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Ignore:
Timestamp:
May 26, 2009, 9:20:57 PM (16 years ago)
Author:
landauf
Message:

merged netp3 branch back to trunk

Location:
code/trunk
Files:
8 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/orxonox/objects/worldentities/ControllableEntity.cc

    r3049 r3084  
    379379        registerVariable(this->client_orientation_,      variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation));
    380380        registerVariable(this->client_angular_velocity_, variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity));
     381       
    381382
    382383        registerVariable(this->playerID_,                variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID));
  • code/trunk/src/orxonox/objects/worldentities/MobileEntity.h

    r3068 r3084  
    6161                { this->setAngularVelocity(Vector3(x, y, z)); }
    6262            inline const Vector3& getAngularVelocity() const
    63                 { return this->linearAcceleration_; }
     63                { return this->angularVelocity_; }
    6464
    6565            void setAcceleration(const Vector3& acceleration);
  • code/trunk/src/orxonox/objects/worldentities/PongBall.cc

    r2896 r3084  
    3232#include "core/CoreIncludes.h"
    3333#include "core/GameMode.h"
    34 #include "objects/worldentities/PongBat.h"
    3534#include "objects/gametypes/Gametype.h"
    3635
     
    4746        this->speed_ = 0;
    4847        this->bat_ = 0;
     48        this->batID_ = new unsigned int[2];
     49        this->batID_[0] = OBJECTID_UNKNOWN;
     50        this->batID_[1] = OBJECTID_UNKNOWN;
    4951        this->relMercyOffset_ = 0.05;
     52       
     53        this->registerVariables();
     54    }
     55   
     56    void PongBall::registerVariables()
     57    {
     58        registerVariable( this->fieldWidth_ );
     59        registerVariable( this->fieldHeight_ );
     60        registerVariable( this->batlength_ );
     61        registerVariable( this->speed_ );
     62        registerVariable( this->relMercyOffset_ );
     63        registerVariable( this->batID_[0] );
     64        registerVariable( this->batID_[1], variableDirection::toclient, new NetworkCallback<PongBall>( this, &PongBall::applyBats) );
    5065    }
    5166
     
    119134                this->setPosition(position);
    120135        }
     136        else
     137        {
     138          Vector3 position = this->getPosition();
     139          Vector3 velocity = this->getVelocity();
     140
     141          if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2)
     142          {
     143            velocity.z = -velocity.z;
     144
     145            if (position.z > this->fieldHeight_ / 2)
     146              position.z = this->fieldHeight_ / 2;
     147            if (position.z < -this->fieldHeight_ / 2)
     148              position.z = -this->fieldHeight_ / 2;
     149          }
     150
     151          if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2)
     152          {
     153            float distance = 0;
     154
     155            if (this->bat_)
     156            {
     157              if (position.x > this->fieldWidth_ / 2 && this->bat_[1])
     158              {
     159                distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10) / 2);
     160                if (fabs(distance) <= 1)
     161                {
     162                  position.x = this->fieldWidth_ / 2;
     163                  velocity.x = -velocity.x;
     164                  velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_;
     165                }
     166              }
     167              if (position.x < -this->fieldWidth_ / 2 && this->bat_[0])
     168              {
     169                distance = (position.z - this->bat_[0]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10) / 2);
     170                if (fabs(distance) <= 1)
     171                {
     172                  position.x = -this->fieldWidth_ / 2;
     173                  velocity.x = -velocity.x;
     174                  velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_;
     175                }
     176              }
     177            }
     178          }
     179
     180          if (velocity != this->getVelocity())
     181            this->setVelocity(velocity);
     182          if (position != this->getPosition())
     183            this->setPosition(position);
     184        }
    121185    }
    122186
  • code/trunk/src/orxonox/objects/worldentities/PongBall.h

    r2885 r3084  
    3333
    3434#include "objects/worldentities/MovableEntity.h"
     35#include "objects/worldentities/PongBat.h"
    3536
    3637namespace orxonox
     
    4344
    4445            virtual void tick(float dt);
     46           
     47            void registerVariables();
    4548
    4649            void setFieldDimension(float width, float height)
     
    6164
    6265            void setBats(PongBat** bats)
    63                 { this->bat_ = bats; }
     66            { this->bat_ = bats; this->batID_[0] = this->bat_[0]->getObjectID(); this->batID_[1] = this->bat_[1]->getObjectID(); }
     67           
     68            void applyBats()
     69            { if(!this->bat_) this->bat_ = new PongBat*[2]; if(this->batID_[0] != OBJECTID_UNKNOWN) this->bat_[0] = dynamic_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[0])); if(this->batID_[1] != OBJECTID_UNKNOWN) this->bat_[1] = dynamic_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[1])); }
    6470
    6571            static const float MAX_REL_Z_VELOCITY;
     
    7177            float batlength_;
    7278            PongBat** bat_;
     79            unsigned int* batID_;
    7380            float relMercyOffset_;
    7481    };
  • code/trunk/src/orxonox/objects/worldentities/PongBat.cc

    r2839 r3084  
    5454    {
    5555        registerVariable(this->speed_);
    56         registerVariable(this->speed_);
    57         registerVariable(this->speed_);
     56        registerVariable(this->fieldHeight_);
     57        registerVariable(this->length_);
    5858    }
    5959
     
    9191            position.z = -this->fieldHeight_ / 2 + this->fieldHeight_ * this->length_ / 2;
    9292        if (position != this->getPosition())
     93        {
    9394            this->setPosition(position);
     95            this->setVelocity( Vector3::ZERO );
     96        }
    9497    }
    9598
     
    97100    {
    98101        this->bMoveLocal_ = false;
    99         this->movement_ -= value.x;
     102        this->movement_ = -value.x;
    100103    }
    101104
  • code/trunk/src/orxonox/objects/worldentities/pawns/Pawn.cc

    r3073 r3084  
    3939#include "objects/worldentities/ParticleSpawner.h"
    4040#include "objects/worldentities/ExplosionChunk.h"
     41
    4142#include "objects/weaponsystem/WeaponSystem.h"
    4243#include "objects/weaponsystem/WeaponSlot.h"
     
    4445#include "objects/weaponsystem/WeaponSet.h"
    4546
     47#include "network/NetworkFunction.h"
     48
    4649namespace orxonox
    4750{
    4851    CreateFactory(Pawn);
     52
     53    registerMemberNetworkFunction( Pawn, doFire );
    4954
    5055    Pawn::Pawn(BaseObject* creator) : ControllableEntity(creator)
     
    123128        SUPER(Pawn, tick, dt);
    124129
    125         if (this->weaponSystem_ && GameMode::isMaster())
    126         {
    127             for (unsigned int firemode = 0; firemode < WeaponSystem::MAX_FIRE_MODES; firemode++)
    128                 if (this->fire_ & WeaponSystem::getFiremodeMask(firemode))
    129                     this->weaponSystem_->fire(firemode);
    130 
    131             if (this->bReload_)
    132                 this->weaponSystem_->reload();
    133         }
    134 
    135         this->fire_ = this->firehack_;
    136         this->firehack_ = 0x0;
     130//        if (this->weaponSystem_ && GameMode::isMaster())
     131//        {
     132//            for (unsigned int firemode = 0; firemode < WeaponSystem::MAX_FIRE_MODES; firemode++)
     133//                if (this->fire_ & WeaponSystem::getFiremodeMask(firemode))
     134//                    this->weaponSystem_->fire(firemode);
     135//
     136//            if (this->bReload_)
     137//                this->weaponSystem_->reload();
     138//        }
     139//
     140//        this->fire_ = this->firehack_;
     141//        this->firehack_ = 0x0;
    137142        this->bReload_ = false;
    138143
    139         if (this->health_ <= 0)
     144        if (GameMode::isMaster())
     145          if (this->health_ <= 0)
    140146            this->death();
    141147    }
     
    263269    void Pawn::fire(unsigned int firemode)
    264270    {
    265         this->firehack_ |= WeaponSystem::getFiremodeMask(firemode);
     271        this->doFire(firemode);
     272    }
     273
     274    void Pawn::doFire(uint8_t firemode)
     275    {
     276        if(GameMode::isMaster())
     277        {
     278            if (this->weaponSystem_)
     279                this->weaponSystem_->fire(firemode);
     280        }
     281        else
     282        {
     283            callMemberNetworkFunction(Pawn, doFire, this->getObjectID(), 0, ((uint8_t)firemode));
     284            if (this->weaponSystem_)
     285                this->weaponSystem_->fire(firemode);
     286        }
    266287    }
    267288
  • code/trunk/src/orxonox/objects/worldentities/pawns/Pawn.h

    r3073 r3084  
    7979            virtual void fire(unsigned int firemode);
    8080            virtual void reload();
     81            virtual void doFire(uint8_t firemode);
    8182            virtual void postSpawn();
    8283
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