- Timestamp:
- May 5, 2005, 8:59:01 PM (20 years ago)
- Location:
- orxonox/branches/md2_loader/src
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
orxonox/branches/md2_loader/src/lib/graphics/graphics_engine.cc
r4065 r4066 19 19 20 20 #include "debug.h" 21 #include "text_engine.h" 21 22 22 23 using namespace std; … … 29 30 GraphicsEngine::GraphicsEngine () 30 31 { 32 this->bDisplayFPS = false; 31 33 this->setClassName ("GraphicsEngine"); 32 34 this->initVideo(); … … 263 265 } 264 266 } 265 266 void GraphicsEngine::displayFPS(bool dislay) 267 { 268 PRINTF(4)(""); 269 270 271 } 272 273 267 268 269 void GraphicsEngine::tick(float dt) 270 { 271 if( unlikely(this->bDisplayFPS)) 272 { 273 this->currentFPS = 1.0/dt; 274 if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS; 275 if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS; 276 277 // temporary, only for showing how fast the text-engine is 278 char tmpChar[20]; 279 sprintf(tmpChar, "fps: %4.0f", this->currentFPS); 280 this->geText->setPosition(0, 500); 281 this->geText->setText(tmpChar); 282 //this->geText->setPosition(0, 420); 283 //this->geText->setText("TEST"); 284 } 285 } 286 287 void GraphicsEngine::displayFPS(bool display) 288 { 289 this->geText = TextEngine::getInstance()->createText("fonts/earth.ttf", 30, TEXT_DYNAMIC, 0, 255, 0); 290 this->geText->setAlignment(TEXT_ALIGN_LEFT); 291 this->bDisplayFPS = display; 292 } 293 294 -
orxonox/branches/md2_loader/src/lib/graphics/graphics_engine.h
r4065 r4066 11 11 12 12 #include "glincl.h" 13 14 13 #include "base_object.h" 15 14 16 // FORWARD DEFINITION \\ 15 16 class Text; 17 17 18 18 … … 45 45 static GLint viewPort[4]; 46 46 47 void displayFPS(bool dislay); 47 void tick(float dt); 48 void displayFPS(bool display); 48 49 49 50 … … 59 60 bool fullscreen; 60 61 Uint32 videoFlags; 62 63 bool bDisplayFPS; //!< is true if the fps should be displayed 64 float currentFPS; //!< the current frame rate: frames per seconds 65 float maxFPS; //!< maximal frame rate we ever got since start of the game 66 float minFPS; //!< minimal frame rate we ever got since start 67 68 Text* geText; 61 69 62 70 SDL_Rect **videoModes; -
orxonox/branches/md2_loader/src/story_entities/world.cc
r4015 r4066 40 40 #include "garbage_collector.h" 41 41 #include "animation_player.h" 42 #include "graphics_engine.h" 42 43 43 44 #include "command_node.h" … … 258 259 this->localCamera = new Camera(); 259 260 this->localCamera->setName ("camera"); 261 262 GraphicsEngine::getInstance()->displayFPS(true); 260 263 } 261 264 … … 1115 1118 this->localCamera->tick(this->dt); 1116 1119 this->garbageCollector->tick(seconds); 1117 1118 AnimationPlayer::getInstance()->tick(seconds); 1120 1121 /* actualy the Graphics Engine should tick the world not the other way around... 1122 but since we like the things not too complicated we got it this way around 1123 until there is need or time to do it the other way around. 1124 \todo: GraphicsEngine ticks world: separation of processes and data... 1125 */ 1126 GraphicsEngine::getInstance()->tick(seconds); 1127 AnimationPlayer::getInstance()->tick(seconds); 1119 1128 } 1120 1129 this->lastFrame = currentFrame;
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