- Timestamp:
- May 6, 2005, 11:03:36 AM (20 years ago)
- File:
-
- 1 edited
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orxonox/branches/md2_loader/src/lib/graphics/importer/md2Model.cc
r4065 r4076 23 23 /** 24 24 \brief standard constructor 25 26 creates a new model 25 27 */ 26 28 MD2Model::MD2Model () … … 38 40 // delete what has to be deleted here 39 41 } 42 43 44 /** 45 \brief standard deconstructor 46 47 creates a new model loader 48 */ 49 MD2Loader::MD2Loader() 50 {} 51 52 /** 53 \brief standard deconstructor 54 55 */ 56 MD2Loader::~MD2Loader() 57 {} 58 59 60 /** 61 \brief this is called by the client to open the .Md2 file, read it, then clean up 62 \param model to load in 63 \param file name to load 64 \param texture name to load 65 */ 66 bool MD2Loader::importMD2(t3DModel *pModel, char *strFileName, char *strTexture) 67 {} 68 69 /** 70 \brief This function reads in all of the model's data, except the animation frames 71 */ 72 void MD2Loader::readMD2Data() 73 {} 74 75 /** 76 \brief this function fills in the animation list for each animation by name and frame 77 \param model 78 */ 79 void MD2Loader::parseAnimations(t3DModel *pModel) 80 {} 81 82 /** 83 \brief this function converts the .md2 structures to our own model and object structures: decompress 84 \param model 85 */ 86 void MD2Loader::convertDataStructures(t3DModel *pModel) 87 {} 88 89 90 /** 91 \brief this function conputes the normals of the model 92 \param model 93 */ 94 void MD2Loader::computeNormals(t3DModel *pModel) 95 {} 96 97 /** 98 \brief This function cleans up our allocated memory and closes the file 99 */ 100 void MD2Loader::cleanUp() 101 {}
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