- Timestamp:
- Mar 21, 2005, 6:28:31 PM (20 years ago)
- Location:
- orxonox/trunk/src/lib/graphics
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
orxonox/trunk/src/lib/graphics/graphics_engine.cc
r3621 r3622 160 160 } 161 161 162 /** 163 \brief if Textures should be enabled 164 */ 165 bool GraphicsEngine::texturesEnabled = true; 166 167 162 168 163 169 -
orxonox/trunk/src/lib/graphics/importer/texture.cc
r3590 r3622 21 21 22 22 #include "texture.h" 23 24 #include "graphics_engine.h" 23 25 24 26 // headers only for PathList … … 195 197 bool Texture::loadTexToGL (Image* pImage) 196 198 { 197 PRINTF(4)("Loading texture to OpenGL-Environment.\n"); 198 glGenTextures(1, &this->texture); 199 glBindTexture(GL_TEXTURE_2D, this->texture); 200 /* not Working, and not needed. 201 glTexImage2D( GL_TEXTURE_2D, 0, 3, width, 202 height, 0, GL_BGR, 203 GL_UNSIGNED_BYTE, map->pixels ); 204 */ 205 gluBuild2DMipmaps(GL_TEXTURE_2D, 3, pImage->width, pImage->height, pImage->format, GL_UNSIGNED_BYTE, pImage->data); 206 207 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST); 208 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR_MIPMAP_LINEAR); 209 } 210 199 if (GraphicsEngine::texturesEnabled) 200 { 201 PRINTF(4)("Loading texture to OpenGL-Environment.\n"); 202 glGenTextures(1, &this->texture); 203 glBindTexture(GL_TEXTURE_2D, this->texture); 204 /* not Working, and not needed. 205 glTexImage2D( GL_TEXTURE_2D, 0, 3, width, 206 height, 0, GL_BGR, 207 GL_UNSIGNED_BYTE, map->pixels ); 208 */ 209 gluBuild2DMipmaps(GL_TEXTURE_2D, 3, pImage->width, pImage->height, pImage->format, GL_UNSIGNED_BYTE, pImage->data); 210 211 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST); 212 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR_MIPMAP_LINEAR); 213 } 214 } 211 215 212 216 #ifdef HAVE_SDL_SDL_IMAGE_H 213 217 bool Texture::loadImage(char* imageName) 214 218 { 215 char* imgNameWithPath = searchTextureInPaths(imageName); 216 if (imgNameWithPath) 217 { 218 this->map=IMG_Load(imgNameWithPath); 219 if(!map) 220 { 221 PRINTF(1)("IMG_Load: %s\n", IMG_GetError()); 219 if (GraphicsEngine::texturesEnabled) 220 { 221 char* imgNameWithPath = searchTextureInPaths(imageName); 222 if (imgNameWithPath) 223 { 224 this->map=IMG_Load(imgNameWithPath); 225 if(!map) 226 { 227 PRINTF(1)("IMG_Load: %s\n", IMG_GetError()); 228 return false; 229 } 230 pImage->height = map->h; 231 pImage->width = map->w; 232 pImage->data = (GLubyte*)map->pixels; 233 pImage->bpp = map->format->BytesPerPixel; 234 if (pImage->bpp == 3) 235 pImage->format = GL_RGB; 236 else if (pImage->bpp == 4) 237 pImage->format = GL_RGBA; 238 239 if( !IMG_isPNG(SDL_RWFromFile(imgNameWithPath, "rb")) && !IMG_isJPG(SDL_RWFromFile(imgNameWithPath, "rb"))) 240 for (int i=0;i<map->h * map->w *3;i+=3) 241 { 242 GLuint temp = pImage->data[i]; 243 pImage->data[i] = pImage->data[i+2]; 244 pImage->data[i+2] = temp; 245 } 246 /* this is the real swapping algorithm */ 247 for( int i = 0 ; i < (pImage->height / 2) ; ++i ) 248 for( int j = 0 ; j < pImage->width * pImage->bpp; j += pImage->bpp ) 249 for(int k = 0; k < pImage->bpp; ++k) 250 swap( pImage->data[ (i * pImage->width * pImage->bpp) + j + k], pImage->data[ ( (pImage->height - i - 1) * pImage->width * pImage->bpp ) + j + k]); 251 252 this->loadTexToGL (this->pImage); 253 SDL_FreeSurface(map); 254 this->pImage->data = NULL; 255 } 256 else 257 { 258 PRINTF(2)("Image not Found: %s\n", imgNameWithPath); 222 259 return false; 223 260 } 224 pImage->height = map->h;225 pImage->width = map->w;226 pImage->data = (GLubyte*)map->pixels;227 pImage->bpp = map->format->BytesPerPixel;228 if (pImage->bpp == 3)229 pImage->format = GL_RGB;230 else if (pImage->bpp == 4)231 pImage->format = GL_RGBA;232 233 if( !IMG_isPNG(SDL_RWFromFile(imgNameWithPath, "rb")) && !IMG_isJPG(SDL_RWFromFile(imgNameWithPath, "rb")))234 for (int i=0;i<map->h * map->w *3;i+=3)235 {236 GLuint temp = pImage->data[i];237 pImage->data[i] = pImage->data[i+2];238 pImage->data[i+2] = temp;239 }240 /* this is the real swapping algorithm */241 for( int i = 0 ; i < (pImage->height / 2) ; ++i )242 for( int j = 0 ; j < pImage->width * pImage->bpp; j += pImage->bpp )243 for(int k = 0; k < pImage->bpp; ++k)244 swap( pImage->data[ (i * pImage->width * pImage->bpp) + j + k], pImage->data[ ( (pImage->height - i - 1) * pImage->width * pImage->bpp ) + j + k]);245 246 this->loadTexToGL (this->pImage);247 SDL_FreeSurface(map);248 this->pImage->data = NULL;249 }250 else251 {252 PRINTF(2)("Image not Found: %s\n", imgNameWithPath);253 return false;254 261 } 255 262 } … … 264 271 bool Texture::loadImage(char* imageName) 265 272 { 266 char* imgNameWithPath = searchTextureInPaths(imageName); 267 if (imgNameWithPath) 268 { 269 if (!strncmp(imgNameWithPath+strlen(imgNameWithPath)-4, ".bmp", 4)) 270 { 271 PRINTF(4)("Requested bmp-image. Trying to Import.\n"); 272 return this->loadBMP(imgNameWithPath); 273 } 274 275 else if (!strncmp(imgNameWithPath+strlen(imgNameWithPath)-4, ".jpg", 4) || !strncmp(imgNameWithPath+strlen(imgNameWithPath)-5, ".jpg", 5)) 276 { 277 PRINTF(4)("Requested jpeg-image. Trying to Import\n"); 278 return this->loadJPG(imgNameWithPath); 279 } 280 else if (!strncmp(imgNameWithPath+strlen(imgNameWithPath)-4, ".tga", 4)) 281 { 282 PRINTF(4)("Requested tga-image. Trying to Import\n"); 283 return this->loadTGA(imgNameWithPath); 284 } 285 else if (!strncmp(imgNameWithPath+strlen(imgNameWithPath)-4, ".png", 4)) 286 { 287 PRINTF(4)("Requested png-image. Trying to Import\n"); 288 return this->loadPNG(imgNameWithPath); 273 if (GraphicsEngine::texturesEnabled) 274 { 275 char* imgNameWithPath = searchTextureInPaths(imageName); 276 if (imgNameWithPath) 277 { 278 if (!strncmp(imgNameWithPath+strlen(imgNameWithPath)-4, ".bmp", 4)) 279 { 280 PRINTF(4)("Requested bmp-image. Trying to Import.\n"); 281 return this->loadBMP(imgNameWithPath); 282 } 283 284 else if (!strncmp(imgNameWithPath+strlen(imgNameWithPath)-4, ".jpg", 4) || !strncmp(imgNameWithPath+strlen(imgNameWithPath)-5, ".jpg", 5)) 285 { 286 PRINTF(4)("Requested jpeg-image. Trying to Import\n"); 287 return this->loadJPG(imgNameWithPath); 288 } 289 else if (!strncmp(imgNameWithPath+strlen(imgNameWithPath)-4, ".tga", 4)) 290 { 291 PRINTF(4)("Requested tga-image. Trying to Import\n"); 292 return this->loadTGA(imgNameWithPath); 293 } 294 else if (!strncmp(imgNameWithPath+strlen(imgNameWithPath)-4, ".png", 4)) 295 { 296 PRINTF(4)("Requested png-image. Trying to Import\n"); 297 return this->loadPNG(imgNameWithPath); 298 } 299 else 300 { 301 PRINTF(2)("Requested Image was not recognized in its type. (Maybe a type-Cast-error.)\n FileName: %s", imgNameWithPath); 302 return false; 303 } 289 304 } 290 305 else 291 306 { 292 PRINTF(2)(" Requested Image was not recognized in its type. (Maybe a type-Cast-error.)\n FileName: %s", imgNameWithPath);307 PRINTF(2)("Image not Found: %s\n", imgNameWithPath); 293 308 return false; 294 309 } 295 310 } 296 else 297 { 298 PRINTF(2)("Image not Found: %s\n", imgNameWithPath); 299 return false; 300 } 301 } 302 311 } 303 312 /** 304 313 \brief reads in a Windows BMP-file, and imports it to openGL.
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