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Timestamp:
Apr 9, 2005, 10:32:18 PM (20 years ago)
Author:
bensch
Message:

orxonox/branches/textEngine: compiling again, many movements… still working

Location:
orxonox/branches/textEngine/src/story_entities
Files:
2 edited

Legend:

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  • orxonox/branches/textEngine/src/story_entities/world.cc

    r3766 r3769  
    3232#include "terrain.h"
    3333#include "light.h"
     34#include "text_engine.h"
    3435
    3536#include "track_manager.h"
     
    3940#include "glmenu_imagescreen.h"
    4041#include "list.h"
    41 
    42 
    4342
    4443using namespace std;
     
    350349            trackManager->condition(2, LEFTRIGHT, this->localPlayer);
    351350            this->glmis->step();
     351            this->testText = TextEngine::getInstance()->createText("fonts/earth.ttf");
    352352
    353353            break;
     
    589589  skySphere->draw();
    590590
     591  TextEngine::getInstance()->draw();
    591592  lightMan->draw(); // must be at the end of the drawing procedure, otherwise Light cannot be handled as PNodes //
    592593}
  • orxonox/branches/textEngine/src/story_entities/world.h

    r3766 r3769  
    2323class Terrain;
    2424class GarbageCollector;
     25class Text;
    2526
    2627//! The game world Interface
     
    9495  bool bPause;                  //!< pause mode
    9596
     97  Text* testText;               //!< A text to Test the TextEngine;
    9698  GLMenuImageScreen* glmis;     //!< The Level-Loader Display
    9799
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