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Timestamp:
May 11, 2005, 10:30:39 AM (20 years ago)
Author:
patrick
Message:

orxonox/branches/md2_model: yea! animation now works :), orxonox now supports md2 loading and md2 animation playing. There is still a lot of work to do: cleaning up code and tie it closer to the orxonox framework

File:
1 edited

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  • orxonox/branches/md2_loader/src/world_entities/test_entity.cc

    r4159 r4163  
    4545
    4646
    47 void TestEntity::tick (float time) {}
     47void TestEntity::tick (float time)
     48{
     49  this->md2Model->tick(time);
     50}
    4851
    4952
     
    7073  /* TESTGING TESTING TESTING */
    7174  this->material->select();
    72   this->md2Model->draw(this->model);
     75  //this->md2Model->draw(this->model);
     76  this->md2Model->animate(this->model);
    7377
    7478  glPopMatrix();
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