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Ignore:
Timestamp:
May 26, 2009, 9:20:57 PM (16 years ago)
Author:
landauf
Message:

merged netp3 branch back to trunk

Location:
code/trunk
Files:
27 edited
9 copied

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/network/CMakeLists.txt

    r2748 r3084  
    2525  ClientConnectionListener.cc
    2626  ConnectionManager.cc
     27  FunctionCallManager.cc
    2728  GamestateManager.cc
    2829  GamestateClient.cc
    2930  GamestateHandler.cc
     31  NetworkFunction.cc
     32  Host.cc
    3033  PacketBuffer.cc
    3134  Server.cc
    3235  TrafficControl.cc
    33   Host.cc
    3436)
    3537ADD_SUBDIRECTORY(packet)
  • code/trunk/src/network/Client.cc

    r2896 r3084  
    2121 *
    2222 *   Author:
    23  *      Oliver Scheuss, (C) 2007
     23 *      Oliver Scheuss
    2424 *   Co-authors:
    2525 *      ...
     
    4848#include "core/CoreIncludes.h"
    4949#include "packet/Packet.h"
     50#include "FunctionCallManager.h"
    5051
    5152// #include "packet/Acknowledgement.h"
     
    140141   */
    141142  void Client::update(const Clock& time){
    142 //     COUT(3) << ".";
    143     if(client_connection.isConnected() && isSynched_){
    144       COUT(4) << "popping partial gamestate: " << std::endl;
    145       packet::Gamestate *gs = gamestate.getGamestate();
    146       if(gs){
    147         COUT(4) << "client tick: sending gs " << gs << std::endl;
    148         if( !gs->send() )
    149           COUT(3) << "Problem adding partial gamestate to queue" << std::endl;
     143    //this steers our network frequency
     144    timeSinceLastUpdate_+=time.getDeltaTime();
     145    if(timeSinceLastUpdate_>=NETWORK_PERIOD){
     146      timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD;
     147      //     COUT(3) << ".";
     148      if(client_connection.isConnected() && isSynched_){
     149        COUT(4) << "popping partial gamestate: " << std::endl;
     150        packet::Gamestate *gs = gamestate.getGamestate();
     151        //assert(gs); <--- there might be the case that no data has to be sent, so its commented out now
     152        if(gs){
     153          COUT(4) << "client tick: sending gs " << gs << std::endl;
     154          if( !gs->send() )
     155            COUT(3) << "Problem adding partial gamestate to queue" << std::endl;
    150156        // gs gets automatically deleted by enet callback
     157        }
     158        FunctionCallManager::sendCalls();
    151159      }
    152160    }
     161   
    153162    ENetEvent *event;
    154163    // stop if the packet queue is empty
     
    167176    }
    168177    gamestate.cleanup();
     178
    169179    return;
    170180  }
  • code/trunk/src/network/Client.h

    r2896 r3084  
    2121 *
    2222 *   Author:
    23  *      Oliver Scheuss, (C) 2007
     23 *      Oliver Scheuss
    2424 *   Co-authors:
    2525 *      ...
     
    8888
    8989    bool gameStateFailure_;
     90    float timeSinceLastUpdate_;
    9091  };
    9192
  • code/trunk/src/network/ClientConnection.cc

    r2773 r3084  
    2121 *
    2222 *   Author:
    23  *      Oliver Scheuss, (C) 2007
     23 *      Oliver Scheuss
    2424 *   Co-authors:
    2525 *      ...
     
    4242#include <enet/enet.h>
    4343#include <iostream>
     44#include <cassert>
    4445// boost.thread library for multithreading support
    4546#include <boost/thread/thread.hpp>
     
    5758
    5859  ClientConnection::ClientConnection(int port, const std::string& address) {
    59     quit=false;
     60    quit_=false;
    6061    server=NULL;
    6162    serverAddress = new ENetAddress();
     
    6667
    6768  ClientConnection::ClientConnection(int port, const char *address) {
    68     quit=false;
     69    quit_=false;
    6970    server=NULL;
    7071    serverAddress = new ENetAddress();
     
    106107
    107108  bool ClientConnection::closeConnection() {
    108     quit=true;
     109    quit_=true;
    109110    //network_threads.join_all();
    110111    receiverThread_->join();
     
    150151      COUT(2) << "ClientConnection: could not create client host" << std::endl;
    151152      // add some error handling here ==========================
    152       quit=true;
     153      quit_=true;
    153154    }
    154155    //connect to the server
    155156    if(!establishConnection()){
    156157      COUT(2) << "clientConn: receiver thread: could not establishConnection" << std::endl;
    157       quit=true;
     158      quit_=true;
    158159      return;
    159160    }
    160161    event = new ENetEvent;
    161162    //main loop
    162     while(!quit){
     163    while(!quit_){
    163164      //std::cout << "connection loop" << std::endl;
    164165      {
     
    166167        if(enet_host_service(client, event, NETWORK_CLIENT_WAIT_TIME)<0){
    167168          // we should never reach this point
    168           quit=true;
    169           continue;
     169//              assert(0);
     170          printf("ClientConnection: ENet returned with an error!\n");
     171          quit_=true;
     172          break;
    170173          // add some error handling here ========================
    171174        }
     
    183186        break;
    184187      case ENET_EVENT_TYPE_DISCONNECT:
    185         quit=true;
     188        quit_=true;
     189        printf("Received disconnect Packet from Server!\n");
    186190        // server closed the connection
    187191        return;
     
    204208  bool ClientConnection::disconnectConnection() {
    205209    ENetEvent event;
     210    if(this->quit_)
     211      return true;
    206212    boost::recursive_mutex::scoped_lock lock(enet_mutex_g);
    207213    enet_peer_disconnect(server, 0);
    208     while(enet_host_service(client, &event, NETWORK_CLIENT_WAIT_TIME) > 0){
     214    while(enet_host_service(client, &event, NETWORK_CLIENT_WAIT_TIME) >= 0){
    209215      switch (event.type)
    210216      {
     
    233239    }
    234240    // handshake
    235     while(enet_host_service(client, &event, NETWORK_CLIENT_WAIT_TIME)>=0 && !quit){
     241    while(enet_host_service(client, &event, NETWORK_CLIENT_WAIT_TIME)>=0 && !quit_){
    236242      if( event.type == ENET_EVENT_TYPE_CONNECT ){
    237243        established=true;
  • code/trunk/src/network/ClientConnection.h

    r2773 r3084  
    2121 *
    2222 *   Author:
    23  *      Oliver Scheuss, (C) 2007
     23 *      Oliver Scheuss
    2424 *   Co-authors:
    2525 *      ...
     
    5353    const int NETWORK_PORT = 55556;
    5454    const int NETWORK_CLIENT_MAX_CONNECTIONS = 5;
    55     const int NETWORK_CLIENT_WAIT_TIME = 1;
     55    const int NETWORK_CLIENT_WAIT_TIME = 10;
    5656    const int NETWORK_CLIENT_CONNECT_TIMEOUT = 3000; // miliseconds
    5757    const int NETWORK_CLIENT_CHANNELS = 2;
     
    7676    //bool sendPackets(ENetEvent *event);
    7777    bool waitEstablished(int milisec);
    78     bool isConnected(){return established;}
     78    inline bool isConnected(){return established;}
     79    inline bool checkConnection(){ return !quit_ && isConnected(); }
    7980  private:
    8081    ClientConnection(const ClientConnection& copy); // not used
     
    9091    ENetAddress *serverAddress;
    9192    // quit-variable (communication with threads)
    92     bool quit;
     93    bool quit_;
    9394    bool established;
    9495    // clientlist
  • code/trunk/src/network/ConnectionManager.cc

    r2896 r3084  
    5858{
    5959  bool operator< (ENetAddress a, ENetAddress b) {
    60     if(a.host <= b.host)
    61       return true;
    62     else
    63       return false;
     60    return a.host <= b.host;
    6461  }
    6562}
     
    7572    assert(instance_==0);
    7673    instance_=this;
    77     quit=false;
     74    quit_=false;
    7875    bindAddress = new ENetAddress();
    7976    bindAddress->host = ENET_HOST_ANY;
     
    8481    assert(instance_==0);
    8582    instance_=this;
    86     quit=false;
     83    quit_=false;
    8784    bindAddress = new ENetAddress();
    8885    bindAddress->host = ENET_HOST_ANY;
     
    9390    assert(instance_==0);
    9491    instance_=this;
    95     quit=false;
     92    quit_=false;
    9693    bindAddress = new ENetAddress();
    9794    enet_address_set_host (bindAddress, address.c_str());
     
    10299    assert(instance_==0);
    103100    instance_=this;
    104     quit=false;
     101    quit_=false;
    105102    bindAddress = new ENetAddress();
    106103    enet_address_set_host (bindAddress, address);
     
    109106
    110107  ConnectionManager::~ConnectionManager(){
    111     if(!quit)
     108    if(!quit_)
    112109      quitListener();
    113110    instance_=0;
     
    133130
    134131  bool ConnectionManager::quitListener() {
    135     quit=true;
     132    quit_=true;
    136133    receiverThread_->join();
    137134    return true;
     
    189186    if(server==NULL){
    190187      // add some error handling here ==========================
    191       quit=true;
     188      quit_=true;
    192189      return;
    193190    }
    194191
    195192    event = new ENetEvent;
    196     while(!quit){
     193    while(!quit_)
     194    {
    197195      { //mutex scope
    198196        boost::recursive_mutex::scoped_lock lock(enet_mutex_g);
    199197        if(enet_host_service(server, event, NETWORK_WAIT_TIMEOUT)<0){
    200198          // we should never reach this point
    201           quit=true;
     199          printf("ConnectionManager: ENet returned with an error\n");
     200          quit_=true;
     201          printf("waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhh\n");
    202202          continue;
    203203          // add some error handling here ========================
     
    208208        // log handling ================
    209209        case ENET_EVENT_TYPE_CONNECT:
     210//             printf("====================================================================");
    210211        case ENET_EVENT_TYPE_DISCONNECT:
    211212        case ENET_EVENT_TYPE_RECEIVE:
     
    215216        case ENET_EVENT_TYPE_NONE:
    216217          //receiverThread_->yield();
    217           msleep(1);
     218          msleep(10);
    218219          break;
    219220      }
     
    267268  }
    268269
    269   bool ConnectionManager::processData(ENetEvent *event) {
    270     // just add packet to the buffer
    271     // this can be extended with some preprocessing
    272     return buffer.push(event);
    273   }
    274 
    275 
    276270
    277271  int ConnectionManager::getClientID(ENetPeer* peer) {
  • code/trunk/src/network/ConnectionManager.h

    r2773 r3084  
    5555    const int NETWORK_PORT = 55556;
    5656    const int NETWORK_MAX_CONNECTIONS = 50;
    57     const int NETWORK_WAIT_TIMEOUT = 1;
     57    const int NETWORK_WAIT_TIMEOUT = 10;
    5858    const int NETWORK_DEFAULT_CHANNEL = 0;
    5959
     
    8181    void disconnectClient(ClientInformation *client);
    8282    void syncClassid(unsigned int clientID);
     83    bool checkReceiverThread(){ return !quit_; }
    8384
    8485  private:
    8586    ConnectionManager(const ConnectionManager& copy); // not used
    86     bool processData(ENetEvent *event);
     87    inline bool processData(ENetEvent *event){ return buffer.push(event); }
    8788    void receiverThread();
    8889    void disconnectClients();
     
    9596    ENetAddress *bindAddress;
    9697
    97     bool quit; // quit-variable (communication with threads)
     98    bool quit_; // quit-variable (communication with threads)
    9899
    99100    boost::thread *receiverThread_;
  • code/trunk/src/network/FunctionCallManager.cc

    • Property svn:eol-style set to native
  • code/trunk/src/network/FunctionCallManager.h

    • Property svn:eol-style set to native
  • code/trunk/src/network/GamestateManager.cc

    r2710 r3084  
    2121 *
    2222 *   Author:
    23  *      Oliver Scheuss, (C) 2007
     23 *      Oliver Scheuss
    2424 *   Co-authors:
    2525 *      ...
     
    132132    if(client){
    133133//       COUT(3) << "diffing" << std::endl;
     134//       packet::Gamestate* gs1  = gs;
    134135      gs = gs->diff(client);
     136//       packet::Gamestate* gs2 = gs->undiff(client);
    135137//       gs = new packet::Gamestate(*gs);
     138//       assert(*gs1==*gs2);
    136139    }
    137140    else{
     
    161164      for(it = gamestateMap_[clientID].begin(); it!=gamestateMap_[clientID].end(); ){
    162165        delete it->second;
     166
    163167        gamestateMap_[clientID].erase(it++);
    164168      }
  • code/trunk/src/network/GamestateManager.h

    r2662 r3084  
    2121 *
    2222 *   Author:
    23  *      Oliver Scheuss, (C) 2007
     23 *      Oliver Scheuss
    2424 *   Co-authors:
    2525 *      ...
  • code/trunk/src/network/Host.h

    r2171 r3084  
    3535
    3636namespace orxonox {
     37
     38  const int CLIENTID_SERVER = 0;
     39  const unsigned int NETWORK_FREQUENCY = 30;
     40  const float NETWORK_PERIOD = 1.0f/NETWORK_FREQUENCY;
    3741
    3842/**
  • code/trunk/src/network/NetworkFunction.cc

    • Property svn:eol-style set to native
  • code/trunk/src/network/NetworkFunction.h

    • Property svn:eol-style set to native
  • code/trunk/src/network/NetworkPrereqs.h

    r2773 r3084  
    9090  class ClientInformation;
    9191  class ConnectionManager;
     92  class FunctionCallManager;
    9293  class GamestateClient;
    9394  class GamestateManager;
     
    9697  template <class T> class NetworkCallback;
    9798  class NetworkCallbackManager;
     99  class NetworkFunctionBase;
     100  class NetworkFunctionStatic;
     101  class NetworkMemberFunctionBase;
     102  template <class T> class NetworkMemeberFunction;
     103  struct NetworkFunctionPointer;
    98104  class PacketBuffer;
    99105  class Server;
     
    112118  namespace packet
    113119  {
     120    class Acknowledgement;
     121    class Chat;
     122    class ClassID;
     123    class FunctionCalls;
     124    class FunctionIDs;
    114125    class Gamestate;
     126    class NetworkIDs;
    115127    class Packet;
    116     class Acknowledgement;
    117     class ClassID;
    118128    class Welcome;
    119     class Chat;
    120129  }
    121130}
  • code/trunk/src/network/Server.cc

    r2896 r3084  
    2121 *
    2222 *   Author:
    23  *      Oliver Scheuss, (C) 2007
     23 *      Oliver Scheuss
    2424 *   Co-authors:
    2525 *      ...
     
    6161#include "util/Convert.h"
    6262#include "ChatListener.h"
     63#include "FunctionCallManager.h"
     64#include "packet/FunctionIDs.h"
     65
    6366
    6467namespace orxonox
     
    152155  void Server::update(const Clock& time) {
    153156    processQueue();
     157    gamestates_->processGamestates();
    154158    //this steers our network frequency
    155159    timeSinceLastUpdate_+=time.getDeltaTime();
    156160    if(timeSinceLastUpdate_>=NETWORK_PERIOD){
    157161      timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD;
    158       gamestates_->processGamestates();
    159162      updateGamestate();
     163      FunctionCallManager::sendCalls();
    160164    }
    161165  }
     
    341345      return false;
    342346    }
    343     COUT(4) << "Con.Man: creating client id: " << temp->getID() << std::endl;
     347    COUT(5) << "Con.Man: creating client id: " << temp->getID() << std::endl;
     348   
     349    // synchronise class ids
    344350    connection->syncClassid(temp->getID());
     351   
     352    // now synchronise functionIDs
     353    packet::FunctionIDs *fIDs = new packet::FunctionIDs();
     354    fIDs->setClientID(clientID);
     355    bool b = fIDs->send();
     356    assert(b);
     357   
    345358    temp->setSynched(true);
    346     COUT(3) << "sending welcome" << std::endl;
     359    COUT(4) << "sending welcome" << std::endl;
    347360    packet::Welcome *w = new packet::Welcome(temp->getID(), temp->getShipID());
    348361    w->setClientID(temp->getID());
    349     bool b = w->send();
     362    b = w->send();
    350363    assert(b);
    351364    packet::Gamestate *g = new packet::Gamestate();
  • code/trunk/src/network/Server.h

    r2896 r3084  
    2121 *
    2222 *   Author:
    23  *      Oliver Scheuss, (C) 2007
     23 *      Oliver Scheuss
    2424 *   Co-authors:
    2525 *      ...
    2626 *
    2727 */
    28 
    29 //
    30 // C++ Interface: Server
    31 //
    32 // Description:
    33 //
    34 //
    35 // Author:  Oliver Scheuss, (C) 2007
    36 //
    37 // Copyright: See COPYING file that comes with this distribution
    38 //
    39 //
    4028
    4129#ifndef _Server_H__
     
    5139namespace orxonox
    5240{
    53   const int CLIENTID_SERVER = 0;
    54   const unsigned int NETWORK_FREQUENCY = 25;
    55   const float NETWORK_PERIOD = 1.f/NETWORK_FREQUENCY;
    5641
    5742  /**
  • code/trunk/src/network/TrafficControl.cc

    r2896 r3084  
    2121 *
    2222 *   Author:
    23  *      Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008
     23 *      Oliver Scheuss <scheusso [at] ee.ethz.ch>
    2424 *   Co-authors:
    2525 *      ...
     
    9191  void TrafficControl::setConfigValues()
    9292  {
    93     SetConfigValue ( bActive_, true );
    94     SetConfigValue ( targetSize, 5000 );
     93    SetConfigValue ( bActive_, false );
     94    SetConfigValue ( targetSize, 10000 );
    9595  }
    9696
     
    121121
    122122
    123         void TrafficControl::processObjectList(unsigned int clientID, unsigned int gamestateID, std::list<obj> *list)
    124         {
    125 //        copiedVector = *list;
     123        void TrafficControl::processObjectList(unsigned int clientID, unsigned int gamestateID, std::list<obj>& list)
     124        {
    126125          currentClientID=clientID;
    127126          currentGamestateID=gamestateID;
     
    143142    assert(clientListTemp_.find(clientID) != clientListTemp_.end() );
    144143    assert(clientListPerm_.find(clientID) != clientListPerm_.end() );
    145           assert( clientListTemp_[clientID].find(gamestateID) != clientListTemp_[clientID].end() );
    146 
    147     for(itvec = clientListTemp_[clientID][gamestateID].begin(); itvec != clientListTemp_[clientID][gamestateID].end(); itvec++)
     144    assert( clientListTemp_[clientID].find(gamestateID) != clientListTemp_[clientID].end() );
     145   
     146    // shortcut for maps
     147    std::map<unsigned int, objInfo >& objectListPerm = clientListPerm_[clientID];
     148    std::map<unsigned int, std::list<obj> >& objectListTemp = clientListTemp_[clientID];
     149
     150    for(itvec = objectListTemp[gamestateID].begin(); itvec != objectListTemp[gamestateID].end(); itvec++)
    148151          {
    149       if(clientListPerm_[clientID].find((*itvec).objID) != clientListPerm_[clientID].end()) // check whether the obj already exists in our lists
    150       {
    151         clientListPerm_[clientID][(*itvec).objID].objCurGS = gamestateID;
    152         clientListPerm_[clientID][(*itvec).objID].objValueSched = 0; //set scheduling value back
     152      if(objectListPerm.find((*itvec).objID) != objectListPerm.end()) // check whether the obj already exists in our lists
     153      {
     154        objectListPerm[(*itvec).objID].objCurGS = gamestateID;
     155        objectListPerm[(*itvec).objID].objValueSched = 0; //set scheduling value back
    153156      }
    154157      else
    155158      {
    156159        assert(0);
    157         clientListPerm_[clientID][(*itvec).objID].objCurGS = gamestateID;
    158         clientListPerm_[clientID][(*itvec).objID].objID = (*itvec).objID;
    159         clientListPerm_[clientID][(*itvec).objID].objCreatorID = (*itvec).objCreatorID;
    160         clientListPerm_[clientID][(*itvec).objID].objSize = (*itvec).objSize;
     160        objectListPerm[(*itvec).objID].objCurGS = gamestateID;
     161        objectListPerm[(*itvec).objID].objID = (*itvec).objID;
     162        objectListPerm[(*itvec).objID].objCreatorID = (*itvec).objCreatorID;
     163        objectListPerm[(*itvec).objID].objSize = (*itvec).objSize;
    161164      }
    162165          }
    163166           // remove temporary list (with acked objects) from the map
    164     clientListTemp_[clientID].erase( clientListTemp_[clientID].find(gamestateID) );
     167    objectListTemp.erase( objectListTemp.find(gamestateID) );
    165168        }
    166169
     
    176179        {
    177180          std::map<unsigned int,std::map<unsigned int, objInfo> >::iterator itperm;//iterator clientListPerm over clientIDs
    178 //        itperm = (clientListPerm_).find(clientID);
    179 //        assert(itperm != clientListPerm_.end() );
    180181    unsigned int gsid=GAMESTATEID_INITIAL, gsdiff=currentGamestateID, prioperm=Synchronisable::getSynchronisable(objinf.objID)->getPriority(), priomom=0;
    181182    clientListPerm_[clientID][objinf.objID] = objInfo(objinf.objID, objinf.objCreatorID,gsid,gsdiff, objinf.objSize,prioperm,priomom);
    182 //        itperm->second.insert(std::pair<unsigned int, objInfo>(objid,objinf));
    183 //     permObjPrio_.insert(objid, objinf.objValuePerm);
    184183        }
    185184
     
    188187  * takes the shortened list which will be sent to the gsmanager and puts the *info into clientListTemp
    189188  */
    190   void TrafficControl::updateClientListTemp(std::list<obj> *list)
    191   {
    192     clientListTemp_[currentClientID][currentGamestateID] = std::list<obj>(*list);
     189  void TrafficControl::updateClientListTemp(std::list<obj>& list)
     190  {
     191    clientListTemp_[currentClientID][currentGamestateID] = std::list<obj>(list);
    193192  }
    194193
     
    197196  *takes the current list that has to be returned to the gsmanager and shortens it in criteria of bandwidth of clientID(XY)
    198197  */
    199   void TrafficControl::cut(std::list<obj> *list, unsigned int targetsize)
     198  void TrafficControl::cut(std::list<obj>& list, unsigned int targetsize)
    200199  {
    201200    unsigned int size=0;
    202201    std::list<obj>::iterator itvec, ittemp;
    203     assert(!list->empty());
    204     for(itvec = list->begin(); itvec != list->end();)
     202    assert(!list.empty());
     203    for(itvec = list.begin(); itvec != list.end();)
    205204    {
    206205      assert( (*itvec).objSize < 1000);
     
    213212      {
    214213        clientListPerm_[currentClientID][(*itvec).objID].objValueSched += SCHED_PRIORITY_OFFSET; // NOTE: SCHED_PRIORITY_OFFSET is negative
    215         list->erase(itvec++);
     214        list.erase(itvec, list.end());
     215        break;
    216216      }
    217217//       printList(list, currentClientID);
    218218    }
    219     assert(!list->empty());
     219    assert(!list.empty());
    220220  }
    221221
     
    224224        *evaluateList evaluates whether new obj are there, whether there are things to be updatet and manipulates all this.
    225225        */
    226         void TrafficControl::evaluateList(unsigned int clientID, std::list<obj> *list)
     226        void TrafficControl::evaluateList(unsigned int clientID, std::list<obj>& list)
    227227        {
    228228
     
    232232    //if listToProcess contains new Objects, add them to clientListPerm
    233233    std::list<obj>::iterator itvec;
    234           for( itvec=list->begin(); itvec != list->end(); itvec++)
     234   
     235    std::map<unsigned int, objInfo >& objectListPerm = clientListPerm_[clientID];
     236   
     237          for( itvec=list.begin(); itvec != list.end(); itvec++)
    235238          {
    236             if ( clientListPerm_[clientID].find( (*itvec).objID) != clientListPerm_[clientID].end() )
     239            if ( objectListPerm.find( (*itvec).objID) != objectListPerm.end() )
    237240      {
    238241        // we already have the object in our map
    239242        //obj bleibt in liste und permanente prio wird berechnet
    240         clientListPerm_[clientID][(*itvec).objID].objDiffGS = currentGamestateID - clientListPerm_[clientID][(*itvec).objID].objCurGS;
     243        objectListPerm[(*itvec).objID].objDiffGS = currentGamestateID - objectListPerm[(*itvec).objID].objCurGS;
    241244        continue;//check next objId
    242245      }
     
    254257      //sort copied list according to priorities
    255258      // use boost bind here because we need to pass a memberfunction to stl sort
    256       list->sort(boost::bind(&TrafficControl::prioritySort, this, clientID, _1, _2) );
     259//       sort( list.begin(), list.end(), boost::bind(&TrafficControl::prioritySort, this, clientID, _1, _2) );
     260      list.sort( boost::bind(&TrafficControl::prioritySort, this, clientID, _1, _2) );
     261     
     262//       list.sort(boost::bind(&TrafficControl::prioritySort, this, clientID, _1, _2) );
    257263
    258264      //now we check, that the creator of an object always exists on a client
    259265      std::list<obj>::iterator itcreator;
    260       for(itvec = list->begin(); itvec != list->end(); itvec++)
     266      for(itvec = list.begin(); itvec != list.end(); itvec++)
    261267      {
    262268        fixCreatorDependencies(itvec, list, clientID);
     
    266272//       printList(list, clientID);
    267273      cut(list, targetSize);
    268 
    269274      //now sort again after objDataOffset
    270       list->sort(boost::bind(&TrafficControl::dataSort, this, _1, _2) );
     275//       sort(list.begin(), list.end(), boost::bind(&TrafficControl::dataSort, this, _1, _2) );
     276      list.sort( boost::bind(&TrafficControl::dataSort, this, _1, _2) );
    271277    }
    272278    //diese Funktion updateClientList muss noch gemacht werden
     
    275281  }
    276282
    277   void TrafficControl::printList(std::list<obj> *list, unsigned int clientID)
     283  void TrafficControl::printList(std::list<obj>& list, unsigned int clientID)
    278284  {
    279285    std::list<obj>::iterator it;
    280286    COUT(0) << "=========== Objectlist ===========" << endl;
    281     for( it=list->begin(); it!=list->end(); it++)
     287    for( it=list.begin(); it!=list.end(); it++)
    282288      COUT(0) << "ObjectID: " << (*it).objID << " creatorID: " << (*it).objCreatorID << " Priority: " << clientListPerm_[clientID][(*it).objID].objValuePerm + clientListPerm_[clientID][(*it).objID].objValueSched << " size: " << (*it).objSize << endl;
    283289  }
    284290
    285   void TrafficControl::fixCreatorDependencies(std::list<obj>::iterator it1, std::list<obj> *list, unsigned int clientID)
     291  void TrafficControl::fixCreatorDependencies(std::list<obj>::iterator it1, std::list<obj>& list, unsigned int clientID)
    286292  {
    287293    if ( (*it1).objCreatorID == OBJECTID_UNKNOWN )
     
    290296      return;
    291297    std::list<obj>::iterator it2, it3=it1;
    292     for( it2 = ++it3; it2 != list->end(); it2++ )
     298    for( it2 = ++it3; it2 != list.end(); it2++ )
    293299    {
    294300      if( (*it2).objID == (*it1).objCreatorID )
    295301      {
    296         it3 = list->insert(it1, *it2); //insert creator before it1
    297         list->erase(it2);
     302        it3 = list.insert(it1, *it2); //insert creator before it1
     303        list.erase(it2);
    298304//         printList(list, clientID);
    299305        fixCreatorDependencies( it3, list, clientID );
  • code/trunk/src/network/TrafficControl.h

    r2710 r3084  
    2121 *
    2222 *   Author:
    23  *      Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008
     23 *      Oliver Scheuss <scheusso [at] ee.ethz.ch>
    2424 *   Co-authors:
    2525 *      ...
     
    8383
    8484    /**
    85     *Lists that will be used:
    86     *listToProcess
    87     *clientListPerm
    88     *clientListTemp
    89     *referenceList
    90     *permObjPrio list
    91     *schedObjPrio
    92     */
    93     //start: lists to be used
    94     /**
    95     *creates list (typ map) that contains objids, struct with info concerning object(objid)
    96     */
    97 //     std::map<unsigned int, objInfo> listToProcess_;//copy of argument, when traffic control tool is being called, the original of this must be returned later on, eg the list given by GS
    98     /**
    9985    *permanent client list: contains client ids, object ids and objectInfos (in this order)
    10086    */
     
    10692    */
    10793    std::map<unsigned int, std::map<unsigned int, std::list<obj> > > clientListTemp_;
    108     /**
    109     *static priority list: contains obj id, basic priority (in this order)
    110     */
    111 //     std::map<unsigned int, unsigned int> permObjPrio_;
    112     /**
    113     *dynamic priority list: contains obj id, dynamic priority (eg scheduled) (in this order)
    114     */
    115 //     std::map<unsigned int, unsigned int> schedObjPrio_;
    116     //end: lists to be used
    11794
    11895    /**updateReferenceList
     
    123100    unsigned int targetSize;
    124101    bool         bActive_;
    125     /**
    126     *copiedVector is a copy of the given Vector by the GSmanager, on this list all manipulations are performed
    127     */
    128 //     std::list<obj> copiedVector;
    129 
    130 //     void updateReferenceList(std::map<unsigned int, objInfo> *list);//done
    131     void insertinClientListPerm(unsigned int clientID, obj objinf);//done
    132     /**
    133     *creates listToProcess, which can be easialy compared with other lists
    134     */
    135 //     void copyList(std::list<obj> *list);//done
    136102   
    137     void cut(std::list<obj> *list, unsigned int targetsize);
    138     void updateClientListTemp(std::list<obj> *list);//done
     103    void insertinClientListPerm(unsigned int clientID, obj objinf);
     104   
     105    void cut(std::list<obj>& list, unsigned int targetsize);
     106    void updateClientListTemp(std::list<obj>& list);//done
    139107    /**
    140108    *evaluates Data given (list) and produces result(->Data to be updated)
    141109    */
    142     void evaluateList(unsigned int clientID, std::list<obj> *list);//done   
     110    void evaluateList(unsigned int clientID, std::list<obj>& list);//done   
    143111    void ack(unsigned int clientID, unsigned int gamestateID);  // this function gets called when the server receives an ack from the client
    144112   
     
    162130    void setConfigValues();
    163131    static TrafficControl *getInstance();
    164     void processObjectList(unsigned int clientID, unsigned int gamestateID, std::list<obj>* list); //gets a pointer to the list (containing objectIDs) and sorts it
    165     //done
     132    void processObjectList(unsigned int clientID, unsigned int gamestateID, std::list<obj>& list); //gets a pointer to the list (containing objectIDs) and sorts it
    166133    static void processAck(unsigned int clientID, unsigned int gamestateID)
    167134    { return instance_->ack(clientID, gamestateID); }
    168     //done
    169135    void deleteObject(unsigned int objectID);                           // this function gets called when an object has been deleted (in order to clean up lists and maps)
    170136   
    171137    bool prioritySort(uint32_t clientID, obj i, obj j);
    172138    bool dataSort(obj i, obj j);
    173     void printList(std::list<obj> *list, unsigned int clientID);
    174     void fixCreatorDependencies(std::list<obj>::iterator it, std::list<obj> *list, unsigned int clientID);
     139    void printList(std::list<obj>& list, unsigned int clientID);
     140    void fixCreatorDependencies(std::list<obj>::iterator it, std::list<obj>& list, unsigned int clientID);
    175141};
    176142
  • code/trunk/src/network/packet/CMakeLists.txt

    r2710 r3084  
    11ADD_SOURCE_FILES(NETWORK_SRC_FILES
    22  Packet.cc
     3  Acknowledgement.cc
    34  Chat.cc
    45  ClassID.cc
    5   Acknowledgement.cc
     6  DeleteObjects.cc
     7  FunctionIDs.cc
     8  FunctionCalls.cc
    69  Gamestate.cc
    710  Welcome.cc
    8   DeleteObjects.cc
    911)
  • code/trunk/src/network/packet/ClassID.cc

    r2773 r3084  
    9393  }
    9494 
    95   COUT(0) << "classid packetSize is " << packetSize << endl;
     95  COUT(5) << "classid packetSize is " << packetSize << endl;
    9696 
    9797}
  • code/trunk/src/network/packet/FunctionCalls.cc

    • Property svn:eol-style set to native
  • code/trunk/src/network/packet/FunctionCalls.h

    • Property svn:eol-style set to native
  • code/trunk/src/network/packet/FunctionIDs.cc

    • Property svn:eol-style set to native
  • code/trunk/src/network/packet/FunctionIDs.h

    • Property svn:eol-style set to native
  • code/trunk/src/network/packet/Gamestate.cc

    r2896 r3084  
    2121 *
    2222 *   Author:
    23  *      Oliver Scheuss, (C) 2008
     23 *      Oliver Scheuss
    2424 *   Co-authors:
    2525 *      ...
     
    107107  for(it = ObjectList<Synchronisable>::begin(); it; ++it){
    108108   
    109     tempsize=it->getSize(id, mode);
     109//     tempsize=it->getSize(id, mode);
     110
     111    tempsize = it->getData(mem, id, mode);
     112    if ( tempsize != 0 )
     113      dataVector_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) );
     114   
    110115#ifndef NDEBUG
    111116    if(currentsize+tempsize > size){
     
    123128    }// stop allocate additional memory
    124129#endif
    125 
    126     if ( it->doSync( id, mode ) )
    127       dataMap_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) );
    128     if(!it->getData(mem, id, mode))
    129       return false; // mem pointer gets automatically increased because of call by reference
     130//     if(!it->getData(mem, id, mode))
     131//       return false; // mem pointer gets automatically increased because of call by reference
    130132    // increase size counter by size of current synchronisable
    131133    currentsize+=tempsize;
     
    177179    }
    178180  }
    179 
    180181   // In debug mode, check first, whether there are no duplicate objectIDs
    181182#ifndef NDEBUG
    182   ObjectList<Synchronisable>::iterator it;
    183   for (it = ObjectList<Synchronisable>::begin(); it != ObjectList<Synchronisable>::end(); ++it) {
    184     if (it->getObjectID() == OBJECTID_UNKNOWN) {
    185       if (it->objectMode_ != 0x0) {
    186         COUT(0) << "Found object with OBJECTID_UNKNOWN on the client with objectMode != 0x0!" << std::endl;
    187         COUT(0) << "Possible reason for this error: Client created a synchronized object without the Server's approval." << std::endl;
    188         COUT(0) << "Objects class: " << it->getIdentifier()->getName() << std::endl;
    189         assert(false);
     183  if(this->getID()%1000==0){
     184    std::list<uint32_t> v1;
     185    ObjectList<Synchronisable>::iterator it;
     186    for (it = ObjectList<Synchronisable>::begin(); it != ObjectList<Synchronisable>::end(); ++it) {
     187      if (it->getObjectID() == OBJECTID_UNKNOWN) {
     188        if (it->objectMode_ != 0x0) {
     189          COUT(0) << "Found object with OBJECTID_UNKNOWN on the client with objectMode != 0x0!" << std::endl;
     190          COUT(0) << "Possible reason for this error: Client created a synchronized object without the Server's approval." << std::endl;
     191          COUT(0) << "Objects class: " << it->getIdentifier()->getName() << std::endl;
     192          assert(false);
     193        }
    190194      }
    191     }
    192     else {
    193       ObjectList<Synchronisable>::iterator it2;
    194       for (it2 = ObjectList<Synchronisable>::begin(); it2 != ObjectList<Synchronisable>::end(); ++it2) {
    195         if (it->getObjectID() == it2->getObjectID() && *it != *it2) {
    196            COUT(0) << "Found duplicate objectIDs on the client!" << std::endl
    197                    << "Are you sure you don't create a Sychnronisable objcect with 'new' \
    198                        that doesn't have objectMode = 0x0?" << std::endl;
    199            assert(false);
     195      else {
     196        std::list<uint32_t>::iterator it2;
     197        for (it2 = v1.begin(); it2 != v1.end(); ++it2) {
     198          if (it->getObjectID() == *it2) {
     199            COUT(0) << "Found duplicate objectIDs on the client!" << std::endl
     200                    << "Are you sure you don't create a Sychnronisable objcect with 'new' \
     201                        that doesn't have objectMode = 0x0?" << std::endl;
     202            assert(false);
     203          }
    200204        }
     205        v1.push_back(it->getObjectID());
    201206      }
    202207    }
     
    221226  uint8_t *d1 = data_+GamestateHeader::getSize();
    222227  uint8_t *d2 = gs.data_+GamestateHeader::getSize();
     228  GamestateHeader* h1 = new GamestateHeader(data_);
     229  GamestateHeader* h2 = new GamestateHeader(gs.data_);
     230  assert(h1->getDataSize() == h2->getDataSize());
    223231  assert(!isCompressed());
    224232  assert(!gs.isCompressed());
    225   while(d1<data_+header_->getDataSize())
    226   {
    227     if(*d1!=*d2)
    228       return false;
    229     d1++;
    230     d2++;
    231   }
    232   return true;
     233  return memcmp(d1, d2, h1->getDataSize())==0;
    233234}
    234235
     
    357358}
    358359
     360// Gamestate *Gamestate::diff(Gamestate *base)
     361// {
     362//   assert(data_);
     363//   assert(!header_->isCompressed());
     364//   assert(!header_->isDiffed());
     365//   GamestateHeader diffHeader(base->data_);
     366//   uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_);
     367//   uint32_t of=0; // pointers offset
     368//   uint32_t dest_length=0;
     369//   dest_length=header_->getDataSize();
     370//   if(dest_length==0)
     371//     return NULL;
     372//   uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()];
     373//   uint8_t *dest = ndata + GamestateHeader::getSize();
     374//   
     375//   
     376//   // LOOP-UNROLLED DIFFING
     377//   uint32_t *dest32 = (uint32_t*)dest, *base32 = (uint32_t*)basep, *gs32 = (uint32_t*)gs;
     378//   // diff in 4-byte steps
     379//   while( of < (uint32_t)(header_->getDataSize())/4 ){
     380//     if( of < (uint32_t)(diffHeader.getDataSize())/4 )
     381//     {
     382//       *(dest32+of)=*(base32+of) ^ *(gs32+of); // do the xor
     383//       ++of;
     384//     }
     385//     else
     386//     {
     387//       *(dest32+of)=*(gs32+of); // same as 0 ^ *(gs32+of)
     388//       ++of;
     389//     }
     390//   }
     391//   for( unsigned int of2 = 0; of2 < header_->getDataSize()%4; ++of2 )
     392//   {
     393//     if( of*4+of2 < diffHeader.getDataSize() )
     394//     {
     395//       *(dest+4*of+of2)=*(basep+4*of+of2) ^ *(gs+4*of+of2); // do the xor
     396//     }
     397//     else
     398//     {
     399//       *(dest+4*of+of2)=*(gs+4*of+of2); // same as 0 ^ *(gs32+of)
     400//     }
     401//   }
     402//
     403//   Gamestate *g = new Gamestate(ndata, getClientID());
     404//   *(g->header_) = *header_;
     405//   g->header_->setDiffed( true );
     406//   g->header_->setBaseID( base->getID() );
     407//   g->flags_=flags_;
     408//   g->packetDirection_ = packetDirection_;
     409//   return g;
     410// }
     411
    359412Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){
    360413  assert(data_);
     
    378431
    379432  //call TrafficControl
    380   TrafficControl::getInstance()->processObjectList( clientID, header_->getID(), &dataMap_ );
     433  TrafficControl::getInstance()->processObjectList( clientID, header_->getID(), dataVector_ );
    381434
    382435  //copy in the zeros
    383   for(it=dataMap_.begin(); it!=dataMap_.end();){
     436//   std::list<obj>::iterator itt;
     437//   COUT(0) << "myvector contains:";
     438//   for ( itt=dataVector_.begin() ; itt!=dataVector_.end(); itt++ )
     439//     COUT(0) << " " << (*itt).objID;
     440//   COUT(0) << endl;
     441  for(it=dataVector_.begin(); it!=dataVector_.end();){
    384442    SynchronisableHeader oldobjectheader(origdata);
    385443    SynchronisableHeader newobjectheader(newdata);
  • code/trunk/src/network/packet/Gamestate.h

    r2896 r3084  
    2121 *
    2222 *   Author:
    23  *      Oliver Scheuss, (C) 2008
     23 *      Oliver Scheuss
    2424 *   Co-authors:
    2525 *      ...
     
    3737#include <string.h>
    3838#include <map>
    39 #include <list>
     39#include <vector>
    4040#include <cassert>
    4141#ifndef NDEBUG
     
    120120    bool compressData();
    121121    bool decompressData();
     122    bool operator ==(packet::Gamestate gs);
    122123
    123124    // Packet functions
     
    126127    virtual inline bool process();
    127128
    128     bool operator ==(packet::Gamestate gs);
    129129  private:
    130130    uint32_t calcGamestateSize(int32_t id, uint8_t mode=0x0);
    131     std::list<obj> dataMap_;
     131    std::list<obj> dataVector_;
    132132    GamestateHeader* header_;
    133133};
  • code/trunk/src/network/packet/Packet.cc

    r2773 r3084  
    3939
    4040#include "Acknowledgement.h"
     41#include "DeleteObjects.h"
    4142#include "Chat.h"
    4243#include "ClassID.h"
     44#include "FunctionCalls.h"
     45#include "FunctionIDs.h"
    4346#include "Gamestate.h"
    4447#include "Welcome.h"
    45 #include "DeleteObjects.h"
    4648#include "network/Host.h"
    4749#include "core/CoreIncludes.h"
     
    153155    case ENUM::Welcome:
    154156    case ENUM::DeleteObjects:
     157    case ENUM::FunctionIDs:
     158    case ENUM::FunctionCalls:
    155159      break;
    156160    default:
     
    170174  unsigned int clientID = ClientInformation::findClient(&peer->address)->getID();
    171175  Packet *p = 0;
    172   COUT(5) << "packet type: " << *(ENUM::Type *)&data[_PACKETID] << std::endl;
     176  COUT(6) << "packet type: " << *(ENUM::Type *)&data[_PACKETID] << std::endl;
    173177  switch( *(ENUM::Type *)(data + _PACKETID) )
    174178  {
    175179    case ENUM::Acknowledgement:
    176       COUT(4) << "ack" << std::endl;
     180      COUT(5) << "ack" << std::endl;
    177181      p = new Acknowledgement( data, clientID );
    178182      break;
    179183    case ENUM::Chat:
    180       COUT(4) << "chat" << std::endl;
     184      COUT(5) << "chat" << std::endl;
    181185      p = new Chat( data, clientID );
    182186      break;
    183187    case ENUM::ClassID:
    184       COUT(4) << "classid" << std::endl;
     188      COUT(5) << "classid" << std::endl;
    185189      p = new ClassID( data, clientID );
    186190      break;
    187191    case ENUM::Gamestate:
    188       COUT(4) << "gamestate" << std::endl;
     192      COUT(5) << "gamestate" << std::endl;
    189193      // TODO: remove brackets
    190194      p = new Gamestate( data, clientID );
    191195      break;
    192196    case ENUM::Welcome:
    193       COUT(4) << "welcome" << std::endl;
     197      COUT(5) << "welcome" << std::endl;
    194198      p = new Welcome( data, clientID );
    195199      break;
    196200    case ENUM::DeleteObjects:
    197       COUT(4) << "deleteobjects" << std::endl;
     201      COUT(5) << "deleteobjects" << std::endl;
    198202      p = new DeleteObjects( data, clientID );
     203      break;
     204    case ENUM::FunctionCalls:
     205      COUT(5) << "functionCalls" << std::endl;
     206      p = new FunctionCalls( data, clientID );
     207      break;
     208    case ENUM::FunctionIDs:
     209      COUT(5) << "functionIDs" << std::endl;
     210      p = new FunctionIDs( data, clientID );
    199211      break;
    200212    default:
  • code/trunk/src/network/packet/Packet.h

    r2773 r3084  
    4545  enum Type{
    4646    Acknowledgement,
     47    Chat,
     48    ClassID,
     49    DeleteObjects,
     50    FunctionIDs,
     51    FunctionCalls,
    4752    Gamestate,
    48     ClassID,
    49     Chat,
    50     Welcome,
    51     DeleteObjects
     53    Welcome
    5254  };
    5355}
     
    6668    virtual unsigned int getSize() const =0;
    6769    virtual bool process()=0;
    68     uint32_t getFlags()
     70    inline uint32_t getFlags()
    6971      { return flags_; }
    70     int getClientID()
     72    inline int getClientID()
    7173      { return clientID_; }
    72     void setClientID( int id )
     74    inline void setClientID( int id )
    7375      { clientID_ = id; }
    7476
     
    7880    Packet(uint8_t *data, unsigned int clientID);
    7981//    Packet(ENetPacket *packet, ENetPeer *peer);
     82    inline bool isDataENetAllocated() const
     83      { return bDataENetAllocated_; }
     84
    8085    uint32_t flags_;
    8186    unsigned int clientID_;
  • code/trunk/src/network/synchronisable/NetworkCallbackManager.cc

    r2662 r3084  
    3232
    3333namespace orxonox{
    34 
     34 
    3535  std::set<NetworkCallbackBase*> NetworkCallbackManager::callbackSet_;
    3636  std::queue<NetworkCallbackBase*> NetworkCallbackManager::triggeredCallbacks_;
     
    6060    while( triggeredCallbacks_.empty()==false )
    6161    {
    62       triggeredCallbacks_.front()->call();
     62      //make sure callback hasn't been deleted before
     63      if ( callbackSet_.find(triggeredCallbacks_.front()) != callbackSet_.end() )
     64        triggeredCallbacks_.front()->call();
    6365      triggeredCallbacks_.pop();
    6466    }
  • code/trunk/src/network/synchronisable/Synchronisable.cc

    r3068 r3084  
    6666      objectID=OBJECTID_UNKNOWN;
    6767    classID = static_cast<uint32_t>(-1);
    68 
     68   
     69    // set dataSize to 0
     70    this->dataSize_ = 0;
    6971    // set standard priority
    7072    this->setPriority( priority::normal );
     
    9698    // delete callback function objects
    9799    if(!Identifier::isCreatingHierarchy()){
    98       for(std::list<SynchronisableVariableBase*>::iterator it = syncList.begin(); it!=syncList.end(); it++)
     100      for(std::vector<SynchronisableVariableBase*>::iterator it = syncList.begin(); it!=syncList.end(); it++)
    99101        delete (*it);
    100102      if (this->objectMode_ != 0x0 && (Host::running() && Host::isServer()))
     
    236238   * @return true: if !doSync or if everything was successfully saved
    237239   */
    238   bool Synchronisable::getData(uint8_t*& mem, int32_t id, uint8_t mode){
     240  uint32_t Synchronisable::getData(uint8_t*& mem, int32_t id, uint8_t mode){
    239241    if(mode==0x0)
    240242      mode=state_;
    241243    //if this tick is we dont synchronise, then abort now
    242244    if(!doSync(id, mode))
    243       return true;
     245      return 0;
    244246    uint32_t tempsize = 0;
    245247    if (this->classID==0)
     
    250252
    251253    assert(this->classID==this->getIdentifier()->getNetworkID());
    252     std::list<SynchronisableVariableBase*>::iterator i;
    253     uint32_t size;
    254     size=getSize(id, mode);
     254    std::vector<SynchronisableVariableBase*>::iterator i;
    255255
    256256    // start copy header
    257257    SynchronisableHeader header(mem);
    258     header.setDataSize( size );
     258    mem += SynchronisableHeader::getSize();
     259    // end copy header
     260
     261
     262    COUT(5) << "Synchronisable getting data from objectID: " << objectID << " classID: " << classID << std::endl;
     263    // copy to location
     264    for(i=syncList.begin(); i!=syncList.end(); ++i){
     265      tempsize += (*i)->getData( mem, mode );
     266      //tempsize += (*i)->getSize( mode );
     267    }
     268   
     269    tempsize += SynchronisableHeader::getSize();
    259270    header.setObjectID( this->objectID );
    260271    header.setCreatorID( this->creatorID );
    261272    header.setClassID( this->classID );
    262273    header.setDataAvailable( true );
    263     tempsize += SynchronisableHeader::getSize();
    264     mem += SynchronisableHeader::getSize();
    265     // end copy header
    266 
    267 
    268     COUT(5) << "Synchronisable getting data from objectID: " << objectID << " classID: " << classID << " length: " << size << std::endl;
    269     // copy to location
    270     for(i=syncList.begin(); i!=syncList.end(); ++i){
    271       (*i)->getData( mem, mode );
    272       tempsize += (*i)->getSize( mode );
    273     }
     274    header.setDataSize( tempsize );
     275   
     276#ifndef NDEBUG
     277    uint32_t size;
     278    size=getSize(id, mode);
    274279    assert(tempsize==size);
    275     return true;
     280#endif
     281    return tempsize;
    276282  }
    277283
     
    286292    if(mode==0x0)
    287293      mode=state_;
    288     std::list<SynchronisableVariableBase *>::iterator i;
     294    std::vector<SynchronisableVariableBase *>::iterator i;
    289295    if(syncList.empty()){
    290296      assert(0);
     
    325331  uint32_t Synchronisable::getSize(int32_t id, uint8_t mode){
    326332    int tsize=SynchronisableHeader::getSize();
    327     if(mode==0x0)
     333    if (mode==0x0)
    328334      mode=state_;
    329     if(!doSync(id, mode))
     335    if (!doSync(id, mode))
    330336      return 0;
    331     std::list<SynchronisableVariableBase*>::iterator i;
    332     for(i=syncList.begin(); i!=syncList.end(); i++){
     337    assert( mode==state_ );
     338    tsize += this->dataSize_;
     339    std::vector<SynchronisableVariableBase*>::iterator i;
     340    for(i=stringList.begin(); i!=stringList.end(); ++i){
    333341      tsize += (*i)->getSize( mode );
    334342    }
  • code/trunk/src/network/synchronisable/Synchronisable.h

    r3068 r3084  
    3333
    3434#include <list>
     35#include <vector>
    3536#include <map>
    3637#include <queue>
    3738#include <cassert>
     39#include <string>
    3840#include "util/Math.h"
    3941#include "util/mbool.h"
     
    120122  public:
    121123    friend class packet::Gamestate;
    122 //     friend class Server;
    123124    virtual ~Synchronisable();
    124125
     
    139140    Synchronisable(BaseObject* creator);
    140141    template <class T> void registerVariable(T& variable, uint8_t mode=0x1, NetworkCallbackBase *cb=0, bool bidirectional=false);
    141     template <class T> void unregisterVariable(T& var);
     142    //template <class T> void unregisterVariable(T& var);
    142143    void setObjectMode(uint8_t mode);
    143144    void setPriority(unsigned int freq){ objectFrequency_ = freq; }
     
    145146
    146147  private:
    147     bool getData(uint8_t*& men, int32_t id, uint8_t mode=0x0);
     148    uint32_t getData(uint8_t*& men, int32_t id, uint8_t mode=0x0);
    148149    uint32_t getSize(int32_t id, uint8_t mode=0x0);
    149150    bool updateData(uint8_t*& mem, uint8_t mode=0x0, bool forceCallback=false);
     
    155156    uint32_t classID;
    156157
    157     std::list<SynchronisableVariableBase*> syncList;
     158    std::vector<SynchronisableVariableBase*> syncList;
     159    std::vector<SynchronisableVariableBase*> stringList;
     160    uint32_t dataSize_; //size of all variables except strings
    158161    static uint8_t state_; // detemines wheter we are server (default) or client
    159162    bool backsync_; // if true the variables with mode > 1 will be synchronised to server (client -> server)
     
    164167  };
    165168
    166   template <class T> void Synchronisable::registerVariable(T& variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional)
    167   {
    168     if (bidirectional)
    169       syncList.push_back(new SynchronisableVariableBidirectional<const T>(variable, mode, cb));
    170     else
    171       syncList.push_back(new SynchronisableVariable<const T>(variable, mode, cb));
    172   }
    173 
    174   template <class T> void Synchronisable::unregisterVariable(T& var){
    175     std::list<SynchronisableVariableBase*>::iterator it = syncList.begin();
    176     while(it!=syncList.end()){
    177       if( ((*it)->getReference()) == &var ){
    178         delete (*it);
    179         syncList.erase(it);
    180         return;
    181       }
    182       else
    183         it++;
    184     }
    185     bool unregistered_nonexistent_variable = false;
    186     assert(unregistered_nonexistent_variable); //if we reach this point something went wrong:
    187     // the variable has not been registered before
    188   }
    189 
    190169  // ================= Specialisation declarations
     170 
     171//   template <> _NetworkExport void Synchronisable::registerVariable( const std::string& variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional);
     172  template <> _NetworkExport void Synchronisable::registerVariable( std::string& variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional);
    191173  template <> _NetworkExport void Synchronisable::registerVariable( const ColourValue& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
    192174  template <> _NetworkExport void Synchronisable::registerVariable( ColourValue& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
     
    200182  template <> _NetworkExport void Synchronisable::registerVariable( const Quaternion& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
    201183  template <> _NetworkExport void Synchronisable::registerVariable( Quaternion& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
     184 
     185  template <class T> void Synchronisable::registerVariable(T& variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional)
     186  {
     187    if (bidirectional)
     188    {
     189      syncList.push_back(new SynchronisableVariableBidirectional<const T>(variable, mode, cb));
     190      this->dataSize_ += syncList.back()->getSize(state_);
     191    }
     192    else
     193    {
     194      syncList.push_back(new SynchronisableVariable<const T>(variable, mode, cb));
     195      if ( this->state_ == mode )
     196        this->dataSize_ += syncList.back()->getSize(state_);
     197    }
     198  }
     199 
     200
     201
     202//   template <class T> void Synchronisable::unregisterVariable(T& var){
     203//     std::vector<SynchronisableVariableBase*>::iterator it = syncList.begin();
     204//     while(it!=syncList.end()){
     205//       if( ((*it)->getReference()) == &var ){
     206//         delete (*it);
     207//         syncList.erase(it);
     208//         return;
     209//       }
     210//       else
     211//         it++;
     212//     }
     213//     bool unregistered_nonexistent_variable = false;
     214//     assert(unregistered_nonexistent_variable); //if we reach this point something went wrong:
     215//     // the variable has not been registered before
     216//   }
     217
     218 
    202219}
    203220
  • code/trunk/src/network/synchronisable/SynchronisableSpecialisations.cc

    r2662 r3084  
    2929
    3030#include "network/synchronisable/Synchronisable.h"
     31#include <string>
    3132
    3233// ================ template spezialisation
     
    3435 
    3536namespace orxonox{
     37 
     38//   template <> void Synchronisable::registerVariable( const std::string& variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional)
     39//   {
     40//     if (bidirectional)
     41//       syncList.push_back(new SynchronisableVariableBidirectional<const std::string>(variable, mode, cb));
     42//     else
     43//       syncList.push_back(new SynchronisableVariable<const std::string>(variable, mode, cb));
     44//     stringList.push_back(syncList.back());
     45//   }
     46 
     47  template <> void Synchronisable::registerVariable( std::string& variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional)
     48  {
     49    if (bidirectional)
     50      syncList.push_back(new SynchronisableVariableBidirectional<const std::string>(variable, mode, cb));
     51    else
     52      syncList.push_back(new SynchronisableVariable<const std::string>(variable, mode, cb));
     53    stringList.push_back(syncList.back());
     54  }
    3655 
    3756  template <> void Synchronisable::registerVariable( const ColourValue& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional)
     
    5271    registerVariable(variable.y, mode, cb, bidirectional);
    5372  }
    54   template <> void Synchronisable::registerVariable( Vector2& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional)
    55   {
    56     registerVariable( (const ColourValue&)variable, mode, cb, bidirectional);
    57   }
     73//   template <> void Synchronisable::registerVariable( Vector2& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional)
     74//   {
     75//     registerVariable( (const ColourValue&)variable, mode, cb, bidirectional);
     76//   }
    5877 
    5978  template <> void Synchronisable::registerVariable( const Vector3& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional)
  • code/trunk/src/network/synchronisable/SynchronisableVariable.cc

    • Property svn:eol-style set to native
  • code/trunk/src/network/synchronisable/SynchronisableVariable.h

    r2896 r3084  
    2121 *
    2222 *   Author:
    23  *      Oliver Scheuss, (C) 2008
     23 *      Oliver Scheuss
    2424 *   Co-authors:
    2525 *      ...
     
    3535#include <string>
    3636#include <cassert>
    37 #include "util/Math.h"
     37#include "util/Serialise.h"
     38#include "core/Core.h"
     39#include "core/CoreIncludes.h"
     40#include "core/GameMode.h"
    3841#include "network/synchronisable/NetworkCallback.h"
    3942#include "network/synchronisable/NetworkCallbackManager.h"
     
    5558  {
    5659    public:
    57       virtual void getData(uint8_t*& mem, uint8_t mode)=0;
     60      virtual uint32_t getData(uint8_t*& mem, uint8_t mode)=0;
    5861      virtual void putData(uint8_t*& mem, uint8_t mode, bool forceCallback = false)=0;
    5962      virtual uint32_t getSize(uint8_t mode)=0;
     
    6265      virtual ~SynchronisableVariableBase() {}
    6366    protected:
    64       static void setState();
    6567      static uint8_t state_;
    6668  };
     
    7476
    7577      virtual inline uint8_t getMode(){ return mode_; }
    76       virtual inline void getData(uint8_t*& mem, uint8_t mode);
     78      virtual inline uint32_t getData(uint8_t*& mem, uint8_t mode);
    7779      virtual inline void putData(uint8_t*& mem, uint8_t mode, bool forceCallback = false);
    7880      virtual inline uint32_t getSize(uint8_t mode);
    7981      virtual inline void* getReference(){ return (void *)&this->variable_; }
    8082    protected:
    81       bool checkEquality(uint8_t* mem);
    82       void setAndIncrease(uint8_t*& mem);
    83       void getAndIncrease(uint8_t*& mem);
    84       uint32_t returnSize();
    8583     
    8684      T& variable_;
     
    9795     
    9896      virtual inline uint8_t getMode(){ return 0x3; } //this basically is a hack ^^
    99       virtual void getData(uint8_t*& mem, uint8_t mode);
     97      virtual inline uint32_t getData(uint8_t*& mem, uint8_t mode);
    10098      virtual void putData(uint8_t*& mem, uint8_t mode, bool forceCallback = false);
    101       virtual uint32_t getSize(uint8_t mode);
     99      virtual inline uint32_t getSize(uint8_t mode);
    102100    private:
    103101      T varBuffer_;
     
    110108      variable_( variable ), mode_( syncDirection ), callback_( cb )
    111109  {
    112       setState();
     110    if ( state_ == 0x0 )
     111    {
     112      state_ = GameMode::isMaster() ? 0x1 : 0x2;  // set the appropriate mode here
     113    }
    113114  }
    114115 
     
    119120  }
    120121
    121   template <class T> void SynchronisableVariable<T>::getData(uint8_t*& mem, uint8_t mode)
     122  template <class T> inline uint32_t SynchronisableVariable<T>::getData(uint8_t*& mem, uint8_t mode)
    122123  {
    123124    if ( state_ == this->mode_ )
    124       getAndIncrease( mem );
    125 //   mem += SynchronisableVariable<T>::getSize();
     125    {
     126      saveAndIncrease( this->variable_, mem );
     127      return returnSize( this->variable_ );
     128    }
     129    else
     130      return 0;
    126131  }
    127132
     
    135140    if ( this->callback_ != 0 )
    136141    {
    137       if( forceCallback || !checkEquality( mem ) )
     142      if( forceCallback || !checkEquality( this->variable_, mem ) )
    138143        callback = true;
    139144    }
    140145  // write the data
    141     setAndIncrease( mem );
    142 //   mem += SynchronisableVariable<T>::getSize();
     146    loadAndIncrease( this->variable_, mem );
    143147  // now do a callback if neccessary
    144148    if ( callback )
    145149      NetworkCallbackManager::triggerCallback( this->callback_ );
    146       //this->callback_->call();
    147   }
    148 
    149   template <class T> uint32_t SynchronisableVariable<T>::getSize(uint8_t mode)
     150  }
     151
     152  template <class T> inline uint32_t SynchronisableVariable<T>::getSize(uint8_t mode)
    150153  {
    151154    if ( mode == this->mode_ )
    152       return returnSize();
     155      return returnSize( this->variable_ );
    153156    else
    154157      return 0;
    155158  }
    156159
    157   template <> _NetworkExport uint32_t SynchronisableVariable<const bool>::returnSize();
    158   template <> _NetworkExport void     SynchronisableVariable<const bool>::setAndIncrease(uint8_t*& mem);
    159   template <> _NetworkExport void     SynchronisableVariable<const bool>::getAndIncrease(uint8_t*& mem);
    160   template <> _NetworkExport bool     SynchronisableVariable<const bool>::checkEquality(uint8_t* mem);
    161   template <> _NetworkExport uint32_t SynchronisableVariable<const unsigned char>::returnSize();
    162   template <> _NetworkExport void     SynchronisableVariable<const unsigned char>::setAndIncrease(uint8_t*& mem);
    163   template <> _NetworkExport void     SynchronisableVariable<const unsigned char>::getAndIncrease(uint8_t*& mem);
    164   template <> _NetworkExport bool     SynchronisableVariable<const unsigned char>::checkEquality(uint8_t* mem);
    165   template <> _NetworkExport uint32_t SynchronisableVariable<const short>::returnSize();
    166   template <> _NetworkExport void     SynchronisableVariable<const short>::setAndIncrease(uint8_t*& mem);
    167   template <> _NetworkExport void     SynchronisableVariable<const short>::getAndIncrease(uint8_t*& mem);
    168   template <> _NetworkExport bool     SynchronisableVariable<const short>::checkEquality(uint8_t* mem);
    169   template <> _NetworkExport uint32_t SynchronisableVariable<const unsigned short>::returnSize();
    170   template <> _NetworkExport void     SynchronisableVariable<const unsigned short>::setAndIncrease(uint8_t*& mem);
    171   template <> _NetworkExport void     SynchronisableVariable<const unsigned short>::getAndIncrease(uint8_t*& mem);
    172   template <> _NetworkExport bool     SynchronisableVariable<const unsigned short>::checkEquality(uint8_t* mem);
    173   template <> _NetworkExport uint32_t SynchronisableVariable<const int>::returnSize();
    174   template <> _NetworkExport void     SynchronisableVariable<const int>::setAndIncrease(uint8_t*& mem);
    175   template <> _NetworkExport void     SynchronisableVariable<const int>::getAndIncrease(uint8_t*& mem);
    176   template <> _NetworkExport bool     SynchronisableVariable<const int>::checkEquality(uint8_t* mem);
    177   template <> _NetworkExport uint32_t SynchronisableVariable<const unsigned int>::returnSize();
    178   template <> _NetworkExport void     SynchronisableVariable<const unsigned int>::setAndIncrease(uint8_t*& mem);
    179   template <> _NetworkExport void     SynchronisableVariable<const unsigned int>::getAndIncrease(uint8_t*& mem);
    180   template <> _NetworkExport bool     SynchronisableVariable<const unsigned int>::checkEquality(uint8_t* mem);
    181   template <> _NetworkExport uint32_t SynchronisableVariable<const long>::returnSize();
    182   template <> _NetworkExport void     SynchronisableVariable<const long>::setAndIncrease(uint8_t*& mem);
    183   template <> _NetworkExport void     SynchronisableVariable<const long>::getAndIncrease(uint8_t*& mem);
    184   template <> _NetworkExport bool     SynchronisableVariable<const long>::checkEquality(uint8_t* mem);
    185   template <> _NetworkExport uint32_t SynchronisableVariable<const unsigned long>::returnSize();
    186   template <> _NetworkExport void     SynchronisableVariable<const unsigned long>::setAndIncrease(uint8_t*& mem);
    187   template <> _NetworkExport void     SynchronisableVariable<const unsigned long>::getAndIncrease(uint8_t*& mem);
    188   template <> _NetworkExport bool     SynchronisableVariable<const unsigned long>::checkEquality(uint8_t* mem);
    189   template <> _NetworkExport uint32_t SynchronisableVariable<const long long>::returnSize();
    190   template <> _NetworkExport void     SynchronisableVariable<const long long>::setAndIncrease(uint8_t*& mem);
    191   template <> _NetworkExport void     SynchronisableVariable<const long long>::getAndIncrease(uint8_t*& mem);
    192   template <> _NetworkExport bool     SynchronisableVariable<const long long>::checkEquality(uint8_t* mem);
    193   template <> _NetworkExport uint32_t SynchronisableVariable<const unsigned long long>::returnSize();
    194   template <> _NetworkExport void     SynchronisableVariable<const unsigned long long>::setAndIncrease(uint8_t*& mem);
    195   template <> _NetworkExport void     SynchronisableVariable<const unsigned long long>::getAndIncrease(uint8_t*& mem);
    196   template <> _NetworkExport bool     SynchronisableVariable<const unsigned long long>::checkEquality(uint8_t* mem);
    197   template <> _NetworkExport uint32_t SynchronisableVariable<const float>::returnSize();
    198   template <> _NetworkExport void     SynchronisableVariable<const float>::setAndIncrease(uint8_t*& mem);
    199   template <> _NetworkExport void     SynchronisableVariable<const float>::getAndIncrease(uint8_t*& mem);
    200   template <> _NetworkExport bool     SynchronisableVariable<const float>::checkEquality(uint8_t* mem);
    201   template <> _NetworkExport uint32_t SynchronisableVariable<const double>::returnSize();
    202   template <> _NetworkExport void     SynchronisableVariable<const double>::setAndIncrease(uint8_t*& mem);
    203   template <> _NetworkExport void     SynchronisableVariable<const double>::getAndIncrease(uint8_t*& mem);
    204   template <> _NetworkExport bool     SynchronisableVariable<const double>::checkEquality(uint8_t* mem);
    205   template <> _NetworkExport uint32_t SynchronisableVariable<const long double>::returnSize();
    206   template <> _NetworkExport void     SynchronisableVariable<const long double>::setAndIncrease(uint8_t*& mem);
    207   template <> _NetworkExport void     SynchronisableVariable<const long double>::getAndIncrease(uint8_t*& mem);
    208   template <> _NetworkExport bool     SynchronisableVariable<const long double>::checkEquality(uint8_t* mem);
    209   template <> _NetworkExport uint32_t SynchronisableVariable<const std::string>::returnSize();
    210   template <> _NetworkExport void     SynchronisableVariable<const std::string>::setAndIncrease(uint8_t*& mem);
    211   template <> _NetworkExport void     SynchronisableVariable<const std::string>::getAndIncrease(uint8_t*& mem);
    212   template <> _NetworkExport bool     SynchronisableVariable<const std::string>::checkEquality(uint8_t* mem);
    213   template <> _NetworkExport uint32_t SynchronisableVariable<const Degree>::returnSize();
    214   template <> _NetworkExport void     SynchronisableVariable<const Degree>::setAndIncrease(uint8_t*& mem);
    215   template <> _NetworkExport void     SynchronisableVariable<const Degree>::getAndIncrease(uint8_t*& mem);
    216   template <> _NetworkExport bool     SynchronisableVariable<const Degree>::checkEquality(uint8_t* mem);
    217160
    218161
     
    229172    }
    230173
    231     template <class T> void SynchronisableVariableBidirectional<T>::getData(uint8_t*& mem, uint8_t mode)
     174    template <class T> uint32_t SynchronisableVariableBidirectional<T>::getData(uint8_t*& mem, uint8_t mode)
    232175    {
    233176      if ( this->mode_ == mode )
     
    243186      mem += sizeof(this->varReference_);
    244187  // now write the content
    245       SynchronisableVariable<T>::getAndIncrease( mem );
    246 //   mem += SynchronisableVariable<T>::getSize();
     188      saveAndIncrease( this->variable_, mem );
     189      return SynchronisableVariableBidirectional::getSize(mode);
    247190    }
    248191
     
    255198        if ( *static_cast<uint8_t*>(mem) != this->varReference_ )
    256199        { // wrong reference number, so discard the data
     200//           COUT(0) << "discharding data" << endl;
    257201          mem += getSize( mode ); // SynchronisableVariableBidirectional::getSize returns size of variable + reference
    258202          return;
     
    260204        else{
    261205          // apply data
    262           mem += sizeof(varReference_);
    263           if ( SynchronisableVariableBidirectional<T>::checkEquality( mem )==true )
     206          if ( checkEquality( this->variable_, mem+sizeof(varReference_) )==true )
    264207          {
    265             mem += SynchronisableVariable<T>::getSize( mode );
     208            mem += getSize( mode );
    266209            return;
    267210          }
    268211          else
    269212          {
     213            mem += sizeof(varReference_);
    270214            memcpy((void*)&this->varBuffer_, &this->variable_, sizeof(T));
    271215            if ( this->callback_ != 0 )
     
    285229          this->varReference_ = *static_cast<uint8_t*>(mem);
    286230          mem += sizeof(varReference_);
    287           if ( SynchronisableVariable<T>::checkEquality( mem ) == false )
     231          if ( checkEquality( this->variable_, mem ) == false )
    288232          {
    289233            // value changed so remark for callback
     
    294238      }
    295239  // now write the data
    296       SynchronisableVariable<T>::setAndIncrease(mem);
     240      loadAndIncrease(this->variable_, mem);
    297241  // now do a callback if neccessary
    298242      if ( callback )
    299243        NetworkCallbackManager::triggerCallback( this->callback_ );
    300         //this->callback_->call();
    301     }
    302 
    303     template <class T> uint32_t SynchronisableVariableBidirectional<T>::getSize(uint8_t mode)
    304     {
    305       return SynchronisableVariable<T>::returnSize() + sizeof(varReference_);
     244    }
     245
     246    template <class T> inline uint32_t SynchronisableVariableBidirectional<T>::getSize(uint8_t mode)
     247    {
     248      return returnSize( this->variable_ ) + sizeof(varReference_);
    306249    }
    307250 
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