEventListener>::begin(); it; ++it) 483 it->windowMoved(); 220 // Also add our tick time 221 Game::getInstance().addTickTime(timeAfterTick - timeBeforeTick); 222 223 // Render 224 this->graphicsManager_->update(time); 484 225 } 485 226 … … 490 231 The render window it occured in 491 232 @note 492 Graphics Enginehas a render window stored itself. This is the same233 GraphicsManager has a render window stored itself. This is the same 493 234 as rw. But we have to be careful when using multiple render windows! 494 235 */ 495 void GSGraphics::windowResized(Ogre::RenderWindow *rw) 496 { 497 for (ObjectList<orxonox::WindowEventListener>::iterator it = ObjectList<orxonox::WindowEventListener>::begin(); it; ++it) 498 it->windowResized(this->renderWindow_->getWidth(), this->renderWindow_->getHeight()); 499 236 void GSGraphics::windowResized(unsigned int newWidth, unsigned int newHeight) 237 { 500 238 // OIS needs this under linux even if we only use relative input measurement. 501 239 if (this->inputManager_) 502 this->inputManager_->setWindowExtents( renderWindow_->getWidth(), renderWindow_->getHeight());240 this->inputManager_->setWindowExtents(newWidth, newHeight); 503 241 } 504 242 … … 509 247 The render window it occured in 510 248 */ 511 void GSGraphics::windowFocusChange(Ogre::RenderWindow *rw) 512 { 513 for (ObjectList<orxonox::WindowEventListener>::iterator it = ObjectList<orxonox::WindowEventListener>::begin(); it; ++it) 514 it->windowFocusChanged(); 515 249 void GSGraphics::windowFocusChanged() 250 { 516 251 // instruct InputManager to clear the buffers (core library so we cannot use the interface) 517 252 if (this->inputManager_) … … 519 254 } 520 255 521 /**522 @brief523 Window was closed.524 @param rw525 The render window it occured in526 */527 void GSGraphics::windowClosed(Ogre::RenderWindow *rw)528 {529 this->requestState("root");530 }531 532 void GSGraphics::printScreen()533 {534 if (this->renderWindow_)535 {536 this->renderWindow_->writeContentsToTimestampedFile("shot_", ".jpg");537 }538 }539 256 } -
code/trunk/src/orxonox/gamestates/GSGraphics.h
r2797 r2896 23 23 * Reto Grieder 24 24 * Co-authors: 25 * ...25 * Benjamin Knecht (documentation) 26 26 * 27 27 */ 28 29 /** 30 @file 31 @brief Declaration of the Graphics GameState class. 32 */ 28 33 29 34 #ifndef _GSGraphics_H__ … … 31 36 32 37 #include "OrxonoxPrereqs.h" 33 #include <OgrePrerequisites.h>34 #ifndef NOMINMAX35 # define NOMINMAX // required to stop windows.h screwing up std::min definition36 #endif37 #include <OgreWindowEventUtilities.h>38 38 #include "core/GameState.h" 39 #include "core/OrxonoxClass.h" 40 #include "GSRoot.h" 39 #include "tools/WindowEventListener.h" 41 40 42 41 namespace orxonox 43 42 { 44 class _OrxonoxExport GSGraphics : public GameState<GSRoot>, public OrxonoxClass, 45 public Ogre::WindowEventListener, public Ogre::LogListener 43 /** 44 @class GSGraphics 45 @brief 46 Game state used when displaying graphics of any kind 47 48 This game state is only left out if we start a dedicated server where no graphics are present. 49 */ 50 class _OrxonoxExport GSGraphics : public GameState, public WindowEventListener 46 51 { 47 friend class ClassIdentifier<GSGraphics>;48 49 52 public: 50 GSGraphics( );53 GSGraphics(const std::string& name); 51 54 ~GSGraphics(); 52 53 Ogre::Root* getOgreRoot() { return this->ogreRoot_ ; }54 Ogre::Viewport* getViewport() { return this->viewport_ ; }55 GUIManager* getGUIManager() { return this->guiManager_; }56 57 private: // functions58 void enter();59 void leave();60 void ticked(const Clock& time);61 62 55 void setConfigValues(); 63 56 64 void setupOgre(); 65 void loadOgrePlugins(); 66 void declareResources(); 67 void loadRenderer(); 68 void initialiseResources(); 57 void activate(); 58 void deactivate(); 59 void update(const Clock& time); 69 60 70 // console commands 71 void printScreen(); 61 void toggleGUI(); 72 62 73 // event from Ogre::LogListener 74 void messageLogged(const std::string& message, Ogre::LogMessageLevel lml, 75 bool maskDebug, const std::string& logName); 76 77 // window events from Ogre::WindowEventListener 78 void windowMoved (Ogre::RenderWindow* rw); 79 void windowResized (Ogre::RenderWindow* rw); 80 void windowFocusChange (Ogre::RenderWindow* rw); 81 void windowClosed (Ogre::RenderWindow* rw); 82 83 void requestWindowEventListenerUpdate() { this->bWindowEventListenerUpdateRequired_ = true; } 84 85 private: // variables 86 Ogre::RenderWindow* renderWindow_; //!< the current render window 87 Ogre::Viewport* viewport_; //!< default full size viewport 88 bool bWindowEventListenerUpdateRequired_; //!< True if a new WindowEventListener was created but not yet updated. 63 private: 64 // Window events from WindowEventListener 65 void windowResized(unsigned int newWidth, unsigned int newHeight); 66 void windowFocusChanged(); 89 67 90 68 // managed singletons 91 InputManager* inputManager_; 69 InputManager* inputManager_; //!< Reference to input management 92 70 InGameConsole* console_; 93 GUIManager* guiManager_; 94 Ogre::Root* ogreRoot_; //!< Ogre's root 95 Ogre::LogManager* ogreLogger_; 96 GraphicsEngine* graphicsEngine_; //!< Interface to Ogre 71 GUIManager* guiManager_; //!< Interface to GUI 72 GraphicsManager* graphicsManager_; //!< Interface to Ogre 97 73 98 KeyBinder* masterKeyBinder_; 74 KeyBinder* masterKeyBinder_; //!< Key binder for master key bindings 75 SimpleInputState* masterInputState_; //!< Special input state for master input 99 76 XMLFile* debugOverlay_; 100 101 // config values 102 std::string resourceFile_; //!< resources file name 103 std::string ogreConfigFile_; //!< ogre config file name 104 std::string ogrePluginsFolder_; //!< Folder where the Ogre plugins are located 105 std::string ogrePlugins_; //!< Comma separated list of all plugins to load 106 std::string ogreLogFile_; //!< log file name for Ogre log messages 107 int ogreLogLevelTrivial_; //!< Corresponding Orxonx debug level for LL_TRIVIAL 108 int ogreLogLevelNormal_; //!< Corresponding Orxonx debug level for LL_NORMAL 109 int ogreLogLevelCritical_; //!< Corresponding Orxonx debug level for LL_CRITICAL 110 111 // console commands 112 ConsoleCommand* ccPrintScreen_; 77 ConsoleCommand* ccToggleGUI_; //!< Console command to toggle GUI 113 78 }; 114 79 } -
code/trunk/src/orxonox/gamestates/GSIOConsole.cc
r2087 r2896 36 36 37 37 #include "core/ConsoleCommand.h" 38 #include "core/Game.h" 38 39 39 40 namespace orxonox 40 41 { 41 GSIOConsole::GSIOConsole() 42 : GameState<GSRoot>("ioConsole") 42 AddGameState(GSIOConsole, "ioConsole"); 43 44 GSIOConsole::GSIOConsole(const std::string& name) 45 : GameState(name) 43 46 { 44 47 } … … 48 51 } 49 52 50 void GSIOConsole:: enter()53 void GSIOConsole::activate() 51 54 { 55 { 56 FunctorMember<GSIOConsole>* functor = createFunctor(&GSIOConsole::loadMenu); 57 functor->setObject(this); 58 this->ccLoadMenu_ = createConsoleCommand(functor, "loadMenu"); 59 CommandExecutor::addConsoleCommandShortcut(this->ccLoadMenu_); 60 } 52 61 } 53 62 54 void GSIOConsole:: leave()63 void GSIOConsole::deactivate() 55 64 { 65 if (this->ccLoadMenu_) 66 { 67 delete this->ccLoadMenu_; 68 this->ccLoadMenu_ = 0; 69 } 56 70 } 57 71 58 void GSIOConsole:: ticked(const Clock& time)72 void GSIOConsole::update(const Clock& time) 59 73 { 74 std::cout << ">"; 60 75 std::string command; 61 76 std::getline(std::cin, command); 62 77 CommandExecutor::execute(command, true); 63 64 tickChild(time); 78 } 79 80 void GSIOConsole::loadMenu() 81 { 82 Game::getInstance().popState(); 83 Game::getInstance().requestStates("graphics, mainMenu"); 65 84 } 66 85 } -
code/trunk/src/orxonox/gamestates/GSIOConsole.h
r1755 r2896 31 31 32 32 #include "OrxonoxPrereqs.h" 33 #include <OgrePrerequisites.h>34 33 #include "core/GameState.h" 35 #include "GSRoot.h"36 34 37 35 namespace orxonox 38 36 { 39 class _OrxonoxExport GSIOConsole : public GameState <GSRoot>37 class _OrxonoxExport GSIOConsole : public GameState 40 38 { 41 39 public: 42 GSIOConsole( );40 GSIOConsole(const std::string& name); 43 41 ~GSIOConsole(); 44 42 43 void activate(); 44 void deactivate(); 45 void update(const Clock& time); 46 45 47 private: 46 void enter(); 47 void leave(); 48 void ticked(const Clock& time); 48 void loadMenu(); 49 50 // console commands 51 ConsoleCommand* ccLoadMenu_; 49 52 }; 50 53 } -
code/trunk/src/orxonox/gamestates/GSLevel.cc
r2826 r2896 24 24 * Co-authors: 25 25 * Fabian 'x3n' Landau 26 * Benjamin Knecht 26 27 * 27 28 */ … … 39 40 #include "core/CommandLine.h" 40 41 #include "core/ConfigValueIncludes.h" 42 #include "core/Core.h" 41 43 #include "core/CoreIncludes.h" 42 #include "core/Core.h" 44 #include "core/Game.h" 45 #include "core/GameMode.h" 43 46 #include "objects/Tickable.h" 44 47 #include "objects/Radar.h" 45 48 #include "CameraManager.h" 49 #include "GraphicsManager.h" 46 50 #include "LevelManager.h" 47 51 #include "PlayerManager.h" 52 #include "gui/GUIManager.h" 48 53 49 54 namespace orxonox 50 55 { 56 AddGameState(GSLevel, "level"); 57 51 58 SetCommandLineArgument(level, "presentation_dm.oxw").shortcut("l"); 52 53 GSLevel::GSLevel() 54 // : GameState<GSGraphics>(name) 55 : keyBinder_(0) 56 , inputState_(0) 59 SetConsoleCommand(GSLevel, showIngameGUI, true); 60 61 GSLevel::GSLevel(const std::string& name) 62 : GameState(name) 63 , keyBinder_(0) 64 , gameInputState_(0) 65 , guiMouseOnlyInputState_(0) 66 , guiKeysOnlyInputState_(0) 57 67 , radar_(0) 58 68 , startFile_(0) … … 64 74 this->ccKeybind_ = 0; 65 75 this->ccTkeybind_ = 0; 66 76 } 77 78 GSLevel::~GSLevel() 79 { 80 } 81 82 void GSLevel::setConfigValues() 83 { 84 SetConfigValue(keyDetectorCallbackCode_, "KeybindBindingStringKeyName="); 85 } 86 87 void GSLevel::activate() 88 { 67 89 setConfigValues(); 68 } 69 70 GSLevel::~GSLevel() 71 { 72 } 73 74 void GSLevel::setConfigValues() 75 { 76 SetConfigValue(keyDetectorCallbackCode_, "KeybindBindingStringKeyName="); 77 } 78 79 void GSLevel::enter(Ogre::Viewport* viewport) 80 { 81 if (Core::showsGraphics()) 82 { 83 inputState_ = InputManager::getInstance().createInputState<SimpleInputState>("game", 20); 90 91 if (GameMode::showsGraphics()) 92 { 93 gameInputState_ = InputManager::getInstance().createInputState<SimpleInputState>("game"); 84 94 keyBinder_ = new KeyBinder(); 85 95 keyBinder_->loadBindings("keybindings.ini"); 86 inputState_->setHandler(keyBinder_); 96 gameInputState_->setHandler(keyBinder_); 97 98 guiMouseOnlyInputState_ = InputManager::getInstance().createInputState<SimpleInputState>("guiMouseOnly"); 99 guiMouseOnlyInputState_->setMouseHandler(GUIManager::getInstancePtr()); 100 101 guiKeysOnlyInputState_ = InputManager::getInstance().createInputState<SimpleInputState>("guiKeysOnly"); 102 guiKeysOnlyInputState_->setKeyHandler(GUIManager::getInstancePtr()); 87 103 88 104 // create the global CameraManager 89 assert(viewport); 90 this->cameraManager_ = new CameraManager(viewport); 105 this->cameraManager_ = new CameraManager(GraphicsManager::getInstance().getViewport()); 91 106 92 107 // Start the Radar … … 96 111 this->playerManager_ = new PlayerManager(); 97 112 98 if ( Core::isMaster())113 if (GameMode::isMaster()) 99 114 { 100 115 // create the global LevelManager … … 104 119 } 105 120 106 if (Core::showsGraphics()) 107 { 108 // TODO: insert slomo console command with 109 // .accessLevel(AccessLevel::Offline).defaultValue(0, 1.0).axisParamIndex(0).isAxisRelative(false); 110 121 if (GameMode::showsGraphics()) 122 { 111 123 // keybind console command 112 124 FunctorMember<GSLevel>* functor1 = createFunctor(&GSLevel::keybind); … … 126 138 } 127 139 128 void GSLevel::leave() 140 void GSLevel::showIngameGUI(bool show) 141 { 142 if (show) 143 { 144 GUIManager::getInstancePtr()->showGUI("inGameTest"); 145 GUIManager::getInstancePtr()->executeCode("showCursor()"); 146 InputManager::getInstance().requestEnterState("guiMouseOnly"); 147 } 148 else 149 { 150 GUIManager::getInstancePtr()->executeCode("hideGUI(\"inGameTest\")"); 151 GUIManager::getInstancePtr()->executeCode("hideCursor()"); 152 InputManager::getInstance().requestLeaveState("guiMouseOnly"); 153 } 154 } 155 156 void GSLevel::deactivate() 129 157 { 130 158 // destroy console commands … … 139 167 this->ccTkeybind_ = 0; 140 168 } 169 141 170 142 171 // this call will delete every BaseObject! … … 146 175 //Loader::close(); 147 176 148 if ( Core::showsGraphics())177 if (GameMode::showsGraphics()) 149 178 InputManager::getInstance().requestLeaveState("game"); 150 179 151 if ( Core::isMaster())180 if (GameMode::isMaster()) 152 181 this->unloadLevel(); 153 182 … … 176 205 } 177 206 178 if (Core::showsGraphics()) 179 { 180 inputState_->setHandler(0); 207 if (GameMode::showsGraphics()) 208 { 209 gameInputState_->setHandler(0); 210 guiMouseOnlyInputState_->setHandler(0); 211 guiKeysOnlyInputState_->setHandler(0); 181 212 InputManager::getInstance().requestDestroyState("game"); 182 213 if (this->keyBinder_) … … 188 219 } 189 220 190 void GSLevel:: ticked(const Clock& time)191 { 192 // Commented by 1337: Temporarily moved to GSGraphics.221 void GSLevel::update(const Clock& time) 222 { 223 // Note: Temporarily moved to GSGraphics. 193 224 //// Call the scene objects 194 225 //for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) … … 233 264 Command string that can be executed by the CommandExecutor 234 265 OR: Internal string "KeybindBindingStringKeyName=" used for the second call to identify 235 the key/button/axis that has been activated. This is configured above in enter().266 the key/button/axis that has been activated. This is configured above in activate(). 236 267 */ 237 268 void GSLevel::keybindInternal(const std::string& command, bool bTemporary) 238 269 { 239 if ( Core::showsGraphics())270 if (GameMode::showsGraphics()) 240 271 { 241 272 static std::string bindingString = ""; -
code/trunk/src/orxonox/gamestates/GSLevel.h
r2790 r2896 23 23 * Reto Grieder 24 24 * Co-authors: 25 * ...25 * Benjamin Knecht 26 26 * 27 27 */ … … 31 31 32 32 #include "OrxonoxPrereqs.h" 33 #include <OgrePrerequisites.h>34 33 #include "core/OrxonoxClass.h" 34 #include "core/GameState.h" 35 35 36 36 namespace orxonox 37 37 { 38 class _OrxonoxExport GSLevel : public OrxonoxClass38 class _OrxonoxExport GSLevel : public GameState, public OrxonoxClass 39 39 { 40 friend class ClassIdentifier<GSLevel>;41 40 public: 42 GSLevel( );41 GSLevel(const std::string& name); 43 42 ~GSLevel(); 44 45 // was private before (is public now because of console command in GSStandalone)46 43 void setConfigValues(); 47 44 45 void activate(); 46 void deactivate(); 47 void update(const Clock& time); 48 49 static void showIngameGUI(bool show); 50 48 51 protected: 49 void enter(Ogre::Viewport* viewport);50 void leave();51 void ticked(const Clock& time);52 53 52 void loadLevel(); 54 53 void unloadLevel(); … … 59 58 void keybindInternal(const std::string& command, bool bTemporary); 60 59 61 KeyBinder* keyBinder_; //!< tool that loads and manages the input bindings 62 SimpleInputState* inputState_; 63 Radar* radar_; //!< represents the Radar (not the HUD part) 64 XMLFile* startFile_; //!< current hard coded default level 65 CameraManager* cameraManager_; 66 LevelManager* levelManager_; 67 PlayerManager* playerManager_; 60 KeyBinder* keyBinder_; //!< tool that loads and manages the input bindings 61 SimpleInputState* gameInputState_; //!< input state for normal ingame playing 62 SimpleInputState* guiMouseOnlyInputState_; //!< input state if we only need the mouse to use the GUI 63 SimpleInputState* guiKeysOnlyInputState_; //!< input state if we only need the keys to use the GUI 64 Radar* radar_; //!< represents the Radar (not the HUD part) 65 XMLFile* startFile_; //!< current hard coded default level 66 CameraManager* cameraManager_; //!< camera manager for this level 67 LevelManager* levelManager_; //!< global level manager 68 PlayerManager* playerManager_; //!< player manager for this level 68 69 69 70 //##### ConfigValues ##### … … 73 74 ConsoleCommand* ccKeybind_; 74 75 ConsoleCommand* ccTkeybind_; 75 76 76 }; 77 77 } -
code/trunk/src/orxonox/gamestates/GSRoot.cc
r2797 r2896 32 32 #include "util/Exception.h" 33 33 #include "util/Debug.h" 34 #include "core/C ore.h"35 #include "core/ Factory.h"36 #include "core/ ConfigValueIncludes.h"37 #include "core/Co reIncludes.h"34 #include "core/Clock.h" 35 #include "core/Game.h" 36 #include "core/GameMode.h" 37 #include "core/CommandLine.h" 38 38 #include "core/ConsoleCommand.h" 39 #include "core/CommandLine.h" 40 #include "core/Shell.h" 41 #include "core/TclBind.h" 42 #include "core/TclThreadManager.h" 43 #include "core/LuaBind.h" 39 #include "tools/TimeFactorListener.h" 44 40 #include "tools/Timer.h" 45 41 #include "objects/Tickable.h" 46 42 47 #ifdef ORXONOX_PLATFORM_WINDOWS48 # ifndef WIN32_LEAN_AND_MEAN49 # define WIN32_LEAN_AND_MEAN50 # endif51 # ifndef NOMINMAX52 # define NOMINMAX // required to stop windows.h screwing up std::min definition53 # endif54 # include "windows.h"55 #endif56 57 43 namespace orxonox 58 44 { 59 SetCommandLineArgument(limitToCPU, 1).information("0: off | #cpu"); 60 61 GSRoot::GSRoot() 62 : RootGameState("root") 45 AddGameState(GSRoot, "root"); 46 SetCommandLineSwitch(console); 47 // Shortcuts for easy direct loading 48 SetCommandLineSwitch(server); 49 SetCommandLineSwitch(client); 50 SetCommandLineSwitch(dedicated); 51 SetCommandLineSwitch(standalone); 52 53 GSRoot::GSRoot(const std::string& name) 54 : GameState(name) 63 55 , timeFactor_(1.0f) 64 56 , bPaused_(false) 65 57 , timeFactorPauseBackup_(1.0f) 66 , tclBind_(0) 67 , tclThreadManager_(0) 68 , shell_(0) 69 { 70 RegisterRootObject(GSRoot); 71 setConfigValues(); 72 58 { 73 59 this->ccSetTimeFactor_ = 0; 74 60 this->ccPause_ = 0; … … 79 65 } 80 66 81 void GSRoot::setConfigValues() 82 { 83 SetConfigValue(statisticsRefreshCycle_, 250000) 84 .description("Sets the time in microseconds interval at which average fps, etc. get updated."); 85 SetConfigValue(statisticsAvgLength_, 1000000) 86 .description("Sets the time in microseconds interval at which average fps, etc. gets calculated."); 87 } 88 89 void GSRoot::enter() 90 { 91 // creates the class hierarchy for all classes with factories 92 Factory::createClassHierarchy(); 93 67 void GSRoot::activate() 68 { 94 69 // reset game speed to normal 95 timeFactor_ = 1.0f; 96 97 // reset frame counter 98 this->statisticsStartTime_ = 0; 99 this->statisticsTickTimes_.clear(); 100 this->periodTickTime_ = 0; 101 this->avgFPS_ = 0.0f; 102 this->avgTickTime_ = 0.0f; 103 104 // Create the lua interface 105 this->luaBind_ = new LuaBind(); 106 107 // initialise TCL 108 this->tclBind_ = new TclBind(Core::getMediaPathString()); 109 this->tclThreadManager_ = new TclThreadManager(tclBind_->getTclInterpreter()); 110 111 // create a shell 112 this->shell_ = new Shell(); 113 114 // limit the main thread to the first core so that QueryPerformanceCounter doesn't jump 115 // do this after ogre has initialised. Somehow Ogre changes the settings again (not through 116 // the timer though). 117 int limitToCPU = CommandLine::getValue("limitToCPU"); 118 if (limitToCPU > 0) 119 setThreadAffinity((unsigned int)(limitToCPU - 1)); 120 121 { 122 // add console commands 123 FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::exitGame); 124 functor->setObject(this); 125 this->ccExit_ = createConsoleCommand(functor, "exit"); 126 CommandExecutor::addConsoleCommandShortcut(this->ccExit_); 127 } 128 129 { 130 // add console commands 131 FunctorMember01<GameStateBase, const std::string&>* functor = createFunctor(&GameStateBase::requestState); 132 functor->setObject(this); 133 this->ccSelectGameState_ = createConsoleCommand(functor, "selectGameState"); 134 CommandExecutor::addConsoleCommandShortcut(this->ccSelectGameState_); 135 } 70 this->timeFactor_ = 1.0f; 136 71 137 72 { … … 150 85 CommandExecutor::addConsoleCommandShortcut(this->ccPause_).accessLevel(AccessLevel::Offline); 151 86 } 152 } 153 154 void GSRoot::leave() 155 { 156 // destroy console commands 157 delete this->ccExit_; 158 delete this->ccSelectGameState_; 159 160 delete this->shell_; 161 delete this->tclThreadManager_; 162 delete this->tclBind_; 163 164 delete this->luaBind_; 165 87 88 // Load level directly? 89 bool loadLevel = false; 90 if (CommandLine::getValue("standalone").getBool()) 91 { 92 Game::getInstance().requestStates("graphics, standalone, level"); 93 loadLevel = true; 94 } 95 if (CommandLine::getValue("server").getBool()) 96 { 97 Game::getInstance().requestStates("graphics, server, level"); 98 loadLevel = true; 99 } 100 if (CommandLine::getValue("client").getBool()) 101 { 102 Game::getInstance().requestStates("graphics, client, level"); 103 loadLevel = true; 104 } 105 if (CommandLine::getValue("dedicated").getBool()) 106 { 107 Game::getInstance().requestStates("dedicated, level"); 108 loadLevel = true; 109 } 110 111 // Determine where to start otherwise 112 if (!loadLevel && !CommandLine::getValue("console").getBool()) 113 { 114 // Also load graphics 115 Game::getInstance().requestState("graphics"); 116 } 117 } 118 119 void GSRoot::deactivate() 120 { 166 121 if (this->ccSetTimeFactor_) 167 122 { … … 177 132 } 178 133 179 void GSRoot::ticked(const Clock& time) 180 { 134 void GSRoot::update(const Clock& time) 135 { 136 if (this->getActivity().topState) 137 { 138 // This state can not 'survive' on its own. 139 // Load a user interface therefore 140 Game::getInstance().requestState("ioConsole"); 141 } 142 181 143 uint64_t timeBeforeTick = time.getRealMicroseconds(); 182 183 TclThreadManager::getInstance().tick(time.getDeltaTime());184 144 185 145 for (ObjectList<TimerBase>::iterator it = ObjectList<TimerBase>::begin(); it; ++it) … … 200 160 uint64_t timeAfterTick = time.getRealMicroseconds(); 201 161 202 // STATISTICS 203 assert(timeAfterTick - timeBeforeTick >= 0 ); 204 statisticsTickInfo tickInfo = {timeAfterTick, timeAfterTick - timeBeforeTick}; 205 statisticsTickTimes_.push_back(tickInfo); 206 assert(statisticsTickTimes_.back().tickLength==tickInfo.tickLength); 207 this->periodTickTime_ += tickInfo.tickLength; 208 209 // Ticks GSGraphics or GSDedicated 210 this->tickChild(time); 211 212 if (timeAfterTick > statisticsStartTime_ + statisticsRefreshCycle_) 213 { 214 std::list<statisticsTickInfo>::iterator it = this->statisticsTickTimes_.begin(); 215 assert(it != this->statisticsTickTimes_.end()); 216 int64_t lastTime = timeAfterTick - statisticsAvgLength_; 217 if ((int64_t)it->tickTime < lastTime) 218 { 219 do 220 { 221 assert(this->periodTickTime_ > it->tickLength); 222 this->periodTickTime_ -= it->tickLength; 223 ++it; 224 assert(it != this->statisticsTickTimes_.end()); 225 } while ((int64_t)it->tickTime < lastTime); 226 this->statisticsTickTimes_.erase(this->statisticsTickTimes_.begin(), it); 227 } 228 229 uint32_t framesPerPeriod = this->statisticsTickTimes_.size(); 230 this->avgFPS_ = (float)framesPerPeriod / (timeAfterTick - this->statisticsTickTimes_.front().tickTime) * 1000000.0; 231 this->avgTickTime_ = (float)this->periodTickTime_ / framesPerPeriod / 1000.0; 232 233 statisticsStartTime_ = timeAfterTick; 234 } 235 236 } 237 238 /** 239 @note 240 The code of this function has been copied and adjusted from OGRE, an open source graphics engine. 241 (Object-oriented Graphics Rendering Engine) 242 For the latest info, see http://www.ogre3d.org/ 243 244 Copyright (c) 2000-2008 Torus Knot Software Ltd 245 246 OGRE is licensed under the LGPL. For more info, see OGRE license. 247 */ 248 void GSRoot::setThreadAffinity(unsigned int limitToCPU) 249 { 250 #ifdef ORXONOX_PLATFORM_WINDOWS 251 // Get the current process core mask 252 DWORD procMask; 253 DWORD sysMask; 254 # if _MSC_VER >= 1400 && defined (_M_X64) 255 GetProcessAffinityMask(GetCurrentProcess(), (PDWORD_PTR)&procMask, (PDWORD_PTR)&sysMask); 256 # else 257 GetProcessAffinityMask(GetCurrentProcess(), &procMask, &sysMask); 258 # endif 259 260 // If procMask is 0, consider there is only one core available 261 // (using 0 as procMask will cause an infinite loop below) 262 if (procMask == 0) 263 procMask = 1; 264 265 // if the core specified with limitToCPU is not available, take the lowest one 266 if (!(procMask & (1 << limitToCPU))) 267 limitToCPU = 0; 268 269 // Find the lowest core that this process uses and limitToCPU suggests 270 DWORD threadMask = 1; 271 while ((threadMask & procMask) == 0 || (threadMask < (1u << limitToCPU))) 272 threadMask <<= 1; 273 274 // Set affinity to the first core 275 SetThreadAffinityMask(GetCurrentThread(), threadMask); 276 #endif 162 // Also add our tick time 163 Game::getInstance().addTickTime(timeAfterTick - timeBeforeTick); 277 164 } 278 165 … … 283 170 void GSRoot::setTimeFactor(float factor) 284 171 { 285 if ( Core::isMaster())172 if (GameMode::isMaster()) 286 173 { 287 174 if (!this->bPaused_) … … 301 188 void GSRoot::pause() 302 189 { 303 if ( Core::isMaster())190 if (GameMode::isMaster()) 304 191 { 305 192 if (!this->bPaused_) … … 316 203 } 317 204 } 318 319 ////////////////////////320 // TimeFactorListener //321 ////////////////////////322 float TimeFactorListener::timefactor_s = 1.0f;323 324 TimeFactorListener::TimeFactorListener()325 {326 RegisterRootObject(TimeFactorListener);327 }328 205 } -
code/trunk/src/orxonox/gamestates/GSRoot.h
r2710 r2896 31 31 32 32 #include "OrxonoxPrereqs.h" 33 34 #include <list> 35 #include <OgreLog.h> 36 #include "core/RootGameState.h" 33 #include "core/GameState.h" 37 34 #include "core/OrxonoxClass.h" 38 35 39 36 namespace orxonox 40 37 { 41 class _OrxonoxExport GSRoot : public RootGameState, public OrxonoxClass38 class _OrxonoxExport GSRoot : public GameState 42 39 { 43 friend class ClassIdentifier<GSRoot>;44 45 40 public: 46 struct statisticsTickInfo 47 { 48 uint64_t tickTime; 49 uint32_t tickLength; 50 }; 51 52 public: 53 GSRoot(); 41 GSRoot(const std::string& name); 54 42 ~GSRoot(); 55 43 56 void exitGame() 57 { requestState("root"); } 44 void activate(); 45 void deactivate(); 46 void update(const Clock& time); 58 47 59 48 // this has to be public because proteced triggers a bug in msvc … … 63 52 float getTimeFactor() { return this->timeFactor_; } 64 53 65 float getAvgTickTime() { return this->avgTickTime_; }66 float getAvgFPS() { return this->avgFPS_; }67 68 inline void addTickTime(uint32_t length)69 { assert(!this->statisticsTickTimes_.empty()); this->statisticsTickTimes_.back().tickLength += length;70 this->periodTickTime_+=length; }71 72 54 private: 73 void enter();74 void leave();75 void ticked(const Clock& time);76 77 void setConfigValues();78 void setThreadAffinity(unsigned int limitToCPU);79 80 55 float timeFactor_; //!< A factor that sets the gamespeed. 1 is normal. 81 56 bool bPaused_; 82 57 float timeFactorPauseBackup_; 83 TclBind* tclBind_;84 TclThreadManager* tclThreadManager_;85 Shell* shell_;86 LuaBind* luaBind_;87 88 // variables for time statistics89 uint64_t statisticsStartTime_;90 std::list<statisticsTickInfo>91 statisticsTickTimes_;92 uint32_t periodTickTime_;93 float avgFPS_;94 float avgTickTime_;95 96 // config values97 unsigned int statisticsRefreshCycle_;98 unsigned int statisticsAvgLength_;99 58 100 59 // console commands 101 ConsoleCommand* ccExit_;102 ConsoleCommand* ccSelectGameState_;103 60 ConsoleCommand* ccSetTimeFactor_; 104 61 ConsoleCommand* ccPause_; 105 };106 107 class _OrxonoxExport TimeFactorListener : virtual public OrxonoxClass108 {109 friend class GSRoot;110 111 public:112 TimeFactorListener();113 virtual ~TimeFactorListener() {}114 115 protected:116 virtual void changedTimeFactor(float factor_new, float factor_old) {}117 inline float getTimeFactor() const118 { return TimeFactorListener::timefactor_s; }119 120 private:121 static float timefactor_s;122 62 }; 123 63 } -
code/trunk/src/orxonox/gamestates/GSServer.cc
r2171 r2896 31 31 32 32 #include "core/CommandLine.h" 33 #include "core/Core.h" 33 #include "core/Game.h" 34 #include "core/GameMode.h" 34 35 #include "network/Server.h" 35 36 36 37 namespace orxonox 37 38 { 39 AddGameState(GSServer, "server"); 40 38 41 SetCommandLineArgument(port, 55556).shortcut("p").information("0-65535"); 39 42 40 GSServer::GSServer( )41 : GameState <GSGraphics>("server")43 GSServer::GSServer(const std::string& name) 44 : GameState(name) 42 45 , server_(0) 43 46 { … … 48 51 } 49 52 50 void GSServer:: enter()53 void GSServer::activate() 51 54 { 52 Core::setHasServer(true);55 GameMode::setHasServer(true); 53 56 54 57 this->server_ = new Server(CommandLine::getValue("port")); 55 58 COUT(0) << "Loading scene in server mode" << std::endl; 56 59 57 GSLevel::enter(this->getParent()->getViewport());58 59 60 server_->open(); 60 61 } 61 62 62 void GSServer:: leave()63 void GSServer::deactivate() 63 64 { 64 GSLevel::leave();65 66 65 this->server_->close(); 67 66 delete this->server_; 68 67 69 Core::setHasServer(false);68 GameMode::setHasServer(false); 70 69 } 71 70 72 void GSServer:: ticked(const Clock& time)71 void GSServer::update(const Clock& time) 73 72 { 74 GSLevel::ticked(time); 75 server_->tick(time.getDeltaTime()); 76 this->tickChild(time); 73 server_->update(time); 77 74 } 78 75 } -
code/trunk/src/orxonox/gamestates/GSServer.h
r2171 r2896 31 31 32 32 #include "OrxonoxPrereqs.h" 33 #include "core/GameState.h" 33 34 #include "network/NetworkPrereqs.h" 34 #include "GSLevel.h"35 #include "GSGraphics.h"36 35 37 36 namespace orxonox 38 37 { 39 class _OrxonoxExport GSServer : public GameState <GSGraphics>, public GSLevel38 class _OrxonoxExport GSServer : public GameState 40 39 { 41 40 public: 42 GSServer( );41 GSServer(const std::string& name); 43 42 ~GSServer(); 44 43 44 void activate(); 45 void deactivate(); 46 void update(const Clock& time); 47 45 48 private: 46 void enter(); 47 void leave(); 48 void ticked(const Clock& time); 49 50 Server* server_; 49 Server* server_; 51 50 }; 52 51 } -
code/trunk/src/orxonox/gamestates/GSStandalone.cc
r2790 r2896 32 32 #include <OgreViewport.h> 33 33 #include <OgreCamera.h> 34 #include "core/Core.h" 34 #include "core/Game.h" 35 #include "core/GameMode.h" 35 36 #include "core/ConsoleCommand.h" 36 37 #include "gui/GUIManager.h" 38 #include "GraphicsManager.h" 37 39 38 40 namespace orxonox 39 41 { 40 SetConsoleCommand(GSStandalone, showGUI, true).setAsInputCommand();42 AddGameState(GSStandalone, "standalone"); 41 43 42 bool GSStandalone::guiShowing_s = false; 43 44 GSStandalone::GSStandalone() 45 : GameState<GSGraphics>("standalone") 44 GSStandalone::GSStandalone(const std::string& name) 45 : GameState(name) 46 46 { 47 47 } … … 51 51 } 52 52 53 void GSStandalone::showGUI() 53 54 void GSStandalone::activate() 54 55 { 55 G SStandalone::guiShowing_s = true;56 GameMode::setIsStandalone(true); 56 57 } 57 58 58 void GSStandalone:: enter()59 void GSStandalone::deactivate() 59 60 { 60 Core::setIsStandalone(true); 61 62 GSLevel::enter(this->getParent()->getViewport()); 63 64 guiManager_ = getParent()->getGUIManager(); 65 // not sure if necessary 66 // guiManager_->loadScene("IngameMenu"); 61 GameMode::setIsStandalone(false); 67 62 } 68 63 69 void GSStandalone:: leave()64 void GSStandalone::update(const Clock& time) 70 65 { 71 GSLevel::leave();72 73 Core::setIsStandalone(false);74 }75 76 void GSStandalone::ticked(const Clock& time)77 {78 if (guiShowing_s)79 {80 guiManager_->showGUI("IngameMenu", this->getParent()->getViewport()->getCamera()->getSceneManager());81 }82 else83 {84 if (guiManager_)85 guiManager_->hideGUI();86 }87 // tick CEGUI88 guiManager_->tick(time.getDeltaTime());89 90 GSLevel::ticked(time);91 this->tickChild(time);92 66 } 93 67 } -
code/trunk/src/orxonox/gamestates/GSStandalone.h
r2790 r2896 31 31 32 32 #include "OrxonoxPrereqs.h" 33 #include "GSLevel.h" 34 #include "GSGraphics.h" 33 #include "core/GameState.h" 35 34 36 35 namespace orxonox 37 36 { 38 class _OrxonoxExport GSStandalone : public GameState <GSGraphics>, public GSLevel37 class _OrxonoxExport GSStandalone : public GameState 39 38 { 40 39 public: 41 GSStandalone( );40 GSStandalone(const std::string& name); 42 41 ~GSStandalone(); 43 static void showGUI(); 42 43 void activate(); 44 void deactivate(); 45 void update(const Clock& time); 44 46 45 47 private: 46 void enter();47 void leave();48 void ticked(const Clock& time);49 50 GUIManager* guiManager_;51 static bool guiShowing_s;52 48 }; 53 49 } -
code/trunk/src/orxonox/gui/GUIManager.cc
r2790 r2896 22 22 * Author: 23 23 * Reto Grieder 24 * Benjamin Knecht 24 25 * Co-authors: 25 * ...26 * 26 27 * 27 28 */ … … 36 37 #include "GUIManager.h" 37 38 38 #include <boost/filesystem .hpp>39 #include <boost/filesystem/path.hpp> 39 40 #include <OgreRenderWindow.h> 40 #include <OgreRoot.h>41 41 #include <CEGUI.h> 42 42 #include <CEGUIDefaultLogger.h> … … 50 50 51 51 #include "util/Exception.h" 52 #include "core/input/InputManager.h"53 #include "core/input/SimpleInputState.h"54 52 #include "core/ConsoleCommand.h" 55 53 #include "core/Core.h" 54 #include "core/Clock.h" 56 55 #include "ToluaBindCore.h" 57 56 #include "ToluaBindOrxonox.h" … … 63 62 namespace orxonox 64 63 { 65 SetConsoleCommandShortcut(GUIManager, showGUI_s).keybindMode(KeybindMode::OnPress);66 67 64 GUIManager* GUIManager::singletonRef_s = 0; 68 65 69 66 GUIManager::GUIManager() 70 //: emptySceneManager_(0) 71 : backgroundSceneManager_(0) 72 //, emptyCamera_(0) 73 , backgroundCamera_(0) 74 //, viewport_(0) 75 , renderWindow_(0) 67 : renderWindow_(0) 76 68 , guiRenderer_(0) 77 69 , resourceProvider_(0) … … 84 76 } 85 77 78 /** 79 @brief 80 Deconstructor of the GUIManager 81 82 Basically shuts down CEGUI and destroys the Lua engine and afterwards the interface to the Ogre engine. 83 */ 86 84 GUIManager::~GUIManager() 87 85 { 88 if (backgroundCamera_)89 backgroundSceneManager_->destroyCamera(backgroundCamera_);90 91 if (backgroundSceneManager_)92 {93 // We have to make sure the SceneManager is not anymore referenced.94 // For the case that the target SceneManager was yet another one, it95 // wouldn't matter anyway since this is the destructor.96 guiRenderer_->setTargetSceneManager(0);97 Ogre::Root::getSingleton().destroySceneManager(backgroundSceneManager_);98 }99 100 InputManager::getInstance().requestDestroyState("gui");101 102 86 if (guiSystem_) 103 87 delete guiSystem_; … … 110 94 lua_pushnil(luaState_); 111 95 lua_setglobal(luaState_, "Core"); 112 // TODO: deleting the script module fails an assertion.113 // However there is not much we can do about it since it occurs too when114 // we don't open Core or Orxonox. Might be a CEGUI issue.115 // The memory leak is not a problem anyway..116 96 delete scriptModule_; 117 97 } … … 123 103 } 124 104 105 /** 106 @brief 107 Initialises the GUIManager by starting up CEGUI 108 @param renderWindow 109 Ogre's render window. Without this, the GUI cannot be displayed. 110 @return true if success, otherwise false 111 112 Before this call the GUIManager won't do anything, but can be accessed. 113 114 Creates the interface to Ogre, sets up the CEGUI renderer and the Lua script module together with the Lua engine. 115 The log is set up and connected to the CEGUILogger. 116 After Lua setup tolua++-elements are linked to Lua-state to give Lua access to C++-code. 117 Finally initial Lua code is executed (maybe we can do this with the CEGUI startup script automatically). 118 */ 125 119 bool GUIManager::initialise(Ogre::RenderWindow* renderWindow) 126 120 { … … 135 129 renderWindow_ = renderWindow; 136 130 137 // Full screen viewport with Z order = 0 (top most). Don't yet feed a camera (so nothing gets rendered)138 //this->viewport_ = renderWindow_->addViewport(0, 3);139 //this->viewport_->setOverlaysEnabled(false);140 //this->viewport_->setShadowsEnabled(false);141 //this->viewport_->setSkiesEnabled(false);142 //this->viewport_->setClearEveryFrame(false);143 144 131 // Note: No SceneManager specified yet 145 this->guiRenderer_ = new OgreCEGUIRenderer(renderWindow_, Ogre::RENDER_QUEUE_ MAIN, true, 3000);132 this->guiRenderer_ = new OgreCEGUIRenderer(renderWindow_, Ogre::RENDER_QUEUE_OVERLAY, true, 3000); 146 133 this->resourceProvider_ = guiRenderer_->createResourceProvider(); 147 134 this->resourceProvider_->setDefaultResourceGroup("GUI"); … … 166 153 tolua_Orxonox_open(this->scriptModule_->getLuaState()); 167 154 168 // register us as input handler 169 SimpleInputState* state = InputManager::getInstance().createInputState<SimpleInputState>("gui", 30); 170 state->setHandler(this); 171 state->setJoyStickHandler(&InputManager::EMPTY_HANDLER); 172 173 // load the background scene 174 //loadScenes(); 175 //CEGUI::KeyEventArgs e; 176 //e.codepoint 155 // initialise the basic lua code 156 loadLuaCode(); 177 157 } 178 158 catch (CEGUI::Exception& ex) … … 192 172 } 193 173 194 void GUIManager::loadScene(const std::string& name) 195 { 196 if (name.compare("IngameMenu") == 0) 197 { 198 try 199 { 200 /*this->scriptModule_ = new LuaScriptModule(); 201 this->luaState_ = this->scriptModule_->getLuaState(); 202 this->guiSystem_ = new System(this->guiRenderer_, this->resourceProvider_, 0, this->scriptModule_); 203 tolua_Core_open(this->scriptModule_->getLuaState()); 204 tolua_Orxonox_open(this->scriptModule_->getLuaState()); 205 */ 206 this->scriptModule_->executeScriptFile("ingameGUI.lua", "GUI"); 207 } 208 catch (CEGUI::Exception& ex) 209 { 210 #if CEGUI_VERSION_MINOR < 6 211 throw GeneralException(ex.getMessage().c_str()); 212 #else 213 throw GeneralException(ex.getMessage().c_str(), ex.getLine(), 214 ex.getFileName().c_str(), ex.getName().c_str()); 215 #endif 216 } 217 } 218 else 219 { 220 loadScenes(); 221 } 222 } 223 224 void GUIManager::loadScenes() 225 { 226 // first of all, we need to have our own SceneManager for the GUI. The reason 227 // is that we might have multiple viewports when in play mode (e.g. the view of 228 // a camera fixed at the back of the ship). That forces us to create our own 229 // full screen viewport that is on top of all the others, but doesn't clear the 230 // port before rendering, so everything from the GUI gets on top eventually. 231 // But in order to realise that, we also need a SceneManager with an empty scene, 232 // because the SceneManager is responsible for the render queue. 233 //this->emptySceneManager_ = Ogre::Root::getSingleton() 234 // .createSceneManager(Ogre::ST_GENERIC, "GUI/EmptySceneManager"); 235 236 // we also need a camera or we won't see anything at all. 237 // The camera settings don't matter at all for an empty scene since the GUI 238 // gets rendered on top of the screen rather than into the scene. 239 //this->emptyCamera_ = this->emptySceneManager_->createCamera("GUI/EmptyCamera"); 240 241 // Create another SceneManager that enables to display some 3D 242 // scene in the background of the main menu. 243 this->backgroundSceneManager_ = Ogre::Root::getSingleton() 244 .createSceneManager(Ogre::ST_GENERIC, "GUI/BackgroundSceneManager"); 245 this->backgroundCamera_ = backgroundSceneManager_->createCamera("GUI/BackgroundCamera"); 246 247 // TODO: create something 3D 174 /** 175 @brief 176 Calls main Lua script 177 @todo 178 Replace loadGUI.lua with loadGUI_2.lua after merging this back to trunk. 179 However CEGUI is able to execute a startup script. We could maybe put this call in this startup code. 180 181 This function calls the main Lua script for our GUI. 182 183 Additionally we set the datapath variable in Lua. This is needed so Lua can access the data used for the GUI. 184 */ 185 void GUIManager::loadLuaCode() 186 { 248 187 try 249 188 { 250 this->scriptModule_->executeScriptFile("loadGUI.lua", "GUI"); 189 // call main Lua script 190 this->scriptModule_->executeScriptFile("loadGUI_2.lua", "GUI"); 191 // set datapath for GUI data 192 lua_pushfstring(this->scriptModule_->getLuaState(), Core::getMediaPathString().c_str()); 193 lua_setglobal(this->scriptModule_->getLuaState(), "datapath"); 251 194 } 252 195 catch (CEGUI::Exception& ex) … … 261 204 } 262 205 263 void GUIManager::showGUI(const std::string& name, Ogre::SceneManager* sceneManager)// bool showBackground) 206 /** 207 @brief 208 used to tick the GUI 209 @param time 210 clock which provides time value for the GUI System 211 212 Ticking the GUI means updating it with a certain regularity. 213 The elapsed time since the last call is given in the time value provided by the clock. 214 This time value is then used to provide a fluent animation of the GUI. 215 */ 216 void GUIManager::update(const Clock& time) 217 { 218 assert(guiSystem_); 219 guiSystem_->injectTimePulse(time.getDeltaTime()); 220 } 221 222 /** 223 @brief 224 Executes Lua code 225 @param str 226 reference to string object holding the Lua code which is to be executed 227 228 This function gives total access to the GUI. You can execute ANY Lua code here. 229 */ 230 void GUIManager::executeCode(const std::string& str) 231 { 232 try 233 { 234 this->scriptModule_->executeString(str); 235 } 236 catch (CEGUI::Exception& ex) 237 { 238 COUT(2) << "CEGUI Error: \"" << ex.getMessage() << "\" while executing code \"" << str << "\"" << std::endl; 239 } 240 } 241 242 /** 243 @brief 244 Tells the GUIManager which SceneManager to use 245 @param camera 246 The current camera on which the GUI should be displayed on. 247 248 In fact the GUIManager needs the SceneManager and not the Camera to display the GUI. 249 This means the GUI is not bound to a camera but rather to the SceneManager. 250 Hidding the GUI when needed can therefore not be solved by just NOT setting the current camera. 251 */ 252 void GUIManager::setCamera(Ogre::Camera* camera) 253 { 254 this->guiRenderer_->setTargetSceneManager(camera->getSceneManager()); 255 } 256 257 /** 258 @brief 259 Displays specified GUI on screen 260 @param name 261 The name of the GUI 262 263 The function executes the Lua function with the same name in case the GUIManager is ready. 264 For more details check out loadGUI_2.lua where the function presides. 265 */ 266 void GUIManager::showGUI(const std::string& name) 264 267 { 265 268 if (state_ != Uninitialised) 266 269 { 267 if (state_ == OnDisplay) 268 hideGUI(); 269 270 COUT(3) << "Loading GUI " << name << std::endl; 270 //COUT(3) << "Loading GUI " << name << std::endl; 271 271 try 272 272 { 273 COUT (0) << "************* sceneManager: " << sceneManager << std::endl; 274 if (!sceneManager) 275 { 276 // currently, only an image is loaded. We could do 3D, see loadBackground. 277 //this->viewport_->setClearEveryFrame(true); 278 this->guiRenderer_->setTargetSceneManager(this->backgroundSceneManager_); 279 //this->viewport_->setCamera(this->backgroundCamera_); 280 281 lua_pushboolean(this->scriptModule_->getLuaState(), true); 282 lua_setglobal(this->scriptModule_->getLuaState(), "showBackground"); 283 } 284 else 285 { 286 //this->viewport_->setClearEveryFrame(false); 287 this->guiRenderer_->setTargetSceneManager(sceneManager); 288 //this->viewport_->setCamera(this->emptyCamera_); 289 290 lua_pushboolean(this->scriptModule_->getLuaState(), false); 291 lua_setglobal(this->scriptModule_->getLuaState(), "showBackground"); 292 } 293 294 this->scriptModule_->executeScriptGlobal("showMainMenu"); 295 296 InputManager::getInstance().requestEnterState("gui"); 297 298 this->state_ = OnDisplay; 273 this->scriptModule_->executeString(std::string("showGUI(\"") + name + "\")"); 299 274 } 300 275 catch (CEGUI::Exception& ex) … … 313 288 } 314 289 315 void GUIManager::hideGUI() 316 { 317 if (this->state_ != OnDisplay) 318 return; 319 //this->viewport_->setCamera(0); 320 // has no effect since you cannot assign 0 as SceneManager 321 //this->guiRenderer_->setTargetSceneManager(0); 322 this->state_ = Ready; 323 InputManager::getInstance().requestLeaveState("gui"); 324 } 325 290 /** 291 @brief 292 Function receiving a mouse button pressed event. 293 @param id 294 ID of the mouse button which got pressed 295 296 This function is inherited by MouseHandler and injects the event into CEGUI. 297 It is for CEGUI to process the event. 298 */ 326 299 void GUIManager::mouseButtonPressed(MouseButtonCode::ByEnum id) 327 300 { … … 337 310 } 338 311 312 /** 313 @brief 314 Function receiving a mouse button released event. 315 @param id 316 ID of the mouse button which got released 317 318 This function is inherited by MouseHandler and injects the event into CEGUI. 319 It is for CEGUI to process the event. 320 */ 339 321 void GUIManager::mouseButtonReleased(MouseButtonCode::ByEnum id) 340 322 { … … 350 332 } 351 333 352 334 /** 335 @brief 336 converts mouse event code to CEGUI event code 337 @param button 338 code of the mouse button as we use it in Orxonox 339 @return 340 code of the mouse button as it is used by CEGUI 341 342 Simple convertion from mouse event code in Orxonox to the one used in CEGUI. 343 */ 353 344 inline CEGUI::MouseButton GUIManager::convertButton(MouseButtonCode::ByEnum button) 354 345 { -
code/trunk/src/orxonox/gui/GUIManager.h
r2790 r2896 23 23 * Reto Grieder 24 24 * Co-authors: 25 * ...25 * Benjamin Knecht 26 26 * 27 27 */ … … 49 49 { 50 50 /** 51 @class GUIManager 51 52 @brief 52 Provides a simple interface to CEGUI with tolua methods and console commands 53 Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler. 54 55 The GUIManager is a singleton and can be called anywhere when access on the GUI is needed. 56 Creation of the GUIManager is therefore not possible and the cunstructor is private. 57 58 Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler. 59 Those input events are then injected into CEGUI in Lua. 53 60 */ 54 61 class _OrxonoxExport GUIManager … … 59 66 // tolua_end 60 67 public: 68 /** 69 @enum State 70 The current state of the GUIManager. There should maybe be more (or we can omit this totally). 71 */ 61 72 enum State 62 73 { 63 Uninitialised, 64 Ready, 65 OnDisplay 74 Uninitialised, //!< Initial state of the GUIManager 75 Ready, //!< State after initialisation if ready 76 OnDisplay //!< State if GUI is displayed 66 77 }; 67 78 … … 70 81 71 82 bool initialise(Ogre::RenderWindow* renderWindow); 72 void loadScene(const std::string& name);73 void tick(float dt)74 {75 assert(guiSystem_);76 guiSystem_->injectTimePulse(dt);77 }78 void showGUI(const std::string& name, Ogre::SceneManager* sceneManager);// bool showBackground); // tolua_export79 void hideGUI(); // tolua_export80 83 81 Ogre::Camera* getCamera() { return this->backgroundCamera_; }84 void update(const Clock& time); 82 85 83 static void showGUI_s(const std::string& name, Ogre::SceneManager* sceneManager)//bool showBackground)84 {85 getInstance().showGUI(name, sceneManager); 86 }86 void showGUI(const std::string& name); 87 void executeCode(const std::string& str); 88 89 void setCamera(Ogre::Camera* camera); 87 90 88 91 static GUIManager& getInstance() { assert(singletonRef_s); return *singletonRef_s; } // tolua_export … … 90 93 91 94 private: 92 GUIManager(const GUIManager& instance); 95 GUIManager(const GUIManager& instance); //!< private constructor (this is a singleton class) 93 96 97 void loadLuaCode(); 98 99 // keyHandler functions 94 100 void keyPressed (const KeyEvent& evt) 95 { guiSystem_->injectKeyDown(evt.key); guiSystem_->injectChar(evt.text); }101 { guiSystem_->injectKeyDown(evt.key); guiSystem_->injectChar(evt.text); } 96 102 void keyReleased(const KeyEvent& evt) 97 { guiSystem_->injectKeyUp(evt.key); } 98 void keyHeld (const KeyEvent& evt) 99 { } 103 { guiSystem_->injectKeyUp(evt.key); } 104 void keyHeld (const KeyEvent& evt) { } 100 105 106 // mouseHandler functions 101 107 void mouseButtonPressed (MouseButtonCode::ByEnum id); 102 108 void mouseButtonReleased(MouseButtonCode::ByEnum id); 103 void mouseButtonHeld (MouseButtonCode::ByEnum id) 104 { } 109 void mouseButtonHeld (MouseButtonCode::ByEnum id) { } 105 110 void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) 106 { guiSystem_->injectMouseMove(rel.x, rel.y); }111 { guiSystem_->injectMouseMove(rel.x, rel.y); } 107 112 void mouseScrolled (int abs, int rel) 108 { guiSystem_->injectMouseWheelChange(rel);}113 { guiSystem_->injectMouseWheelChange(rel);} 109 114 110 void tickInput(float dt) { } 111 void tickKey(float dt) { } 112 void tickMouse(float dt) { } 113 114 void loadScenes(); 115 116 //Ogre::SceneManager* emptySceneManager_; 117 Ogre::SceneManager* backgroundSceneManager_; 118 //Ogre::Camera* emptyCamera_; 119 Ogre::Camera* backgroundCamera_; 120 //Ogre::Viewport* viewport_; 121 Ogre::RenderWindow* renderWindow_; 122 CEGUI::OgreCEGUIRenderer* guiRenderer_; 123 CEGUI::ResourceProvider* resourceProvider_; 124 CEGUI::LuaScriptModule* scriptModule_; 125 CEGUI::DefaultLogger* ceguiLogger_; 126 CEGUI::System* guiSystem_; 127 CEGUI::Imageset* backgroundImage_; 128 lua_State* luaState_; 129 130 State state_; 115 void updateInput(float dt) { } 116 void updateKey (float dt) { } 117 void updateMouse(float dt) { } 131 118 132 119 static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button); 133 120 134 static GUIManager* singletonRef_s; 121 Ogre::RenderWindow* renderWindow_; //!< Ogre's render window to give CEGUI access to it 122 CEGUI::OgreCEGUIRenderer* guiRenderer_; //!< CEGUI's interface to the Ogre Engine 123 CEGUI::ResourceProvider* resourceProvider_; //!< CEGUI's resource provider 124 CEGUI::LuaScriptModule* scriptModule_; //!< CEGUI's script module to use Lua 125 CEGUI::DefaultLogger* ceguiLogger_; //!< CEGUI's logger to be able to log CEGUI errors in our log 126 CEGUI::System* guiSystem_; //!< CEGUI's main system 127 lua_State* luaState_; //!< Lua state, access point to the Lua engine 128 129 State state_; //!< reflects state of the GUIManager 130 131 static GUIManager* singletonRef_s; //!< Singleton reference to GUIManager 135 132 }; // tolua_export 136 133 } // tolua_export -
code/trunk/src/orxonox/objects/EventTarget.cc
r2662 r2896 66 66 void EventTarget::addAsEvent(BaseObject* object) 67 67 { 68 if (object != (BaseObject*)this)68 if (object != static_cast<BaseObject*>(this)) 69 69 object->addEvent(this, ""); 70 70 } -
code/trunk/src/orxonox/objects/Level.cc
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code/trunk/src/orxonox/objects/Level.h
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code/trunk/src/orxonox/objects/Radar.cc
r2662 r2896 144 144 for (ObjectList<RadarViewable>::iterator it = ObjectList<RadarViewable>::begin(); it; ++it) 145 145 { 146 if (*it == (RadarViewable*)this->owner_)146 if (*it == static_cast<RadarViewable*>(this)->owner_) 147 147 continue; 148 148 -
code/trunk/src/orxonox/objects/Scene.cc
r2662 r2896 41 41 42 42 #include "core/CoreIncludes.h" 43 #include "core/ Core.h"43 #include "core/GameMode.h" 44 44 #include "core/XMLPort.h" 45 45 #include "tools/BulletConversions.h" … … 57 57 this->bShadows_ = true; 58 58 59 if ( Core::showsGraphics())59 if (GameMode::showsGraphics()) 60 60 { 61 61 if (Ogre::Root::getSingletonPtr()) … … 99 99 Ogre::Root::getSingleton().destroySceneManager(this->sceneManager_); 100 100 } 101 else if (! Core::showsGraphics())101 else if (!GameMode::showsGraphics()) 102 102 { 103 103 delete this->sceneManager_; … … 227 227 void Scene::tick(float dt) 228 228 { 229 if (! Core::showsGraphics())229 if (!GameMode::showsGraphics()) 230 230 { 231 231 // We need to update the scene nodes if we don't render … … 256 256 void Scene::setSkybox(const std::string& skybox) 257 257 { 258 if ( Core::showsGraphics() && this->sceneManager_)258 if (GameMode::showsGraphics() && this->sceneManager_) 259 259 this->sceneManager_->setSkyBox(true, skybox); 260 260 … … 264 264 void Scene::setAmbientLight(const ColourValue& colour) 265 265 { 266 if ( Core::showsGraphics() && this->sceneManager_)266 if (GameMode::showsGraphics() && this->sceneManager_) 267 267 this->sceneManager_->setAmbientLight(colour); 268 268 … … 272 272 void Scene::setShadow(bool bShadow) 273 273 { 274 if ( Core::showsGraphics() && this->sceneManager_)274 if (GameMode::showsGraphics() && this->sceneManager_) 275 275 { 276 276 if (bShadow) -
code/trunk/src/orxonox/objects/collisionshapes
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code/trunk/src/orxonox/objects/controllers/AIController.cc
r2662 r2896 30 30 #include "AIController.h" 31 31 32 #include "core/ Core.h"32 #include "core/GameMode.h" 33 33 #include "core/CoreIncludes.h" 34 34 #include "core/Executor.h" … … 45 45 RegisterObject(AIController); 46 46 47 if ( Core::isMaster())47 if (GameMode::isMaster()) 48 48 this->actionTimer_.setTimer(ACTION_INTERVAL, true, this, createExecutor(createFunctor(&AIController::action))); 49 49 } -
code/trunk/src/orxonox/objects/gametypes/Gametype.cc
r2890 r2896 36 36 #include "core/ConfigValueIncludes.h" 37 37 #include "core/Template.h" 38 #include "core/ Core.h"38 #include "core/GameMode.h" 39 39 #include "overlays/OverlayGroup.h" 40 40 #include "objects/infos/PlayerInfo.h" … … 65 65 66 66 // load the corresponding score board 67 if ( Core::showsGraphics() && this->scoreboardTemplate_ != "")67 if (GameMode::showsGraphics() && this->scoreboardTemplate_ != "") 68 68 { 69 69 this->scoreboard_ = new OverlayGroup(this); -
code/trunk/src/orxonox/objects/infos/Bot.cc
r2662 r2896 30 30 #include "Bot.h" 31 31 32 #include "core/ Core.h"32 #include "core/GameMode.h" 33 33 #include "core/CoreIncludes.h" 34 34 #include "core/ConfigValueIncludes.h" … … 46 46 47 47 this->bHumanPlayer_ = false; 48 this->bLocalPlayer_ = Core::isMaster();48 this->bLocalPlayer_ = GameMode::isMaster(); 49 49 this->bSetUnreadyAfterSpawn_ = false; 50 50 this->setReadyToSpawn(true); -
code/trunk/src/orxonox/objects/infos/HumanPlayer.cc
r2890 r2896 30 30 #include "HumanPlayer.h" 31 31 32 #include "core/ Core.h"32 #include "core/GameMode.h" 33 33 #include "core/CoreIncludes.h" 34 34 #include "core/ConfigValueIncludes.h" … … 47 47 RegisterObject(HumanPlayer); 48 48 49 this->server_initialized_ = Core::isMaster();49 this->server_initialized_ = GameMode::isMaster(); 50 50 this->client_initialized_ = false; 51 51 … … 93 93 this->synchronize_nick_ = this->nick_; 94 94 95 if ( Core::isMaster())95 if (GameMode::isMaster()) 96 96 this->setName(this->nick_); 97 97 } … … 116 116 this->client_initialized_ = true; 117 117 118 if (! Core::isMaster())118 if (!GameMode::isMaster()) 119 119 this->setObjectMode(objectDirection::bidirectional); 120 120 else -
code/trunk/src/orxonox/objects/items/MultiStateEngine.cc
r2809 r2896 30 30 #include "MultiStateEngine.h" 31 31 32 #include "core/ Core.h"32 #include "core/GameMode.h" 33 33 #include "core/CoreIncludes.h" 34 34 #include "core/XMLPort.h" … … 123 123 } 124 124 125 if ( Core::isMaster())125 if (GameMode::isMaster()) 126 126 { 127 127 for (std::list<WorldEntity*>::const_iterator it = this->activeEffects_.begin(); it != this->activeEffects_.end(); ++it) -
code/trunk/src/orxonox/objects/pickup/PickupSpawner.cc
r2662 r2896 89 89 ExecutorMember<BaseObject>* executor = createExecutor(createFunctor(&BaseObject::setActive)); 90 90 executor->setDefaultValues(true); 91 RespawnTimer_.setTimer(this->respawntimer_, false, (BaseObject*)this, executor);91 RespawnTimer_.setTimer(this->respawntimer_, false, this, executor); 92 92 COUT(0) << "TIMER SET" << std::endl; 93 93 } -
code/trunk/src/orxonox/objects/pickup/Usable.h
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code/trunk/src/orxonox/objects/quest/AddQuest.cc
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code/trunk/src/orxonox/objects/quest/AddQuest.h
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code/trunk/src/orxonox/objects/quest/AddQuestHint.cc
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code/trunk/src/orxonox/objects/quest/AddQuestHint.h
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code/trunk/src/orxonox/objects/quest/AddReward.cc
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code/trunk/src/orxonox/objects/quest/AddReward.h
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code/trunk/src/orxonox/objects/quest/ChangeQuestStatus.cc
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code/trunk/src/orxonox/objects/quest/ChangeQuestStatus.h
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code/trunk/src/orxonox/objects/quest/CompleteQuest.cc
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code/trunk/src/orxonox/objects/quest/CompleteQuest.h
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code/trunk/src/orxonox/objects/quest/FailQuest.cc
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code/trunk/src/orxonox/objects/quest/FailQuest.h
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code/trunk/src/orxonox/objects/quest/GlobalQuest.cc
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code/trunk/src/orxonox/objects/quest/GlobalQuest.h
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code/trunk/src/orxonox/objects/quest/LocalQuest.cc
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code/trunk/src/orxonox/objects/quest/LocalQuest.h
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code/trunk/src/orxonox/objects/quest/Quest.cc
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code/trunk/src/orxonox/objects/quest/Quest.h
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code/trunk/src/orxonox/objects/quest/QuestDescription.cc
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code/trunk/src/orxonox/objects/quest/QuestDescription.h
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code/trunk/src/orxonox/objects/quest/QuestEffect.cc
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code/trunk/src/orxonox/objects/quest/QuestEffect.h
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code/trunk/src/orxonox/objects/quest/QuestHint.cc
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code/trunk/src/orxonox/objects/quest/QuestHint.h
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code/trunk/src/orxonox/objects/quest/QuestItem.cc
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code/trunk/src/orxonox/objects/quest/QuestItem.h
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code/trunk/src/orxonox/objects/quest/QuestManager.cc
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code/trunk/src/orxonox/objects/quest/QuestManager.h
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code/trunk/src/orxonox/objects/quest/Rewardable.cc
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code/trunk/src/orxonox/objects/quest/Rewardable.h
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code/trunk/src/orxonox/objects/weaponSystem/WeaponSystem.cc
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code/trunk/src/orxonox/objects/weaponSystem/WeaponSystem.h
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code/trunk/src/orxonox/objects/weaponSystem/projectiles/BillboardProjectile.cc
r2662 r2896 32 32 #include <OgreBillboardSet.h> 33 33 34 #include "core/ Core.h"34 #include "core/GameMode.h" 35 35 #include "core/CoreIncludes.h" 36 36 #include "objects/Scene.h" … … 44 44 RegisterObject(BillboardProjectile); 45 45 46 if ( Core::showsGraphics())46 if (GameMode::showsGraphics()) 47 47 { 48 48 assert(this->getScene()->getSceneManager()); // getScene() was already checked by WorldEntity … … 56 56 BillboardProjectile::~BillboardProjectile() 57 57 { 58 if (this->isInitialized() && Core::showsGraphics() && this->billboard_.getBillboardSet())58 if (this->isInitialized() && GameMode::showsGraphics() && this->billboard_.getBillboardSet()) 59 59 this->detachOgreObject(this->billboard_.getBillboardSet()); 60 60 } -
code/trunk/src/orxonox/objects/weaponSystem/projectiles/ParticleProjectile.cc
r2662 r2896 33 33 #include <OgreParticleEmitter.h> 34 34 35 #include "core/ Core.h"35 #include "core/GameMode.h" 36 36 #include "core/CoreIncludes.h" 37 37 #include "core/ConfigValueIncludes.h" … … 46 46 RegisterObject(ParticleProjectile); 47 47 48 if ( Core::showsGraphics())48 if (GameMode::showsGraphics()) 49 49 { 50 50 this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/shot3_small", LODParticle::normal); -
code/trunk/src/orxonox/objects/weaponSystem/projectiles/Projectile.cc
r2809 r2896 41 41 #include "objects/worldentities/ParticleSpawner.h" 42 42 #include "objects/collisionshapes/SphereCollisionShape.h" 43 #include "core/ Core.h"43 #include "core/GameMode.h" 44 44 45 45 namespace orxonox … … 55 55 // Get notification about collisions 56 56 57 if ( Core::isMaster())57 if (GameMode::isMaster()) 58 58 { 59 59 this->enableCollisionCallback(); … … 93 93 void Projectile::destroyObject() 94 94 { 95 if ( Core::isMaster())95 if (GameMode::isMaster()) 96 96 delete this; 97 97 } … … 99 99 bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) 100 100 { 101 if (!this->bDestroy_ && Core::isMaster())101 if (!this->bDestroy_ && GameMode::isMaster()) 102 102 { 103 103 this->bDestroy_ = true; -
code/trunk/src/orxonox/objects/worldentities/Backlight.cc
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/code/branches/gui/src/orxonox/objects/worldentities/Backlight.cc (added) merged: 2848
r2893 r2896 33 33 #include <OgreSceneManager.h> 34 34 35 #include "core/ Core.h"35 #include "core/GameMode.h" 36 36 #include "core/CoreIncludes.h" 37 37 #include "core/Executor.h" … … 58 58 this->tickcount_ = 0; 59 59 60 if ( Core::showsGraphics())60 if (GameMode::showsGraphics()) 61 61 { 62 62 if (!this->getScene()) - Property svn:mergeinfo changed
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code/trunk/src/orxonox/objects/worldentities/Backlight.h
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r2893 r2896 32 32 #include "OrxonoxPrereqs.h" 33 33 #include "FadingBillboard.h" 34 #include " gamestates/GSRoot.h"34 #include "tools/TimeFactorListener.h" 35 35 36 36 namespace orxonox - Property svn:mergeinfo changed
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code/trunk/src/orxonox/objects/worldentities/Billboard.cc
r2662 r2896 34 34 #include "core/CoreIncludes.h" 35 35 #include "core/XMLPort.h" 36 #include "core/ Core.h"36 #include "core/GameMode.h" 37 37 #include "objects/Scene.h" 38 38 … … 81 81 if (!this->billboard_.getBillboardSet()) 82 82 { 83 if (this->getScene() && Core::showsGraphics())83 if (this->getScene() && GameMode::showsGraphics()) 84 84 { 85 85 this->billboard_.setBillboardSet(this->getScene()->getSceneManager(), this->material_, this->colour_, 1); … … 98 98 { 99 99 /* 100 if (this->getScene() && Core::showsGraphics() && (this->material_ != ""))100 if (this->getScene() && GameMode::showsGraphics() && (this->material_ != "")) 101 101 { 102 102 this->billboard_.setBillboardSet(this->getScene()->getSceneManager(), this->material_, this->colour_, 1); -
code/trunk/src/orxonox/objects/worldentities/BlinkingBillboard.cc
r2662 r2896 30 30 #include "BlinkingBillboard.h" 31 31 32 #include "core/ Core.h"32 #include "core/GameMode.h" 33 33 #include "core/CoreIncludes.h" 34 34 #include "core/XMLPort.h" … … 77 77 SUPER(BlinkingBillboard, tick, dt); 78 78 79 if ( Core::isMaster() && this->isActive())79 if (GameMode::isMaster() && this->isActive()) 80 80 { 81 81 this->time_ += dt; -
code/trunk/src/orxonox/objects/worldentities/Camera.cc
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code/trunk/src/orxonox/objects/worldentities/Camera.h
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code/trunk/src/orxonox/objects/worldentities/ControllableEntity.cc
r2851 r2896 34 34 #include "core/CoreIncludes.h" 35 35 #include "core/ConfigValueIncludes.h" 36 #include "core/ Core.h"36 #include "core/GameMode.h" 37 37 #include "core/XMLPort.h" 38 38 #include "core/Template.h" … … 245 245 this->startLocalHumanControl(); 246 246 247 if (! Core::isMaster())247 if (!GameMode::isMaster()) 248 248 { 249 249 this->client_overwrite_ = this->server_overwrite_; … … 357 357 if (!this->isDynamic()) 358 358 { 359 if ( Core::isMaster())359 if (GameMode::isMaster()) 360 360 { 361 361 this->server_position_ = this->getPosition(); … … 472 472 void ControllableEntity::setPosition(const Vector3& position) 473 473 { 474 if ( Core::isMaster())474 if (GameMode::isMaster()) 475 475 { 476 476 MobileEntity::setPosition(position); … … 487 487 void ControllableEntity::setOrientation(const Quaternion& orientation) 488 488 { 489 if ( Core::isMaster())489 if (GameMode::isMaster()) 490 490 { 491 491 MobileEntity::setOrientation(orientation); … … 502 502 void ControllableEntity::setVelocity(const Vector3& velocity) 503 503 { 504 if ( Core::isMaster())504 if (GameMode::isMaster()) 505 505 { 506 506 MobileEntity::setVelocity(velocity); … … 517 517 void ControllableEntity::setAngularVelocity(const Vector3& velocity) 518 518 { 519 if ( Core::isMaster())519 if (GameMode::isMaster()) 520 520 { 521 521 MobileEntity::setAngularVelocity(velocity); … … 533 533 { 534 534 MobileEntity::setWorldTransform(worldTrans); 535 if ( Core::isMaster())535 if (GameMode::isMaster()) 536 536 { 537 537 this->server_position_ = this->getPosition(); -
code/trunk/src/orxonox/objects/worldentities/ExplosionChunk.cc
r2759 r2896 32 32 #include <OgreParticleSystem.h> 33 33 34 #include "core/ Core.h"34 #include "core/GameMode.h" 35 35 #include "core/CoreIncludes.h" 36 36 #include "core/Executor.h" … … 47 47 RegisterObject(ExplosionChunk); 48 48 49 if ( Core::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) )49 if ( GameMode::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) ) 50 50 ThrowException(AbortLoading, "Can't create ExplosionChunk, no scene or no scene manager given."); 51 51 … … 53 53 this->LOD_ = LODParticle::normal; 54 54 55 if ( Core::showsGraphics() )55 if ( GameMode::showsGraphics() ) 56 56 { 57 57 try … … 75 75 } 76 76 77 if ( Core::isMaster())77 if (GameMode::isMaster()) 78 78 { 79 79 Vector3 velocity(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)); … … 132 132 this->smoke_->setEnabled(false); 133 133 134 if ( Core::isMaster())134 if (GameMode::isMaster()) 135 135 { 136 136 this->bStop_ = true; … … 148 148 static const unsigned int CHANGES_PER_SECOND = 5; 149 149 150 if ( Core::isMaster() && rnd() < dt*CHANGES_PER_SECOND)150 if (GameMode::isMaster() && rnd() < dt*CHANGES_PER_SECOND) 151 151 { 152 152 float length = this->getVelocity().length(); -
code/trunk/src/orxonox/objects/worldentities/Light.cc
r2662 r2896 37 37 #include "util/String.h" 38 38 #include "util/Exception.h" 39 #include "core/ Core.h"39 #include "core/GameMode.h" 40 40 #include "core/CoreIncludes.h" 41 41 #include "core/XMLPort.h" … … 57 57 this->spotlightRange_ = Vector3(40.0f, 30.0f, 1.0f); 58 58 59 if ( Core::showsGraphics())59 if (GameMode::showsGraphics()) 60 60 { 61 61 if (!this->getScene()) -
code/trunk/src/orxonox/objects/worldentities/MobileEntity.cc
- Property svn:mergeinfo changed (with no actual effect on merging)
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code/trunk/src/orxonox/objects/worldentities/MobileEntity.h
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code/trunk/src/orxonox/objects/worldentities/Model.cc
r2662 r2896 31 31 #include <OgreEntity.h> 32 32 #include "Model.h" 33 #include "core/GameMode.h" 33 34 #include "core/CoreIncludes.h" 34 35 #include "core/XMLPort.h" … … 70 71 void Model::changedMesh() 71 72 { 72 if ( Core::showsGraphics())73 if (GameMode::showsGraphics()) 73 74 { 74 75 if (this->mesh_.getEntity()) -
code/trunk/src/orxonox/objects/worldentities/MovableEntity.cc
r2662 r2896 34 34 #include "core/XMLPort.h" 35 35 #include "core/Executor.h" 36 #include "core/ Core.h"36 #include "core/GameMode.h" 37 37 38 38 namespace orxonox … … 89 89 void MovableEntity::resynchronize() 90 90 { 91 if ( Core::isMaster() && !this->continuousResynchroTimer_)91 if (GameMode::isMaster() && !this->continuousResynchroTimer_) 92 92 { 93 93 // Resynchronise every few seconds because we only work with velocities (no positions) -
code/trunk/src/orxonox/objects/worldentities/ParticleEmitter.cc
r2662 r2896 39 39 #include "tools/ParticleInterface.h" 40 40 #include "util/Exception.h" 41 #include "core/GameMode.h" 41 42 #include "core/CoreIncludes.h" 42 43 #include "core/XMLPort.h" … … 51 52 RegisterObject(ParticleEmitter); 52 53 53 if ( Core::showsGraphics() && (!this->getScene() || !this->getScene()->getSceneManager()))54 if (GameMode::showsGraphics() && (!this->getScene() || !this->getScene()->getSceneManager())) 54 55 ThrowException(AbortLoading, "Can't create ParticleEmitter, no scene or no scene manager given."); 55 56 … … 107 108 } 108 109 109 if ( Core::showsGraphics() && this->getScene() && this->getScene()->getSceneManager())110 if (GameMode::showsGraphics() && this->getScene() && this->getScene()->getSceneManager()) 110 111 { 111 112 try -
code/trunk/src/orxonox/objects/worldentities/ParticleSpawner.cc
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code/trunk/src/orxonox/objects/worldentities/ParticleSpawner.h
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code/trunk/src/orxonox/objects/worldentities/Planet.cc
r2710 r2896 42 42 #include "CameraManager.h" 43 43 #include "Camera.h" 44 #include "Graphics Engine.h"44 #include "GraphicsManager.h" 45 45 46 46 namespace orxonox -
code/trunk/src/orxonox/objects/worldentities/PongBall.cc
r2885 r2896 31 31 32 32 #include "core/CoreIncludes.h" 33 #include "core/GameMode.h" 33 34 #include "objects/worldentities/PongBat.h" 34 35 #include "objects/gametypes/Gametype.h" … … 53 54 SUPER(PongBall, tick, dt); 54 55 55 if ( Core::isMaster())56 if (GameMode::isMaster()) 56 57 { 57 58 Vector3 position = this->getPosition(); -
code/trunk/src/orxonox/objects/worldentities/StaticEntity.cc
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code/trunk/src/orxonox/objects/worldentities/StaticEntity.h
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code/trunk/src/orxonox/objects/worldentities/pawns/Pawn.cc
r2893 r2896 30 30 #include "Pawn.h" 31 31 32 #include "core/ Core.h"32 #include "core/GameMode.h" 33 33 #include "core/CoreIncludes.h" 34 34 #include "core/XMLPort.h" … … 63 63 this->getPickUp().setPlayer(this); 64 64 65 if ( Core::isMaster())65 if (GameMode::isMaster()) 66 66 { 67 67 this->weaponSystem_ = new WeaponSystem(this); … … 211 211 this->getPlayer()->stopControl(this); 212 212 213 if ( Core::isMaster())213 if (GameMode::isMaster()) 214 214 this->deatheffect(); 215 215 } … … 260 260 { 261 261 this->setHealth(this->initialHealth_); 262 if ( Core::isMaster())262 if (GameMode::isMaster()) 263 263 this->spawneffect(); 264 264 } -
code/trunk/src/orxonox/objects/worldentities/pawns/Spectator.cc
r2662 r2896 34 34 #include "core/CoreIncludes.h" 35 35 #include "core/ConfigValueIncludes.h" 36 #include "core/ Core.h"36 #include "core/GameMode.h" 37 37 #include "objects/worldentities/Model.h" 38 38 #include "objects/Scene.h" … … 63 63 this->setDestroyWhenPlayerLeft(true); 64 64 65 if ( Core::showsGraphics())65 if (GameMode::showsGraphics()) 66 66 { 67 67 this->greetingFlare_ = new BillboardSet(); … … 206 206 this->bGreeting_ = !this->bGreeting_; 207 207 208 if ( Core::isMaster())208 if (GameMode::isMaster()) 209 209 { 210 210 this->bGreetingFlareVisible_ = this->bGreeting_; -
code/trunk/src/orxonox/objects/worldentities/triggers/DistanceTrigger.cc
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code/trunk/src/orxonox/objects/worldentities/triggers/DistanceTrigger.h
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code/trunk/src/orxonox/objects/worldentities/triggers/Trigger.cc
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/code/branches/gui/src/orxonox/objects/worldentities/triggers/Trigger.cc (added) merged: 2848
r2893 r2896 36 36 #include "core/ConsoleCommand.h" 37 37 #include "core/XMLPort.h" 38 #include "core/ Core.h"38 #include "core/GameMode.h" 39 39 #include "objects/Scene.h" 40 40 … … 67 67 // this->bUpdating_ = false; 68 68 69 if (this->getScene() && Core::showsGraphics())69 if (this->getScene() && GameMode::showsGraphics()) 70 70 { 71 71 this->debugBillboard_.setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1); - Property svn:mergeinfo changed
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code/trunk/src/orxonox/objects/worldentities/triggers/Trigger.h
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code/trunk/src/orxonox/overlays/OrxonoxOverlay.cc
r2662 r2896 39 39 #include <OgreOverlayManager.h> 40 40 #include <OgrePanelOverlayElement.h> 41 #include <OgreRenderWindow.h> 42 41 43 #include "util/Convert.h" 42 44 #include "util/Exception.h" 43 45 #include "util/String.h" 44 #include "core/ Core.h"46 #include "core/GameMode.h" 45 47 #include "core/CoreIncludes.h" 46 48 #include "core/XMLPort.h" 47 49 #include "core/ConsoleCommand.h" 50 #include "GraphicsManager.h" 48 51 49 52 namespace orxonox … … 64 67 this->group_ = 0; 65 68 66 if (! Core::showsGraphics())69 if (!GameMode::showsGraphics()) 67 70 ThrowException(NoGraphics, "Can't create OrxonoxOverlay, graphics engine not initialized"); 68 71 … … 77 80 this->overlay_->add2D(this->background_); 78 81 79 // We'll have to set the aspect ratio to a default value first.80 // GSGraphics gets informed about our construction here and can update us in the next tick.81 this->windowAspectRatio_ = 1.0;82 // Get aspect ratio from the render window. Later on, we get informed automatically 83 Ogre::RenderWindow* defaultWindow = GraphicsManager::getInstance().getRenderWindow(); 84 this->windowAspectRatio_ = (float)defaultWindow->getWidth() / defaultWindow->getHeight(); 82 85 this->sizeCorrectionChanged(); 83 86 … … 175 178 /** 176 179 @brief 177 Called by the Graphics Enginewhenever the window size changes.180 Called by the GraphicsManager whenever the window size changes. 178 181 Calculates the aspect ratio only. 179 182 */ 180 void OrxonoxOverlay::windowResized( int newWidth,int newHeight)183 void OrxonoxOverlay::windowResized(unsigned int newWidth, unsigned int newHeight) 181 184 { 182 185 this->windowAspectRatio_ = newWidth/(float)newHeight; -
code/trunk/src/orxonox/overlays/OrxonoxOverlay.h
r2890 r2896 200 200 201 201 private: 202 void windowResized( int newWidth,int newHeight);202 void windowResized(unsigned int newWidth, unsigned int newHeight); 203 203 204 204 static unsigned int hudOverlayCounter_s; //!< Static counter for hud elements -
code/trunk/src/orxonox/overlays/console/InGameConsole.cc
r2087 r2896 42 42 #include "util/Convert.h" 43 43 #include "util/Debug.h" 44 #include "core/Clock.h" 44 45 #include "core/CoreIncludes.h" 45 46 #include "core/ConfigValueIncludes.h" … … 172 173 { 173 174 // create the corresponding input state 174 inputState_ = InputManager::getInstance().createInputState<SimpleInputState>("console", 40);175 inputState_ = InputManager::getInstance().createInputState<SimpleInputState>("console", false, false, InputStatePriority::Console); 175 176 inputState_->setKeyHandler(Shell::getInstance().getInputBuffer()); 176 177 bHidesAllInputChanged(); … … 347 348 @brief Used to control the actual scrolling and the cursor. 348 349 */ 349 void InGameConsole:: tick(float dt)350 void InGameConsole::update(const Clock& time) 350 351 { 351 352 if (this->scroll_ != 0) … … 358 359 // enlarge oldTop a little bit so that this exponential function 359 360 // reaches 0 before infinite time has passed... 360 float deltaScroll = (oldTop - 0.01) * dt* this->scrollSpeed_;361 float deltaScroll = (oldTop - 0.01) * time.getDeltaTime() * this->scrollSpeed_; 361 362 if (oldTop - deltaScroll >= 0) 362 363 { … … 373 374 // scrolling up 374 375 // note: +0.01 for the same reason as when scrolling down 375 float deltaScroll = (1.2 * this->relativeHeight + 0.01 + oldTop) * dt* this->scrollSpeed_;376 float deltaScroll = (1.2 * this->relativeHeight + 0.01 + oldTop) * time.getDeltaTime() * this->scrollSpeed_; 376 377 if (oldTop - deltaScroll <= -1.2 * this->relativeHeight) 377 378 { … … 388 389 if (this->bActive_) 389 390 { 390 this->cursor_ += dt;391 this->cursor_ += time.getDeltaTime(); 391 392 if (this->cursor_ >= this->blinkTime) 392 393 { … … 409 410 @brief Resizes the console elements. Call if window size changes. 410 411 */ 411 void InGameConsole::windowResized( int newWidth,int newHeight)412 void InGameConsole::windowResized(unsigned int newWidth, unsigned int newHeight) 412 413 { 413 414 this->windowW_ = newWidth; -
code/trunk/src/orxonox/overlays/console/InGameConsole.h
r2087 r2896 53 53 void setConfigValues(); 54 54 55 v irtual void tick(float dt);55 void update(const Clock& time); 56 56 57 57 static InGameConsole& getInstance() { assert(singletonRef_s); return *singletonRef_s; } … … 81 81 void print(const std::string& text, int index, bool alwaysShift = false); 82 82 83 void windowResized( int newWidth,int newHeight);83 void windowResized(unsigned int newWidth, unsigned int newHeight); 84 84 85 85 // config value related -
code/trunk/src/orxonox/overlays/debug/DebugFPSText.cc
r2662 r2896 30 30 #include "DebugFPSText.h" 31 31 #include <OgreTextAreaOverlayElement.h> 32 #include "util/Convert.h" 32 33 #include "core/CoreIncludes.h" 33 #include "GraphicsEngine.h" 34 #include "util/Convert.h" 34 #include "core/Game.h" 35 35 36 36 namespace orxonox … … 51 51 SUPER(DebugFPSText, tick, dt); 52 52 53 float fps = G raphicsEngine::getInstance().getAverageFramesPerSecond();53 float fps = Game::getInstance().getAvgFPS(); 54 54 this->setCaption(convertToString(fps)); 55 55 } -
code/trunk/src/orxonox/overlays/debug/DebugRTRText.cc
r2662 r2896 32 32 #include "core/CoreIncludes.h" 33 33 #include "util/Convert.h" 34 #include " GraphicsEngine.h"34 #include "core/Game.h" 35 35 36 36 namespace orxonox … … 51 51 SUPER(DebugRTRText, tick, dt); 52 52 53 float rtr = G raphicsEngine::getInstance().getAverageTickTime();53 float rtr = Game::getInstance().getAvgTickTime(); 54 54 this->setCaption(convertToString(rtr)); 55 55 } -
code/trunk/src/orxonox/overlays/hud/HUDRadar.cc
r2662 r2896 94 94 void HUDRadar::displayObject(RadarViewable* object, bool bIsMarked) 95 95 { 96 if (object == (RadarViewable*)this->owner_)96 if (object == static_cast<RadarViewable*>(this->owner_)) 97 97 return; 98 98 -
code/trunk/src/orxonox/tools/BillboardSet.cc
r2662 r2896 37 37 #include <OgreBillboard.h> 38 38 39 #include "core/ Core.h"39 #include "core/GameMode.h" 40 40 #include "util/Convert.h" 41 41 #include "util/String.h" … … 72 72 try 73 73 { 74 if ( Core::showsGraphics())74 if (GameMode::showsGraphics()) 75 75 { 76 76 this->billboardSet_ = scenemanager->createBillboardSet("Billboard" + convertToString(BillboardSet::billboardSetCounter_s++), count); … … 95 95 try 96 96 { 97 if ( Core::showsGraphics())97 if (GameMode::showsGraphics()) 98 98 { 99 99 this->billboardSet_ = scenemanager->createBillboardSet("Billboard" + convertToString(BillboardSet::billboardSetCounter_s++), count); -
code/trunk/src/orxonox/tools/CMakeLists.txt
r2710 r2896 5 5 Shader.cc 6 6 TextureGenerator.cc 7 TimeFactorListener.cc 7 8 Timer.cc 8 9 WindowEventListener.cc -
code/trunk/src/orxonox/tools/Mesh.cc
r2870 r2896 35 35 #include <cassert> 36 36 37 #include "core/ Core.h"37 #include "core/GameMode.h" 38 38 #include "util/Convert.h" 39 39 #include "util/String.h" … … 64 64 this->scenemanager_->destroyEntity(this->entity_); 65 65 66 if ( Core::showsGraphics())66 if (GameMode::showsGraphics()) 67 67 { 68 68 try -
code/trunk/src/orxonox/tools/ParticleInterface.cc
r2662 r2896 40 40 #include <cassert> 41 41 42 #include "Graphics Engine.h"43 #include "core/ Core.h"42 #include "GraphicsManager.h" 43 #include "core/GameMode.h" 44 44 #include "core/CoreIncludes.h" 45 45 #include "util/Convert.h" … … 64 64 this->speedFactor_ = 1.0f; 65 65 66 if ( Core::showsGraphics())66 if (GameMode::showsGraphics()) 67 67 { 68 68 try … … 178 178 { 179 179 this->detaillevel_ = level; 180 if (G raphicsEngine::getInstancePtr())181 this->detailLevelChanged(Graphics Engine::getInstance().getDetailLevelParticle());180 if (GameMode::showsGraphics()) 181 this->detailLevelChanged(GraphicsManager::getInstance().getDetailLevelParticle()); 182 182 } 183 183 -
code/trunk/src/orxonox/tools/ParticleInterface.h
r2662 r2896 37 37 #include "core/OrxonoxClass.h" 38 38 #include "util/Math.h" 39 #include " gamestates/GSRoot.h"39 #include "tools/TimeFactorListener.h" 40 40 41 41 #define getAllEmitters() \ -
code/trunk/src/orxonox/tools/Shader.cc
r2662 r2896 36 36 #include <OgrePlugin.h> 37 37 38 #include "core/ Core.h"38 #include "core/GameMode.h" 39 39 #include "core/CoreIncludes.h" 40 40 #include "core/Executor.h" 41 #include "Graphics Engine.h"41 #include "GraphicsManager.h" 42 42 #include "util/Exception.h" 43 43 … … 59 59 this->compositorInstance_ = 0; 60 60 this->bVisible_ = true; 61 this->bLoadCompositor_ = Core::showsGraphics() && GraphicsEngine::getInstancePtr();61 this->bLoadCompositor_ = GameMode::showsGraphics(); 62 62 this->bViewportInitialized_ = false; 63 63 this->compositor_ = ""; … … 86 86 if (this->bLoadCompositor_ && this->compositorInstance_) 87 87 { 88 Ogre::Viewport* viewport = Graphics Engine::getInstance().getViewport();88 Ogre::Viewport* viewport = GraphicsManager::getInstance().getViewport(); 89 89 assert(viewport); 90 90 Ogre::CompositorManager::getSingleton().removeCompositor(viewport, this->compositor_); … … 114 114 if (this->bLoadCompositor_) 115 115 { 116 Ogre::Viewport* viewport = Graphics Engine::getInstance().getViewport();116 Ogre::Viewport* viewport = GraphicsManager::getInstance().getViewport(); 117 117 assert(viewport); 118 118 if (this->oldcompositor_ != "") … … 246 246 Shader::ParameterPointer* Shader::getParameterPointer(const std::string& material, size_t technique, size_t pass, const std::string& parameter) 247 247 { 248 if (! Core::showsGraphics() || !Shader::bLoadedCgPlugin_s)248 if (!GameMode::showsGraphics() || !Shader::bLoadedCgPlugin_s) 249 249 return 0; 250 250 -
code/trunk/src/orxonox/tools/Timer.h
r2662 r2896 64 64 #include "core/Executor.h" 65 65 #include "core/OrxonoxClass.h" 66 #include " gamestates/GSRoot.h"66 #include "tools/TimeFactorListener.h" 67 67 68 68 namespace orxonox -
code/trunk/src/orxonox/tools/WindowEventListener.h
r2662 r2896 49 49 50 50 /** Window has resized */ 51 virtual void windowResized( int newWidth,int newHeight) { }51 virtual void windowResized(unsigned int newWidth, unsigned int newHeight) { } 52 52 53 53 /** Window has lost/gained focus */ -
code/trunk/src/tolua/all-5.0.lua
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code/trunk/src/tolua/all-5.1.lua
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code/trunk/src/util
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code/trunk/src/util/Exception.cc
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code/trunk/src/util/Exception.h
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code/trunk/src/util/SignalHandler.cc
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code/trunk/src/util/SignalHandler.h
- Property svn:mergeinfo changed (with no actual effect on merging)
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