Changeset 4017 in orxonox.OLD for orxonox/trunk/src/lib/graphics
- Timestamp:
- May 2, 2005, 10:49:05 PM (20 years ago)
- Location:
- orxonox/trunk/src/lib/graphics/particles
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
orxonox/trunk/src/lib/graphics/particles/particle_emitter.cc
r3966 r4017 124 124 // saving the time 125 125 float count = (dt+this->saveTime) * this->emissionRate; 126 this->saveTime = modff(count, &count); 127 this->saveTime /= this->emissionRate; 126 this->saveTime = modff(count, &count) / this->emissionRate; 128 127 PRINTF(5)("emitting %f particles, saving %f seconds for the next round\n", count, this->saveTime); 129 128 130 for (int i = 0; i < count; i++) 131 // emmits from EMITTER_DOT, 129 if (likely(count > 0)) 132 130 { 133 Vector randDir = Vector(random()-RAND_MAX/2, random()-RAND_MAX/2, random()-RAND_MAX/2); 134 randDir.normalize(); 135 randDir = (this->getAbsDir()*Quaternion(angle + randomAngle *((float)random()/RAND_MAX -.5), randDir)).apply(this->direction); 136 randDir = randDir.getNormalized()*velocity + (this->getVelocity() * system->inheritSpeed); 137 138 system->addParticle(this->getAbsCoor(), randDir); 131 Vector inheritVelocity = this->getVelocity() * system->inheritSpeed; 132 for (int i = 0; i < count; i++) 133 // emmits from EMITTER_DOT, 134 { 135 Vector randDir = Vector(rand()-RAND_MAX/2, rand()-RAND_MAX/2, rand()-RAND_MAX/2); 136 randDir.normalize(); 137 randDir = (this->getAbsDir()*Quaternion(angle + randomAngle *((float)rand()/RAND_MAX -.5), randDir)).apply(this->direction); 138 Vector velocityV = randDir.getNormalized()*this->velocity + inheritVelocity; 139 140 system->addParticle(this->getAbsCoor(), velocityV); 141 } 139 142 } 140 143 } -
orxonox/trunk/src/lib/graphics/particles/particle_system.cc
r3966 r4017 229 229 glMatrixMode(GL_MODELVIEW); 230 230 // glDisable(GL_LIGHTING); 231 material->select(); 232 233 231 material->select(); 232 glDisable(GL_DEPTH_TEST); 233 Particle* drawPart = particles; 234 234 if (likely(drawPart != NULL)) 235 235 { 236 glBegin(GL_POINTS); 236 //draw in DOT mode 237 // glBegin(GL_POINTS); 237 238 while (likely(drawPart != NULL)) 238 239 { 239 // draw in DOT mode240 240 glPushMatrix(); 241 241 glTranslatef(drawPart->position.x, drawPart->position.y, drawPart->position.z); … … 243 243 glCallList(*this->glID); 244 244 245 // 245 //glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); 246 246 drawPart = drawPart->next; 247 247 glPopMatrix(); 248 248 } 249 glEnd();249 // glEnd(); 250 250 } 251 // glEnable(GL_LIGHTING); 252 glEnable(GL_DEPTH_TEST); 251 253 } 252 254 … … 275 277 } 276 278 277 particles->timeToLive = this->lifeSpan + (float)(rand om()/RAND_MAX)* this->randomLifeSpan;279 particles->timeToLive = this->lifeSpan + (float)(rand()/RAND_MAX)* this->randomLifeSpan; 278 280 particles->position = position; 279 281 particles->velocity = velocity; 280 282 281 283 // particle->rotation = ; //! \todo rotation is once again something to be done. 282 particles->mass = this->initialMass + (rand om()/RAND_MAX -.5)* this->randomInitialMass;283 particles->radius = this->startRadius + (rand om()/RAND_MAX-.5)*this->randomStartRadius;284 particles->mass = this->initialMass + (rand()/RAND_MAX -.5)* this->randomInitialMass; 285 particles->radius = this->startRadius + (rand()/RAND_MAX-.5)*this->randomStartRadius; 284 286 285 particles->radiusIt = (this->endRadius + (rand om()/RAND_MAX-.5)*this->randomEndRadius - particles->radius) / particles->timeToLive;287 particles->radiusIt = (this->endRadius + (rand()/RAND_MAX-.5)*this->randomEndRadius - particles->radius) / particles->timeToLive; 286 288 287 289 ++this->count; 288 290 } 289 291 else 290 PRINTF( 4)("maximum count of particles reached not adding any more\n");292 PRINTF(5)("maximum count of particles reached not adding any more\n"); 291 293 } 292 294 -
orxonox/trunk/src/lib/graphics/particles/particle_system.h
r3966 r4017 10 10 #include "vector.h" 11 11 12 #define PARTICLE_DOT_MASK 0x00001 13 #define PARTICLE_SPRITE_MASK 0x00010 14 #define PARTICLE_MODEL_MASK 0x00100 15 #define PARTICLE_WORDL_ENTITY_MASK 0x01000 16 #define PARTICLE_MULTI_MASK 0x10000 12 #define PARTICLE_DOT_MASK 0x000001 13 #define PARTICLE_SPARK_MASK 0x000010 14 #define PARTICLE_SPRITE_MASK 0x000100 15 #define PARTICLE_MODEL_MASK 0x001000 16 #define PARTICLE_WORDL_ENTITY_MASK 0x010000 17 #define PARTICLE_MULTI_MASK 0x100000 17 18 18 19 //! An enumerator for the different types of particles. 19 20 typedef enum PARTICLE_TYPE {PARTICLE_DOT = PARTICLE_DOT_MASK, 21 PARTICLE_SPARK = PARTICLE_SPARK_MASK, 20 22 PARTICLE_SPRITE = PARTICLE_SPRITE_MASK, 21 23 PARTICLE_MULTI_SPRITE = PARTICLE_SPRITE_MASK | PARTICLE_MULTI_MASK, … … 41 43 float radius; //!< The current size of this particle. 42 44 float radiusIt; //!< The difference of the Size per second. 45 46 PARTICLE_TYPE type; 43 47 44 48 Particle* next; //!< pointer to the next particle in the List. (NULL if no preceding one)
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