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Changeset 3066


Ignore:
Timestamp:
May 25, 2009, 6:05:11 PM (16 years ago)
Author:
scheusso
Message:

trying to reduce network delays/lags

Location:
code/branches/netp3/src/network
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • code/branches/netp3/src/network/Client.cc

    r3045 r3066  
    158158        FunctionCallManager::sendCalls();
    159159      }
    160       ENetEvent *event;
     160    }
     161   
     162    ENetEvent *event;
    161163    // stop if the packet queue is empty
    162       while(!(client_connection.queueEmpty())){
    163         event = client_connection.getEvent();
    164         COUT(5) << "tick packet size " << event->packet->dataLength << std::endl;
    165         packet::Packet *packet = packet::Packet::createPacket(event->packet, event->peer);
     164    while(!(client_connection.queueEmpty())){
     165      event = client_connection.getEvent();
     166      COUT(5) << "tick packet size " << event->packet->dataLength << std::endl;
     167      packet::Packet *packet = packet::Packet::createPacket(event->packet, event->peer);
    166168      // note: packet commits suicide here except for the GameState. That is then deleted by a GamestateHandler
    167         bool b = packet->process();
    168         assert(b);
    169       }
    170       if(gamestate.processGamestates())
    171       {
    172         if(!isSynched_)
    173           isSynched_=true;
    174       }
    175       gamestate.cleanup();
     169      bool b = packet->process();
     170      assert(b);
    176171    }
     172    if(gamestate.processGamestates())
     173    {
     174      if(!isSynched_)
     175        isSynched_=true;
     176    }
     177    gamestate.cleanup();
    177178
    178179    return;
  • code/branches/netp3/src/network/Host.h

    r2990 r3066  
    3737
    3838  const int CLIENTID_SERVER = 0;
    39   const unsigned int NETWORK_FREQUENCY = 25;
     39  const unsigned int NETWORK_FREQUENCY = 30;
    4040  const float NETWORK_PERIOD = 1.0f/NETWORK_FREQUENCY;
    4141
  • code/branches/netp3/src/network/Server.cc

    r3045 r3066  
    155155  void Server::update(const Clock& time) {
    156156    processQueue();
     157    gamestates_->processGamestates();
    157158    //this steers our network frequency
    158159    timeSinceLastUpdate_+=time.getDeltaTime();
    159160    if(timeSinceLastUpdate_>=NETWORK_PERIOD){
    160161      timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD;
    161       gamestates_->processGamestates();
    162162      updateGamestate();
    163163      FunctionCallManager::sendCalls();
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