- Timestamp:
- May 24, 2009, 10:38:06 PM (16 years ago)
- Location:
- code/branches/netp3/src
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/netp3/src/network/TrafficControl.cc
r3015 r3043 142 142 assert(clientListTemp_.find(clientID) != clientListTemp_.end() ); 143 143 assert(clientListPerm_.find(clientID) != clientListPerm_.end() ); 144 assert( clientListTemp_[clientID].find(gamestateID) != clientListTemp_[clientID].end() ); 145 146 for(itvec = clientListTemp_[clientID][gamestateID].begin(); itvec != clientListTemp_[clientID][gamestateID].end(); itvec++) 144 assert( clientListTemp_[clientID].find(gamestateID) != clientListTemp_[clientID].end() ); 145 146 // shortcut for maps 147 std::map<unsigned int, objInfo >& objectListPerm = clientListPerm_[clientID]; 148 std::map<unsigned int, std::vector<obj> >& objectListTemp = clientListTemp_[clientID]; 149 150 for(itvec = objectListTemp[gamestateID].begin(); itvec != objectListTemp[gamestateID].end(); itvec++) 147 151 { 148 if( clientListPerm_[clientID].find((*itvec).objID) != clientListPerm_[clientID].end()) // check whether the obj already exists in our lists149 { 150 clientListPerm_[clientID][(*itvec).objID].objCurGS = gamestateID;151 clientListPerm_[clientID][(*itvec).objID].objValueSched = 0; //set scheduling value back152 if(objectListPerm.find((*itvec).objID) != objectListPerm.end()) // check whether the obj already exists in our lists 153 { 154 objectListPerm[(*itvec).objID].objCurGS = gamestateID; 155 objectListPerm[(*itvec).objID].objValueSched = 0; //set scheduling value back 152 156 } 153 157 else 154 158 { 155 159 assert(0); 156 clientListPerm_[clientID][(*itvec).objID].objCurGS = gamestateID;157 clientListPerm_[clientID][(*itvec).objID].objID = (*itvec).objID;158 clientListPerm_[clientID][(*itvec).objID].objCreatorID = (*itvec).objCreatorID;159 clientListPerm_[clientID][(*itvec).objID].objSize = (*itvec).objSize;160 objectListPerm[(*itvec).objID].objCurGS = gamestateID; 161 objectListPerm[(*itvec).objID].objID = (*itvec).objID; 162 objectListPerm[(*itvec).objID].objCreatorID = (*itvec).objCreatorID; 163 objectListPerm[(*itvec).objID].objSize = (*itvec).objSize; 160 164 } 161 165 } 162 166 // remove temporary list (with acked objects) from the map 163 clientListTemp_[clientID].erase( clientListTemp_[clientID].find(gamestateID) );167 objectListTemp.erase( objectListTemp.find(gamestateID) ); 164 168 } 165 169 … … 227 231 //if listToProcess contains new Objects, add them to clientListPerm 228 232 std::vector<obj>::iterator itvec; 233 234 std::map<unsigned int, objInfo >& objectListPerm = clientListPerm_[clientID]; 235 229 236 for( itvec=list.begin(); itvec != list.end(); itvec++) 230 237 { 231 if ( clientListPerm_[clientID].find( (*itvec).objID) != clientListPerm_[clientID].end() )238 if ( objectListPerm.find( (*itvec).objID) != objectListPerm.end() ) 232 239 { 233 240 // we already have the object in our map 234 241 //obj bleibt in liste und permanente prio wird berechnet 235 clientListPerm_[clientID][(*itvec).objID].objDiffGS = currentGamestateID - clientListPerm_[clientID][(*itvec).objID].objCurGS;242 objectListPerm[(*itvec).objID].objDiffGS = currentGamestateID - objectListPerm[(*itvec).objID].objCurGS; 236 243 continue;//check next objId 237 244 } -
code/branches/netp3/src/network/packet/Gamestate.cc
r3015 r3043 110 110 111 111 tempsize = it->getData(mem, id, mode); 112 if ( it->doSync( id, mode ))112 if ( tempsize != 0 ) 113 113 dataVector_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) ); 114 114 … … 339 339 uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; 340 340 uint8_t *dest = ndata + GamestateHeader::getSize(); 341 while(of < diffHeader.getDataSize() && of < header_->getDataSize()){ 342 *(dest+of)=*(basep+of)^*(gs+of); // do the xor 343 ++of; 344 } 345 if(diffHeader.getDataSize()!=header_->getDataSize()){ 346 uint8_t n=0; 347 if(diffHeader.getDataSize() < header_->getDataSize()){ 348 while(of<dest_length){ 349 *(dest+of)=n^*(gs+of); 350 of++; 351 } 352 } 341 342 343 // LOOP-UNROLLED DIFFING 344 uint32_t *dest32 = (uint32_t*)dest, *base32 = (uint32_t*)basep, *gs32 = (uint32_t*)gs; 345 // diff in 4-byte steps 346 while( of < (uint32_t)(header_->getDataSize())/4 ){ 347 if( of < (uint32_t)(diffHeader.getDataSize())/4 ) 348 { 349 *(dest32+of)=*(base32+of) ^ *(gs32+of); // do the xor 350 ++of; 351 } else 352 { 353 *(dest32+of)=*(gs32+of); // same as 0 ^ *(gs32+of) 354 ++of; 355 } 356 } 357 uint32_t base_rest = 0; 358 // fill the base_rest first with 0 and then with the remaining bytes in base32 359 switch( diffHeader.getDataSize()%sizeof(uint32_t) ) 360 { 361 case 3: 362 *((uint8_t*)(&base_rest)+2) = *((uint8_t*)(base32+of-1)+2); // save the last byte to the buffer 363 case 2: 364 *((uint16_t*)(&base_rest)) = *((uint16_t*)(base32+of-1)); // xor 2 bytes at once (either 2nd and 3rd last or the 2 last bytes) 365 break; 366 case 1: 367 *((uint8_t*)(&base_rest)) = *((uint8_t*)(base32+of-1)); // xor the last byte 368 case 0: 369 break; // leave 0 370 } 371 // now diff the rest and save it to dest32 in 2- and 1-byte steps 372 switch( header_->getDataSize()%sizeof(uint32_t) ) 373 { 374 case 3: 375 *((uint8_t*)(dest32+of)+2) = *((uint8_t*)&base_rest+2) ^ *((uint8_t*)(gs32+of-1)+2); // save the last byte to the buffer 376 case 2: 377 *((uint16_t*)(dest32+of)) = *((uint16_t*)&base_rest) ^ *((uint16_t*)(gs32+of-1)); // xor 2 bytes at once (either 2nd and 3rd last or the 2 last bytes) 378 break; 379 case 1: 380 *((uint8_t*)(dest32+of)) = *((uint8_t*)&base_rest) ^ *((uint8_t*)(gs32+of-1)); // xor the last byte 381 case 0: 382 break; 353 383 } 354 384 -
code/branches/netp3/src/orxonox/objects/worldentities/PongBall.cc
r2896 r3043 32 32 #include "core/CoreIncludes.h" 33 33 #include "core/GameMode.h" 34 #include "objects/worldentities/PongBat.h"35 34 #include "objects/gametypes/Gametype.h" 36 35 … … 47 46 this->speed_ = 0; 48 47 this->bat_ = 0; 48 this->batID_ = new unsigned int[2]; 49 this->batID_[0] = OBJECTID_UNKNOWN; 50 this->batID_[1] = OBJECTID_UNKNOWN; 49 51 this->relMercyOffset_ = 0.05; 52 53 this->registerVariables(); 54 } 55 56 void PongBall::registerVariables() 57 { 58 registerVariable( this->batID_[0] ); 59 registerVariable( this->batID_[1], variableDirection::toclient, new NetworkCallback<PongBall>( this, &PongBall::applyBats) ); 50 60 } 51 61 … … 119 129 this->setPosition(position); 120 130 } 131 else 132 { 133 Vector3 position = this->getPosition(); 134 Vector3 velocity = this->getVelocity(); 135 136 if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) 137 { 138 velocity.z = -velocity.z; 139 140 if (position.z > this->fieldHeight_ / 2) 141 position.z = this->fieldHeight_ / 2; 142 if (position.z < -this->fieldHeight_ / 2) 143 position.z = -this->fieldHeight_ / 2; 144 } 145 146 if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) 147 { 148 float distance = 0; 149 150 if (this->bat_) 151 { 152 if (position.x > this->fieldWidth_ / 2 && this->bat_[1]) 153 { 154 distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10) / 2); 155 if (fabs(distance) <= 1) 156 { 157 position.x = this->fieldWidth_ / 2; 158 velocity.x = -velocity.x; 159 velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; 160 } 161 } 162 if (position.x < -this->fieldWidth_ / 2 && this->bat_[0]) 163 { 164 distance = (position.z - this->bat_[0]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10) / 2); 165 if (fabs(distance) <= 1) 166 { 167 position.x = -this->fieldWidth_ / 2; 168 velocity.x = -velocity.x; 169 velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; 170 } 171 } 172 } 173 } 174 175 if (velocity != this->getVelocity()) 176 this->setVelocity(velocity); 177 if (position != this->getPosition()) 178 this->setPosition(position); 179 } 121 180 } 122 181 -
code/branches/netp3/src/orxonox/objects/worldentities/PongBall.h
r2885 r3043 33 33 34 34 #include "objects/worldentities/MovableEntity.h" 35 #include "objects/worldentities/PongBat.h" 35 36 36 37 namespace orxonox … … 43 44 44 45 virtual void tick(float dt); 46 47 void registerVariables(); 45 48 46 49 void setFieldDimension(float width, float height) … … 61 64 62 65 void setBats(PongBat** bats) 63 { this->bat_ = bats; } 66 { this->bat_ = bats; this->batID_[0] = this->bat_[0]->getObjectID(); this->batID_[1] = this->bat_[1]->getObjectID(); } 67 68 void applyBats() 69 { if(!this->bat_) this->bat_ = new PongBat*[2]; if(this->batID_[0] != OBJECTID_UNKNOWN) this->bat_[0] = dynamic_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[0])); if(this->batID_[1] != OBJECTID_UNKNOWN) this->bat_[1] = dynamic_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[1])); } 64 70 65 71 static const float MAX_REL_Z_VELOCITY; … … 71 77 float batlength_; 72 78 PongBat** bat_; 79 unsigned int* batID_; 73 80 float relMercyOffset_; 74 81 };
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