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Changeset 3209 in orxonox.OLD for orxonox/trunk


Ignore:
Timestamp:
Dec 18, 2004, 12:25:27 AM (20 years ago)
Author:
patrick
Message:

orxonox/trunk: resolving segfault on map-change and game-end - yea - major master step

Location:
orxonox/trunk/src
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • orxonox/trunk/src/campaign.cc

    r2816 r3209  
    101101      se = this->getStoryEntity(nextWorldID);
    102102      if(se == NULL)
    103         printf("Campaign::start() - ERROR: world it not found, oh oh...");
     103        printf("Campaign::start() - ERROR: world not found, oh oh...\n");
    104104    }
    105105}
  • orxonox/trunk/src/player.cc

    r3194 r3209  
    2727
    2828  this->obj = new Object ("reaplow.obj");
    29   /*
     29 
    3030  objectList = glGenLists(1);
    3131  glNewList (objectList, GL_COMPILE);
     
    5151 
    5252  glEndList ();
    53   */
     53 
    5454}
    5555
     
    7272void Player::tick (float time)
    7373{
    74         // movement
    75         move (time);
     74  // movement
     75  move (time);
    7676}
    7777
     
    111111  glRotatef (-90, 0,1,0);
    112112  obj->draw();
    113   //  glCallList (objectList);
     113  // glCallList (objectList);
    114114
    115115 
  • orxonox/trunk/src/world.cc

    r3200 r3209  
    509509    }
    510510
    511   for( int i = 0; i < tracklen; i++) track[i].tick (seconds);
     511  //for( int i = 0; i < tracklen; i++) track[i].tick (seconds);
    512512}
    513513
     
    580580      display();
    581581 
    582       //for(int i = 0; i < 1000000; i++){}
     582      for(int i = 0; i < 1000000; i++){}
    583583
    584584    }
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