Changeset 3681 in orxonox.OLD for orxonox/branches/textEngine/src
- Timestamp:
- Mar 30, 2005, 9:02:23 PM (20 years ago)
- Location:
- orxonox/branches/textEngine/src
- Files:
-
- 65 deleted
- 19 edited
- 167 copied
Legend:
- Unmodified
- Added
- Removed
-
orxonox/branches/textEngine/src/INSTALL
r1956 r3681 3 3 ===================================== 4 4 5 Installing an using orx is very simple: Just type: 5 INSTALLATION 6 ============ 6 7 7 cd ../orxonox/trunk 8 ./configure 9 make 10 ./bin/orxonox 8 To make it quite easy for those of you who just want to install orxonox: 9 10 1. ./configure 11 2. make 12 3. make install 13 14 DEPENDENCIES 15 ============ 16 17 There are some dependencies for orxonox you have to install: 18 19 1. SDL (http://www.libsdl.org) 20 2. OPENGL (http://www.opengl.org) 21 3. SDL_mixer (http://www.libsdl.org/projects/SDL_mixer) 22 4. SDL_image (http://www.libsdl.org/projects/SDL_image) 23 5. SDL_ttf (http://www.libsdl.org/projects/SDL_ttf) 24 a) needs libttf (http://www.freetype.org/) 25 26 Nice to Have: 27 6. Doxygen (http://www.stack.nl/~dimitri/doxygen/) 28 7. Automake (http://www.gnu.org/software/automake/) 29 8. Autoconf (http://www.gnu.org/software/autoconf/) 30 31 Windows Users also need the following: 32 9. mingw (http://mingw.org/) 11 33 12 34 -
orxonox/branches/textEngine/src/Makefile.am
r3460 r3681 1 #AM_CXXFLAGS="" 1 MAINSRCDIR=. 2 AM_CXXFLAGS=-I$(MAINSRCDIR) 3 AM_CXXFLAGS+=-I$(MAINSRCDIR)/world_entities 4 AM_CXXFLAGS+=-I$(MAINSRCDIR)/story_entities 5 AM_CXXFLAGS+=-I$(MAINSRCDIR)/lib 6 AM_CXXFLAGS+=-I$(MAINSRCDIR)/lib/coord 7 AM_CXXFLAGS+=-I$(MAINSRCDIR)/lib/data 8 AM_CXXFLAGS+=-I$(MAINSRCDIR)/lib/graphics 9 AM_CXXFLAGS+=-I$(MAINSRCDIR)/lib/graphics/font 10 AM_CXXFLAGS+=-I$(MAINSRCDIR)/lib/graphics/importer 11 AM_CXXFLAGS+=-I$(MAINSRCDIR)/lib/gui 12 AM_CXXFLAGS+=-I$(MAINSRCDIR)/lib/lang 13 AM_CXXFLAGS+=-I$(MAINSRCDIR)/lib/util 14 AM_CXXFLAGS+=-I$(MAINSRCDIR)/lib/math 15 AM_CXXFLAGS+=-I$(MAINSRCDIR)/defs 16 AM_CXXFLAGS+=-I$(MAINSRCDIR)/font 17 AM_CXXFLAGS+=-I$(MAINSRCDIR)/network 18 AM_CXXFLAGS+=-I$(MAINSRCDIR)/glmenu 19 AM_CXXFLAGS+=-I$(MAINSRCDIR)/ai 20 21 2 22 AM_LDFLAGS= $(MWINDOWS) 3 23 … … 8 28 9 29 orxonox_SOURCES= orxonox.cc \ 10 world.cc \ 11 player.cc \ 12 collision.cc \ 13 data_tank.cc \ 14 world_entity.cc \ 15 vector.cc \ 30 game_loader.cc \ 31 command_node.cc \ 32 keynames.cc \ 16 33 camera.cc \ 17 command_node.cc \18 ini_parser.cc \19 keynames.cc \20 base_entity.cc \21 game_loader.cc \22 campaign.cc \23 story_entity.cc \24 environment.cc \25 importer/model.cc \26 importer/objModel.cc \27 importer/array.cc \28 importer/material.cc \29 importer/texture.cc \30 list.cc \31 p_node.cc \32 null_parent.cc \33 base_object.cc \34 helper_parent.cc \35 34 track_manager.cc \ 36 matrix.cc \ 37 curve.cc \ 38 glmenu_imagescreen.cc \ 39 skysphere.cc \ 40 light.cc \ 41 sfont/fontset.cc 35 track_node.cc \ 36 simple_animation.cc \ 37 garbage_collector.cc \ 38 story_entities/story_entity.cc \ 39 story_entities/campaign.cc \ 40 story_entities/world.cc \ 41 world_entities/world_entity.cc \ 42 world_entities/player.cc \ 43 world_entities/environment.cc \ 44 world_entities/skysphere.cc \ 45 world_entities/terrain.cc \ 46 world_entities/weapon.cc \ 47 world_entities/projectile.cc \ 48 world_entities/character_attributes.cc \ 49 world_entities/test_gun.cc \ 50 ai/ai.cc \ 51 lib/coord/p_node.cc \ 52 lib/coord/null_parent.cc \ 53 lib/coord/helper_parent.cc \ 54 lib/data/data_tank.cc \ 55 lib/graphics/graphics_engine.cc \ 56 lib/graphics/light.cc \ 57 lib/graphics/font/fontset.cc \ 58 lib/graphics/importer/array.cc \ 59 lib/graphics/importer/objModel.cc \ 60 lib/graphics/importer/primitive_model.cc \ 61 lib/graphics/importer/model.cc \ 62 lib/graphics/importer/material.cc \ 63 lib/graphics/importer/texture.cc \ 64 lib/lang/base_entity.cc \ 65 lib/lang/base_object.cc \ 66 lib/util/ini_parser.cc \ 67 lib/util/list.cc \ 68 lib/util/resource_manager.cc \ 69 lib/math/vector.cc \ 70 lib/math/curve.cc \ 71 glmenu/glmenu_imagescreen.cc 42 72 43 noinst_HEADERS = ability.h \ 44 data_tank.h \ 45 collision.h \ 46 npc.h \ 47 stdincl.h \ 48 glincl.h \ 49 ai.h \ 50 environment.h \ 51 orxonox.h \ 52 synchronisable.h \ 53 base_entity.h \ 54 error.h \ 55 player.h \ 73 noinst_HEADERS = orxonox.h \ 74 game_loader.h \ 75 track_manager.h \ 76 ability.h \ 56 77 camera.h \ 57 ini_parser.h \58 power_up.h \59 vector.h \60 78 keynames.h \ 61 proto_class.h \62 world.h \63 79 command_node.h \ 64 list.h \65 shoot_laser.h \66 world_entity.h \67 80 message_structures.h \ 68 shoot_rocket.h \69 list_template.h \70 story_entity.h \71 story_def.h \72 game_loader.h \73 campaign.h \74 p_node.h \75 null_parent.h \76 base_object.h \77 helper_parent.h \78 81 track_manager.h \ 79 matrix.h \ 80 curve.h \ 81 glmenu_imagescreen.h \ 82 debug.h \ 83 skysphere.h \ 84 light.h \ 85 sfont/fontset.h 82 track_node.h \ 83 simple_animation.h \ 84 garbage_collector.h \ 85 story_entities/story_entity.h \ 86 story_entities/story_def.h \ 87 story_entities/campaign.h \ 88 story_entities/world.h \ 89 world_entities/world_entity.h \ 90 world_entities/player.h \ 91 world_entities/npc.h \ 92 world_entities/environment.h \ 93 world_entities/skysphere.h \ 94 world_entities/power_up.h \ 95 world_entities/terrain.h \ 96 world_entities/weapon.h \ 97 world_entities/projectile.h \ 98 world_entities/character_attributes.h \ 99 world_entities/test_gun.h \ 100 ai/ai.h \ 101 network/synchronisable.h \ 102 defs/stdincl.h \ 103 defs/glincl.h \ 104 defs/comincl.h \ 105 defs/error.h \ 106 defs/debug.h \ 107 lib/coord/p_node.h \ 108 lib/coord/null_parent.h \ 109 lib/coord/helper_parent.h \ 110 lib/graphics/graphics_engine.h \ 111 lib/graphics/light.h \ 112 lib/graphics/font/fontset.h \ 113 lib/data/data_tank.h \ 114 lib/lang/base_entity.h \ 115 lib/lang/base_object.h \ 116 lib/util/list.h \ 117 lib/util/list_template.h \ 118 lib/util/resource_manager.h \ 119 lib/util/ini_parser.h \ 120 lib/math/vector.h \ 121 lib/math/curve.h \ 122 glmenu/glmenu_imagescreen.h 123 86 124 87 125 ## orxonox.conf will be used from home-dir instead. 88 EXTRA_DIST = orxonox.conf 126 EXTRA_DIST = orxonox.conf \ 127 proto/proto_class.h \ 128 proto/proto_class.cc \ 129 proto/proto_singleton.h \ 130 proto/proto_singleton.cc 89 131 90 ### GTK_RELATED91 if HAVE_GTK292 GTK_PROGS =console93 else94 GTK_PROGS =95 endif96 132 if SUB_PROJECTS 97 SUB_PROGS = importer \ 98 gui \ 99 $(GTK_PROGS) 133 SUB_PROGS = lib subprojects 100 134 else 101 135 SUB_PROGS = -
orxonox/branches/textEngine/src/Makefile.in
r3460 r3681 53 53 binPROGRAMS_INSTALL = $(INSTALL_PROGRAM) 54 54 PROGRAMS = $(bin_PROGRAMS) 55 am_orxonox_OBJECTS = orxonox.$(OBJEXT) world.$(OBJEXT) \ 56 player.$(OBJEXT) collision.$(OBJEXT) data_tank.$(OBJEXT) \ 57 world_entity.$(OBJEXT) vector.$(OBJEXT) camera.$(OBJEXT) \ 58 command_node.$(OBJEXT) ini_parser.$(OBJEXT) keynames.$(OBJEXT) \ 59 base_entity.$(OBJEXT) game_loader.$(OBJEXT) campaign.$(OBJEXT) \ 60 story_entity.$(OBJEXT) environment.$(OBJEXT) model.$(OBJEXT) \ 61 objModel.$(OBJEXT) array.$(OBJEXT) material.$(OBJEXT) \ 62 texture.$(OBJEXT) list.$(OBJEXT) p_node.$(OBJEXT) \ 63 null_parent.$(OBJEXT) base_object.$(OBJEXT) \ 64 helper_parent.$(OBJEXT) track_manager.$(OBJEXT) \ 65 matrix.$(OBJEXT) curve.$(OBJEXT) glmenu_imagescreen.$(OBJEXT) \ 66 skysphere.$(OBJEXT) light.$(OBJEXT) fontset.$(OBJEXT) 55 am_orxonox_OBJECTS = orxonox.$(OBJEXT) game_loader.$(OBJEXT) \ 56 command_node.$(OBJEXT) keynames.$(OBJEXT) camera.$(OBJEXT) \ 57 track_manager.$(OBJEXT) track_node.$(OBJEXT) \ 58 simple_animation.$(OBJEXT) garbage_collector.$(OBJEXT) \ 59 story_entity.$(OBJEXT) campaign.$(OBJEXT) world.$(OBJEXT) \ 60 world_entity.$(OBJEXT) player.$(OBJEXT) environment.$(OBJEXT) \ 61 skysphere.$(OBJEXT) terrain.$(OBJEXT) weapon.$(OBJEXT) \ 62 projectile.$(OBJEXT) character_attributes.$(OBJEXT) \ 63 test_gun.$(OBJEXT) ai.$(OBJEXT) p_node.$(OBJEXT) \ 64 null_parent.$(OBJEXT) helper_parent.$(OBJEXT) \ 65 data_tank.$(OBJEXT) graphics_engine.$(OBJEXT) light.$(OBJEXT) \ 66 fontset.$(OBJEXT) array.$(OBJEXT) objModel.$(OBJEXT) \ 67 primitive_model.$(OBJEXT) model.$(OBJEXT) material.$(OBJEXT) \ 68 texture.$(OBJEXT) base_entity.$(OBJEXT) base_object.$(OBJEXT) \ 69 ini_parser.$(OBJEXT) list.$(OBJEXT) resource_manager.$(OBJEXT) \ 70 vector.$(OBJEXT) curve.$(OBJEXT) glmenu_imagescreen.$(OBJEXT) 67 71 orxonox_OBJECTS = $(am_orxonox_OBJECTS) 68 72 orxonox_LDADD = $(LDADD) … … 70 74 depcomp = $(SHELL) $(top_srcdir)/depcomp 71 75 am__depfiles_maybe = depfiles 72 @AMDEP_TRUE@DEP_FILES = ./$(DEPDIR)/a rray.Po \76 @AMDEP_TRUE@DEP_FILES = ./$(DEPDIR)/ai.Po ./$(DEPDIR)/array.Po \ 73 77 @AMDEP_TRUE@ ./$(DEPDIR)/base_entity.Po \ 74 78 @AMDEP_TRUE@ ./$(DEPDIR)/base_object.Po ./$(DEPDIR)/camera.Po \ 75 @AMDEP_TRUE@ ./$(DEPDIR)/campaign.Po ./$(DEPDIR)/collision.Po \ 79 @AMDEP_TRUE@ ./$(DEPDIR)/campaign.Po \ 80 @AMDEP_TRUE@ ./$(DEPDIR)/character_attributes.Po \ 76 81 @AMDEP_TRUE@ ./$(DEPDIR)/command_node.Po ./$(DEPDIR)/curve.Po \ 77 82 @AMDEP_TRUE@ ./$(DEPDIR)/data_tank.Po \ 78 83 @AMDEP_TRUE@ ./$(DEPDIR)/environment.Po ./$(DEPDIR)/fontset.Po \ 79 84 @AMDEP_TRUE@ ./$(DEPDIR)/game_loader.Po \ 85 @AMDEP_TRUE@ ./$(DEPDIR)/garbage_collector.Po \ 80 86 @AMDEP_TRUE@ ./$(DEPDIR)/glmenu_imagescreen.Po \ 87 @AMDEP_TRUE@ ./$(DEPDIR)/graphics_engine.Po \ 81 88 @AMDEP_TRUE@ ./$(DEPDIR)/helper_parent.Po \ 82 89 @AMDEP_TRUE@ ./$(DEPDIR)/ini_parser.Po ./$(DEPDIR)/keynames.Po \ 83 90 @AMDEP_TRUE@ ./$(DEPDIR)/light.Po ./$(DEPDIR)/list.Po \ 84 @AMDEP_TRUE@ ./$(DEPDIR)/material.Po ./$(DEPDIR)/matrix.Po \ 85 @AMDEP_TRUE@ ./$(DEPDIR)/model.Po ./$(DEPDIR)/null_parent.Po \ 86 @AMDEP_TRUE@ ./$(DEPDIR)/objModel.Po ./$(DEPDIR)/orxonox.Po \ 87 @AMDEP_TRUE@ ./$(DEPDIR)/p_node.Po ./$(DEPDIR)/player.Po \ 91 @AMDEP_TRUE@ ./$(DEPDIR)/material.Po ./$(DEPDIR)/model.Po \ 92 @AMDEP_TRUE@ ./$(DEPDIR)/null_parent.Po ./$(DEPDIR)/objModel.Po \ 93 @AMDEP_TRUE@ ./$(DEPDIR)/orxonox.Po ./$(DEPDIR)/p_node.Po \ 94 @AMDEP_TRUE@ ./$(DEPDIR)/player.Po \ 95 @AMDEP_TRUE@ ./$(DEPDIR)/primitive_model.Po \ 96 @AMDEP_TRUE@ ./$(DEPDIR)/projectile.Po \ 97 @AMDEP_TRUE@ ./$(DEPDIR)/resource_manager.Po \ 98 @AMDEP_TRUE@ ./$(DEPDIR)/simple_animation.Po \ 88 99 @AMDEP_TRUE@ ./$(DEPDIR)/skysphere.Po \ 89 @AMDEP_TRUE@ ./$(DEPDIR)/story_entity.Po ./$(DEPDIR)/texture.Po \ 90 @AMDEP_TRUE@ ./$(DEPDIR)/track_manager.Po ./$(DEPDIR)/vector.Po \ 91 @AMDEP_TRUE@ ./$(DEPDIR)/world.Po ./$(DEPDIR)/world_entity.Po 100 @AMDEP_TRUE@ ./$(DEPDIR)/story_entity.Po ./$(DEPDIR)/terrain.Po \ 101 @AMDEP_TRUE@ ./$(DEPDIR)/test_gun.Po ./$(DEPDIR)/texture.Po \ 102 @AMDEP_TRUE@ ./$(DEPDIR)/track_manager.Po \ 103 @AMDEP_TRUE@ ./$(DEPDIR)/track_node.Po ./$(DEPDIR)/vector.Po \ 104 @AMDEP_TRUE@ ./$(DEPDIR)/weapon.Po ./$(DEPDIR)/world.Po \ 105 @AMDEP_TRUE@ ./$(DEPDIR)/world_entity.Po 92 106 CXXCOMPILE = $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) \ 93 107 $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) … … 106 120 ETAGS = etags 107 121 CTAGS = ctags 108 DIST_SUBDIRS = . importer gui console122 DIST_SUBDIRS = . lib subprojects 109 123 DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST) 110 124 ACLOCAL = @ACLOCAL@ … … 130 144 DEFS = @DEFS@ 131 145 DEPDIR = @DEPDIR@ 146 DOCUMENTATION_FALSE = @DOCUMENTATION_FALSE@ 147 DOCUMENTATION_TRUE = @DOCUMENTATION_TRUE@ 132 148 DOXYGEN = @DOXYGEN@ 133 149 DOXYGEN_FALSE = @DOXYGEN_FALSE@ … … 214 230 target_os = @target_os@ 215 231 target_vendor = @target_vendor@ 216 217 #AM_CXXFLAGS="" 232 MAINSRCDIR = . 233 AM_CXXFLAGS = -I$(MAINSRCDIR) -I$(MAINSRCDIR)/world_entities -I$(MAINSRCDIR)/story_entities -I$(MAINSRCDIR)/lib -I$(MAINSRCDIR)/lib/coord -I$(MAINSRCDIR)/lib/data -I$(MAINSRCDIR)/lib/graphics -I$(MAINSRCDIR)/lib/graphics/font -I$(MAINSRCDIR)/lib/graphics/importer -I$(MAINSRCDIR)/lib/gui -I$(MAINSRCDIR)/lib/lang -I$(MAINSRCDIR)/lib/util -I$(MAINSRCDIR)/lib/math -I$(MAINSRCDIR)/defs -I$(MAINSRCDIR)/font -I$(MAINSRCDIR)/network -I$(MAINSRCDIR)/glmenu -I$(MAINSRCDIR)/ai 218 234 AM_LDFLAGS = $(MWINDOWS) 219 235 orxonox_SOURCES = orxonox.cc \ 220 world.cc \ 221 player.cc \ 222 collision.cc \ 223 data_tank.cc \ 224 world_entity.cc \ 225 vector.cc \ 236 game_loader.cc \ 237 command_node.cc \ 238 keynames.cc \ 226 239 camera.cc \ 227 command_node.cc \228 ini_parser.cc \229 keynames.cc \230 base_entity.cc \231 game_loader.cc \232 campaign.cc \233 story_entity.cc \234 environment.cc \235 importer/model.cc \236 importer/objModel.cc \237 importer/array.cc \238 importer/material.cc \239 importer/texture.cc \240 list.cc \241 p_node.cc \242 null_parent.cc \243 base_object.cc \244 helper_parent.cc \245 240 track_manager.cc \ 246 matrix.cc \ 247 curve.cc \ 248 glmenu_imagescreen.cc \ 249 skysphere.cc \ 250 light.cc \ 251 sfont/fontset.cc 252 253 noinst_HEADERS = ability.h \ 254 data_tank.h \ 255 collision.h \ 256 npc.h \ 257 stdincl.h \ 258 glincl.h \ 259 ai.h \ 260 environment.h \ 261 orxonox.h \ 262 synchronisable.h \ 263 base_entity.h \ 264 error.h \ 265 player.h \ 241 track_node.cc \ 242 simple_animation.cc \ 243 garbage_collector.cc \ 244 story_entities/story_entity.cc \ 245 story_entities/campaign.cc \ 246 story_entities/world.cc \ 247 world_entities/world_entity.cc \ 248 world_entities/player.cc \ 249 world_entities/environment.cc \ 250 world_entities/skysphere.cc \ 251 world_entities/terrain.cc \ 252 world_entities/weapon.cc \ 253 world_entities/projectile.cc \ 254 world_entities/character_attributes.cc \ 255 world_entities/test_gun.cc \ 256 ai/ai.cc \ 257 lib/coord/p_node.cc \ 258 lib/coord/null_parent.cc \ 259 lib/coord/helper_parent.cc \ 260 lib/data/data_tank.cc \ 261 lib/graphics/graphics_engine.cc \ 262 lib/graphics/light.cc \ 263 lib/graphics/font/fontset.cc \ 264 lib/graphics/importer/array.cc \ 265 lib/graphics/importer/objModel.cc \ 266 lib/graphics/importer/primitive_model.cc \ 267 lib/graphics/importer/model.cc \ 268 lib/graphics/importer/material.cc \ 269 lib/graphics/importer/texture.cc \ 270 lib/lang/base_entity.cc \ 271 lib/lang/base_object.cc \ 272 lib/util/ini_parser.cc \ 273 lib/util/list.cc \ 274 lib/util/resource_manager.cc \ 275 lib/math/vector.cc \ 276 lib/math/curve.cc \ 277 glmenu/glmenu_imagescreen.cc 278 279 noinst_HEADERS = orxonox.h \ 280 game_loader.h \ 281 track_manager.h \ 282 ability.h \ 266 283 camera.h \ 267 ini_parser.h \268 power_up.h \269 vector.h \270 284 keynames.h \ 271 proto_class.h \272 world.h \273 285 command_node.h \ 274 list.h \275 shoot_laser.h \276 world_entity.h \277 286 message_structures.h \ 278 shoot_rocket.h \279 list_template.h \280 story_entity.h \281 story_def.h \282 game_loader.h \283 campaign.h \284 p_node.h \285 null_parent.h \286 base_object.h \287 helper_parent.h \288 287 track_manager.h \ 289 matrix.h \ 290 curve.h \ 291 glmenu_imagescreen.h \ 292 debug.h \ 293 skysphere.h \ 294 light.h \ 295 sfont/fontset.h 296 297 EXTRA_DIST = orxonox.conf 298 @HAVE_GTK2_FALSE@GTK_PROGS = 299 300 ### GTK_RELATED 301 @HAVE_GTK2_TRUE@GTK_PROGS = console 288 track_node.h \ 289 simple_animation.h \ 290 garbage_collector.h \ 291 story_entities/story_entity.h \ 292 story_entities/story_def.h \ 293 story_entities/campaign.h \ 294 story_entities/world.h \ 295 world_entities/world_entity.h \ 296 world_entities/player.h \ 297 world_entities/npc.h \ 298 world_entities/environment.h \ 299 world_entities/skysphere.h \ 300 world_entities/power_up.h \ 301 world_entities/terrain.h \ 302 world_entities/weapon.h \ 303 world_entities/projectile.h \ 304 world_entities/character_attributes.h \ 305 world_entities/test_gun.h \ 306 ai/ai.h \ 307 network/synchronisable.h \ 308 defs/stdincl.h \ 309 defs/glincl.h \ 310 defs/comincl.h \ 311 defs/error.h \ 312 defs/debug.h \ 313 lib/coord/p_node.h \ 314 lib/coord/null_parent.h \ 315 lib/coord/helper_parent.h \ 316 lib/graphics/graphics_engine.h \ 317 lib/graphics/light.h \ 318 lib/graphics/font/fontset.h \ 319 lib/data/data_tank.h \ 320 lib/lang/base_entity.h \ 321 lib/lang/base_object.h \ 322 lib/util/list.h \ 323 lib/util/list_template.h \ 324 lib/util/resource_manager.h \ 325 lib/util/ini_parser.h \ 326 lib/math/vector.h \ 327 lib/math/curve.h \ 328 glmenu/glmenu_imagescreen.h 329 330 EXTRA_DIST = orxonox.conf \ 331 proto/proto_class.h \ 332 proto/proto_class.cc \ 333 proto/proto_singleton.h \ 334 proto/proto_singleton.cc 335 302 336 @SUB_PROJECTS_FALSE@SUB_PROGS = 303 @SUB_PROJECTS_TRUE@SUB_PROGS = importer \ 304 @SUB_PROJECTS_TRUE@ gui \ 305 @SUB_PROJECTS_TRUE@ $(GTK_PROGS) 306 337 @SUB_PROJECTS_TRUE@SUB_PROGS = lib subprojects 307 338 SUBDIRS = . \ 308 339 $(SUB_PROGS) … … 374 405 -rm -f *.tab.c 375 406 407 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/ai.Po@am__quote@ 376 408 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/array.Po@am__quote@ 377 409 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/base_entity.Po@am__quote@ … … 379 411 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/camera.Po@am__quote@ 380 412 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/campaign.Po@am__quote@ 381 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/c ollision.Po@am__quote@413 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/character_attributes.Po@am__quote@ 382 414 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/command_node.Po@am__quote@ 383 415 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/curve.Po@am__quote@ … … 386 418 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/fontset.Po@am__quote@ 387 419 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/game_loader.Po@am__quote@ 420 @AMDEP_TRUE@@am__include@ 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orxonox/branches/textEngine/src/ability.h
r3224 r3681 10 10 public: 11 11 Ability (); 12 ~Ability ();12 virtual ~Ability (); 13 13 14 14 }; -
orxonox/branches/textEngine/src/camera.cc
r3365 r3681 17 17 18 18 #include "camera.h" 19 19 20 #include "world.h" 20 21 #include "world_entity.h" 22 #include "vector.h" 21 23 22 24 using namespace std; 23 25 26 //////////// 27 // CAMERA // 28 //////////// 29 24 30 /** 25 31 \brief creates a Camera 26 27 This standard constructor sets all parameters to zero28 32 */ 29 Camera::Camera (World* world)33 Camera::Camera(void) 30 34 { 31 this->world = world; 32 this->bound = NULL; 33 /* give it some physical live */ 34 this->m = 10; 35 this->a = new Vector(0.0, 0.0, 0.0); 36 this->v = new Vector(0.0, 0.0, 0.0); 37 this->fs = new Vector(0.0, 0.0, 0.0); 38 this->cameraMode = NORMAL; 39 this->deltaTime = 3000.0; 40 this->cameraOffset = 1.0; 41 this->cameraOffsetZ = 10.0; 42 this->t = 0.0; 35 this->setClassName("Camera"); 36 this->target = new CameraTarget(); 43 37 38 this->setFovy(90); 39 this->setAspectRatio(1.2f); 40 this->setClipRegion(.1, 2000); 44 41 45 this->set Drawable (false);42 this->setViewMode(VIEW_NORMAL); 46 43 } 47 44 … … 49 46 \brief default destructor 50 47 */ 51 Camera::~Camera ()48 Camera::~Camera(void) 52 49 { 53 50 } 54 51 55 52 /** 56 \brief time based actualisation of camera parameters 57 \param deltaT: The amount of time that has passed in milliseconds 58 59 This is called by the World in every time_slice, use it to do fancy time dependant effects (such 60 as smooth camera movement or swaying). 53 \brief focuses the Camera onto a Target 54 \param target the new PNode the Camera should look at. 61 55 */ 62 void Camera:: timeSlice (Uint32 deltaT)56 void Camera::lookAt(PNode* target) 63 57 { 64 if( this->t <= deltaTime) 65 {this->t += deltaT;} 66 //printf("time is: t=%f\n", t ); 67 updateDesiredPlace(); 68 //jump(NULL); 58 this->target->setParent(target); 69 59 } 70 60 71 61 /** 72 \brief this calculates the location where the track wants the camera to be 73 74 This refreshes the placement the camera should have according to the 75 bound entity's position on the track. 62 \returns The PNode of the Target (from there you can get position and so on 76 63 */ 77 void Camera::updateDesiredPlace ()64 PNode* Camera::getTarget(void) 78 65 { 79 switch(cameraMode) 80 { 81 82 case ELLIPTICAL: 83 { 84 /* 85 //r = actual_place.r 86 Orxonox *orx = Orxonox::getInstance(); 87 Location lookat; 88 Placement plFocus; 89 if( bound != NULL) 90 { 91 bound->getLookat (&lookat); 92 orx->getWorld()->calcCameraPos (&lookat, &plFocus); 93 Quaternion *fr; 94 if(t < 20.0) 95 { 96 Vector *start = new Vector(0.0, 1.0, 0.0); 97 r = *(new Vector(0.0, 5.0, 0.0)); 98 99 Vector up(0.0, 0.0, 1.0); 100 101 Vector op(1.0, 0.0, 0.0); 102 float angle = angleDeg(op, *start); 103 printf("angle is: %f\n", angle); 104 105 //if in one plane 106 from = new Quaternion(angle, up); 107 108 //from = new Quaternion(*start, *up); 109 //&from = &plFocus.w; 110 //fr = &plFocus.w; real quaternion use 111 66 return (PNode*)this->target; 67 } 112 68 113 69 114 Vector vDirection(1.0, 0.0, 0.0); 115 //vDirection = plFocus.w.apply(vDirection); 116 to = new Quaternion(vDirection, *start); 117 res = new Quaternion(); 118 } 119 //printf("vector r = %f, %f, %f\n",r.x, r.y, r.z ); 120 rAbs = r.len(); 121 if(t < 30) 122 { 123 ka = rAbs / deltaTime*deltaTime; 124 } 70 /** 71 \brief sets a new AspectRatio 72 \param aspectRatio the new aspect ratio to set (width / height) 73 */ 74 void Camera::setAspectRatio(float aspectRatio) 75 { 76 this->aspectRatio = aspectRatio; 77 } 125 78 126 res->quatSlerp(to, from, t/deltaTime, res); 79 /** 80 \brief sets the Field of View to fofy 81 \param fovy new field of view factor (in degrees) 82 */ 83 void Camera::setFovy(float fovy) 84 { 85 this->fovy = fovy; 86 } 127 87 128 Vector ursp(0.0, 0.0, 0.0); 129 desiredPlace.r = ursp - res->apply(r); 88 /** 89 \brief Sets a new clipping region 90 \param nearClip The near clip plane 91 \param farClip The far clip plane 92 */ 93 void Camera::setClipRegion(float nearClip, float farClip) 94 { 95 this->nearClip = nearClip; 96 this->farClip = farClip; 97 } 130 98 131 printf("desired place is: %f, %f, %f\n", desiredPlace.r.x, desiredPlace.r.y, desiredPlace.r.z); 132 //plLastBPlace = *bound->get_placement(); 133 134 } 135 */ 136 } 99 void Camera::setViewMode(ViewMode mode) 100 { 101 switch (mode) 102 { 103 default: 104 case VIEW_NORMAL: 105 this->toFovy = 60.0; 106 this->toRelCoor = Vector(-10, 5, 0); 137 107 break; 138 case SMOTH_FOLLOW: 139 { 140 /* 141 Placement *plBound = bound->getPlacement(); 142 Location lcBound; 143 if(bound != null) 144 { 145 bound->getLookat(&lcBound); 146 Vector vDirection(0.0, 0.0, 1.0); 147 vDirection = plBound->w.apply(vDirection); 148 desiredPlace.r = (vDirection * ((lcBound.dist-10.0))) + Vector(0,0,5.0); 149 } 150 */ 151 break; 152 } 153 /* this is a camera mode that tries just to follow the entity. */ 154 case STICKY: 155 { 156 /* 157 if(bound != null) 158 { 159 Placement *plBound = bound->getPlacement(); 160 Vector vDirection(0.0, 0.0, 1.0); 161 Vector eclipticOffset(0.0, 0.0, 5.0); 162 vDirection = plBound->w.apply(vDirection); 163 desiredPlace.r = plBound->r - vDirection*10 + eclipticOffset; 164 } 165 */ 166 break; 167 } 168 /* the camera is handled like an entity and rolls on the track */ 169 case NORMAL: 170 if( bound != NULL && world != NULL ) 171 { 172 //FIXME: camera should be made via relative coordinates 173 Vector* cameraOffset = new Vector (-10, 5, 0); 174 this->setRelCoor (cameraOffset); 175 } 176 else 177 { 178 /* 179 desiredPlace.r = Vector (0,0,0); 180 desiredPlace.w = Quaternion (); 181 */ 182 } 108 case VIEW_BEHIND: 109 this->toFovy = 120.0; 110 this->toRelCoor = Vector(-7, 0, 0); 183 111 break; 112 case VIEW_FRONT: 113 this->toFovy = 95.0; 114 this->toRelCoor = Vector(12, 5, 0); 115 break; 116 case VIEW_LEFT: 117 this->toFovy = 90; 118 this->toRelCoor = Vector(0, 2, -10); 119 break; 120 case VIEW_RIGHT: 121 this->toFovy = 90; 122 this->toRelCoor = Vector(0, 2, 10); 123 break; 124 case VIEW_TOP: 125 this->toFovy= 120; 126 this->toRelCoor = Vector(0, 4, 0); 184 127 } 185 128 } 129 130 131 /** 132 \brief Updates the position of the camera. 133 \param dt The time that elapsed. 134 */ 135 void Camera::tick(float dt) 136 { 137 dt /= 500; 138 float tmpFovy = (this->toFovy - this->fovy) * dt; 139 if (tmpFovy > .001) 140 this->fovy += (this->toFovy - this->fovy) * dt; 141 Vector tmpPos = (this->toRelCoor - *this->getRelCoor()) * dt; 142 if (tmpPos.len() >= .001) 143 { 144 tmpPos = tmpPos + *this->getRelCoor(); 145 this->setRelCoor(&tmpPos); 146 } 147 } 148 186 149 187 150 /** … … 193 156 void Camera::apply () 194 157 { 158 // switching to Projection Matrix 195 159 glMatrixMode (GL_PROJECTION); 196 160 glLoadIdentity (); 197 // view198 // TO DO: implement options for frustum generation199 //glFrustum(-1.0, 1.0, -1.0, 1.0, 1.5, 250.0);200 gluPerspective(60, 1.2f, 0.1, 250);201 202 //Vector up(0,0,1);203 //Vector dir(1,0,0);204 //Quaternion q(dir,up);205 //float matrix[4][4];206 //q.conjugate().matrix (matrix);207 //glMultMatrixf ((float*)matrix);208 //glTranslatef (10,0,-5);209 //210 //dir = Vector(-1,-1,0);211 //q = Quaternion( dir, up);212 //glMatrixMode (GL_MODELVIEW);213 //glLoadIdentity ();214 //q.matrix (matrix);215 //glMultMatrixf ((float*)matrix);216 //glTranslatef (2,2,0);217 //218 //glBegin(GL_TRIANGLES);219 //glColor3f(1,0,0);220 //glVertex3f(0,0,0.5);221 //glColor3f(0,1,0);222 //glVertex3f(-0.5,0,-1);223 //glColor3f(0,0,1);224 //glVertex3f(0.5,0,-1);225 //glEnd();226 161 227 // ===== first camera control calculation option 228 // rotation 229 float matrix[4][4]; 230 //this->absDirection.conjugate().matrix (matrix); 231 /* orientation and */ 232 //glMultMatrixf ((float*)matrix); 162 // setting up the perspective 163 gluPerspective(this->fovy, 164 this->aspectRatio, 165 this->nearClip, 166 this->farClip); 233 167 234 /* translation */ 235 //glTranslatef (this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z ); 168 // speed-up feature 169 Vector cameraPosition = this->getAbsCoor(); 170 Vector targetPosition = this->target->getAbsCoor(); 171 Vector up = Vector(0, 1, 0); 172 up = this->getAbsDir().apply(up); 236 173 174 // Setting the Camera Eye, lookAt and up Vectors 175 gluLookAt(cameraPosition.x, cameraPosition.y, cameraPosition.z, 176 targetPosition.x, targetPosition.y, targetPosition.z, 177 up.x, up.y, up.z); 237 178 238 // ===== second camera control calculation option 239 240 gluLookAt(this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z, 241 this->parent->getAbsCoor ().x, this->parent->getAbsCoor ().y, this->parent->getAbsCoor ().z, 242 0.0, 1.0, 0.0); 243 244 179 // switching back to Modeling Matrix 245 180 glMatrixMode (GL_MODELVIEW); 246 glLoadIdentity ();247 181 } 248 182 249 183 250 184 251 /** 252 \brief bind the camera to an entity 253 \param entity: The enitity to bind the camera to 254 255 This sets the focus of the camera to the given entity. This means that it will use the given WorldEntity's 256 Location and get_lookat() to determine the viewpoint the camera will render from. 257 Note that you cannot bind a camera to a free entity. 258 */ 259 void Camera::bind (WorldEntity* entity) 185 /////////////////// 186 // CAMERA-TARGET // 187 /////////////////// 188 189 190 CameraTarget::CameraTarget() 260 191 { 261 if( entity != NULL) 262 { 263 if( entity->isFree()) printf("Cannot bind camera to free entity"); 264 else 265 { 266 this->bound = entity; 267 } 268 } 192 this->setClassName("CameraTarget"); 193 this->setMode(PNODE_MOVEMENT); 269 194 } 270 195 196 CameraTarget::~CameraTarget() 197 { 271 198 272 void Camera::setWorld(World* world)273 {274 this->world = world;275 199 } 276 277 278 /**279 \brief destroy, reset the camera so that it doesn't perform anything anymore280 281 */282 void Camera::destroy()283 {284 this->bound = NULL;285 this->world = NULL;286 } -
orxonox/branches/textEngine/src/camera.h
r3365 r3681 7 7 #define _CAMERA_H 8 8 9 #include "stdincl.h" 10 #include "world_entity.h" 11 9 #include "p_node.h" 10 #include "vector.h" 12 11 13 12 class World; 13 class CameraTarget; 14 15 enum ViewMode{VIEW_NORMAL, VIEW_BEHIND, VIEW_FRONT, VIEW_LEFT, VIEW_RIGHT, VIEW_TOP}; 14 16 15 17 //! Camera 16 18 /** 17 This class controls the viewpoint from which the World is rendered. To use the 18 Camera it has to be bound to a WorldEntity which serves as the reference focus 19 point. The Camera itself calls the WorldEntity::get_lookat() and 20 World::calc_camera_pos() functions to calculate the position it currently should 21 be in. 19 This class controls the viewpoint from which the World is rendered. 22 20 */ 21 class Camera : public PNode 22 { 23 private: 24 CameraTarget* target; //!< The Target of the Camera (where this Camera Looks at) 23 25 24 enum CAMERA_MODE {NORMAL, SMOTH_FOLLOW, STICKY, ELLIPTICAL}; 26 float fovy; //!< The field of view Angle (in degrees). 27 float aspectRatio; //!< The aspect ratio (width / height). 28 float nearClip; //!< The near clipping plane. 29 float farClip; //!< The far clipping plane. 25 30 26 class Camera : public WorldEntity { 27 private: 28 WorldEntity* bound; //!< the WorldEntity the Camera is bound to 29 World* world; 30 31 /* physical system - not needed yet */ 32 float m; //!< mass 33 Vector *fs; //!< seil-kraft 34 Vector *a; //!< acceleration 35 Vector *v; //!< velocity 36 37 /* elliptical camera mode variables */ 38 float cameraOffset; 39 float cameraOffsetZ; 40 float deltaTime; 41 float t; 42 Vector r; 43 float rAbs; 44 float ka; 45 float a0; 46 47 Quaternion *from; 48 Quaternion *to; 49 Quaternion *res; 50 51 52 CAMERA_MODE cameraMode; //!< saves the camera mode: how the camera follows the entity 53 54 void updateDesiredPlace (); 31 Vector toRelCoor; 32 float toFovy; 55 33 56 34 public: 57 Camera (World* world); 58 ~Camera (); 59 60 void timeSlice (Uint32 deltaT); 61 void apply (); 62 void bind (WorldEntity* entity); 63 void destroy(); 35 Camera(void); 36 virtual ~Camera(void); 64 37 65 void setWorld(World* world); 38 void lookAt(PNode* target); 39 PNode* getTarget(); 66 40 41 void setAspectRatio(float aspectRatio); 42 void setFovy(float fovy); 43 void setClipRegion(float nearClip, float farClip); 44 45 void setViewMode(ViewMode mode); 46 void tick(float dt); 47 void apply (void); 67 48 }; 68 49 50 //! A CameraTarget is where the Camera is looking at. 51 class CameraTarget : public PNode 52 { 53 friend class Camera; //! The CameraTarget is a friend of Camera. noone else needs a CameraTarget, so noone else can create it. 54 55 private: 56 CameraTarget(void); 57 58 public: 59 virtual ~CameraTarget(void); 60 }; 61 62 69 63 #endif /* _CAMERA_H */ -
orxonox/branches/textEngine/src/collision.h
r3237 r3681 8 8 9 9 #include "vector.h" 10 #include "coordinates.h"11 10 #include <stdlib.h> 12 11 #include <stdio.h> -
orxonox/branches/textEngine/src/command_node.cc
r3236 r3681 14 14 */ 15 15 16 #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COMMAND_NODE 16 17 17 18 #include "command_node.h" … … 21 22 #include "game_loader.h" 22 23 #include "world.h" 24 #include "list.h" 25 #include "orxonox.h" 23 26 24 27 #include <stdio.h> … … 112 115 FILE* stream; 113 116 114 printf("Loading key bindings from %s\n", filename);117 PRINTF(4)("Loading key bindings from %s\n", filename); 115 118 116 119 if( filename == NULL) filename = DEFAULT_KEYBIND_FILE; … … 127 130 if( parser.getSection ("Bindings") == -1) 128 131 { 129 printf("Could not find key bindings in %s\n", filename);132 PRINTF(1)("Could not find key bindings in %s\n", filename); 130 133 return; 131 134 } … … 145 148 { 146 149 case 0: 147 printf("Key binding %d(%s) set to %s\n", index[1], SDLKToKeyname( index[1]), valuebuf);150 PRINTF(4)("Key binding %d(%s) set to %s\n", index[1], SDLKToKeyname( index[1]), valuebuf); 148 151 strcpy (aliases->keys[index[1]], valuebuf); 149 152 break; 150 153 case 1: 151 printf("Button binding %d(%s) set to %s\n", index[1], SDLBToButtonname( index[1]), valuebuf);154 PRINTF(4)("Button binding %d(%s) set to %s\n", index[1], SDLBToButtonname( index[1]), valuebuf); 152 155 strcpy (aliases->buttons[index[1]], valuebuf); 153 156 break; … … 214 217 while( SDL_PollEvent (&event)) 215 218 { 219 PRINTF(3)("CommandNode::processLocal() =========================got Event\n"); 216 220 memset (cmd.cmd, 0, CMD_LENGHT); 217 221 switch( event.type) … … 267 271 void CommandNode::relay (Command* cmd) 268 272 { 269 270 273 Orxonox *orx = Orxonox::getInstance(); 271 274 if( orx->systemCommand (cmd)) return; … … 278 281 if( this->world->command(cmd)) return; 279 282 280 WorldEntity* entity = bound->enumerate(); 283 tIterator<WorldEntity>* iterator = bound->getIterator(); 284 WorldEntity* entity = iterator->nextElement(); 281 285 while( entity != NULL) 282 286 { 283 entity->command (cmd); 284 entity = bound->nextElement(); 285 } 287 entity->command (cmd); /*no absorbtion of command! strange*/ 288 entity = iterator->nextElement(); 289 } 290 delete iterator; 286 291 } 287 292 -
orxonox/branches/textEngine/src/command_node.h
r3236 r3681 9 9 #define _COMMAND_NODE_H 10 10 11 #include "stdincl.h"12 11 12 #include "comincl.h" 13 14 template<class T> class tList; 13 15 class WorldEntity; 14 16 class World; -
orxonox/branches/textEngine/src/game_loader.cc
r3433 r3681 86 86 switch(campaignID) 87 87 { 88 // Debug Level 0: Debug level used to test the base frame work. 88 /* 89 Debug Level 0: Debug level used to test the base frame work. 90 As you can see, all storyentity data is allocated before game 91 start. the storyentity will load themselfs shortly before start 92 through the StoryEntity::init() funtion. 93 */ 89 94 case DEBUG_CAMPAIGN_0: 90 95 { -
orxonox/branches/textEngine/src/game_loader.h
r3225 r3681 1 /*! 2 \file game_loader.h 3 \brief loads campaigns, worlds and all other story_entities 4 */ 5 1 6 #ifndef _GAME_LOADER_H 2 7 #define _GAME_LOADER_H 3 8 4 #include "stdincl.h"9 //#include "stdincl.h" 5 10 #include "story_def.h" 11 #include "comincl.h" 6 12 7 13 //----------------------------------------------------------------------------- … … 13 19 class CammandNode; 14 20 15 21 //! The GameLoader 22 /** 23 The game loader loads all game date. this is performed in the following way: 24 1. Read the structure of campaings and worlds 25 2. Create the instances of the tree: here _ALL_ StoryEntities are created 26 also if they are not yet used. the worlds should load their data in 27 the StoryEntity::load() and StoryEntity::init() functions! NOWHERE ELSE! 28 Elsewhere, all the data will be allocated at the beginning... mess... 29 3. StoryEntities are load() and init() before they start 30 4. once the gamloader starts the game there will be a campaing starting a 31 world. this is done by callaing those StoryEntity::start() 32 */ 16 33 class GameLoader 17 34 { -
orxonox/branches/textEngine/src/keynames.cc
r3230 r3681 15 15 16 16 #include "keynames.h" 17 18 #include "stdincl.h" 17 19 18 20 #include <string.h> -
orxonox/branches/textEngine/src/keynames.h
r3230 r3681 7 7 #ifndef _KEYNAMES_H 8 8 #define _KEYNAMES_H 9 10 11 #ifdef __WIN32__12 #include <windows.h>13 #endif14 15 #ifndef __APPLE__16 #include <SDL/SDL.h>17 #else18 #include <SDL.h>19 #endif20 9 21 10 /** -
orxonox/branches/textEngine/src/message_structures.h
r3224 r3681 6 6 #ifndef _MESSAGE_STRUCTURES_H 7 7 #define _MESSAGE_STRUCTURES_H 8 9 #include "stdincl.h" 8 10 9 11 #define CMD_LENGHT 16 -
orxonox/branches/textEngine/src/orxonox.cc
r3449 r3681 22 22 main-programmer: Patrick Boenzli 23 23 co-programmer: Christian Meyer 24 co-programmer: Benjamin Grauer: injected ResourceManager/GraphicsEngine 24 25 */ 25 26 26 27 #include "orxonox.h" 28 27 29 #include "world.h" 28 #include "camera.h"29 30 #include "data_tank.h" 30 31 #include "command_node.h" 31 32 #include "game_loader.h" 33 #include "graphics_engine.h" 34 #include "resource_manager.h" 35 32 36 #include <string.h> 33 int verbose ;37 int verbose = 3; 34 38 35 39 using namespace std; … … 51 55 if( world != NULL) delete world; 52 56 if( localinput != NULL) delete world; 53 if( localcamera != NULL) delete localcamera;54 57 if( resources != NULL) delete resources; 55 } 56 58 delete GraphicsEngine::getInstance(); // deleting the Graphics 59 delete ResourceManager::getInstance(); // deletes the Resource Manager 60 } 57 61 58 62 /** \brief this is a singleton class to prevent duplicates */ … … 111 115 int Orxonox::initVideo() 112 116 { 113 printf("> Initializing video\n"); 114 if (SDL_Init(SDL_INIT_VIDEO) == -1) 115 { 116 printf ("could not initialize SDL Video\n"); 117 return -1; 118 } 119 // Set video mode 120 // TO DO: parse arguments for settings 121 //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); 122 //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); 123 //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); 124 //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); 125 126 127 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); 128 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16); 129 SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0); 130 SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0); 131 SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0); 132 SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0); 133 SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0); 134 135 136 137 int bpp = 16; 138 int width = 640; 139 int height = 480; 140 //Uint32 flags = SDL_HWSURFACE | SDL_OPENGL | SDL_GL_DOUBLEBUFFER; /* \todo: SDL_OPENGL doen't permit to load images*/ 141 //Uint32 flags = SDL_HWSURFACE | SDL_GL_DOUBLEBUFFER; 142 143 Uint32 videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE; 144 145 /* query SDL for information about our video hardware */ 146 const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo (); 147 148 if( videoInfo == NULL) 149 { 150 printf ("Orxonox::initVideo() - Failed getting Video Info :%s\n", SDL_GetError()); 151 SDL_Quit (); 152 } 153 if( videoInfo->hw_available) 154 videoFlags |= SDL_HWSURFACE; 155 else 156 videoFlags |= SDL_SWSURFACE; 157 /* 158 if(VideoInfo -> blit_hw) 159 VideoFlags |= SDL_HWACCEL; 160 */ 161 162 if((this->screen = SDL_SetVideoMode (width, height, bpp, videoFlags)) == NULL) 163 { 164 printf("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", width, height, bpp, videoFlags, SDL_GetError()); 165 SDL_Quit(); 166 return -1; 167 } 168 169 // Set window labeling 170 SDL_WM_SetCaption ("Orxonox " PACKAGE_VERSION, "Orxonox " PACKAGE_VERSION); 171 172 // TO DO: Create a cool icon and use it here 173 // SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask); 174 175 // OpenGL stuff 176 glClearColor (0.0, 0.0, 0.0, 0.0); 177 glEnable (GL_DEPTH_TEST); 178 117 PRINTF(3)("> Initializing video\n"); 118 119 GraphicsEngine::getInstance(); 120 179 121 return 0; 180 122 } … … 220 162 int Orxonox::initResources() 221 163 { 222 printf("Not yet implemented\n"); 164 // printf("Not yet implemented\n"); 165 PRINT(3)("initializing ResourceManager\n"); 166 resourceManager = ResourceManager::getInstance(); 167 resourceManager->setDataDir("../data/"); 223 168 return 0; 224 169 } … … 274 219 { 275 220 // Handle special events such as reshape, quit, focus changes 221 switch (event->type) 222 { 223 case SDL_VIDEORESIZE: 224 GraphicsEngine* tmpGEngine = GraphicsEngine::getInstance(); 225 tmpGEngine->resolutionChanged(&event->resize); 226 break; 227 } 276 228 } 277 229 … … 295 247 } 296 248 297 298 /**299 \brief retrieve a pointer to the local Camera300 \return a pointer to localcamera301 */302 Camera* Orxonox::getCamera()303 {304 return localcamera;305 }306 307 308 249 /** 309 250 \brief retrieve a pointer to the local CommandNode … … 333 274 } 334 275 276 277 335 278 /** 336 279 \brief main function … … 340 283 int main(int argc, char** argv) 341 284 { 285 286 /* reading arguments 287 288 currently supported arguments are: 289 <no args> :: just starts orxonox 290 --benchmark :: start the benchmark without starting orxonox 291 292 this is a preselection: it matches to one of the start* functions, the 293 finetuning is made in those functions. 294 */ 295 296 297 int i; 298 for(i = 0; i < argc; ++i) 299 { 300 if(! strcmp( "--help", argv[i])) return startHelp(); 301 else if(! strcmp( "--benchmark", argv[i])) return startBenchmarks(); 302 } 303 304 PRINTF(2)("Orxonox does not understand the arguments"); 305 return startOrxonox(argc, argv); 306 } 307 308 309 310 int startHelp() 311 { 312 printf("orxonox: starts the orxonox game - rules\n"); 313 printf("usage: orxonox [arg]\n\n"); 314 printf("valid options:\n"); 315 printf(" --benchmark\tstarts the orxonox benchmark\n"); 316 printf(" --help \tshows this menu\n"); 317 } 318 319 320 int startOrxonox(int argc, char** argv) 321 { 342 322 printf(">>> Starting Orxonox <<<\n"); 343 323 Orxonox *orx = Orxonox::getInstance(); … … 351 331 orx->start(); 352 332 353 //delete orx; 354 355 return 0; 356 } 333 delete orx; 334 335 } 336 337 338 #include "list.h" 339 #include "world_entity.h" 340 #include "vector.h" 341 #include "player.h" 342 #include "base_object.h" 343 #include <asm/msr.h> 344 #include <linux/timex.h> 345 346 347 #define LIST_MAX 1000 348 #define VECTOR_MAX 1000000 349 #define ITERATIONS 10000 350 351 352 int startBenchmarks() 353 { 354 355 printf("===========================================================\n"); 356 printf("= BENCHMARKS =\n"); 357 printf("===========================================================\n"); 358 printf(" the author is not paying any attention to cacheing effects\n"); 359 printf(" of the CPU.\n\n"); 360 printf("[title]\t\t\t\t\t [cycles]\t[loops]\n\n"); 361 // printf("------------------------------------------------------------\n\n"); 362 363 // first measure the time overhead: 364 unsigned long ini, end, dt, tmp; 365 rdtscl(ini); rdtscl(end); 366 dt = end - ini; 367 368 int type = -1; 369 /* type -1 == all 370 type 0 == framework 371 type 1 == vector 372 type 2 == quaternion 373 type 3 == lists 374 */ 375 if(type == 0 || type == -1) 376 { 377 /* framework test*/ 378 379 printf("Generating Objects:\t\t\t\t\t%i\n", ITERATIONS); 380 /* ************WorldEntity class test************** */ 381 WorldEntity* w = NULL; 382 int i = 0; 383 unsigned long mittel = 0; 384 385 for(i = 0; i < ITERATIONS; ++i) 386 { 387 rdtscl(ini); 388 389 WorldEntity* w = new WorldEntity(); 390 391 rdtscl(end); 392 delete w; 393 mittel += (end - ini - dt); 394 } 395 float mi = mittel / (float)ITERATIONS; 396 printf(" Generate a WorldEntity object:\t\t%11.2f\n", mi); 397 398 /* 399 mittel = 0; 400 for(i = 0; i < ITERATIONS; ++i) 401 { 402 rdtscl(ini); 403 404 WorldEntity* w = new Primitive(P_SPHERE); 405 406 rdtscl(end); 407 delete w; 408 mittel += (end - ini - dt); 409 } 410 mi = mittel / (float)ITERATIONS; 411 printf(" Generate a Primitive object:\t\t%11.2f\n", mi); 412 */ 413 414 mittel = 0; 415 for(i = 0; i < ITERATIONS; ++i) 416 { 417 rdtscl(ini); 418 419 Vector* v = new Vector(); 420 421 rdtscl(end); 422 delete v; 423 mittel += (end - ini - dt); 424 } 425 mi = mittel / (float)ITERATIONS; 426 printf(" Generate a Vector object:\t\t%11.2f\n", mi); 427 428 429 mittel = 0; 430 for(i = 0; i < ITERATIONS; ++i) 431 { 432 rdtscl(ini); 433 434 Quaternion* q = new Quaternion(); 435 436 rdtscl(end); 437 delete q; 438 mittel += (end - ini - dt); 439 } 440 mi = mittel / (float)ITERATIONS; 441 printf(" Generate a Quaternion object:\t\t%11.2f\n", mi); 442 443 444 445 446 printf("\nCalling function inline &| virtual, \t\t\t%i\n", ITERATIONS); 447 mittel = 0; 448 w = new WorldEntity(); 449 for(i = 0; i < ITERATIONS; ++i) 450 { 451 rdtscl(ini); 452 453 w->tick(0.0f); 454 455 rdtscl(end); 456 mittel += (end - ini - dt); 457 } 458 //delete w; 459 mi = mittel / (float)ITERATIONS; 460 printf(" Virt funct tick() of WE: \t\t%11.2f\n", mi); 461 462 463 mittel = 0; 464 WorldEntity wo; 465 for(i = 0; i < ITERATIONS; ++i) 466 { 467 rdtscl(ini); 468 469 wo.tick(0.0f); 470 471 rdtscl(end); 472 mittel += (end - ini - dt); 473 } 474 //delete w; 475 mi = mittel / (float)ITERATIONS; 476 printf(" Inl virt funct tick() of WE v2: \t%11.2f\n", mi); 477 478 479 mittel = 0; 480 BaseObject* bo = new BaseObject(); 481 for(i = 0; i < ITERATIONS; ++i) 482 { 483 rdtscl(ini); 484 485 bo->isFinalized(); 486 487 rdtscl(end); 488 mittel += (end - ini - dt); 489 } 490 //delete w; 491 mi = mittel / (float)ITERATIONS; 492 printf(" Inl funct BaseObject::isFinazlized(): \t%11.2f\n", mi); 493 494 495 tList<WorldEntity>* list = new tList<WorldEntity>(); 496 497 498 /* ************Primitvie class test************** */ 499 list = new tList<WorldEntity>(); 500 501 502 /* 503 mittel = 0; 504 w = new Primitive(P_SPHERE); 505 for(i = 0; i < ITERATIONS; ++i) 506 { 507 rdtscl(ini); 508 509 w->tick(0.0f); 510 511 rdtscl(end); 512 mittel += (end - ini - dt); 513 } 514 mi = mittel / (float)ITERATIONS; 515 printf(" Call function tick() of Prim:\t\t%11.2f\n", mi); 516 */ 517 518 } 519 520 if(type == 1 || type == -1) 521 { 522 printf("\nDoing some simple vector operations: \t\t\t%i\n", VECTOR_MAX); 523 /* vector test */ 524 Vector* a = new Vector(1.3, 5.3, 4.1); 525 Vector* b = new Vector(0.4, 2.5, 6.2); 526 Vector* c = new Vector(); 527 528 unsigned long mittel, ini, end; 529 float mi; 530 int i = 0; 531 // addition 532 mittel = 0; 533 for(i = 0; i < VECTOR_MAX; ++i) 534 { 535 rdtscl(ini); 536 537 *c = *a + *b; 538 539 rdtscl(end); 540 mittel += (end - ini - dt); 541 } 542 mi = mittel / (float)VECTOR_MAX; 543 printf(" Addition of two vectors:\t\t%11.2f\n", mi); 544 545 // multiplikation 546 547 mittel = 0; 548 for(i = 0; i < VECTOR_MAX; ++i) 549 { 550 rdtscl(ini); 551 552 *c = a->cross( *b); 553 554 rdtscl(end); 555 mittel += (end - ini - dt); 556 } 557 mi = mittel / (float)VECTOR_MAX; 558 printf(" CrossMult of two vectors:\t\t%11.2f\n", mi); 559 560 } 561 if( type == 2 || type == -1) 562 { 563 /* quaternion test */ 564 printf("\nDoing some simple quaternion operations: \t\t%i\n", VECTOR_MAX); 565 /* vector test */ 566 Quaternion* a = new Quaternion(); 567 Quaternion* b = new Quaternion(); 568 Quaternion* c = new Quaternion(); 569 570 unsigned long mittel, ini, end; 571 float mi; 572 int i = 0; 573 // quaternion generieren mit spez konstruktor 574 mittel = 0; 575 Vector* qa = new Vector(4.6, 9.3, 0.4); 576 Vector* qb = new Vector(3.5, 6.1, 4.3); 577 for(i = 0; i < VECTOR_MAX; ++i) 578 { 579 rdtscl(ini); 580 581 Quaternion* qu = new Quaternion(*qa, *qb); 582 583 rdtscl(end); 584 delete qu; 585 mittel += (end - ini - dt); 586 } 587 delete a; 588 delete b; 589 mi = mittel / (float)VECTOR_MAX; 590 printf(" Gen. quatern. betw. two vectors:\t%11.2f\n", mi); 591 592 593 // multiplication 594 mittel = 0; 595 for(i = 0; i < VECTOR_MAX; ++i) 596 { 597 rdtscl(ini); 598 599 *c = *a * *b; 600 601 rdtscl(end); 602 mittel += (end - ini - dt); 603 } 604 mi = mittel / (float)VECTOR_MAX; 605 printf(" Multiplying two quat.(=rot): a * b\t%11.2f\n", mi); 606 607 608 609 // rotating a vector by a quaternion 610 mittel = 0; 611 for(i = 0; i < VECTOR_MAX; ++i) 612 { 613 rdtscl(ini); 614 615 *qa = a->apply(*qb); 616 617 rdtscl(end); 618 mittel += (end - ini - dt); 619 } 620 mi = mittel / (float)VECTOR_MAX; 621 printf(" Rot a vec by a quat: q->apply(v)\t%11.2f\n", mi); 622 623 624 625 // generate rotation matrix 626 mittel = 0; 627 float matrix[4][4]; 628 for(i = 0; i < VECTOR_MAX; ++i) 629 { 630 rdtscl(ini); 631 632 a->matrix(matrix); 633 634 rdtscl(end); 635 mittel += (end - ini - dt); 636 } 637 mi = mittel / (float)VECTOR_MAX; 638 printf(" Generate rot matrix: q->matrix(m)\t%11.2f\n", mi); 639 } 640 if( type == 3 || type == -1) 641 { 642 /* list tests*/ 643 printf("\nList operations tests: \t\t\t\t\t%i\n", LIST_MAX); 644 tList<char>* list = new tList<char>(); 645 char* name; 646 647 printf(" Adding[1..10] elements to list, found:\n"); 648 list->add("1"); 649 list->add("2"); 650 list->add("3"); 651 list->add("4"); 652 list->add("5"); 653 list->add("6"); 654 list->add("7"); 655 list->add("8"); 656 list->add("9"); 657 list->add("10"); 658 659 /*give list out */ 660 tIterator<char>* iterator = list->getIterator(); 661 name = iterator->nextElement(); 662 printf(" List Elements: \t\t"); 663 while( name != NULL) 664 { 665 printf("%s,", name); 666 name = iterator->nextElement(); 667 } 668 delete iterator; 669 printf("\n"); 670 671 672 /*removing some elements from the list*/ 673 printf(" Removing elements [2,3,6,8,10], adding [11] now found:\n"); 674 list->remove("2"); 675 list->remove("3"); 676 list->remove("6"); 677 list->remove("8"); 678 list->remove("10"); 679 list->add("11"); 680 /*give list out */ 681 iterator = list->getIterator(); 682 name = iterator->nextElement(); 683 printf(" List Elements: \t\t"); 684 while( name != NULL) 685 { 686 printf("%s,", name); 687 name = iterator->nextElement(); 688 } 689 delete iterator; 690 printf("\n"); 691 692 delete list; 693 printf("\nChecking list performance:\t\t\t\t%i\n", LIST_MAX); 694 695 tList<int>* plist = new tList<int>(); 696 unsigned long mittel, ini, end; 697 float mi; 698 int i = 0; 699 mittel = 0; 700 for(i = 0; i < LIST_MAX; ++i) 701 { 702 rdtscl(ini); 703 704 plist->add(&i); 705 706 rdtscl(end); 707 mittel += (end - ini - dt); 708 } 709 mi = mittel / (float)LIST_MAX; 710 printf(" Adding reference to list:\t\t%11.2f\n", mi); 711 712 mittel = 0; 713 for(i = 0; i < LIST_MAX; ++i) 714 { 715 rdtscl(ini); 716 717 plist->remove(&i); 718 719 rdtscl(end); 720 mittel += (end - ini - dt); 721 } 722 mi = mittel / (float)LIST_MAX; 723 printf(" Removing 1st reference from list:\t%11.2f\n", mi); 724 725 726 727 } 728 729 } -
orxonox/branches/textEngine/src/orxonox.conf
r2636 r3681 5 5 RIGHT=right 6 6 SPACE=fire 7 m=mode 7 8 ESCAPE=quit 8 9 p=pause … … 10 11 BUTTON_LEFT=fire 11 12 BUTTON_RIGHT=altfire 12 b=benscho13 13 x=up_world 14 14 z=down_world 15 15 1=view0 16 2=view1 17 3=view2 18 4=view3 19 5=view4 20 5=view5 -
orxonox/branches/textEngine/src/orxonox.h
r3449 r3681 7 7 #define _ORXONOX_H 8 8 9 #include "stdincl.h" 9 #include "comincl.h" 10 #include "glincl.h" 10 11 11 12 class CommandNode; … … 15 16 class Camera; 16 17 class GameLoader; 18 class ResourceManager; 17 19 18 20 //! Orxonox core singleton class … … 24 26 static Orxonox* singletonRef; 25 27 Orxonox (); 26 ~Orxonox (); 27 28 28 29 char configfilename[256]; //!< Filename of the configuration-file. 29 30 World* world; //!< Reference to the current running world. 30 31 DataTank* resources; //!< DataContainer 31 32 CommandNode* localinput; //!< Command Handler 32 Camera* localcamera; //!< The current Camera33 33 SDL_Surface* screen; //!< The current Screen 34 34 GameLoader* gameLoader; //!< The gameLoader 35 ResourceManager* resourceManager; //!< The ResourceManager 35 36 36 37 bool bQuitOrxonox; //!< If Orxonox should Quit … … 57 58 public: 58 59 static Orxonox* getInstance (); 60 virtual ~Orxonox (); 61 59 62 void start(); 60 63 void quitGame(); … … 66 69 67 70 CommandNode* getLocalInput(); 68 Camera* getCamera();69 71 World* getWorld(); 70 72 SDL_Surface* getScreen (); … … 73 75 }; 74 76 77 int startHelp(void); 78 int startOrxonox(int argc, char** argv); 79 int startBenchmarks(void); 80 75 81 #endif /* _ORXONOX_H */ 76 82 -
orxonox/branches/textEngine/src/track_manager.cc
r3433 r3681 14 14 */ 15 15 16 #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_TRACK_MANAGER 16 17 17 18 #include "track_manager.h" 19 20 #include "base_object.h" 21 #include "p_node.h" 22 #include "track_node.h" 23 #include "stdincl.h" 24 #include "list.h" 25 26 27 18 28 #include <stdarg.h> 19 #include "p_node.h"20 29 21 30 using namespace std; … … 32 41 this->isJoined = false; 33 42 this->mainJoin = false; 34 this->cond; //!< todo think!!35 43 this->ID = -1; 36 this->startingTime = 0; //!< \todo eventually set this to the max time of TrackManager.37 this->duration = 1;44 this->startingTime = 0; 45 this->duration = TMAN_DEFAULT_DURATION; 38 46 this->endTime = 1; 39 47 this->jumpTime = 0; 40 this-> curveType = BEZIERCURVE;48 this->width = TMAN_DEFAULT_WIDTH; 41 49 this->nodeCount = 0; 42 50 this->childCount = 0; … … 44 52 this->curve = NULL; 45 53 this->children = NULL; 54 55 this->history = NULL; 56 57 this->condFunc = &TrackElement::random; 46 58 } 47 59 … … 58 70 if ((!this->isJoined &&this->childCount > 0) || (this->isJoined && this->mainJoin)) 59 71 { 60 for (int i=0; i < this->childCount; i++) 61 delete this->children[i]; 72 tIterator<TrackElement>* iterator = this->children->getIterator(); 73 TrackElement* enumElem = iterator->nextElement(); 74 while (enumElem) 75 { 76 delete enumElem; 77 enumElem = iterator->nextElement(); 78 } 79 delete iterator; 62 80 delete this->children; 63 81 } … … 78 96 // search on. 79 97 if (this->childCount > 0) 80 for (int i=0; i < this->childCount; i++) 81 { 82 TrackElement* tmpElem; 83 if ((tmpElem = this->children[i]->findByID(trackID))) 84 return tmpElem; 85 } 86 else return NULL; 87 } 88 89 90 91 92 93 ///////////////////////////////////// 94 ///// TRACKMANAGER ////////////////// 95 ///////////////////////////////////// 98 { 99 tIterator<TrackElement>* iterator = this->children->getIterator(); 100 TrackElement* enumElem = iterator->nextElement(); 101 TrackElement* tmpElem; 102 while (enumElem) 103 { 104 if ((tmpElem = enumElem->findByID(trackID))) 105 return tmpElem; 106 enumElem = iterator->nextElement(); 107 } 108 delete iterator; 109 } 110 else 111 return NULL; 112 } 113 114 115 /** 116 \brief checks if there are any BackLoops in the Track 117 \param trackElem the trackElement to check about 118 it simply does this by looking if the current trackElem is found again somewhere else in the Track 119 */ 120 bool TrackElement::backLoopCheck(TrackElement* trackElem) 121 { 122 if (this->childCount == 0) 123 return true; 124 else 125 { 126 tIterator<TrackElement>* iterator = this->children->getIterator(); 127 TrackElement* enumElem = iterator->nextElement(); 128 while (enumElem) 129 { 130 if(!enumElem->backLoopCheck(trackElem)) 131 return false; 132 enumElem = iterator->nextElement(); 133 } 134 delete iterator; 135 136 return true; 137 } 138 } 139 140 /** 141 \param childNumber which child to return 142 \returns the n-the children (starting at 0) 143 */ 144 TrackElement* TrackElement::getChild(int childCount) 145 { 146 if (this->childCount == 0) 147 return NULL; 148 if (childCount > this->childCount) 149 childCount = this->childCount; 150 151 TrackElement* enumElem = this->children->enumerate(); 152 for (int i = 0; i < childCount; i++) 153 enumElem = this->children->nextElement(); 154 return enumElem; 155 } 156 157 /** 158 \param name the Name to set. 159 */ 160 void TrackElement::setName(const char* name) 161 { 162 // delete the old name 163 if (this->name) 164 delete []this->name; 165 // if a name was given already. 166 if (name) 167 { 168 this->name = new char[strlen(name)+1]; 169 strcpy(this->name, name); 170 } 171 else 172 this->name = NULL; 173 } 174 175 /** 176 \returns The name of this TrackElement 177 */ 178 char* TrackElement::getName(void) const 179 { 180 return this->name; 181 } 182 183 /** 184 \brief prints out debug information about this TrackElement 185 */ 186 void TrackElement::debug(void) 187 { 188 PRINT(0)("--== TrackElement:%i ==--", this->ID); 189 if(this->getName()) 190 PRINT(0)("Name: %s::", this->getName()); 191 if(this->isFresh) 192 PRINT(0)(" -- has not jet eddited in any way --\n"); 193 PRINT(0)("\n TimeTable: startingTime=%f; endTime=%f; duration=%f; jumpTime=%f\n", this->startingTime, this->endTime, this->duration, this->jumpTime); 194 PRINT(0)(" consists of %d Points\n", this->nodeCount); 195 if (this->childCount == 0) 196 PRINT(0)(" has no child\n"); 197 else if (this->childCount == 1) 198 PRINT(0)(" has 1 child: =%d=\n", this->getChild(0)->ID); 199 else if (this->childCount > 1) 200 { 201 PRINT(0)(" has %d children: ", this->childCount); 202 TrackElement* enumElem = this->children->enumerate(); 203 while (enumElem) 204 { 205 PRINT(0)("=%d= ", enumElem->ID); 206 enumElem = this->children->nextElement(); 207 } 208 PRINT(0)("\n"); 209 } 210 211 if(this->isHotPoint) 212 PRINT(0)(" is a special Point:\n"); 213 if(this->isSavePoint) 214 PRINT(0)(" is a SavePoint\n"); 215 if(this->isFork) 216 { 217 PRINT(0)(" is A Fork with with %d children.\n", this->childCount); 218 } 219 if(this->isJoined) 220 PRINT(0)(" is Joined at the End\n"); 221 222 if(!this->backLoopCheck(this)) /* this should not happen */ 223 PRINT(2)(" THERE IS A BACKLOOP TO THIS ELEMENT\n"); 224 } 225 226 /** 227 \brief CONDITION that chooses the first child for the decision (static) 228 \param nothing Nothing in this function 229 \returns the chosen child 230 */ 231 int TrackElement::lowest(void* nothing) 232 { 233 return 0; 234 } 235 236 /** 237 \brief CONDITION that chooses the last child for the decision (static) 238 \param nothing Nothing in this function 239 \returns the chosen child 240 */ 241 int TrackElement::highest(void* nothing) 242 { 243 return this->childCount-1; 244 } 245 246 /** 247 \brief CONDITION that chooses a random child for the decision (static) 248 \param nothing Nothing in this function 249 \returns the chosen child 250 */ 251 int TrackElement::random(void* nothing) 252 { 253 int i = (int)floor ((float)rand()/(float)RAND_MAX * (float)this->childCount); 254 if (i >= this->childCount) 255 return this->childCount-1; 256 else 257 return i; 258 } 259 260 /** 261 \brief CONDITION that chooses child 0, if the node(probably Player) 262 is left of its parent (z<0)) and 1/right otherwise. 263 \param node The node to act upon. 264 \returns the chosen child 265 */ 266 int TrackElement::leftRight(void* node) 267 { 268 PNode* tmpNode = (PNode*)node; 269 270 if (tmpNode->getRelCoor()->z < 0) 271 return 0; 272 else 273 return 1; 274 } 275 276 277 /** 278 \brief CONDITION that chooses the child, that has the nearest distance to the node (probably player). 279 \param node The node to act upon. 280 \returns the chosen child 281 282 This is rather dangerous, because one must carefully set the points on the curve. 283 The best Way is to set the nodes as wide away of each other as possible, 284 but take into consideration, that if the nodes are to far from a center node, the center will be chosen. 285 (play with this!!). 286 */ 287 int TrackElement::nearest(void* node) 288 { 289 PNode* tmpNode = (PNode*)node; 290 291 Vector nodeRelCoord = *tmpNode->getRelCoor(); 292 float minDist = 100000000; 293 int childNumber = 0; 294 int i = 0; 295 296 TrackElement* enumElem = this->children->enumerate(); 297 while (enumElem) 298 { 299 float dist = (nodeRelCoord - enumElem->curve->getNode(4)).len(); 300 if (dist < minDist) 301 { 302 minDist = dist; 303 childNumber = i; 304 } 305 i++; 306 enumElem = this->children->nextElement(); 307 } 308 309 PRINTF(4)("PathDecision with nearest algorithm: %d\n", childNumber); 310 return childNumber; 311 } 312 313 314 //////////////////////// 315 ///// TRACKMANAGER ///// 316 //////////////////////// 96 317 /** 97 318 \brief standard constructor … … 100 321 TrackManager::TrackManager(void) 101 322 { 102 this->setClassName ("TrackManager"); 323 this->setClassName("TrackManager"); 324 325 TrackManager::singletonRef = this; 103 326 104 327 PRINTF(3)("Initializing the TrackManager\n"); … … 109 332 this->maxTime = 0; 110 333 this->trackElemCount = 1; 111 this-> bindSlave = NULL;334 this->setBindSlave(this->trackNode = new TrackNode()); 112 335 } 113 336 … … 115 338 /** 116 339 \brief standard destructor 117 118 340 */ 119 341 TrackManager::~TrackManager(void) … … 121 343 PRINTF(3)("Destruct TrackManager\n"); 122 344 123 PRINTF( 3)("Deleting all the TrackElements\n");345 PRINTF(4)("Deleting all the TrackElements\n"); 124 346 delete this->firstTrackElem; 125 347 126 348 // we do not have a TrackManager anymore 127 singletonRef = NULL; 128 } 129 349 TrackManager::singletonRef = NULL; 350 } 351 352 //! Singleton Reference to TrackManager 130 353 TrackManager* TrackManager::singletonRef = NULL; 131 354 … … 137 360 TrackManager* TrackManager::getInstance(void) 138 361 { 139 if (singletonRef) 140 return singletonRef; 141 else 142 return singletonRef = new TrackManager(); 362 if (!TrackManager::singletonRef) 363 TrackManager::singletonRef = new TrackManager(); 364 return TrackManager::singletonRef; 143 365 } 144 366 … … 151 373 this->currentTrackElem->childCount = childCount; 152 374 this->currentTrackElem->mainJoin = true; 153 this->currentTrackElem->children = new TrackElement*[childCount]; 154 for (int i=0; i<childCount; i++) 155 { 156 this->currentTrackElem->children[i] = new TrackElement(); 157 this->currentTrackElem->children[i]->ID = ++trackElemCount; 158 this->currentTrackElem->children[i]->startingTime = this->currentTrackElem->endTime + this->currentTrackElem->jumpTime; 159 this->addPoint(this->currentTrackElem->curve->getNode(this->currentTrackElem->curve->getNodeCount()), this->currentTrackElem->children[i]); 160 } 375 this->currentTrackElem->children = new tList<TrackElement>(); 376 for (int i = 0; i < childCount; i++) 377 { 378 TrackElement* newElem = new TrackElement(); 379 this->currentTrackElem->children->add(newElem); 380 newElem->ID = ++trackElemCount; 381 newElem->startingTime = this->currentTrackElem->endTime + this->currentTrackElem->jumpTime; 382 this->addPoint(this->currentTrackElem->curve->getNode(this->currentTrackElem->curve->getNodeCount()), this->currentTrackElem->getChild(i)); 383 } 384 if (childCount == 1) 385 this->currentTrackElem->getChild(0)->setName(this->currentTrackElem->getName()); 161 386 } 162 387 … … 183 408 this->currentTrackElem = tmpElem; 184 409 else 185 printf("TrackElement not Found, leaving unchanged\n");186 printf("now Working on %d\n", this->currentTrackElem->ID);410 PRINTF(2)("TrackElement not Found, leaving unchanged\n"); 411 PRINTF(4)("now Working on %d\n", this->currentTrackElem->ID); 187 412 188 413 } … … 190 415 /** 191 416 \brief Sets the Type of the Curve 192 \brief curveType The Type to set 417 \param curveType The Type to set 418 \param trackElem the TrackElement that should get a new Curve. 193 419 */ 194 420 void TrackManager::setCurveType(CurveType curveType, TrackElement* trackElem) … … 199 425 return; 200 426 } 201 t rackElem->curveType = curveType;427 this->curveType = curveType; 202 428 switch (curveType) 203 429 { … … 205 431 trackElem->curve = new BezierCurve(); 206 432 break; 207 case UPOINTCURVE: 208 trackElem->curve = new UPointCurve(); 209 break; 433 210 434 } 211 435 } … … 240 464 if (trackElem->isFresh) 241 465 { 242 this->setCurveType( BEZIERCURVE, trackElem);466 this->setCurveType(TMAN_DEFAULT_CURVETYPE, trackElem); 243 467 trackElem->isFresh = false; 244 468 } … … 254 478 int TrackManager::addHotPoint(Vector newPoint) 255 479 { 256 printf("setting up a HotPoint\n");480 PRINTF(4)("setting up a HotPoint\n"); 257 481 if (this->currentTrackElem->isFresh) 258 482 { … … 265 489 this->currentTrackElem->nodeCount++; 266 490 this->initChildren(1); 267 this->currentTrackElem = this->currentTrackElem-> children[0];491 this->currentTrackElem = this->currentTrackElem->getChild(0); 268 492 } 269 493 … … 277 501 int TrackManager::setSavePoint(void) 278 502 { 279 printf("setting up a SavePoint.\n");503 PRINTF(4)("setting up a SavePoint.\n"); 280 504 if (this->currentTrackElem->isFork || this->currentTrackElem->isSavePoint) 281 return this->currentTrackElem->children[1]->ID; 505 { 506 PRINTF(2)("%d is already finished \n", currentTrackElem->ID); 507 return this->currentTrackElem->getChild(0)->ID; 508 } 282 509 this->currentTrackElem->isSavePoint = true; 283 510 this->currentTrackElem->isHotPoint = true; 284 511 285 512 this->initChildren(1); 286 this->currentTrackElem = this->currentTrackElem-> children[0];513 this->currentTrackElem = this->currentTrackElem->getChild(0); 287 514 } 288 515 … … 319 546 void TrackManager::forkV(unsigned int count, int* trackIDs) 320 547 { 321 printf("Forking with %d children\n", count);548 PRINTF(4)("Forking with %d children\n", count); 322 549 if (this->currentTrackElem->isSavePoint) 323 550 return; … … 331 558 /** 332 559 \brief decides under what condition a certain Path will be chosen. 560 \param cond the CONDITION of the decision 561 \param subject the Subject that will be decided upon with CONDITION cond. 562 */ 563 void TrackManager::condition(CONDITION cond, void* subject) 564 { 565 this->condition(this->currentTrackElem->ID, cond, subject); 566 } 567 /** 568 \brief decides under what condition a certain Path will be chosen. 333 569 \param groupID the ID on which to choose the preceding move 334 \param cond \todo think about this 335 */ 336 void TrackManager::condition(unsigned int groupID, PathCondition cond) 337 { 338 339 } 570 \param cond the CONDITION of the decision 571 \param subject the Subject that will be decided upon with CONDITION cond. 572 */ 573 void TrackManager::condition(unsigned int groupID, CONDITION cond, void* subject) 574 { 575 TrackElement* tmpElem = this->findTrackElementByID(groupID); 576 if (!tmpElem->isFork) 577 { 578 PRINTF(2)("%d is not a Fork, and no condition can be set in this case\n", tmpElem->ID); 579 return; 580 } 581 else 582 { 583 switch (cond) 584 { 585 case LOWEST: 586 tmpElem->condFunc = &TrackElement::lowest; 587 break; 588 case HIGHEST: 589 tmpElem->condFunc = &TrackElement::highest; 590 break; 591 case RANDOM: 592 tmpElem->condFunc = &TrackElement::random; 593 break; 594 case LEFTRIGHT: 595 tmpElem->condFunc = &TrackElement::leftRight; 596 break; 597 case NEAREST: 598 tmpElem->condFunc = &TrackElement::nearest; 599 break; 600 case ENEMYKILLED: 601 break; 602 } 603 tmpElem->subject=subject; 604 } 605 } 606 340 607 341 608 /** … … 369 636 void TrackManager::joinV(unsigned int count, int* trackIDs) 370 637 { 371 printf("Joining %d tracks and merging to Track %d\n", count, trackIDs[0]); 638 PRINTF(3)("Joining %d tracks and merging to Track %d\n", count, trackIDs[0]); 639 640 // checking if there is a back-loop-connection and ERROR if it is. 641 TrackElement* tmpTrackElem = this->findTrackElementByID(trackIDs[0]); 642 if (!tmpTrackElem->backLoopCheck(tmpTrackElem)) 643 PRINTF(2)("Backloop connection detected at joining trackElements\n"); 372 644 373 645 // chanching work-on to temporary value. going back at the end. … … 419 691 } 420 692 if(firstJoint->childCount > 0) 421 for(int i = 0; i < firstJoint->childCount; i++) 422 { 423 printf("Setting startingTime of %d to %f.\n", firstJoint->children[i]->ID, tmpLatestTime); 424 firstJoint->children[i]->startingTime = tmpLatestTime; 425 firstJoint->children[i]->endTime = tmpLatestTime+firstJoint->children[i]->duration; 426 } 427 693 { 694 TrackElement* enumElem = firstJoint->children->enumerate(); 695 while (enumElem) 696 { 697 PRINTF(4)("Setting startingTime of %d to %f.\n", enumElem->ID, tmpLatestTime); 698 enumElem->startingTime = tmpLatestTime; 699 enumElem->endTime = tmpLatestTime + enumElem->duration; 700 701 enumElem = firstJoint->children->nextElement(); 702 } 703 } 428 704 // returning to the TrackElement we were working on. 429 705 this->workOn(tmpCurrentWorkingID); … … 440 716 { 441 717 TrackElement* tmpElem = findTrackElementByID(i); 442 if (tmpElem->childCount >0 && tmpElem->mainJoin)718 if (tmpElem->childCount > 0 && tmpElem->mainJoin) 443 719 { 444 for (int j = 0; j < tmpElem->childCount; j++) 720 721 TrackElement* enumElem = tmpElem->children->enumerate(); 722 while (enumElem) 445 723 { 446 724 447 725 // c1-continuity 448 tmpElem->children[j]->curve->addNode(tmpElem->children[j]->curve->getNode(0) +449 (( tmpElem->children[j]->curve->getNode(0) -726 enumElem->curve->addNode(enumElem->curve->getNode(0) + 727 ((enumElem->curve->getNode(0) - 450 728 tmpElem->curve->getNode(tmpElem->curve->getNodeCount()-1)) 451 729 ),2); 452 tmpElem->children[j]->nodeCount++;730 enumElem->nodeCount++; 453 731 // c2-continuity 454 tmpElem->children[j]->curve->addNode((tmpElem->curve->getNode(tmpElem->curve->getNodeCount())-732 enumElem->curve->addNode((tmpElem->curve->getNode(tmpElem->curve->getNodeCount())- 455 733 tmpElem->curve->getNode(tmpElem->curve->getNodeCount()-1)) * 4 + 456 734 tmpElem->curve->getNode(tmpElem->curve->getNodeCount()-2), 3); 457 tmpElem->children[j]->nodeCount++;458 printf("accelerations: %d-in: count: %d, %f, %f, %f\n %d-out: count: %d %f, %f, %f\n",735 enumElem->nodeCount++; 736 PRINTF(5)("accelerations: %d-in: count: %d, %f, %f, %f\n %d-out: count: %d %f, %f, %f\n", 459 737 tmpElem->ID, tmpElem->nodeCount, 460 738 tmpElem->curve->calcAcc(0.999).x, tmpElem->curve->calcAcc(0.999).y, tmpElem->curve->calcAcc(0.999).z, 461 tmpElem->children[j]->ID, tmpElem->children[j]->nodeCount, 462 tmpElem->children[j]->curve->calcAcc(0).x, tmpElem->children[j]->curve->calcAcc(0).y, tmpElem->children[j]->curve->calcAcc(0).z); 739 enumElem->ID, enumElem->nodeCount, 740 enumElem->curve->calcAcc(0).x, enumElem->curve->calcAcc(0).y, enumElem->curve->calcAcc(0).z); 741 742 enumElem = tmpElem->children->nextElement(); 463 743 } 464 744 } 465 745 } 746 for (int i = 1; i <=trackElemCount;i++) 747 if (this->findTrackElementByID(i)->endTime > this->maxTime) 748 this->maxTime = findTrackElementByID(i)->endTime; // very bad implemented :/ 466 749 } 467 750 … … 475 758 Vector TrackManager::calcPos() const 476 759 { 477 // PRINTF(0)("TrackElement:%d, localTime: %f\n",this->currentTrackElem->ID, this->localTime);478 760 return this->currentTrackElem->curve->calcPos((this->localTime-this->currentTrackElem->startingTime)/this->currentTrackElem->duration); 479 761 } … … 489 771 490 772 /** 773 \returns the current Width of the track 774 */ 775 float TrackManager::getWidth(void) const 776 { 777 return this->currentTrackElem->width; 778 } 779 780 /** 491 781 \brief Advances the local-time of the Track around dt 492 782 \param dt The time about which to advance. … … 497 787 { 498 788 dt /= 1000; 499 printf("CurrentTrackID: %d, LocalTime is: %f, timestep is: %f\n", this->currentTrackElem->ID, this->localTime, dt);789 PRINTF(4)("CurrentTrackID: %d, LocalTime is: %f, timestep is: %f\n", this->currentTrackElem->ID, this->localTime, dt); 500 790 if (this->localTime <= this->firstTrackElem->duration) 501 791 this->jumpTo(this->localTime); 502 this->localTime += dt; 792 if (this->localTime <= this->maxTime) 793 this->localTime += dt; 503 794 if (this->localTime > this->currentTrackElem->endTime 504 795 && this->currentTrackElem->children) 505 796 { 506 if (this->currentTrackElem->jumpTime > 0)797 if (this->currentTrackElem->jumpTime != 0.0) 507 798 this->jumpTo(this->localTime + this->currentTrackElem->jumpTime); 508 this->currentTrackElem = this->currentTrackElem->children[0]; 799 // jump to the next TrackElement and also set the history of the new Element to the old one. 800 TrackElement* tmpHistoryElem = this->currentTrackElem; 801 this->currentTrackElem = this->currentTrackElem->getChild(this->choosePath(this->currentTrackElem)); 802 this->currentTrackElem->history = tmpHistoryElem; 509 803 } 510 804 if (this->bindSlave) … … 512 806 Vector tmp = this->calcPos(); 513 807 Quaternion quat = Quaternion(this->calcDir(), Vector(this->currentTrackElem->curve->calcAcc((localTime-this->currentTrackElem->startingTime)/this->currentTrackElem->duration).x,1,this->currentTrackElem->curve->calcAcc((localTime-this->currentTrackElem->startingTime)/this->currentTrackElem->duration).z)); 808 809 Vector v(0.0, 1.0, 0.0); 810 Quaternion q(-PI/2, v); 811 quat = quat * q; 812 514 813 this->bindSlave->setAbsCoor(&tmp); 515 814 this->bindSlave->setAbsDir(&quat); … … 533 832 /** 534 833 \brief a Function that decides which Path we should follow. 535 \param graphIDThe Path to choose.834 \param trackElem The Path to choose. 536 835 537 836 */ 538 void TrackManager::choosePath(int graphID)539 { 540 837 int TrackManager::choosePath(TrackElement* trackElem) 838 { 839 return (trackElem->*(trackElem->condFunc))(trackElem->subject); 541 840 } 542 841 … … 547 846 void TrackManager::setBindSlave(PNode* bindSlave) 548 847 { 549 if (!this->bindSlave) 550 this->bindSlave = bindSlave; 551 } 552 848 this->bindSlave = bindSlave; 849 } 850 851 /** 852 \returns the main TrackNode 853 */ 854 PNode* TrackManager::getTrackNode(void) 855 { 856 return this->trackNode; 857 } 553 858 554 859 // DEBUG // … … 585 890 void TrackManager::debug(unsigned int level) const 586 891 { 587 printf("::CLASS TRACKMANAGER::debug information::\n"); 588 // printf("Status is: % 589 printf(" Consists of %d elements\n", this->trackElemCount); 590 printf(" localTime is: %f\n", this->localTime); 892 PRINT(0)("=========================================\n"); 893 PRINT(0)("= CLASS TRACKMANAGER::debug information =\n"); 894 PRINT(0)("=========================================\n"); 895 // PRINT(0)("Status is: % 896 PRINT(0)(" Consists of %d elements\n", this->trackElemCount); 897 PRINT(0)(" localTime is: %f\n", this->localTime); 591 898 if (level >= 2) 592 899 { … … 594 901 { 595 902 TrackElement* tmpElem = this->findTrackElementByID(i); 596 printf(" ::TrackElement:%i::", tmpElem->ID); 597 if(tmpElem->name) 598 printf("name:%s::", tmpElem->name); 599 if(tmpElem->isFresh) 600 printf(" has not jet eddited in any way\n"); 601 printf("\n TimeTable: startingTime=%f; endTime=%f; duration=%f; jumpTime=%f\n", tmpElem->startingTime, tmpElem->endTime, tmpElem->duration, tmpElem->jumpTime); 602 printf(" consists of %d Points\n", tmpElem->nodeCount); 603 if (tmpElem->childCount == 0) 604 printf(" has no child\n"); 605 else if (tmpElem->childCount == 1) 606 printf(" has 1 child: ==%d==\n", tmpElem->children[0]->ID); 607 else if (tmpElem->childCount > 1) 608 { 609 printf(" has %d children: ", tmpElem->childCount); 610 for(int i = 0; i < tmpElem->childCount; i++) 611 printf("=%d= ", tmpElem->children[i]->ID); 612 printf("\n"); 613 } 614 615 if(tmpElem->isHotPoint) 616 printf(" is a special Point:\n"); 617 if(tmpElem->isSavePoint) 618 printf(" is a SavePoint\n"); 619 if(tmpElem->isFork) 620 { 621 printf(" is A Fork with with %d children.\n", tmpElem->childCount); 622 } 623 if(tmpElem->isJoined) 624 printf(" is Joined at the End\n"); 903 tmpElem->debug(); 625 904 } 626 905 } 627 } 906 PRINT(0)("-----------------------------------------\n"); 907 } -
orxonox/branches/textEngine/src/track_manager.h
r3433 r3681 12 12 #define _TRACK_MANAGER_H 13 13 14 #include "stdincl.h" 14 #include "curve.h" 15 #include "base_object.h" 15 16 16 17 class PNode; 18 template<class T> class tList; 17 19 18 // ! condition for choosing a certain Path. \todo implement a useful way.19 struct PathCondition 20 { 21 22 }; 23 20 // Static Definitions 21 22 //! The Default Curve-Type to set for the whole path (if not chosen otherwise). 23 #define TMAN_DEFAULT_CURVETYPE BEZIERCURVE 24 #define TMAN_DEFAULT_DURATION 10 25 #define TMAN_DEFAULT_WIDTH 10 24 26 25 27 //! A Graph-Element, that holds the curve-structure of a Level. … … 35 37 36 38 TrackElement* findByID(unsigned int trackID); 39 bool backLoopCheck(TrackElement* trackElem); 37 40 41 TrackElement* getChild(int childNumber); 42 void setName(const char* name); 43 char* getName(void) const; 44 45 // atributes 38 46 bool isFresh; //!< If no Points where added until now 39 47 bool isHotPoint; //!< If the first node is a specialPoint; … … 42 50 bool isJoined; //!< If the End of the Curve is joined. 43 51 bool mainJoin; //!< If the End of the Curve is joined, and this is the one Curve the others join to. 44 PathCondition cond; //!< The Split Condition;45 52 int ID; //!< The ID of this TrackElement 46 53 float startingTime; //!< The time at which this Track begins. … … 48 55 float endTime; //!< The time at which this Track ends. 49 56 float jumpTime; //!< The Time this Track has to jump to its preceding Track (only >0 if Track isJoined==true) 50 CurveType curveType; //!< The CurveType this will have.57 float width; //!< Th width of the Path. This tells the Player(s), how far he(they) can go to the left/right. 51 58 int nodeCount; //!< The count of points this TrackElement has. 52 char* name; //!< A name for the Trac.53 59 Curve* curve; //!< The Curve of this TrackElement 54 60 int childCount; //!< The number of Children This TrackElement has. 55 TrackElement** children; //!< A TrackElement can have a Tree of following TrackElements. 61 tList<TrackElement>* children; //!< A TrackElement can have a Tree of following TrackElements. 62 63 64 // runtime 65 TrackElement* history; //!< a pointer to the last TrackElement we were on. This is if you want to walk the path backwards again. 66 67 void debug(void); 68 69 // CONDITION FUNCTIONS and STUFF 70 void* subject; //!< The Subject the Condition should act upon. 71 int (TrackElement::*condFunc)(void*); //!< Pointer to the condition function 72 73 int lowest(void* nothing); 74 int highest(void* nothing); 75 int random(void* nothing); 76 77 int leftRight(void* node); 78 int nearest(void* node); 79 // todo int enemyKilled(void* entity); 80 81 private: 82 char* name; //!< A name for the Trac. 83 56 84 }; 57 85 58 86 //! the Condition to choose between the different ways of the game. 87 enum CONDITION {LOWEST, HIGHEST, RANDOM, LEFTRIGHT, NEAREST, ENEMYKILLED}; 59 88 60 89 //! The TrackManager handles the flow of the Players through the game. … … 98 127 TrackManager(void); 99 128 100 static TrackManager* singletonRef; //!< There may only be one TrackManager existing. 129 static TrackManager* singletonRef; //!< There may only be one TrackManager. 130 101 131 TrackElement* firstTrackElem; //!< The first TrackElement that exists. 102 132 TrackElement* currentTrackElem; //!< The TrackElement we are working on. 133 CurveType curveType; //!< The CurveType the entire TrackSystem will have. 103 134 float localTime; //!< The time that has been passed since the traveling the Track. 104 135 float maxTime; //!< The maximal time the track has. 105 136 int trackElemCount; //!< The count of TrackElements that exist. 106 PNode* bindSlave; 137 PNode* bindSlave; //!< The node that is slave to the TrackManager. This node will be moved while update the TrackManager, and must NOT move itself. 138 PNode* trackNode; //!< The main TrackNode of this Track. 107 139 108 140 void initChildren(unsigned int childCount); … … 111 143 112 144 public: 113 ~TrackManager(void); 145 virtual ~TrackManager(void); 146 114 147 static TrackManager* getInstance(void); 115 148 116 149 // Methods to change the Path (initialisation) 117 150 void workOn(unsigned int trackID); 118 inline void setCurveType(CurveType curveType) { this->setCurveType (curveType, this->currentTrackElem);} 151 /** \see setCurveType(CurveType curveType, TrackElement* trackElem); \param curveType the type of the Curve */ 152 inline void setCurveType(CurveType curveType) { this->setCurveType (curveType, this->currentTrackElem);}; 119 153 void setCurveType(CurveType curveType, TrackElement* trackElem); 120 154 void setDuration(float time); … … 125 159 void fork(unsigned int count, ...); 126 160 void forkV(unsigned int count, int* trackIDs); 127 void condition(unsigned int groupID, PathCondition cond); //!< \todo really do this!! 161 void condition(CONDITION cond, void* subject); 162 void condition(unsigned int groupID, CONDITION cond, void* subject); 128 163 void join(unsigned int count, ...); 129 164 void joinV(unsigned int count, int* trackIDs); … … 131 166 132 167 // Methods to calculate the position on the Path (runtime) 133 Vector calcPos(void) const; 134 Vector calcDir(void) const; 168 inline Vector calcPos(void) const; 169 inline Vector calcDir(void) const; 170 float getWidth(void) const; 135 171 void tick(float dt); 136 172 void jumpTo(float time); 137 void choosePath(int graphID);173 inline int choosePath(TrackElement* trackElem); 138 174 139 175 void setBindSlave(PNode* bindSlave); 176 PNode* getTrackNode(void); 140 177 141 178 // DEBUG //
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