Changeset 3179
- Timestamp:
- Jun 15, 2009, 8:20:14 PM (15 years ago)
- Location:
- code/branches/pch/src/orxonox/objects
- Files:
-
- 28 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/pch/src/orxonox/objects/gametypes/Asteroids.cc
r3110 r3179 29 29 #include "Asteroids.h" 30 30 31 #include "util/Debug.h" 31 32 #include "core/CoreIncludes.h" 32 #include " objects/infos/PlayerInfo.h"33 #include "network/Host.h" 33 34 #include "objects/worldentities/pawns/Pawn.h" 34 35 #include "network/Host.h"36 35 37 36 namespace orxonox -
code/branches/pch/src/orxonox/objects/gametypes/Asteroids.h
r3064 r3179 31 31 32 32 #include "OrxonoxPrereqs.h" 33 34 33 #include "Gametype.h" 35 34 -
code/branches/pch/src/orxonox/objects/gametypes/Deathmatch.cc
r3110 r3179 29 29 #include "Deathmatch.h" 30 30 31 #include "util/Debug.h" 31 32 #include "core/CoreIncludes.h" 33 #include "network/Host.h" 32 34 #include "objects/infos/PlayerInfo.h" 33 35 #include "objects/worldentities/pawns/Pawn.h" 34 35 #include "network/Host.h"36 36 37 37 namespace orxonox -
code/branches/pch/src/orxonox/objects/gametypes/Deathmatch.h
r2826 r3179 31 31 32 32 #include "OrxonoxPrereqs.h" 33 34 33 #include "Gametype.h" 35 34 -
code/branches/pch/src/orxonox/objects/gametypes/Gametype.cc
r3110 r3179 29 29 #include "Gametype.h" 30 30 31 #include <cstdlib> 32 #include <ctime> 33 31 #include "util/Debug.h" 32 #include "util/Math.h" 34 33 #include "core/CoreIncludes.h" 35 34 #include "core/ConfigValueIncludes.h" 36 #include "core/Template.h"37 35 #include "core/GameMode.h" 38 #include "overlays/OverlayGroup.h" 36 #include "core/ObjectList.h" 37 39 38 #include "objects/infos/PlayerInfo.h" 40 39 #include "objects/infos/Bot.h" 40 #include "objects/worldentities/Camera.h" 41 #include "objects/worldentities/ControllableEntity.h" 42 #include "objects/worldentities/SpawnPoint.h" 41 43 #include "objects/worldentities/pawns/Spectator.h" 42 #include "objects/worldentities/SpawnPoint.h" 43 #include "objects/worldentities/Camera.h" 44 #include "overlays/OverlayGroup.h" 44 45 45 46 namespace orxonox -
code/branches/pch/src/orxonox/objects/gametypes/Gametype.h
r3177 r3179 33 33 34 34 #include <map> 35 #include <set> 36 #include <string> 35 37 36 38 #include "core/BaseObject.h" 37 39 #include "core/Identifier.h" 38 #include "objects/worldentities/ControllableEntity.h"39 40 #include "interfaces/Tickable.h" 40 41 #include "objects/infos/GametypeInfo.h" -
code/branches/pch/src/orxonox/objects/gametypes/Pong.cc
r3110 r3179 30 30 31 31 #include "core/CoreIncludes.h" 32 #include "core/ConfigValueIncludes.h"33 32 #include "core/Executor.h" 34 #include "objects/worldentities/Model.h"35 33 #include "objects/worldentities/PongCenterpoint.h" 36 34 #include "objects/worldentities/PongBall.h" 37 35 #include "objects/worldentities/PongBat.h" 38 #include "objects/infos/HumanPlayer.h"39 36 #include "objects/infos/PongBot.h" 40 37 #include "objects/controllers/PongAI.h" -
code/branches/pch/src/orxonox/objects/gametypes/Pong.h
r2890 r3179 32 32 #include "OrxonoxPrereqs.h" 33 33 34 #include "tools/Timer.h" 34 35 #include "Deathmatch.h" 35 #include "tools/Timer.h"36 36 37 37 namespace orxonox -
code/branches/pch/src/orxonox/objects/gametypes/TeamBaseMatch.cc
r3104 r3179 29 29 #include "TeamBaseMatch.h" 30 30 31 #include "util/Debug.h" 32 #include "core/CoreIncludes.h" 33 #include "core/Executor.h" 31 34 #include "objects/worldentities/pawns/TeamBaseMatchBase.h" 32 #include "core/CoreIncludes.h"33 35 #include "objects/infos/PlayerInfo.h" 34 36 -
code/branches/pch/src/orxonox/objects/gametypes/TeamBaseMatch.h
r3104 r3179 33 33 34 34 #include <set> 35 #include "tools/Timer.h" 35 36 #include "TeamDeathmatch.h" 36 #include "tools/Timer.h"37 37 38 38 namespace orxonox -
code/branches/pch/src/orxonox/objects/gametypes/TeamDeathmatch.h
r3068 r3179 32 32 #include "OrxonoxPrereqs.h" 33 33 34 #include <map> 34 35 #include <vector> 35 36 36 #include "Deathmatch.h" 37 37 -
code/branches/pch/src/orxonox/objects/gametypes/UnderAttack.cc
r3110 r3179 29 29 #include "UnderAttack.h" 30 30 31 #include "util/Convert.h" 31 32 #include "core/CoreIncludes.h" 32 33 #include "core/ConfigValueIncludes.h" 33 #include "util/Convert.h"34 34 #include "network/Host.h" 35 36 35 #include "objects/worldentities/pawns/Destroyer.h" 37 36 #include "objects/infos/PlayerInfo.h" -
code/branches/pch/src/orxonox/objects/gametypes/UnderAttack.h
r3177 r3179 32 32 #include "OrxonoxPrereqs.h" 33 33 34 #include "interfaces/PawnListener.h" 34 35 #include "TeamDeathmatch.h" 35 #include "interfaces/PawnListener.h"36 36 37 37 namespace orxonox -
code/branches/pch/src/orxonox/objects/infos/Bot.cc
r3110 r3179 29 29 #include "Bot.h" 30 30 31 #include "util/Math.h" 31 32 #include "core/GameMode.h" 32 33 #include "core/CoreIncludes.h" … … 34 35 #include "objects/gametypes/Gametype.h" 35 36 #include "objects/controllers/AIController.h" 36 #include "util/Math.h"37 37 38 38 namespace orxonox … … 66 66 void Bot::setConfigValues() 67 67 { 68 static std::string names[] =68 static const std::string names[] = 69 69 { 70 70 "Dr. Julius No", -
code/branches/pch/src/orxonox/objects/infos/Bot.h
r2662 r3179 31 31 32 32 #include "OrxonoxPrereqs.h" 33 33 34 #include <vector> 34 35 35 #include "PlayerInfo.h" 36 36 -
code/branches/pch/src/orxonox/objects/infos/GametypeInfo.cc
r3178 r3179 31 31 #include "core/CoreIncludes.h" 32 32 #include "core/GameMode.h" 33 #include "core/ObjectList.h" 33 34 #include "network/NetworkFunction.h" 34 35 #include "network/Host.h" -
code/branches/pch/src/orxonox/objects/infos/GametypeInfo.h
r3178 r3179 32 32 #include "OrxonoxPrereqs.h" 33 33 34 #include <string> 34 35 #include "Info.h" 35 36 -
code/branches/pch/src/orxonox/objects/infos/HumanPlayer.cc
r3110 r3179 29 29 #include "HumanPlayer.h" 30 30 31 #include "core/GameMode.h"32 31 #include "core/CoreIncludes.h" 33 32 #include "core/ConfigValueIncludes.h" 33 #include "core/GameMode.h" 34 34 #include "network/ClientInformation.h" 35 35 #include "network/Host.h" -
code/branches/pch/src/orxonox/objects/infos/HumanPlayer.h
r2973 r3179 32 32 #include "OrxonoxPrereqs.h" 33 33 34 #include <string> 34 35 #include "PlayerInfo.h" 35 36 -
code/branches/pch/src/orxonox/objects/infos/Info.cc
r3110 r3179 28 28 29 29 #include "Info.h" 30 31 30 #include "core/CoreIncludes.h" 32 31 -
code/branches/pch/src/orxonox/objects/infos/PlayerInfo.cc
r3110 r3179 34 34 #include "network/ClientInformation.h" 35 35 #include "objects/gametypes/Gametype.h" 36 #include "objects/worldentities/ControllableEntity.h" 36 37 37 38 namespace orxonox -
code/branches/pch/src/orxonox/objects/infos/PongBot.h
r2839 r3179 31 31 32 32 #include "OrxonoxPrereqs.h" 33 34 33 #include "Bot.h" 35 34 -
code/branches/pch/src/orxonox/objects/items/Engine.cc
r3110 r3179 29 29 #include "Engine.h" 30 30 31 #include "util/Math.h" 31 32 #include "core/CoreIncludes.h" 32 33 #include "core/ConfigValueIncludes.h" … … 34 35 #include "objects/Scene.h" 35 36 #include "objects/worldentities/pawns/SpaceShip.h" 37 #include "objects/pickup/ModifierType.h" 36 38 #include "tools/Shader.h" 37 39 #include "sound/SoundBase.h" -
code/branches/pch/src/orxonox/objects/items/Engine.h
r3177 r3179 32 32 #include "OrxonoxPrereqs.h" 33 33 34 #include "interfaces/Tickable.h" 34 35 #include "Item.h" 35 #include "interfaces/Tickable.h"36 #include "util/Math.h"37 36 38 37 namespace orxonox -
code/branches/pch/src/orxonox/objects/items/Item.cc
r3110 r3179 28 28 29 29 #include "Item.h" 30 31 30 #include "core/CoreIncludes.h" 32 31 … … 37 36 RegisterObject(Item); 38 37 } 39 40 Item::~Item()41 {42 }43 38 } -
code/branches/pch/src/orxonox/objects/items/Item.h
r2662 r3179 41 41 public: 42 42 Item(BaseObject* creator); 43 virtual ~Item() ;43 virtual ~Item() {} 44 44 }; 45 45 } -
code/branches/pch/src/orxonox/objects/items/MultiStateEngine.cc
r3110 r3179 29 29 #include "MultiStateEngine.h" 30 30 31 #include "core/CoreIncludes.h" 31 32 #include "core/GameMode.h" 32 #include "core/CoreIncludes.h"33 33 #include "core/XMLPort.h" 34 34 #include "objects/worldentities/pawns/SpaceShip.h" -
code/branches/pch/src/orxonox/objects/items/MultiStateEngine.h
r2662 r3179 32 32 #include "OrxonoxPrereqs.h" 33 33 34 #include <list> 34 35 #include "Engine.h" 35 36
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