Changeset 3130 for code/branches
- Timestamp:
- Jun 9, 2009, 7:51:00 PM (15 years ago)
- Location:
- code/branches/pch/src/orxonox
- Files:
-
- 5 edited
- 2 moved
Legend:
- Unmodified
- Added
- Removed
-
code/branches/pch/src/orxonox/OrxonoxPrereqs.h
r3099 r3130 247 247 template <class T> 248 248 class Timer; 249 class DynamicLines;250 class DynamicRenderable;251 249 252 250 // overlays … … 254 252 class DebugFPSText; 255 253 class DebugRTRText; 254 class GUIOverlay; 256 255 class HUDBar; 257 256 class HUDNavigation; … … 292 291 class PanelOverlayElement; 293 292 class TextAreaOverlayElement; 293 294 // OGRE Wiki adapted code 295 class DynamicLines; 296 class DynamicRenderable; 294 297 } 295 298 -
code/branches/pch/src/orxonox/objects/RadarViewable.cc
r3110 r3130 29 29 #include "RadarViewable.h" 30 30 31 #include <OgreSceneManager.h> 31 32 #include "util/Debug.h" 32 33 #include "util/Exception.h" … … 101 102 102 103 this->line_->end(); */ 103 this->line_ = new DynamicLines(Ogre::RenderOperation::OT_LINE_LIST);104 this->line_ = new Ogre::DynamicLines(Ogre::RenderOperation::OT_LINE_LIST); 104 105 this->line_->addPoint( Vector3(0,0,0) ); 105 106 this->line_->addPoint( Vector3(0,0,0) ); -
code/branches/pch/src/orxonox/objects/RadarViewable.h
r3101 r3130 105 105 Ogre::SceneNode * MapNode_; 106 106 Ogre::Entity * MapEntity_; 107 DynamicLines* line_;107 Ogre::DynamicLines* line_; 108 108 Ogre::SceneNode * LineNode_; 109 109 void addMapEntity(); -
code/branches/pch/src/orxonox/tools/DynamicLines.cc
r3117 r3130 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * > www.orxonox.net < 4 * 5 * 6 * License notice: 7 * 8 * This program is free software; you can redistribute it and/or 9 * modify it under the terms of the GNU General Public License 10 * as published by the Free Software Foundation; either version 2 11 * of the License, or (at your option) any later version. 12 * 13 * This program is distributed in the hope that it will be useful, 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * GNU General Public License for more details. 17 * 18 * You should have received a copy of the GNU General Public License 19 * along with this program; if not, write to the Free Software 20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 21 * 22 * Author: 23 * Baxissimo, Emmeran, DWORD, EtherDrive (OGRE Wiki) 24 * Co-authors: 25 * ... 26 * 27 */ 28 1 29 #include "DynamicLines.h" 2 #include <Ogre.h> 30 3 31 #include <cassert> 4 32 #include <cmath> 5 33 6 using namespace Ogre; 34 namespace Ogre 35 { 36 enum 37 { 38 POSITION_BINDING, 39 TEXCOORD_BINDING 40 }; 7 41 8 namespace orxonox 9 {10 enum { 11 POSITION_BINDING,12 TEXCOORD_BINDING13 }; 42 DynamicLines::DynamicLines(OperationType opType) 43 { 44 initialize(opType,false); 45 setMaterial("BaseWhiteNoLighting"); 46 mDirty = true; 47 } 14 48 15 DynamicLines::DynamicLines(OperationType opType) 16 { 17 initialize(opType,false); 18 setMaterial("BaseWhiteNoLighting"); 19 mDirty = true; 49 DynamicLines::~DynamicLines() 50 { 51 } 52 53 void DynamicLines::setOperationType(OperationType opType) 54 { 55 mRenderOp.operationType = opType; 56 } 57 58 RenderOperation::OperationType DynamicLines::getOperationType() const 59 { 60 return mRenderOp.operationType; 61 } 62 63 void DynamicLines::addPoint(const Vector3 &p) 64 { 65 mPoints.push_back(p); 66 mDirty = true; 67 } 68 69 void DynamicLines::addPoint(Real x, Real y, Real z) 70 { 71 mPoints.push_back(Vector3(x,y,z)); 72 mDirty = true; 73 } 74 75 const Vector3& DynamicLines::getPoint(unsigned short index) const 76 { 77 assert(index < mPoints.size() && "Point index is out of bounds!!"); 78 return mPoints[index]; 79 } 80 81 unsigned short DynamicLines::getNumPoints(void) const 82 { 83 return (unsigned short)mPoints.size(); 84 } 85 86 void DynamicLines::setPoint(unsigned short index, const Vector3 &value) 87 { 88 assert(index < mPoints.size() && "Point index is out of bounds!!"); 89 90 mPoints[index] = value; 91 mDirty = true; 92 } 93 94 void DynamicLines::clear() 95 { 96 mPoints.clear(); 97 mDirty = true; 98 } 99 100 void DynamicLines::update() 101 { 102 if (mDirty) 103 fillHardwareBuffers(); 104 } 105 106 void DynamicLines::createVertexDeclaration() 107 { 108 VertexDeclaration *decl = mRenderOp.vertexData->vertexDeclaration; 109 decl->addElement(POSITION_BINDING, 0, VET_FLOAT3, VES_POSITION); 110 } 111 112 void DynamicLines::fillHardwareBuffers() 113 { 114 int size = mPoints.size(); 115 116 prepareHardwareBuffers(size,0); 117 118 if (!size) 119 { 120 mBox.setExtents(Vector3::ZERO,Vector3::ZERO); 121 mDirty=false; 122 return; 123 } 124 125 Vector3 vaabMin = mPoints[0]; 126 Vector3 vaabMax = mPoints[0]; 127 128 HardwareVertexBufferSharedPtr vbuf = 129 mRenderOp.vertexData->vertexBufferBinding->getBuffer(0); 130 131 Real *prPos = static_cast<Real*>(vbuf->lock(HardwareBuffer::HBL_DISCARD)); 132 for (int i = 0; i < size; i++) 133 { 134 *prPos++ = mPoints[i].x; 135 *prPos++ = mPoints[i].y; 136 *prPos++ = mPoints[i].z; 137 138 if (mPoints[i].x < vaabMin.x) 139 vaabMin.x = mPoints[i].x; 140 if (mPoints[i].y < vaabMin.y) 141 vaabMin.y = mPoints[i].y; 142 if (mPoints[i].z < vaabMin.z) 143 vaabMin.z = mPoints[i].z; 144 145 if (mPoints[i].x > vaabMax.x) 146 vaabMax.x = mPoints[i].x; 147 if (mPoints[i].y > vaabMax.y) 148 vaabMax.y = mPoints[i].y; 149 if (mPoints[i].z > vaabMax.z) 150 vaabMax.z = mPoints[i].z; 151 } 152 vbuf->unlock(); 153 154 mBox.setExtents(vaabMin, vaabMax); 155 156 mDirty = false; 157 } 158 159 /* 160 void DynamicLines::getWorldTransforms(Matrix4 *xform) const 161 { 162 // return identity matrix to prevent parent transforms 163 *xform = Matrix4::IDENTITY; 164 } 165 */ 166 167 /* 168 const Quaternion &DynamicLines::getWorldOrientation(void) const 169 { 170 return Quaternion::IDENTITY; 171 } 172 173 const Vector3 &DynamicLines::getWorldPosition(void) const 174 { 175 return Vector3::ZERO; 176 } 177 */ 20 178 } 21 22 DynamicLines::~DynamicLines()23 {24 }25 26 void DynamicLines::setOperationType(OperationType opType)27 {28 mRenderOp.operationType = opType;29 }30 31 RenderOperation::OperationType DynamicLines::getOperationType() const32 {33 return mRenderOp.operationType;34 }35 36 void DynamicLines::addPoint(const Vector3 &p)37 {38 mPoints.push_back(p);39 mDirty = true;40 }41 void DynamicLines::addPoint(Real x, Real y, Real z)42 {43 mPoints.push_back(Vector3(x,y,z));44 mDirty = true;45 }46 const Vector3& DynamicLines::getPoint(unsigned short index) const47 {48 assert(index < mPoints.size() && "Point index is out of bounds!!");49 return mPoints[index];50 }51 unsigned short DynamicLines::getNumPoints(void) const52 {53 return (unsigned short)mPoints.size();54 }55 void DynamicLines::setPoint(unsigned short index, const Vector3 &value)56 {57 assert(index < mPoints.size() && "Point index is out of bounds!!");58 59 mPoints[index] = value;60 mDirty = true;61 }62 void DynamicLines::clear()63 {64 mPoints.clear();65 mDirty = true;66 }67 68 void DynamicLines::update()69 {70 if (mDirty) fillHardwareBuffers();71 }72 73 void DynamicLines::createVertexDeclaration()74 {75 VertexDeclaration *decl = mRenderOp.vertexData->vertexDeclaration;76 decl->addElement(POSITION_BINDING, 0, VET_FLOAT3, VES_POSITION);77 }78 79 void DynamicLines::fillHardwareBuffers()80 {81 int size = mPoints.size();82 83 prepareHardwareBuffers(size,0);84 85 if (!size) {86 mBox.setExtents(Vector3::ZERO,Vector3::ZERO);87 mDirty=false;88 return;89 }90 91 Vector3 vaabMin = mPoints[0];92 Vector3 vaabMax = mPoints[0];93 94 HardwareVertexBufferSharedPtr vbuf =95 mRenderOp.vertexData->vertexBufferBinding->getBuffer(0);96 97 Real *prPos = static_cast<Real*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));98 {99 for(int i = 0; i < size; i++)100 {101 *prPos++ = mPoints[i].x;102 *prPos++ = mPoints[i].y;103 *prPos++ = mPoints[i].z;104 105 if(mPoints[i].x < vaabMin.x)106 vaabMin.x = mPoints[i].x;107 if(mPoints[i].y < vaabMin.y)108 vaabMin.y = mPoints[i].y;109 if(mPoints[i].z < vaabMin.z)110 vaabMin.z = mPoints[i].z;111 112 if(mPoints[i].x > vaabMax.x)113 vaabMax.x = mPoints[i].x;114 if(mPoints[i].y > vaabMax.y)115 vaabMax.y = mPoints[i].y;116 if(mPoints[i].z > vaabMax.z)117 vaabMax.z = mPoints[i].z;118 }119 }120 vbuf->unlock();121 122 mBox.setExtents(vaabMin, vaabMax);123 124 mDirty = false;125 }126 127 /*128 void DynamicLines::getWorldTransforms(Matrix4 *xform) const129 {130 // return identity matrix to prevent parent transforms131 *xform = Matrix4::IDENTITY;132 }133 */134 /*135 const Quaternion &DynamicLines::getWorldOrientation(void) const136 {137 return Quaternion::IDENTITY;138 }139 140 const Vector3 &DynamicLines::getWorldPosition(void) const141 {142 return Vector3::ZERO;143 }144 */145 } -
code/branches/pch/src/orxonox/tools/DynamicLines.h
r3089 r3130 1 #ifndef _DYNAMIC_LINES_H_ 2 #define _DYNAMIC_LINES_H_ 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * > www.orxonox.net < 4 * 5 * 6 * License notice: 7 * 8 * This program is free software; you can redistribute it and/or 9 * modify it under the terms of the GNU General Public License 10 * as published by the Free Software Foundation; either version 2 11 * of the License, or (at your option) any later version. 12 * 13 * This program is distributed in the hope that it will be useful, 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * GNU General Public License for more details. 17 * 18 * You should have received a copy of the GNU General Public License 19 * along with this program; if not, write to the Free Software 20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 21 * 22 * Author: 23 * Baxissimo, Emmeran, DWORD, EtherDrive (OGRE Wiki) 24 * Co-authors: 25 * ... 26 * 27 */ 3 28 29 #ifndef _DynamicLines_H__ 30 #define _DynamicLines_H__ 31 32 #include "OrxonoxPrereqs.h" 33 34 #include <vector> 4 35 #include "DynamicRenderable.h" 5 #include <vector>6 36 7 namespace orxonox37 namespace Ogre 8 38 { 9 class DynamicLines : public DynamicRenderable 10 { 11 typedef Ogre::Vector3 Vector3; 12 typedef Ogre::Quaternion Quaternion; 13 typedef Ogre::Camera Camera; 14 typedef Ogre::Real Real; 15 typedef Ogre::RenderOperation::OperationType OperationType; 39 class DynamicLines : public DynamicRenderable 40 { 41 typedef RenderOperation::OperationType OperationType; 16 42 17 public:18 /// Constructor - see setOperationType() for description of argument.19 DynamicLines(OperationType opType=Ogre::RenderOperation::OT_LINE_STRIP);20 virtual ~DynamicLines();43 public: 44 /// Constructor - see setOperationType() for description of argument. 45 DynamicLines(OperationType opType = RenderOperation::OT_LINE_STRIP); 46 virtual ~DynamicLines(); 21 47 22 /// Add a point to the point list23 void addPoint(const Ogre::Vector3 &p);24 /// Add a point to the point list25 void addPoint(Real x, Real y, Real z);48 /// Add a point to the point list 49 void addPoint(const Vector3 &p); 50 /// Add a point to the point list 51 void addPoint(Real x, Real y, Real z); 26 52 27 /// Change the location of an existing point in the point list28 void setPoint(unsigned short index, const Vector3 &value);53 /// Change the location of an existing point in the point list 54 void setPoint(unsigned short index, const Vector3 &value); 29 55 30 /// Return the location of an existing point in the point list31 const Vector3& getPoint(unsigned short index) const;56 /// Return the location of an existing point in the point list 57 const Vector3& getPoint(unsigned short index) const; 32 58 33 /// Return the total number of points in the point list34 unsigned short getNumPoints(void) const;59 /// Return the total number of points in the point list 60 unsigned short getNumPoints(void) const; 35 61 36 /// Remove all points from the point list37 void clear();62 /// Remove all points from the point list 63 void clear(); 38 64 39 /// Call this to update the hardware buffer after making changes.40 void update();65 /// Call this to update the hardware buffer after making changes. 66 void update(); 41 67 42 /** Set the type of operation to draw with. 43 * @param opType Can be one of 44 * - RenderOperation::OT_LINE_STRIP 45 * - RenderOperation::OT_LINE_LIST 46 * - RenderOperation::OT_POINT_LIST 47 * - RenderOperation::OT_TRIANGLE_LIST 48 * - RenderOperation::OT_TRIANGLE_STRIP 49 * - RenderOperation::OT_TRIANGLE_FAN 50 * The default is OT_LINE_STRIP. 51 */ 52 void setOperationType(OperationType opType); 53 OperationType getOperationType() const; 68 /** 69 @brief 70 Set the type of operation to draw with. 71 @param opType 72 Can be one of 73 - RenderOperation::OT_LINE_STRIP 74 - RenderOperation::OT_LINE_LIST 75 - RenderOperation::OT_POINT_LIST 76 - RenderOperation::OT_TRIANGLE_LIST 77 - RenderOperation::OT_TRIANGLE_STRIP 78 - RenderOperation::OT_TRIANGLE_FAN 79 The default is OT_LINE_STRIP. 80 */ 81 void setOperationType(OperationType opType); 82 OperationType getOperationType() const; 54 83 55 protected:56 /// Implementation DynamicRenderable, creates a simple vertex-only decl57 virtual void createVertexDeclaration();58 /// Implementation DynamicRenderable, pushes point list out to hardware memory59 virtual void fillHardwareBuffers();84 protected: 85 /// Implementation DynamicRenderable, creates a simple vertex-only decl 86 virtual void createVertexDeclaration(); 87 /// Implementation DynamicRenderable, pushes point list out to hardware memory 88 virtual void fillHardwareBuffers(); 60 89 61 private:62 std::vector<Vector3> mPoints;63 bool mDirty;64 };90 private: 91 std::vector<Vector3> mPoints; 92 bool mDirty; 93 }; 65 94 } 66 95 67 #endif 96 #endif /* _DynamicLines_H__ */ -
code/branches/pch/src/orxonox/tools/DynamicRenderable.cc
r3117 r3130 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * > www.orxonox.net < 4 * 5 * 6 * License notice: 7 * 8 * This program is free software; you can redistribute it and/or 9 * modify it under the terms of the GNU General Public License 10 * as published by the Free Software Foundation; either version 2 11 * of the License, or (at your option) any later version. 12 * 13 * This program is distributed in the hope that it will be useful, 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * GNU General Public License for more details. 17 * 18 * You should have received a copy of the GNU General Public License 19 * along with this program; if not, write to the Free Software 20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 21 * 22 * Author: 23 * Sinbad, Baxissimo, DWORD, TheBren (OGRE Wiki) 24 * Co-authors: 25 * ... 26 * 27 */ 28 1 29 #include "DynamicRenderable.h" 30 2 31 #include <OgreCamera.h> 3 32 #include <OgreHardwareBufferManager.h> 4 33 5 using namespace Ogre; 6 7 namespace orxonox 34 namespace Ogre 8 35 { 9 DynamicRenderable::DynamicRenderable() 10 { 11 } 12 13 DynamicRenderable::~DynamicRenderable() 14 { 15 delete mRenderOp.vertexData; 16 delete mRenderOp.indexData; 17 } 18 19 void DynamicRenderable::initialize(RenderOperation::OperationType operationType, 20 bool useIndices) 21 { 22 // Initialize render operation 23 mRenderOp.operationType = operationType; 24 mRenderOp.useIndexes = useIndices; 25 mRenderOp.vertexData = new VertexData; 26 if (mRenderOp.useIndexes) 27 mRenderOp.indexData = new IndexData; 28 29 // Reset buffer capacities 30 mVertexBufferCapacity = 0; 31 mIndexBufferCapacity = 0; 32 33 // Create vertex declaration 34 createVertexDeclaration(); 35 } 36 37 void DynamicRenderable::prepareHardwareBuffers(size_t vertexCount, 38 size_t indexCount) 39 { 40 // Prepare vertex buffer 41 size_t newVertCapacity = mVertexBufferCapacity; 42 if ((vertexCount > mVertexBufferCapacity) || 43 (!mVertexBufferCapacity)) 44 { 45 // vertexCount exceeds current capacity! 46 // It is necessary to reallocate the buffer. 47 48 // Check if this is the first call 49 if (!newVertCapacity) 50 newVertCapacity = 1; 51 52 // Make capacity the next power of two 53 while (newVertCapacity < vertexCount) 54 newVertCapacity <<= 1; 55 } 56 else if (vertexCount < mVertexBufferCapacity>>1) { 57 // Make capacity the previous power of two 58 while (vertexCount < newVertCapacity>>1) 59 newVertCapacity >>= 1; 60 } 61 if (newVertCapacity != mVertexBufferCapacity) 62 { 63 mVertexBufferCapacity = newVertCapacity; 64 // Create new vertex buffer 65 HardwareVertexBufferSharedPtr vbuf = 66 HardwareBufferManager::getSingleton().createVertexBuffer( 67 mRenderOp.vertexData->vertexDeclaration->getVertexSize(0), 68 mVertexBufferCapacity, 69 HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); // TODO: Custom HBU_? 70 71 // Bind buffer 72 mRenderOp.vertexData->vertexBufferBinding->setBinding(0, vbuf); 73 } 74 // Update vertex count in the render operation 75 mRenderOp.vertexData->vertexCount = vertexCount; 76 77 if (mRenderOp.useIndexes) 78 { 79 OgreAssert(indexCount <= std::numeric_limits<unsigned short>::max(), "indexCount exceeds 16 bit"); 80 81 size_t newIndexCapacity = mIndexBufferCapacity; 82 // Prepare index buffer 83 if ((indexCount > newIndexCapacity) || 84 (!newIndexCapacity)) 36 DynamicRenderable::DynamicRenderable() 85 37 { 86 // indexCount exceeds current capacity!87 // It is necessary to reallocate the buffer.88 89 // Check if this is the first call90 if (!newIndexCapacity)91 newIndexCapacity = 1;92 93 // Make capacity the next power of two94 while (newIndexCapacity < indexCount)95 newIndexCapacity <<= 1;96 97 }98 else if (indexCount < newIndexCapacity>>1)99 {100 // Make capacity the previous power of two101 while (indexCount < newIndexCapacity>>1)102 newIndexCapacity >>= 1;103 38 } 104 39 105 if (newIndexCapacity != mIndexBufferCapacity)40 DynamicRenderable::~DynamicRenderable() 106 41 { 107 mIndexBufferCapacity = newIndexCapacity; 108 // Create new index buffer 109 mRenderOp.indexData->indexBuffer = 110 HardwareBufferManager::getSingleton().createIndexBuffer( 111 HardwareIndexBuffer::IT_16BIT, 112 mIndexBufferCapacity, 113 HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); // TODO: Custom HBU_? 42 delete mRenderOp.vertexData; 43 delete mRenderOp.indexData; 114 44 } 115 45 116 // Update index count in the render operation 117 mRenderOp.indexData->indexCount = indexCount; 118 } 46 void DynamicRenderable::initialize(RenderOperation::OperationType operationType, 47 bool useIndices) 48 { 49 // Initialize render operation 50 mRenderOp.operationType = operationType; 51 mRenderOp.useIndexes = useIndices; 52 mRenderOp.vertexData = new VertexData; 53 if (mRenderOp.useIndexes) 54 mRenderOp.indexData = new IndexData; 55 56 // Reset buffer capacities 57 mVertexBufferCapacity = 0; 58 mIndexBufferCapacity = 0; 59 60 // Create vertex declaration 61 createVertexDeclaration(); 62 } 63 64 void DynamicRenderable::prepareHardwareBuffers(size_t vertexCount, size_t indexCount) 65 { 66 // Prepare vertex buffer 67 size_t newVertCapacity = mVertexBufferCapacity; 68 if ((vertexCount > mVertexBufferCapacity) || (!mVertexBufferCapacity)) 69 { 70 // vertexCount exceeds current capacity! 71 // It is necessary to reallocate the buffer. 72 73 // Check if this is the first call 74 if (!newVertCapacity) 75 newVertCapacity = 1; 76 77 // Make capacity the next power of two 78 while (newVertCapacity < vertexCount) 79 newVertCapacity <<= 1; 80 } 81 else if (vertexCount < mVertexBufferCapacity>>1) 82 { 83 // Make capacity the previous power of two 84 while (vertexCount < newVertCapacity>>1) 85 newVertCapacity >>= 1; 86 } 87 if (newVertCapacity != mVertexBufferCapacity) 88 { 89 mVertexBufferCapacity = newVertCapacity; 90 // Create new vertex buffer 91 HardwareVertexBufferSharedPtr vbuf = 92 HardwareBufferManager::getSingleton().createVertexBuffer( 93 mRenderOp.vertexData->vertexDeclaration->getVertexSize(0), 94 mVertexBufferCapacity, 95 HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); // TODO: Custom HBU_? 96 97 // Bind buffer 98 mRenderOp.vertexData->vertexBufferBinding->setBinding(0, vbuf); 99 } 100 // Update vertex count in the render operation 101 mRenderOp.vertexData->vertexCount = vertexCount; 102 103 if (mRenderOp.useIndexes) 104 { 105 OgreAssert(indexCount <= std::numeric_limits<unsigned short>::max(), "indexCount exceeds 16 bit"); 106 107 size_t newIndexCapacity = mIndexBufferCapacity; 108 // Prepare index buffer 109 if ((indexCount > newIndexCapacity) || (!newIndexCapacity)) 110 { 111 // indexCount exceeds current capacity! 112 // It is necessary to reallocate the buffer. 113 114 // Check if this is the first call 115 if (!newIndexCapacity) 116 newIndexCapacity = 1; 117 118 // Make capacity the next power of two 119 while (newIndexCapacity < indexCount) 120 newIndexCapacity <<= 1; 121 } 122 else if (indexCount < newIndexCapacity>>1) 123 { 124 // Make capacity the previous power of two 125 while (indexCount < newIndexCapacity>>1) 126 newIndexCapacity >>= 1; 127 } 128 129 if (newIndexCapacity != mIndexBufferCapacity) 130 { 131 mIndexBufferCapacity = newIndexCapacity; 132 // Create new index buffer 133 mRenderOp.indexData->indexBuffer = 134 HardwareBufferManager::getSingleton().createIndexBuffer( 135 HardwareIndexBuffer::IT_16BIT, 136 mIndexBufferCapacity, 137 HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); // TODO: Custom HBU_? 138 } 139 140 // Update index count in the render operation 141 mRenderOp.indexData->indexCount = indexCount; 142 } 143 } 144 145 Real DynamicRenderable::getBoundingRadius(void) const 146 { 147 return Math::Sqrt(std::max(mBox.getMaximum().squaredLength(), mBox.getMinimum().squaredLength())); 148 } 149 150 Real DynamicRenderable::getSquaredViewDepth(const Camera* cam) const 151 { 152 Vector3 vMin, vMax, vMid, vDist; 153 vMin = mBox.getMinimum(); 154 vMax = mBox.getMaximum(); 155 vMid = ((vMax - vMin) * 0.5) + vMin; 156 vDist = cam->getDerivedPosition() - vMid; 157 158 return vDist.squaredLength(); 159 } 119 160 } 120 121 Real DynamicRenderable::getBoundingRadius(void) const122 {123 return Math::Sqrt(std::max(mBox.getMaximum().squaredLength(), mBox.getMinimum().squaredLength()));124 }125 126 Real DynamicRenderable::getSquaredViewDepth(const Camera* cam) const127 {128 Vector3 vMin, vMax, vMid, vDist;129 vMin = mBox.getMinimum();130 vMax = mBox.getMaximum();131 vMid = ((vMax - vMin) * 0.5) + vMin;132 vDist = cam->getDerivedPosition() - vMid;133 134 return vDist.squaredLength();135 }136 } -
code/branches/pch/src/orxonox/tools/DynamicRenderable.h
r3089 r3130 1 #ifndef DYNAMIC_RENDERABLE_H 2 #define DYNAMIC_RENDERABLE_H 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * > www.orxonox.net < 4 * 5 * 6 * License notice: 7 * 8 * This program is free software; you can redistribute it and/or 9 * modify it under the terms of the GNU General Public License 10 * as published by the Free Software Foundation; either version 2 11 * of the License, or (at your option) any later version. 12 * 13 * This program is distributed in the hope that it will be useful, 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * GNU General Public License for more details. 17 * 18 * You should have received a copy of the GNU General Public License 19 * along with this program; if not, write to the Free Software 20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 21 * 22 * Author: 23 * Sinbad, Baxissimo, DWORD, TheBren (OGRE Wiki) 24 * Co-authors: 25 * ... 26 * 27 */ 28 29 #ifndef _DynamicRenderable_H__ 30 #define _DynamicRenderable_H__ 31 32 #include "OrxonoxPrereqs.h" 3 33 4 34 #include <OgreSimpleRenderable.h> 5 35 6 namespace orxonox36 namespace Ogre 7 37 { 8 /// Abstract base class providing mechanisms for dynamically growing hardware buffers.9 class DynamicRenderable : public Ogre::SimpleRenderable10 {11 public:12 /// Constructor13 DynamicRenderable();14 /// Virtual destructor15 virtual ~DynamicRenderable();38 /// Abstract base class providing mechanisms for dynamically growing hardware buffers. 39 class DynamicRenderable : public SimpleRenderable 40 { 41 public: 42 /// Constructor 43 DynamicRenderable(); 44 /// Virtual destructor 45 virtual ~DynamicRenderable(); 16 46 17 /** Initializes the dynamic renderable. 18 @remarks 19 This function should only be called once. It initializes the 20 render operation, and calls the abstract function 21 createVertexDeclaration(). 22 @param operationType The type of render operation to perform. 23 @param useIndices Specifies whether to use indices to determine the 24 vertices to use as input. */ 25 void initialize(Ogre::RenderOperation::OperationType operationType, 26 bool useIndices); 47 /** 48 @brief 49 Initializes the dynamic renderable. 50 @remarks 51 This function should only be called once. It initializes the 52 render operation, and calls the abstract function 53 createVertexDeclaration(). 54 @param operationType 55 The type of render operation to perform. 56 @param useIndices 57 Specifies whether to use indices to determine the vertices to use as input. 58 */ 59 void initialize(RenderOperation::OperationType operationType, 60 bool useIndices); 27 61 28 /// Implementation of Ogre::SimpleRenderable29 virtual Ogre::Real getBoundingRadius(void) const;30 /// Implementation of Ogre::SimpleRenderable31 virtual Ogre::Real getSquaredViewDepth(const Ogre::Camera* cam) const;62 /// Implementation of SimpleRenderable 63 virtual Real getBoundingRadius(void) const; 64 /// Implementation of SimpleRenderable 65 virtual Real getSquaredViewDepth(const Camera* cam) const; 32 66 33 protected:34 /// Maximum capacity of the currently allocated vertex buffer.35 size_t mVertexBufferCapacity;36 /// Maximum capacity of the currently allocated index buffer.37 size_t mIndexBufferCapacity;67 protected: 68 /// Maximum capacity of the currently allocated vertex buffer. 69 size_t mVertexBufferCapacity; 70 /// Maximum capacity of the currently allocated index buffer. 71 size_t mIndexBufferCapacity; 38 72 39 /** Creates the vertex declaration. 40 @remarks 41 Override and set mRenderOp.vertexData->vertexDeclaration here. 42 mRenderOp.vertexData will be created for you before this method 43 is called. */ 44 virtual void createVertexDeclaration() = 0; 73 /** 74 @brief 75 Creates the vertex declaration. 76 @remarks 77 Override and set mRenderOp.vertexData->vertexDeclaration here. 78 mRenderOp.vertexData will be created for you before this method 79 is called. 80 */ 81 virtual void createVertexDeclaration() = 0; 45 82 46 /** Prepares the hardware buffers for the requested vertex and index counts. 47 @remarks 48 This function must be called before locking the buffers in 49 fillHardwareBuffers(). It guarantees that the hardware buffers 50 are large enough to hold at least the requested number of 51 vertices and indices (if using indices). The buffers are 52 possibly reallocated to achieve this. 53 @par 54 The vertex and index count in the render operation are set to 55 the values of vertexCount and indexCount respectively. 56 @param vertexCount The number of vertices the buffer must hold. 83 /** 84 @brief 85 Prepares the hardware buffers for the requested vertex and index counts. 86 @remarks 87 This function must be called before locking the buffers in 88 fillHardwareBuffers(). It guarantees that the hardware buffers 89 are large enough to hold at least the requested number of 90 vertices and indices (if using indices). The buffers are 91 possibly reallocated to achieve this. 92 @par 93 The vertex and index count in the render operation are set to 94 the values of vertexCount and indexCount respectively. 95 @param vertexCount 96 The number of vertices the buffer must hold. 97 @param indexCount 98 The number of indices the buffer must hold. This 99 parameter is ignored if not using indices. 100 */ 101 void prepareHardwareBuffers(size_t vertexCount, size_t indexCount); 57 102 58 @param indexCount The number of indices the buffer must hold. This 59 parameter is ignored if not using indices. */ 60 void prepareHardwareBuffers(size_t vertexCount, size_t indexCount); 61 62 /** Fills the hardware vertex and index buffers with data. 63 @remarks 64 This function must call prepareHardwareBuffers() before locking 65 the buffers to ensure the they are large enough for the data to 66 be written. Afterwards the vertex and index buffers (if using 67 indices) can be locked, and data can be written to them. */ 68 virtual void fillHardwareBuffers() = 0; 69 }; 103 /** 104 @brief 105 Fills the hardware vertex and index buffers with data. 106 @remarks 107 This function must call prepareHardwareBuffers() before locking 108 the buffers to ensure the they are large enough for the data to 109 be written. Afterwards the vertex and index buffers (if using 110 indices) can be locked, and data can be written to them. 111 */ 112 virtual void fillHardwareBuffers() = 0; 113 }; 70 114 } 71 115 72 #endif / / DYNAMIC_RENDERABLE_H116 #endif /* _DynamicRenderable_H__ */
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