Changeset 4178 for data/branches/presentation
- Timestamp:
- Jul 5, 2006, 1:16:14 PM (18 years ago)
- Location:
- data/branches/presentation
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
data/branches/presentation/scripts/falldown.lua
r4080 r4178 2 2 thisscript:addObject("TestEntity", "fallingguy") 3 3 thisscript:addObject("FPSPlayer", "Player") 4 thisscript:addObject("GenericNPC","fleemechanic") 4 5 5 6 dy = 0 … … 7 8 eventFinished = false 8 9 randinit = false 10 mtheight = -10 9 11 10 12 function RandTime() … … 33 35 34 36 37 38 fleeprogrammed = false 39 function flee(timestep) 40 if not fleeprogrammed then 41 fleemechanic:runTo( 735.658142, mtheight, -1525.291870) 42 fleemechanic:runTo( 746.021912, mtheight, -1416.895508) 43 fleemechanic:runTo( 746.021912, mtheight, -1415.689819) 44 fleemechanic:runTo( 745.840454, mtheight, -1314.824585) 45 fleemechanic:runTo( 745.840454, mtheight, -1313.533691) 46 fleemechanic:runTo( 745.840454, mtheight, -1312.239258) 47 fleemechanic:runTo( 745.840454, mtheight, -1310.942749) 48 fleemechanic:runTo( 686.141907, mtheight, -1174.515015) 49 fleemechanic:runTo( 685.479614, mtheight, -1173.372925) 50 fleemechanic:runTo( 684.815857, mtheight, -1172.228271) 51 fleemechanic:runTo( 630.430725, mtheight, -1072.972168) 52 fleemechanic:runTo( 629.804199, mtheight, -1071.821777) 53 fleemechanic:runTo( 629.174438, mtheight, -1070.665527) 54 fleemechanic:runTo( 628.542786, mtheight, -1069.505859) 55 fleemechanic:runTo( 627.905334, mtheight, -1068.335449) 56 fleemechanic:runTo( 582.125610, mtheight, -969.282288) 57 fleemechanic:runTo( 581.719971, mtheight, -968.030273) 58 fleemechanic:runTo( 581.312866, mtheight, -966.773621) 59 fleemechanic:runTo( 580.904602, mtheight, -965.513550) 60 fleemechanic:runTo( 580.492493, mtheight, -964.241638) 61 fleemechanic:runTo( 555.827942, mtheight, -873.071045) 62 fleemechanic:runTo( 555.657410, mtheight, -871.761780) 63 fleemechanic:runTo( 555.485962, mtheight, -870.445679) 64 fleemechanic:runTo( 555.314087, mtheight, -869.126160) 65 fleemechanic:runTo( 555.141418, mtheight, -867.800598) 66 fleemechanic:runTo( 554.968262, mtheight, -866.471069) 67 fleemechanic:runTo( 554.794922, mtheight, -865.140076) 68 fleemechanic:runTo( 547.754639, mtheight, -767.221680) 69 fleemechanic:runTo( 547.722961, mtheight, -765.892944) 70 fleemechanic:runTo( 547.691223, mtheight, -764.562683) 71 fleemechanic:runTo( 547.659180, mtheight, -763.219604) 72 fleemechanic:runTo( 548.969849, mtheight, -649.171387) 73 fleemechanic:runTo( 549.043274, mtheight, -647.850952) 74 fleemechanic:runTo( 549.117126, mtheight, -646.523193) 75 fleemechanic:runTo( 549.191101, mtheight, -645.193542) 76 fleemechanic:runTo( 549.265137, mtheight, -643.862305) 77 fleemechanic:runTo( 568.188416, mtheight, -510.499756) 78 fleemechanic:runTo( 568.575439, mtheight, -509.219055) 79 fleemechanic:runTo( 568.964539, mtheight, -507.931458) 80 fleemechanic:runTo( 569.355469, mtheight, -506.637726) 81 fleemechanic:runTo( 626.359924, mtheight, -384.633179) 82 fleemechanic:runTo( 627.059998, mtheight, -383.511444) 83 fleemechanic:runTo( 627.764282, mtheight, -382.382935) 84 fleemechanic:runTo( 628.469055, mtheight, -381.253601) 85 fleemechanic:runTo( 629.178345, mtheight, -380.117065) 86 fleemechanic:runTo( 629.888367, mtheight, -378.979340) 87 fleemechanic:runTo( 630.599548, mtheight, -377.839752) 88 fleemechanic:runTo( 631.316711, mtheight, -376.690643) 89 fleemechanic:runTo( 704.250305, mtheight, -250.679443) 90 fleemechanic:runTo( 704.842896, mtheight, -249.538712) 91 fleemechanic:runTo( 705.438721, mtheight, -248.391754) 92 fleemechanic:runTo( 706.033630, mtheight, -247.246506) 93 fleemechanic:runTo( 706.628479, mtheight, -246.101395) 94 fleemechanic:runTo( 707.229248, mtheight, -244.944870) 95 fleemechanic:runTo( 707.831665, mtheight, -243.785248) 96 fleeprogrammed = true 97 98 end 99 end 100 101 35 102 function tick(timestep) 103 flee(timestep) 104 --RandTime() 36 105 37 RandTime() 38 39 if randTime > 0 then 40 randTime = randTime - timestep 41 else 106 --if randTime > 0 then 107 --randTime = randTime - timestep 108 --else 42 109 fallDown(timestep) 43 end110 --end 44 111 45 112 return eventFinished -
data/branches/presentation/scripts/floorguy.lua
r4161 r4178 2 2 thisscript:addObject("GenericNPC", "floorguy") 3 3 thisscript:addObject("FPSPlayer", "Player") 4 thisscript:addObject("SpaceShip", "flyby") 4 5 5 6 programRoute = true 6 7 height = -10 8 time = 1 9 10 11 function fly(timestep) 12 13 dx = 0 * timestep 14 dy = 0 * timestep 15 dz = -500* timestep 16 17 flybyX = flyby:getAbsCoorX() 18 flybyY = flyby:getAbsCoorY() 19 flybyZ = flyby:getAbsCoorZ() 20 21 if time < -1 and time > -2 then 22 flyby:fire(true) 23 end 24 25 if flybyZ < 600 then 26 flyby:setAbsCoor(flybyX + dx, flybyY + dy, flybyZ + dz) 27 else 28 flyby:fire(false) 29 end 30 31 end 7 32 8 33 9 34 function tick(timestep) 35 36 time = time - timestep 37 38 if time < 0 then 39 fly(timestep) 40 end 41 10 42 11 43 if programRoute then -
data/branches/presentation/scripts/prisoner.lua
r4167 r4178 323 323 324 324 distance = dist( thisX,thisY,thisZ, 1113.230103, height, -1839.722534) 325 io.write(distance,"\n")326 327 if dist( thisX,thisY,thisZ, 1113.230103, height, -1839.722534) < 10 then325 --io.write(distance,"\n") 326 327 if dist( thisX,thisY,thisZ, 1113.230103, height, -1839.722534) < 40 then 328 328 prisoner:hide() 329 329 return true -
data/branches/presentation/worlds/sp_level_ambush_at_uranus.oxw
r4177 r4178 58 58 <file>falldown.lua</file> 59 59 <function>tick</function> 60 <abs-coor> 763, 0, 34</abs-coor>60 <abs-coor>670.307190, 0, -410.386810</abs-coor> 61 61 <radius>100</radius> 62 62 <worldentity>Player</worldentity> … … 209 209 <md2texture>male_navy2.pcx</md2texture> 210 210 <abs-coor>991.192261, 5, -1878.394287</abs-coor> 211 <abs-dir>0, 0, 1, 0</abs-dir> 212 </GenericNPC> 213 214 <GenericNPC> 215 <name>fleemechanic</name> 216 <model>models/creatures/male.md2, 10</model> 217 <md2texture>male_navy2.pcx</md2texture> 218 <abs-coor>735.658142, -10, -1525.291870</abs-coor> 211 219 <abs-dir>0, 0, 1, 0</abs-dir> 212 220 </GenericNPC> … … 262 270 263 271 272 273 <SpaceShip> 274 <name>flyby</name> 275 <model>models/ships/reap_#.obj,20</model> 276 <abs-coor>900.753357, 19, 508.746613</abs-coor> 277 <abs-dir> 1.5,0,1,0 </abs-dir> 278 </SpaceShip> 279 264 280 <SpaceShip> 265 281 <name>spaceship1</name>
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