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Ignore:
Timestamp:
Jun 28, 2009, 2:45:37 PM (16 years ago)
Author:
rgrieder
Message:

Found a way to write orxonox_cast<T*> instead of orxonox_cast<T> so that the syntax resembles dynamic_cast<T*>.

File:
1 edited

Legend:

Unmodified
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  • code/branches/core4/src/orxonox/objects/weaponsystem/projectiles/Projectile.cc

    r3223 r3239  
    126126                dmg = this->owner_->getPickups().processModifiers(ModifierType::Damage, dmg, false);
    127127
    128             Pawn* victim = orxonox_cast<Pawn>(otherObject);
     128            Pawn* victim = orxonox_cast<Pawn*>(otherObject);
    129129            if (victim)
    130130                victim->damage(dmg, this->owner_);
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