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Timestamp:
Apr 19, 2005, 8:31:01 PM (20 years ago)
Author:
bensch
Message:

orxonox/branches/sound_engine: sound works sloppy, test it

Location:
orxonox/branches/sound_engine/src/story_entities
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • orxonox/branches/sound_engine/src/story_entities/world.cc

    r3870 r3898  
    3535#include "light.h"
    3636#include "text_engine.h"
     37#include "sound_engine.h"
    3738
    3839#include "track_manager.h"
     
    147148  cn->unbind(this->localPlayer);
    148149  cn->reset();
     150
     151  ResourceManager::getInstance()->unload(this->music);
    149152
    150153  ResourceManager::getInstance()->debug();
     
    271274      trackManager->finalize();
    272275
    273      
     276      this->music = (Sound*)ResourceManager::getInstance()->load("sound/orx.mp3", RESOURCE_SOUND_MUSIC, RP_LEVEL);
     277      this->music->play();
    274278      /*monitor progress*/
    275279      this->glmis->step();
  • orxonox/branches/sound_engine/src/story_entities/world.h

    r3851 r3898  
    2424class Terrain;
    2525class GarbageCollector;
    26 class Text;
     26class Sound;
    2727
    2828//! The game world Interface
     
    108108  LightManager* lightMan;             //!< The Lights of the Level
    109109  Terrain* terrain;                   //!< The Terrain of the World.
     110  Sound* music;                       //!< The Music to Play in the Level
    110111
    111112  GLuint objectList;                  //!< temporary: \todo this will be ereased soon
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