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Ignore:
Timestamp:
Apr 24, 2005, 7:22:17 PM (20 years ago)
Author:
bensch
Message:

orxonox/branches/particleEngine: now particles are transparent, but the loadscreen does not look good anymore

Location:
orxonox/branches/particleEngine/src/lib/graphics/importer
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • orxonox/branches/particleEngine/src/lib/graphics/importer/material.cc

    r3914 r3946  
    8888 
    8989  // setting the transparency
    90   if (this->transparency == 1.0)
    91     {
    92       glDisable(GL_BLEND);
    93     }
    94   else
     90  if (this->transparency < 1.0)
    9591    {
    9692      glEnable(GL_BLEND);
    9793      glColor4f(1.0f, 1.0f, 1.0f, this->transparency);
    9894      glBlendFunc(GL_SRC_ALPHA, GL_ONE);
     95    }
     96  else
     97    {
     98      glDisable(GL_BLEND);
     99      glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
    99100    }
    100101
  • orxonox/branches/particleEngine/src/lib/graphics/importer/texture.cc

    r3905 r3946  
    119119      glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    120120      glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    121       /*      glTexImage2D(GL_TEXTURE_2D,
     121      glTexImage2D(GL_TEXTURE_2D,
    122122                   0,
    123123                   GL_RGBA,
     
    127127                   GL_UNSIGNED_BYTE,
    128128                   image->pixels);
    129       */
    130       gluBuild2DMipmaps(GL_TEXTURE_2D,
     129     
     130      /*gluBuild2DMipmaps(GL_TEXTURE_2D,
    131131                        3,
    132132                        w,
     
    135135                        GL_UNSIGNED_BYTE,
    136136                        image->pixels);
    137 
     137      */
    138138      SDL_FreeSurface(image); /* No longer needed */
    139139     
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