Changeset 3912 for data/branches/atmospheric_engine/shaders
- Timestamp:
- Jun 27, 2006, 2:38:46 PM (19 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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data/branches/atmospheric_engine/shaders/mapped_water.frag
r3911 r3912 50 50 vec4 specular = vec4(pow(intensity, kShine)); 51 51 52 gl_FragColor = refractionColor + reflectionColor + 0. 4* specular;52 gl_FragColor = refractionColor + reflectionColor + 0.8 * specular; 53 53 }
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