Changeset 407 for code/branches
- Timestamp:
- Dec 5, 2007, 4:58:02 PM (17 years ago)
- File:
-
- 1 edited
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code/branches/FICN/src/network/GameStateManager.cc
r405 r407 168 168 } 169 169 170 GameStateCompressed GameStateManager::compress(GameState a){ 171 //to be implemented 172 GameStateCompressed b; 173 return b; 170 GameStateCompressed GameStateManager::compress(GameState a) { 171 int size = a.size; 172 uLongf buffer = (uLongf)((a.size + 12)*1.01)+1; 173 unsigned char* dest = (unsigned char*)malloc( buffer ); 174 int retval; 175 retval = compress( dest, &buffer, a.data, (uLong)size ); 176 177 switch ( retval ) { 178 case Z_OK: cout << "successfully compressed" << endl; break; 179 case Z_MEM_ERROR: cout << "not enough memory available" << endl; break; 180 case Z_BUF_ERROR: cout << "not enough memory available in the buffer" << endl; break; 181 case Z_DATA_ERROR: cout << "data corrupted" << endl; break; 182 } 183 184 GameStateCompressed compressedGamestate = new GameStateCompressed; 185 compressedGamestate.compsize = buffer; 186 compressedGamestate.normsize = size; 187 compressedGamestate.id = GAMESTATE; 188 compressedGamestate.data = dest; 189 190 return compressedGamestate; 174 191 } 175 192 176 193 GameState GameStateManager::decompress(GameStateCompressed a){ 177 // to be implemented !!!!!!!!!!!!!! 178 GameState b; 179 return b; 180 } 181 182 } 183 184 194 int normsize = a.normsize; 195 int compsize = a.compsize; 196 unsigned char* dest = (unsigned char*)malloc( normsize ); 197 int retval; 198 retval = uncompress( dest, &normsize, a.data, compsize ); 199 200 switch ( retval ) { 201 case Z_OK: cout << "successfully compressed" << endl; break; 202 case Z_MEM_ERROR: cout << "not enough memory available" << endl; break; 203 case Z_BUF_ERROR: cout << "not enough memory available in the buffer" << endl; break; 204 case Z_DATA_ERROR: cout << "data corrupted" << endl; break; 205 } 206 207 GameState gamestate = new GameState; 208 gamestate.id = a.id; 209 gamestate.size = normsize; 210 gamestate.data = dest; 211 212 return gamestate; 213 } 214 215 } 216 217
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