- Timestamp:
- Apr 26, 2005, 12:31:54 AM (20 years ago)
- Location:
- orxonox/trunk/src
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
orxonox/trunk/src/story_entities/world.cc
r3965 r3967 471 471 c->setRelCoor(Vector(10.0, 2.0, -1.0)); 472 472 this->spawn(c); 473 473 474 474 475 475 476 Animation3D* animation = new Animation3D(c); 476 477 animation->setInfinity(ANIM_INF_REPLAY); 477 animation->addKeyFrame(Vector(0, 0, 0), Quaternion(), 1.0, ANIM_SINE); 478 animation->addKeyFrame(Vector(1, 1, -1), Quaternion(), 1.0, ANIM_SINE); 479 animation->addKeyFrame(Vector(0, 0, 0), Quaternion(), 1.0, ANIM_SINE); 478 animation->addKeyFrame(Vector(0, 0, 0), Quaternion(), 1.0, ANIM_COSINE); 479 animation->addKeyFrame(Vector(1, 1, -1), Quaternion(), 1.0, ANIM_COSINE); 480 animation->addKeyFrame(Vector(0, 0, 0), Quaternion(), 1.0, ANIM_COSINE); 481 482 483 480 484 481 485 -
orxonox/trunk/src/util/animation/animation3d.cc
r3965 r3967 271 271 272 272 273 /** 274 \brief a cosine interpolation between this keyframe and the next one 275 \param timePassed The time passed since this Keyframe began 276 277 \todo implement 278 */ 279 void Animation3D::cosine(float timePassed) const 280 { 281 this->object->setRelCoor( this->nextKeyFrame->position - 282 (this->nextKeyFrame->position - this->currentKeyFrame->position) * 283 (1.0 + cos( M_PI * timePassed / this->currentKeyFrame->duration))/2.0); 284 285 } 286 287 273 288 /* 274 if (timePassed * 2.0 < this->currentKeyFrame->duration) 275 return this->currentKeyFrame->value + (this->nextKeyFrame->value - this->currentKeyFrame->value) 276 * sin( M_PI * timePassed / this->currentKeyFrame->duration)/2; 277 else 278 return this->nextKeyFrame->value - (this->nextKeyFrame->value - this->currentKeyFrame->value) 279 * sin( M_PI * (1.0 - timePassed / this->currentKeyFrame->duration))/2; 280 281 */ 282 283 /** 284 \brief a cosine interpolation between this keyframe and the next one 285 \param timePassed The time passed since this Keyframe began 286 287 \todo implement 288 */ 289 void Animation3D::cosine(float timePassed) const 290 { 291 this->linear(timePassed); 292 } 289 return ((this->nextKeyFrame->value + this->currentKeyFrame->value) + 290 (this->currentKeyFrame->value - this->nextKeyFrame->value) * 291 cos( M_PI * timePassed / this->currentKeyFrame->duration))/2; 292 */ 293 293 294 294 /**
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