Changeset 2926 for code/trunk/src/orxonox/objects
- Timestamp:
- Apr 19, 2009, 10:46:06 PM (16 years ago)
- File:
-
- 1 edited
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code/trunk/src/orxonox/objects/gametypes/TeamDeathmatch.cc
r2904 r2926 71 71 72 72 for (std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it) 73 if (it->second < this->teams_ && it->second >= 0)73 if (it->second < (int)this->teams_ && it->second >= 0) 74 74 playersperteam[it->second]++; 75 75 … … 122 122 // Only use spawnpoints of the own team (or non-team-spawnpoints) 123 123 std::set<SpawnPoint*> teamSpawnPoints = this->spawnpoints_; 124 for (std::set<SpawnPoint*>:: const_iterator it = teamSpawnPoints.begin(); it != teamSpawnPoints.end(); )124 for (std::set<SpawnPoint*>::iterator it = teamSpawnPoints.begin(); it != teamSpawnPoints.end(); ) 125 125 { 126 126 if ((*it)->isA(Class(TeamSpawnPoint))) … … 160 160 // Set the team colour 161 161 std::map<PlayerInfo*, int>::const_iterator it_player = this->teamnumbers_.find(player); 162 if (it_player != this->teamnumbers_.end() && it_player->second >= 0 && it_player->second < this->teamcolours_.size())162 if (it_player != this->teamnumbers_.end() && it_player->second >= 0 && it_player->second < (int)this->teamcolours_.size()) 163 163 { 164 164 if (pawn)
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