Changeset 4136 in orxonox.OLD for orxonox/trunk/src
- Timestamp:
- May 10, 2005, 12:06:20 AM (20 years ago)
- Location:
- orxonox/trunk/src
- Files:
-
- 8 edited
Legend:
- Unmodified
- Added
- Removed
-
orxonox/trunk/src/glmenu/glmenu_imagescreen.cc
r4104 r4136 97 97 { 98 98 delete this->backMat; 99 delete barMat;99 delete this->barMat; 100 100 } 101 101 -
orxonox/trunk/src/lib/graphics/importer/material.cc
r3966 r4136 45 45 this->setTransparency(1.0); 46 46 47 48 47 this->diffuseTexture = NULL; 49 48 this->ambientTexture = NULL; 50 49 this->specularTexture = NULL; 51 52 this->diffuseTextureSet = false;53 this->ambientTextureSet = false;54 this->specularTextureSet = false;55 50 56 51 this->setName(mtlName); … … 107 102 glShadeModel(GL_SMOOTH); 108 103 109 if (this->diffuseTexture Set)104 if (this->diffuseTexture) 110 105 { 111 106 glEnable(GL_TEXTURE_2D); … … 300 295 { 301 296 PRINTF(4)("setting Diffuse Map %s\n", dMap); 302 // diffuseTexture = new Texture();303 // this->diffuseTextureSet = diffuseTexture->loadImage(dMap);304 297 305 298 //! \todo check if RESOURCE MANAGER is availiable 306 299 //! \todo Textures from .mtl-file need special care. 307 this->diffuseTexture Set = this->diffuseTexture= (Texture*)ResourceManager::getInstance()->load(dMap, IMAGE);300 this->diffuseTexture = (Texture*)ResourceManager::getInstance()->load(dMap, IMAGE); 308 301 } 309 302 -
orxonox/trunk/src/lib/graphics/importer/material.h
r3914 r4136 67 67 Texture* ambientTexture; //!< The ambient texture of the Material. 68 68 Texture* specularTexture;//!< The specular texture of the Material. 69 70 bool diffuseTextureSet; //!< Chekcs if the diffuse texture is Set.71 bool ambientTextureSet; //!< Chekcs if the ambient texture is Set.72 bool specularTextureSet;//!< Chekcs if the specular texture is Set.73 74 69 }; 75 70 #endif -
orxonox/trunk/src/orxonox.cc
r4135 r4136 139 139 140 140 GraphicsEngine::getInstance(); 141 142 /* 143 int i; 144 for(i = 1; i < this->argc; ++i) 145 { 146 if (!strncmp (this->argv[i], "-r", 2)) 147 { 148 char* tmp = strchr (argv[i], 'x'); 149 // GraphicsEngine::getInstance()->setResolution(atoi(argv[i]), atoi(tmp+1), 24); 150 } 151 else if (!strncmp(this->argv[i], "--resolution=", 13)) 152 { 153 } 154 } 155 */ 141 156 142 return 0; 157 143 } -
orxonox/trunk/src/story_entities/world.cc
r4105 r4136 197 197 cn->reset(); 198 198 199 ResourceManager::getInstance()->debug();200 ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL);201 ResourceManager::getInstance()->debug();202 203 199 delete WorldInterface::getInstance(); 204 200 … … 209 205 TextEngine::getInstance()->flush(); 210 206 211 AnimationPlayer::getInstance()->debug();212 207 delete AnimationPlayer::getInstance(); // this should be at the end of the unloading sequence. 213 208 //delete garbagecollecor 214 209 //delete animator 215 210 216 211 ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); 217 212 } 218 213 … … 844 839 this->glmis = new GLMenuImageScreen(); 845 840 this->glmis->init(); 846 glmis->setBackgroundImage("pictures/load_screen.jpg");847 841 this->glmis->setMaximum(8); 848 842 // this->glmis->draw(); -
orxonox/trunk/src/world_entities/skybox.cc
r4112 r4136 66 66 PRINTF(0)("SkyBox is missing a proper 'MaterialSet'\n"); 67 67 } 68 if( this-> model == NULL)68 if( this->skyModel == NULL) 69 69 { 70 70 PRINTF(0)("SkyBox model '%s' could not be loaded\n", string); … … 76 76 { 77 77 this->setClassName("SkyBox"); 78 this->skyModel = NULL; 78 79 this->material = new Material*[6]; 79 for (int i = 0; i < 6; i++)80 for (int i = 0; i < 6; i++) 80 81 { 81 82 this->material[i] = new Material(); … … 100 101 SkyBox::~SkyBox() 101 102 { 102 PRINTF(5)("Deleting theSkyBox\n");103 PRINTF(5)("Deleting SkyBox\n"); 103 104 for (int i = 0; i < 6; i++) 104 105 delete this->material[i]; … … 179 180 glTranslatef(r.x, r.y, r.z); 180 181 181 this-> model->draw();182 this->skyModel->draw(); 182 183 183 184 glPopMatrix(); … … 192 193 void SkyBox::rebuild() 193 194 { 194 if (this-> model)195 delete model;196 model = new Model();197 198 model->addVertex (-0.5*size, -0.5*size, 0.5*size);199 model->addVertex (0.5*size, -0.5*size, 0.5*size);200 model->addVertex (-0.5*size, 0.5*size, 0.5*size);201 model->addVertex (0.5*size, 0.5*size, 0.5*size);202 model->addVertex (-0.5*size, 0.5*size, -0.5*size);203 model->addVertex (0.5*size, 0.5*size, -0.5*size);204 model->addVertex (-0.5*size, -0.5*size, -0.5*size);205 model->addVertex (0.5*size, -0.5*size, -0.5*size);206 207 model->addVertexTexture (0.0, 0.0);208 model->addVertexTexture (1.0, 0.0);209 model->addVertexTexture (1.0, 1.0);210 model->addVertexTexture (0.0, 1.0);211 212 model->addVertexNormal (0.0, 0.0, 1.0);213 model->addVertexNormal (0.0, 1.0, 0.0);214 model->addVertexNormal (0.0, 0.0, -1.0);215 model->addVertexNormal (0.0, -1.0, 0.0);216 model->addVertexNormal (1.0, 0.0, 0.0);217 model->addVertexNormal (-1.0, 0.0, 0.0);218 219 model->setMaterial(material[0]);220 model->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,1,3, 3,2,3, 5,3,3, 4,0,3); // top221 model->setMaterial(material[1]);222 model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,3,1, 7,0,1, 1,1,1, 0,2,1); // bottom223 model->setMaterial(material[2]);224 model->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,2, 1,1,2, 3,2,2, 2,3,2); // left225 model->setMaterial(material[3]);226 model->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,2,0, 5,3,0, 7,0,0, 6,1,0); // right227 model->setMaterial(material[4]);228 model->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,0,5, 7,1,5, 5,2,5, 3,3,6); // front229 model->setMaterial(material[5]);230 model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,4, 0,1,4, 2,2,4, 4,3,4); // back195 if (this->skyModel) 196 delete skyModel; 197 skyModel = new Model(); 198 199 this->skyModel->addVertex (-0.5*size, -0.5*size, 0.5*size); 200 this->skyModel->addVertex (0.5*size, -0.5*size, 0.5*size); 201 this->skyModel->addVertex (-0.5*size, 0.5*size, 0.5*size); 202 this->skyModel->addVertex (0.5*size, 0.5*size, 0.5*size); 203 this->skyModel->addVertex (-0.5*size, 0.5*size, -0.5*size); 204 this->skyModel->addVertex (0.5*size, 0.5*size, -0.5*size); 205 this->skyModel->addVertex (-0.5*size, -0.5*size, -0.5*size); 206 this->skyModel->addVertex (0.5*size, -0.5*size, -0.5*size); 207 208 this->skyModel->addVertexTexture (0.0, 0.0); 209 this->skyModel->addVertexTexture (1.0, 0.0); 210 this->skyModel->addVertexTexture (1.0, 1.0); 211 this->skyModel->addVertexTexture (0.0, 1.0); 212 213 this->skyModel->addVertexNormal (0.0, 0.0, 1.0); 214 this->skyModel->addVertexNormal (0.0, 1.0, 0.0); 215 this->skyModel->addVertexNormal (0.0, 0.0, -1.0); 216 this->skyModel->addVertexNormal (0.0, -1.0, 0.0); 217 this->skyModel->addVertexNormal (1.0, 0.0, 0.0); 218 this->skyModel->addVertexNormal (-1.0, 0.0, 0.0); 219 220 this->skyModel->setMaterial(material[0]); 221 this->skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,1,3, 3,2,3, 5,3,3, 4,0,3); // top 222 this->skyModel->setMaterial(material[1]); 223 this->skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,3,1, 7,0,1, 1,1,1, 0,2,1); // bottom 224 this->skyModel->setMaterial(material[2]); 225 this->skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,2, 1,1,2, 3,2,2, 2,3,2); // left 226 this->skyModel->setMaterial(material[3]); 227 this->skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,2,0, 5,3,0, 7,0,0, 6,1,0); // right 228 this->skyModel->setMaterial(material[4]); 229 this->skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,0,5, 7,1,5, 5,2,5, 3,3,6); // front 230 this->skyModel->setMaterial(material[5]); 231 this->skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,4, 0,1,4, 2,2,4, 4,3,4); // back 231 232 232 model->finalize();233 } 233 this->skyModel->finalize(); 234 } -
orxonox/trunk/src/world_entities/skybox.h
r4012 r4136 39 39 void rebuild(); 40 40 41 Model* skyModel; //!< A Model for the Sky. This must not be the same as the Model from WorldEntity, because it is not alocated through the ResourceManager. 41 42 Material **material; //!< Materials for the SkyBox. sorted by number (0-5) top, bottom, left, right, front, back 42 43 float size; //!< Size of the SkyBox. This should match the frustum maximum range. -
orxonox/trunk/src/world_entities/terrain.cc
r3677 r4136 77 77 void Terrain::init(void) 78 78 { 79 80 81 79 this->setClassName ("Terrain"); 80 81 this->objectList = 0; 82 82 } 83 83 … … 98 98 glMultMatrixf((float*)matrix); 99 99 100 if (objectList) 101 glCallList(objectList); 102 else if (model) 103 model->draw(); 104 // this->model->draw(); 100 if (this->objectList) 101 glCallList(this->objectList); 102 else if (this->model) 103 this->model->draw(); 105 104 glPopMatrix(); 106 105 }
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