Changeset 4070 in orxonox.OLD for orxonox/branches/md2_loader/src/lib/graphics
- Timestamp:
- May 5, 2005, 10:59:35 PM (20 years ago)
- Location:
- orxonox/branches/md2_loader/src/lib/graphics
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
orxonox/branches/md2_loader/src/lib/graphics/graphics_engine.cc
r4067 r4070 31 31 { 32 32 this->bDisplayFPS = false; 33 this->minFPS = 9999; 34 this->maxFPS = 0; 33 35 this->setClassName ("GraphicsEngine"); 34 36 this->initVideo(); … … 276 278 277 279 // temporary, only for showing how fast the text-engine is 278 char tmpChar[20]; 279 sprintf(tmpChar, "fps: %4.0f", this->currentFPS); 280 this->geText->setPosition(0, 500); 281 //this->geText->setText(tmpChar); 282 //this->geText->setPosition(0, 420); 283 this->geText->setText("TEST\nTEST2"); 280 char tmpChar1[20]; 281 sprintf(tmpChar1, "Current: %4.0f", this->currentFPS); 282 this->geTextCFPS->setText(tmpChar1); 283 char tmpChar2[20]; 284 sprintf(tmpChar2, "Max: %4.0f", this->maxFPS); 285 this->geTextMaxFPS->setText(tmpChar2); 286 char tmpChar3[20]; 287 sprintf(tmpChar3, "Min: %4.0f", this->minFPS); 288 this->geTextMinFPS->setText(tmpChar3); 284 289 } 285 290 } … … 287 292 void GraphicsEngine::displayFPS(bool display) 288 293 { 289 this->geText = TextEngine::getInstance()->createText("fonts/earth.ttf", 30, TEXT_DYNAMIC, 0, 255, 0); 290 this->geText->setAlignment(TEXT_ALIGN_LEFT); 291 this->bDisplayFPS = display; 292 } 293 294 294 if( display) 295 { 296 this->geTextCFPS = TextEngine::getInstance()->createText("fonts/earth.ttf", 30, TEXT_DYNAMIC, 0, 255, 0); 297 this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT); 298 this->geTextCFPS->setPosition(0, 500); 299 this->geTextMaxFPS = TextEngine::getInstance()->createText("fonts/earth.ttf", 30, TEXT_DYNAMIC, 0, 255, 0); 300 this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT); 301 this->geTextMaxFPS->setPosition(0, 530); 302 this->geTextMinFPS = TextEngine::getInstance()->createText("fonts/earth.ttf", 30, TEXT_DYNAMIC, 0, 255, 0); 303 this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT); 304 this->geTextMinFPS->setPosition(0, 560); 305 } 306 this->bDisplayFPS = display; 307 } 308 309 -
orxonox/branches/md2_loader/src/lib/graphics/graphics_engine.h
r4066 r4070 66 66 float minFPS; //!< minimal frame rate we ever got since start 67 67 68 Text* geText; 68 Text* geTextCFPS; 69 Text* geTextMaxFPS; 70 Text* geTextMinFPS; 69 71 70 72 SDL_Rect **videoModes; -
orxonox/branches/md2_loader/src/lib/graphics/importer/md2Model.h
r4065 r4070 12 12 #include "abstract_model.h" 13 13 14 15 //! These are the needed defines for the max values when loading .MD2 files 16 #define MD2_MAX_TRIANGLES 4096 17 #define MD2_MAX_VERTICES 2048 18 #define MD2_MAX_TEXCOORDS 2048 19 #define MD2_MAX_FRAMES 512 20 #define MD2_MAX_SKINS 32 21 #define MD2_MAX_FRAMESIZE (MD2_MAX_VERTICES * 4 + 128) 22 23 //! This holds the header information that is read in at the beginning of the file 24 struct tMd2Header 25 { 26 int magic; //!< This is used to identify the file 27 int version; //!< The version number of the file (Must be 8) 28 int skinWidth; //!< The skin width in pixels 29 int skinHeight; //!< The skin height in pixels 30 int frameSize; //!< The size in bytes the frames are 31 int numSkins; //!< The number of skins associated with the model 32 int numVertices; //!< The number of vertices (constant for each frame) 33 int numTexCoords; //!< The number of texture coordinates 34 int numTriangles; //!< The number of faces (polygons) 35 int numGlCommands; //!< The number of gl commands 36 int numFrames; //!< The number of animation frames 37 int offsetSkins; //!< The offset in the file for the skin data 38 int offsetTexCoords; //!< The offset in the file for the texture data 39 int offsetTriangles; //!< The offset in the file for the face data 40 int offsetFrames; //!< The offset in the file for the frames data 41 int offsetGlCommands; //!< The offset in the file for the gl commands data 42 int offsetEnd; //!< The end of the file offset 43 }; 44 45 46 //! This is used to store the vertices that are read in for the current frame directly from the file (compressed) 47 struct tMd2AliasTriangle 48 { 49 byte vertex[3]; 50 byte lightNormalIndex; 51 }; 52 53 //! This stores the normals and vertices for the frames (uncompressed) 54 struct tMd2Triangle 55 { 56 float vertex[3]; 57 float normal[3]; 58 }; 59 60 //! This stores the indices into the vertex and texture coordinate arrays 61 struct tMd2Face 62 { 63 short vertexIndices[3]; 64 short textureIndices[3]; 65 }; 66 67 //! This stores UV coordinates 68 struct tMd2TexCoord 69 { 70 short u, v; 71 }; 72 73 // This stores the animation scale, translation and name information for a frame, plus verts 74 struct tMd2AliasFrame 75 { 76 float scale[3]; 77 float translate[3]; 78 char name[16]; 79 tMd2AliasTriangle aliasVertices[1]; 80 }; 81 82 // This stores the frames vertices after they have been transformed 83 struct tMd2Frame 84 { 85 char strName[16]; 86 tMd2Triangle *pVertices; 87 }; 88 89 // This stores a skin name 90 typedef char tMd2Skin[64]; 91 92 93 94 14 95 //! A class for representating a MD2Model 15 96 class MD2Model : public AbstractModel { … … 20 101 21 102 22 private:23 24 103 }; 25 104
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