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Ignore:
Timestamp:
Apr 7, 2009, 5:43:08 PM (16 years ago)
Author:
landauf
Message:

removed 3 warnings

File:
1 edited

Legend:

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Added
Removed
  • code/branches/gametypes/src/orxonox/objects/gametypes/TeamDeathmatch.cc

    r2903 r2906  
    7171
    7272        for (std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it)
    73             if (it->second < this->teams_ && it->second >= 0)
     73            if (it->second < (int)this->teams_ && it->second >= 0)
    7474                playersperteam[it->second]++;
    7575
     
    127127            {
    128128                TeamSpawnPoint* tsp = dynamic_cast<TeamSpawnPoint*>(*it);
    129                 if (tsp && tsp->getTeamNumber() != desiredTeamNr)
     129                if (tsp && (int)tsp->getTeamNumber() != desiredTeamNr)
    130130                {
    131131                    teamSpawnPoints.erase(it++);
     
    160160        // Set the team colour
    161161        std::map<PlayerInfo*, int>::const_iterator it_player = this->teamnumbers_.find(player);
    162         if (it_player != this->teamnumbers_.end() && it_player->second >= 0 && it_player->second < this->teamcolours_.size())
     162        if (it_player != this->teamnumbers_.end() && it_player->second >= 0 && it_player->second < (int)this->teamcolours_.size())
    163163        {
    164164            if (pawn)
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