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Changeset 4178 in orxonox.OLD for orxonox/branches/physics/src/lib/graphics


Ignore:
Timestamp:
May 13, 2005, 11:16:33 PM (20 years ago)
Author:
bensch
Message:

orxonox/branches/physics: merged the Trunk into the physics Branche again:
merged with command:
svn merge ../trunk physics -r 3953:HEAD
no important conflicts

Location:
orxonox/branches/physics
Files:
17 edited
7 copied

Legend:

Unmodified
Added
Removed
  • orxonox/branches/physics

    • Property svn:externals
      •  

        old new  
        1 data http://svn.orxonox.ethz.ch/data
         1
  • orxonox/branches/physics/src/lib/graphics/Makefile.in

    r3789 r4178  
    8989EXEEXT = @EXEEXT@
    9090GPROF = @GPROF@
    91 GTHREAD_CFLAGS = @GTHREAD_CFLAGS@
    92 GTHREAD_LIBS = @GTHREAD_LIBS@
    9391GTK2_CFLAGS = @GTK2_CFLAGS@
    9492GTK2_LIBS = @GTK2_LIBS@
    9593HAVE_CURL_FALSE = @HAVE_CURL_FALSE@
    9694HAVE_CURL_TRUE = @HAVE_CURL_TRUE@
    97 HAVE_GTHREAD_FALSE = @HAVE_GTHREAD_FALSE@
    98 HAVE_GTHREAD_TRUE = @HAVE_GTHREAD_TRUE@
    9995HAVE_GTK2_FALSE = @HAVE_GTK2_FALSE@
    10096HAVE_GTK2_TRUE = @HAVE_GTK2_TRUE@
     
    117113PACKAGE_VERSION = @PACKAGE_VERSION@
    118114PATH_SEPARATOR = @PATH_SEPARATOR@
     115PKG_CONFIG = @PKG_CONFIG@
     116RANLIB = @RANLIB@
    119117SET_MAKE = @SET_MAKE@
    120118SHELL = @SHELL@
     
    125123ac_ct_CC = @ac_ct_CC@
    126124ac_ct_CXX = @ac_ct_CXX@
     125ac_ct_RANLIB = @ac_ct_RANLIB@
    127126ac_ct_STRIP = @ac_ct_STRIP@
    128127am__fastdepCC_FALSE = @am__fastdepCC_FALSE@
  • orxonox/branches/physics/src/lib/graphics/graphics_engine.cc

    r3844 r4178  
    1717
    1818#include "graphics_engine.h"
     19#include "resource_manager.h"
    1920
    2021#include "debug.h"
     
    3031{
    3132  this->setClassName ("GraphicsEngine");
     33
     34  this->fullscreen = false;
     35
    3236  this->initVideo();
    3337
     
    101105 
    102106  // TO DO: Create a cool icon and use it here
    103   SDL_WM_SetIcon(SDL_LoadBMP("../data/pictures/orxonox-icon32x32.bmp"), NULL); 
    104 
     107  char* loadPic = new char[strlen(ResourceManager::getInstance()->getDataDir())+ 100];
     108  sprintf(loadPic, "%s%s", ResourceManager::getInstance()->getDataDir(),  "pictures/orxonox-icon32x32.bmp");
     109  SDL_WM_SetIcon(SDL_LoadBMP(loadPic), NULL); 
     110  delete loadPic;
    105111  // Enable default GL stuff
    106112  glEnable(GL_DEPTH_TEST);
     
    137143int GraphicsEngine::setResolution(int width, int height, int bpp)
    138144{
     145  Uint32 fullscreenFlag;
    139146  this->resolutionX = width;
    140147  this->resolutionY = height;
    141148  this->bitsPerPixel = bpp;
     149  if (this->fullscreen)
     150    fullscreenFlag = SDL_FULLSCREEN;
     151  else
     152    fullscreenFlag = 0;
    142153 
    143154  printf ("ok\n");
    144   if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags)) == NULL)
     155  if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | fullscreenFlag)) == NULL)
    145156    {
    146157      PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError());
     
    148159      //    return -1;
    149160    }
    150 
     161}
     162
     163void GraphicsEngine::setFullscreen(bool fullscreen)
     164{
     165  this->fullscreen = fullscreen;
     166  this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel);
    151167}
    152168
     
    254270  /* Check if our resolution is restricted */
    255271  if(this->videoModes == (SDL_Rect **)-1){
    256     PRINTF(1)("All resolutions available.\n");
     272    PRINTF(2)("All resolutions available.\n");
    257273  }
    258274  else{
     
    260276    PRINT(0)("Available Resoulution Modes are\n");
    261277    for(int i = 0; this->videoModes[i]; ++i)
    262       PRINT(0)(" |  %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h);
     278      PRINT(4)(" |  %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h);
    263279  }
    264280 
  • orxonox/branches/physics/src/lib/graphics/graphics_engine.h

    r3844 r4178  
    2626  int setGLattribs(void);
    2727  int setResolution(int width, int height, int bpp);
     28  void setFullscreen(bool fullscreen = false);
    2829  /** \returns the x resolution */
    2930  inline int getResolutionX(void) {return this->resolutionX;}
  • orxonox/branches/physics/src/lib/graphics/importer/Makefile.in

    r3953 r4178  
    119119EXEEXT = @EXEEXT@
    120120GPROF = @GPROF@
    121 GTHREAD_CFLAGS = @GTHREAD_CFLAGS@
    122 GTHREAD_LIBS = @GTHREAD_LIBS@
    123121GTK2_CFLAGS = @GTK2_CFLAGS@
    124122GTK2_LIBS = @GTK2_LIBS@
    125123HAVE_CURL_FALSE = @HAVE_CURL_FALSE@
    126124HAVE_CURL_TRUE = @HAVE_CURL_TRUE@
    127 HAVE_GTHREAD_FALSE = @HAVE_GTHREAD_FALSE@
    128 HAVE_GTHREAD_TRUE = @HAVE_GTHREAD_TRUE@
    129125HAVE_GTK2_FALSE = @HAVE_GTK2_FALSE@
    130126HAVE_GTK2_TRUE = @HAVE_GTK2_TRUE@
     
    147143PACKAGE_VERSION = @PACKAGE_VERSION@
    148144PATH_SEPARATOR = @PATH_SEPARATOR@
     145PKG_CONFIG = @PKG_CONFIG@
     146RANLIB = @RANLIB@
    149147SET_MAKE = @SET_MAKE@
    150148SHELL = @SHELL@
     
    155153ac_ct_CC = @ac_ct_CC@
    156154ac_ct_CXX = @ac_ct_CXX@
     155ac_ct_RANLIB = @ac_ct_RANLIB@
    157156ac_ct_STRIP = @ac_ct_STRIP@
    158157am__fastdepCC_FALSE = @am__fastdepCC_FALSE@
  • orxonox/branches/physics/src/lib/graphics/importer/array.cc

    r3590 r4178  
    112112 
    113113/**
    114    \brief Gives back the array !! MUST be executed AFTER finalize.
    115    \returns The created array.
    116 */
    117 GLfloat* Array::getArray ()
    118 {
    119   return this->array;
    120 }
    121 
    122 /**
    123    \returns The Count of entries in the Array
    124 */
    125 int Array::getCount()
    126 {
    127   return this->entryCount;
    128 }
    129 
    130 /**
    131114   \brief Simple debug info about the Array
    132115*/
    133 void Array::debug ()
     116void Array::debug (void) const
    134117{
    135118  PRINT(0)("entryCount=%i, address=%p\n", this->entryCount, this->array);
  • orxonox/branches/physics/src/lib/graphics/importer/array.h

    r3590 r4178  
    2323  void addEntry(GLfloat entry0, GLfloat entry1, GLfloat entry2);
    2424 
    25   GLfloat* getArray ();
    26   int getCount();
    27   void debug(void);
     25  /** \returns The array */
     26  inline const GLfloat* getArray () const {return this->array;}
     27  /**   \returns The Count of entries in the Array*/
     28  inline int getCount(void)const {return this->entryCount;}
     29  void debug(void) const ;
    2830 private:
    2931  //! One entry of the Array
  • orxonox/branches/physics/src/lib/graphics/importer/framework.cc

    r3657 r4178  
    7979    obj = new OBJModel(argv[1]);
    8080  else
    81     obj = new PrimitiveModel(SPHERE);
     81    obj = new PrimitiveModel(CYLINDER);
    8282
    8383  M = Vector(wHandler.screen->w/2, wHandler.screen->h/2, 0);
  • orxonox/branches/physics/src/lib/graphics/importer/material.cc

    r3953 r4178  
    4545  this->setTransparency(1.0);
    4646
    47 
    4847  this->diffuseTexture = NULL;
    4948  this->ambientTexture = NULL;
    5049  this->specularTexture = NULL;
    51 
    52   this->diffuseTextureSet = false;
    53   this->ambientTextureSet = false;
    54   this->specularTextureSet = false;
    5550
    5651  this->setName(mtlName);
     
    8883 
    8984  // setting the transparency
    90   if (this->transparency == 1.0)
    91     {
    92       glDisable(GL_BLEND);
    93     }
    94   else
     85  if (this->transparency < 1.0)
    9586    {
    9687      glEnable(GL_BLEND);
     
    9889      glBlendFunc(GL_SRC_ALPHA, GL_ONE);
    9990    }
     91  else
     92    {
     93      glDisable(GL_BLEND);
     94      glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
     95    }
     96
    10097
    10198  // setting illumination Model
     
    105102    glShadeModel(GL_SMOOTH);
    106103
    107   if (this->diffuseTextureSet)
     104  if (this->diffuseTexture)
    108105    {
    109106      glEnable(GL_TEXTURE_2D);
    110107      glBindTexture(GL_TEXTURE_2D, this->diffuseTexture->getTexture());
     108
     109      /* This allows alpha blending of 2D textures with the scene */
     110      if (this->diffuseTexture->hasAlpha())
     111        {
     112          glEnable(GL_BLEND);
     113          glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
     114        }
    111115    }
    112116  else
     
    291295{
    292296  PRINTF(4)("setting Diffuse Map %s\n", dMap);
    293   //    diffuseTexture = new Texture();
    294   //    this->diffuseTextureSet = diffuseTexture->loadImage(dMap);
    295297
    296298  //! \todo check if RESOURCE MANAGER is availiable
    297299  //! \todo Textures from .mtl-file need special care.
    298   this->diffuseTextureSet = this->diffuseTexture = (Texture*)ResourceManager::getInstance()->load(dMap, IMAGE);
     300  this->diffuseTexture = (Texture*)ResourceManager::getInstance()->load(dMap, IMAGE);
    299301}
    300302
  • orxonox/branches/physics/src/lib/graphics/importer/material.h

    r3953 r4178  
    6767  Texture* ambientTexture; //!< The ambient texture of the Material.
    6868  Texture* specularTexture;//!< The specular texture of the Material.
    69  
    70   bool diffuseTextureSet; //!< Chekcs if the diffuse texture is Set.
    71   bool ambientTextureSet; //!< Chekcs if the ambient texture is Set.
    72   bool specularTextureSet;//!< Chekcs if the specular texture is Set.
    73 
    7469};
    7570#endif
  • orxonox/branches/physics/src/lib/graphics/importer/model.cc

    r3953 r4178  
    2727using namespace std;
    2828
    29 //////////////////
    30 // DE-CONSTRUCT //
    31 //////////////////
    32 /**
    33    \brief Creates a 3D-Model. and assigns it a Name.
     29
     30////////////////////
     31/// SUB-Elements ///
     32////////////////////
     33/**
     34   \brief creates a new ModelFaceElement
     35*/
     36ModelFaceElement::ModelFaceElement()
     37{
     38  this->vertexNumber = -1;
     39  this->normalNumber = -1;
     40  this->texCoordNumber = -1;   
     41
     42  this->next = NULL;
     43}
     44
     45/**
     46   \brief destroys a ModelFaceElement
     47*/
     48ModelFaceElement::~ModelFaceElement()
     49{
     50  if (this->next)
     51    delete this->next;
     52}
     53
     54/**
     55   \brief creates a new ModelFace
     56*/
     57ModelFace::ModelFace()
     58{
     59  this->vertexCount = 0;
     60
     61  this->firstElem = NULL;
     62 
     63  this->material = NULL;
     64 
     65  this->next = NULL;
     66
     67}
     68
     69/**
     70   \brief deletes a ModelFace
     71*/
     72ModelFace::~ModelFace()
     73{
     74  PRINTF(5)("Cleaning up Face\n");
     75
     76  if (this->firstElem != NULL)
     77    delete this->firstElem;
     78 
     79  if (this->next != NULL)
     80    delete this->next;
     81}
     82
     83/**
     84   \brief Creates a new ModelGroup
     85*/
     86ModelGroup::ModelGroup()
     87{
     88  PRINTF(4)("Adding new Group\n");
     89  this->name = "";
     90  this->faceMode = -1;
     91  this->faceCount = 0; 
     92  this->next = NULL;
     93 
     94  this->firstFace = new ModelFace;
     95  this->currentFace = this->firstFace;
     96}
     97
     98/**
     99   \brief deletes a ModelGroup
     100*/
     101ModelGroup::~ModelGroup()
     102{
     103  PRINTF(5)("Cleaning up group\n");
     104  if (this->firstFace != NULL)
     105    delete this->firstFace;
     106
     107  if (this->next !=NULL)
     108    delete this->next;
     109}
     110
     111/**
     112   \brief cleans up a ModelGroup
     113
     114   actually does the same as the delete Operator, but does not delete the predecessing group
     115*/
     116void ModelGroup::cleanup(void)
     117{
     118  PRINTF(5)("Cleaning up group\n");
     119  if (this->firstFace)
     120    delete this->firstFace;
     121  this->firstFace = NULL;
     122  if (this->next)
     123    this->next->cleanup();
     124}
     125
     126
     127/////////////
     128/// MODEL ///
     129/////////////
     130/**
     131   \brief Creates a 3D-Model.
     132
     133   assigns it a Name and a Type
    34134*/
    35135Model::Model(const char* modelName, MODEL_TYPE type)
     
    42142  this->finalized = false;
    43143  // setting the start group;
    44   this->firstGroup = new Group;
    45   this->currentGroup = this->firstGroup;
     144  this->currentGroup = this->firstGroup = new ModelGroup;
    46145  this->groupCount = 0;
    47  
    48   this->initGroup (this->currentGroup);
     146  this->vertexCount = 0;
     147  this->normalCount = 0;
     148  this->texCoordCount = 0;
     149 
    49150  this->scaleFactor = 1;
    50151
     
    76177
    77178  PRINTF(5)("Deleting display Lists.\n");
    78   Group* walker = this->firstGroup;
    79   while (walker != NULL)
    80     {
    81       glDeleteLists (walker->listNumber, 1);
    82       Group* delWalker = walker;
    83       walker = walker->next;
    84       delete delWalker;
    85     }
     179  delete this->firstGroup;
    86180
    87181  // deleting Arrays
     
    92186  tIterator<Material>* tmpIt = this->materialList->getIterator();
    93187  Material* material = tmpIt->nextElement();
     188
     189  //! \todo do we really have to delete this material??
    94190  while(material)
    95191    {
     
    128224{
    129225  PRINTF(4)("drawing the 3D-Models\n");
    130   Group* walker = this->firstGroup;
    131   while (walker != NULL)
    132     {
    133       PRINTF(5)("Drawing model %s\n", walker->name);
    134       glCallList (walker->listNumber);
    135       walker = walker->next;
     226  ModelGroup* tmpGroup = this->firstGroup;
     227  while (tmpGroup != NULL)
     228    {
     229      PRINTF(5)("Drawing model %s\n", tmpGroup->name);
     230      glCallList (tmpGroup->listNumber);
     231      tmpGroup = tmpGroup->next;
    136232    }
    137233}
     
    151247    }
    152248  PRINTF(4)("drawing the requested 3D-Models if found.\n");
    153   Group* walker = this->firstGroup;
     249  ModelGroup* tmpGroup = this->firstGroup;
    154250  int counter = 0;
    155   while (walker != NULL)
     251  while (tmpGroup != NULL)
    156252    {
    157253      if (counter == groupNumber)
    158254        {
    159           PRINTF(4)("Drawing model number %i named %s\n", counter, walker->name);
    160           glCallList (walker->listNumber);
     255          PRINTF(4)("Drawing model number %i named %s\n", counter, tmpGroup->name);
     256          glCallList (tmpGroup->listNumber);
    161257          return;
    162258        }
    163259      ++counter;
    164       walker = walker->next;
     260      tmpGroup = tmpGroup->next;
    165261    }
    166262  PRINTF(2)("Model number %i in %s not Found.\n", groupNumber, this->name);
     
    178274{
    179275  PRINTF(4)("drawing the requested 3D-Models if found.\n");
    180   Group* walker = this->firstGroup;
    181   while (walker != NULL)
    182     {
    183       if (!strcmp(walker->name, groupName))
     276  ModelGroup* tmpGroup = this->firstGroup;
     277  while (tmpGroup != NULL)
     278    {
     279      if (!strcmp(tmpGroup->name, groupName))
    184280        {
    185           PRINTF(4)("Drawing model %s\n", walker->name);
    186           glCallList (walker->listNumber);
     281          PRINTF(4)("Drawing model %s\n", tmpGroup->name);
     282          glCallList (tmpGroup->listNumber);
    187283          return;
    188284        }
    189       walker = walker->next;
     285      tmpGroup = tmpGroup->next;
    190286    }
    191287  PRINTF(2)("Model Named %s in %s not Found.\n", groupName, this->name);
    192288  return;
    193 }
    194 
    195 /**
    196    \returns Count of the Models in this File
    197 */
    198 int Model::getGroupCount (void) const
    199 {
    200   return this->groupCount;
    201289}
    202290
     
    210298void Model::setName(const char* name)
    211299{
    212   if (this->name) 
    213     delete this->name;
     300  if (this->name)
     301    delete []this->name;
    214302  if (name)
    215303    {
     
    219307  else
    220308    this->name = NULL;
    221 }
    222 
    223 /**
    224    \brief initializes a new Group model
    225    \param group the group that should be initialized.
    226    \todo Maybe Group should be a Class, because it does a lot of stuff
    227    
    228 */
    229 bool Model::initGroup(Group* group)
    230 {
    231   PRINTF(4)("Adding new Group\n");
    232   group->name = "";
    233   group->faceMode = -1;
    234   group->faceCount = 0; 
    235   group->next = NULL;
    236 
    237   group->firstFace = new Face;
    238   this->initFace (group->firstFace);
    239   group->currentFace = group->firstFace;
    240 }
    241 
    242 /**
    243    \brief initializes a new Face. (sets default Values)
    244    \param face The face to initialize
    245 */
    246 bool Model::initFace (Face* face)
    247 {
    248   face->vertexCount = 0;
    249 
    250   face->firstElem = NULL;
    251  
    252   face->material = NULL;
    253  
    254   face->next = NULL;
    255 
    256   return true;
    257309}
    258310
     
    268320  if (this->normals)
    269321    delete this->normals;
     322
    270323  this->vertices = NULL;
    271324  this->vTexture = NULL;
     
    280333{
    281334  PRINTF(4)("cleaning up the 3D-Model to save Memory.\n");
    282   this->cleanupGroup(this->firstGroup);
     335  this->firstGroup->cleanup();
    283336  return true;
    284337}
    285338
    286 /**
    287    \brief Cleans up all groups starting from group.
    288    \param group the first Group to clean
    289 */
    290 bool Model::cleanupGroup (Group* group)
    291 {
    292   PRINTF(5)("Cleaning up group\n");
    293   if (group->firstFace != NULL)
    294     {
    295       cleanupFace (group->firstFace);
    296       delete group->firstFace;
    297     }
    298 
    299   if (group->next !=NULL)
    300     cleanupGroup (group->next);
    301   return true;
    302 }
    303 
    304 /**
    305    \brief Cleans up all Faces starting from face until NULL is reached.
    306    \param face the first face to clean.
    307 */
    308 bool Model::cleanupFace (Face* face)
    309 {
    310   PRINTF(5)("Cleaning up Face\n");
    311 
    312   if (face->firstElem != NULL)
    313     {
    314       this->cleanupFaceElement(face->firstElem);
    315       delete face->firstElem;
    316     }
    317      
    318   if (face->next != NULL)
    319     {
    320       this->cleanupFace (face->next);
    321       delete face->next;
    322     }
    323 }
    324 
    325 /**
    326    \brief Cleans up all FaceElements starting from faceElem.
    327    \param faceElem the first FaceElement to clean.
    328 */
    329 bool Model::cleanupFaceElement(FaceElement* faceElem)
    330 {
    331   if (faceElem->next != NULL)
    332     {
    333       this->cleanupFaceElement (faceElem->next);
    334       delete faceElem->next;
    335     }
    336 }
     339
    337340
    338341//////////
     
    354357/**
    355358   \brief adds a new Material to the Material List
    356    \param material the name of the Material to add
     359   \param materialName the name of the Material to add
    357360   \returns the added material
    358361*/
    359362Material* Model::addMaterial(const char* materialName)
    360363{
    361  
    362364  Material* newMat = new Material();
    363365  newMat->setName(materialName);
     
    395397
    396398   This function initializes a new Group.
    397    With it you should be able to import .obj-files with more than one Models inside.
    398 */
    399 bool Model::addGroup (const char* groupString)
     399   With it you should be able to create Models with more than one SubModel inside
     400*/
     401bool Model::addGroup(const char* groupString)
    400402{
    401403  PRINTF(5)("Read Group: %s.\n", groupString);
    402   if (this->groupCount != 0 && this->currentGroup->faceCount>0)
     404  if (this->groupCount != 0 && this->currentGroup->faceCount > 0)
    403405    {
    404406      //      finalizeGroup(currentGroup);
    405       this->currentGroup = this->currentGroup->next = new Group;
    406       this->initGroup(this->currentGroup);
     407      this->currentGroup = this->currentGroup->next = new ModelGroup;
    407408    }
    408409  // setting the group name if not default.
     
    429430  PRINTF(5)("reading in a vertex: %f %f %f\n", &subbuffer1, &subbuffer2, &subbuffer3);
    430431  this->vertices->addEntry(subbuffer1*scaleFactor, subbuffer2*scaleFactor, subbuffer3*scaleFactor);
     432  this->vertexCount++;
    431433  return true;
    432434}
     
    443445  PRINTF(5)("reading in a vertex: %f %f %f\n", x, y, z);
    444446  this->vertices->addEntry(x*scaleFactor, y*scaleFactor, z*scaleFactor);
     447  this->vertexCount++;
    445448  return true;
    446449}
     
    460463  PRINTF(5)("found vertex-Normal %f, %f, %f\n", &subbuffer1,&subbuffer2,&subbuffer3);
    461464  this->normals->addEntry(subbuffer1, subbuffer2, subbuffer3);
     465  this->normalCount++;
    462466  return true;
    463467}
     
    475479  PRINTF(5)("found vertex-Normal %f, %f, %f\n", x, y, z);
    476480  this->normals->addEntry(x, y, z);
     481  this->normalCount++;
     482  return true;
    477483}
    478484
     
    492498  this->vTexture->addEntry(subbuffer1);
    493499  this->vTexture->addEntry(subbuffer2);
     500  this->texCoordCount++;
    494501  return true;
    495502}
     
    507514  this->vTexture->addEntry(u);
    508515  this->vTexture->addEntry(v);
     516  this->texCoordCount++;
     517  return true;
    509518}
    510519
     
    514523
    515524   If a face line is found this function will add it to the glList.
     525
     526   String is different from the argument addFace, in this that the first Vertex/Normal/Texcoord is 1 instead of 0
    516527*/
    517528bool Model::addFace (const char* faceString)
    518529{
    519530  if (this->currentGroup->faceCount >0)
    520     this->currentGroup->currentFace = this->currentGroup->currentFace->next = new Face;
    521   this->initFace (this->currentGroup->currentFace);
    522 
    523   FaceElement* tmpElem = this->currentGroup->currentFace->firstElem = new FaceElement;
     531    this->currentGroup->currentFace = this->currentGroup->currentFace->next = new ModelFace;
     532
     533  ModelFaceElement* tmpElem = this->currentGroup->currentFace->firstElem = new ModelFaceElement;
    524534  tmpElem->next = NULL;
    525535  while(strcmp (faceString, "\0"))
    526536    {
    527537      if (this->currentGroup->currentFace->vertexCount>0)
    528           tmpElem = tmpElem->next = new FaceElement;
     538          tmpElem = tmpElem->next = new ModelFaceElement;
    529539      tmpElem->next = NULL;
    530540
     
    552562      if (vertex)
    553563        tmpElem->vertexNumber = atoi(vertex)-1;
    554       else
    555         tmpElem->vertexNumber = -1;
    556564      if (texture)
    557565        tmpElem->texCoordNumber = atoi(texture)-1;
    558       else
    559         tmpElem->texCoordNumber = -1;
    560566      if (normal)
    561567        tmpElem->normalNumber = atoi(normal)-1;
    562       else
    563         tmpElem->normalNumber = -1;
    564568
    565569      faceString += tmpLen;
     
    575579   \brief adds a new Face
    576580   \param faceElemCount the number of Vertices to add to the Face.
    577    \param type 0: vertex only, 1: vertex and normal, 2: vertex and Texture, 3 vertex, normal and texture
     581   \param type The information Passed with each Vertex
    578582*/
    579583bool Model::addFace(int faceElemCount, VERTEX_FORMAT type, ...)
    580584{
    581    if (this->currentGroup->faceCount > 0)
    582     this->currentGroup->currentFace = this->currentGroup->currentFace->next = new Face;
    583   this->initFace (this->currentGroup->currentFace);
    584 
    585   FaceElement* tmpElem = this->currentGroup->currentFace->firstElem = new FaceElement;
    586   tmpElem->next = NULL;
     585  if (this->currentGroup->faceCount > 0)
     586    this->currentGroup->currentFace = this->currentGroup->currentFace->next = new ModelFace;
     587 
     588  ModelFaceElement* tmpElem = this->currentGroup->currentFace->firstElem = new ModelFaceElement;
    587589 
    588590  va_list itemlist;
     
    591593  for (int i = 0; i < faceElemCount; i++)
    592594    {
    593       if (this->currentGroup->currentFace->vertexCount>0)
    594           tmpElem = tmpElem->next = new FaceElement;
    595       tmpElem->next = NULL;
    596 
    597       tmpElem->vertexNumber = va_arg (itemlist, int) -1;
     595      if (this->currentGroup->currentFace->vertexCount > 0)
     596        tmpElem = tmpElem->next = new ModelFaceElement;
     597
     598      tmpElem->vertexNumber = va_arg (itemlist, int);
    598599      if (type & TEXCOORD)
    599         tmpElem->texCoordNumber = va_arg (itemlist, int) -1;
     600        tmpElem->texCoordNumber = va_arg (itemlist, int);
    600601      if (type & NORMAL)
    601         tmpElem->normalNumber = va_arg(itemlist, int) -1;
     602        tmpElem->normalNumber = va_arg(itemlist, int);
    602603      this->currentGroup->currentFace->vertexCount++;
    603604    }
     
    614615{
    615616  if (this->currentGroup->faceCount > 0)
    616     this->currentGroup->currentFace = this->currentGroup->currentFace->next = new Face;
    617   this->initFace (this->currentGroup->currentFace);
     617    this->currentGroup->currentFace = this->currentGroup->currentFace->next = new ModelFace;
    618618 
    619619  this->currentGroup->currentFace->material = this->findMaterialByName(matString);
     
    630630{
    631631  if (this->currentGroup->faceCount > 0)
    632     this->currentGroup->currentFace = this->currentGroup->currentFace->next = new Face;
    633   this->initFace (this->currentGroup->currentFace);
     632    this->currentGroup->currentFace = this->currentGroup->currentFace->next = new ModelFace;
    634633 
    635634  this->currentGroup->currentFace->material = mtl;
     
    662661  Vector curV;
    663662
    664   Group* tmpGroup = firstGroup;
     663  ModelGroup* tmpGroup = firstGroup;
    665664  while (tmpGroup)
    666665    {
    667       Face* tmpFace = tmpGroup->firstFace;
     666      ModelFace* tmpFace = tmpGroup->firstFace;
    668667      while (tmpFace)
    669668        {
    670669          if (tmpFace->firstElem)
    671670            {
    672               FaceElement* firstElem = tmpFace->firstElem;
    673               FaceElement* prevElem;
    674               FaceElement* curElem = firstElem;
    675               FaceElement* nextElem;
    676               FaceElement* lastElem;
     671              ModelFaceElement* firstElem = tmpFace->firstElem;
     672              ModelFaceElement* prevElem;
     673              ModelFaceElement* curElem = firstElem;
     674              ModelFaceElement* nextElem;
     675              ModelFaceElement* lastElem;
    677676              // find last Element of the Chain. !! IMPORTANT:the last Element of the Chain must point to NULL, or it will resolv into an infinity-loop.
    678677              while (curElem)
     
    704703    }
    705704
    706   for (int i=0; i<vertices->getCount()/3;i++)
     705  for (int i=0; i < vertices->getCount()/3;i++)
    707706    {
    708707      normArray[i].normalize();
    709708      PRINTF(5)("Found Normale number %d: (%f; %f, %f).\n", i, normArray[i].x, normArray[i].y, normArray[i].z);
    710709     
    711       this->normals->addEntry(normArray[i].x, normArray[i].y, normArray[i].z);
     710      this->addVertexNormal(normArray[i].x, normArray[i].y, normArray[i].z);
    712711
    713712    }
     
    744743
    745744      // Putting Faces to GL
    746       Face* tmpFace = this->currentGroup->firstFace;
     745      ModelFace* tmpFace = this->currentGroup->firstFace;
    747746      while (tmpFace != NULL)
    748747        {
     
    794793            }
    795794         
    796           FaceElement* tmpElem = tmpFace->firstElem;
     795          ModelFaceElement* tmpElem = tmpFace->firstElem;
    797796          while (tmpElem != NULL)
    798797            {
     
    826825  glNormalPointer(3, 0, this->normals->getArray());
    827826  glTexCoordPointer(2, GL_FLOAT, 0, this->vTexture->getArray());
    828 
    829827}
    830828
     
    841839   merging this information, the face will be drawn.
    842840*/
    843 bool Model::addGLElement (FaceElement* elem)
     841bool Model::addGLElement (ModelFaceElement* elem)
    844842{
    845843  PRINTF(5)("importing grafical Element to openGL.\n");
    846844
    847845  if (elem->texCoordNumber != -1)
    848     glTexCoord2fv(this->vTexture->getArray() + elem->texCoordNumber * 2);
     846    {
     847      if (likely(elem->texCoordNumber < this->texCoordCount))
     848        glTexCoord2fv(this->vTexture->getArray() + elem->texCoordNumber * 2);
     849      else
     850        PRINTF(2)("TextureCoordinate %d is not in the List (max: %d)\nThe Model might be incomplete\n",
     851                  elem->texCoordNumber, this->texCoordCount);
     852    }
    849853  if (elem->normalNumber != -1)
    850     glNormal3fv(this->normals->getArray() + elem->normalNumber * 3);
     854    {
     855    if (likely(elem->normalNumber < this->normalCount))
     856      glNormal3fv(this->normals->getArray() + elem->normalNumber * 3);
     857    else
     858        PRINTF(2)("Normal %d is not in the List (max: %d)\nThe Model might be incomplete",
     859                  elem->normalNumber, this->normalCount);     
     860    }
    851861  if (elem->vertexNumber != -1)
    852     glVertex3fv(this->vertices->getArray() + elem->vertexNumber * 3);
     862    {
     863      if (likely(elem->vertexNumber < this->vertexCount))
     864          glVertex3fv(this->vertices->getArray() + elem->vertexNumber * 3);
     865      else
     866        PRINTF(2)("Vertex %d is not in the List (max: %d)\nThe Model might be incomplete",
     867                  elem->vertexNumber, this->vertexCount);     
     868    }   
    853869
    854870}
     
    910926  this->addVertexNormal (-1.0, 0.0, 0.0);
    911927
    912   /* normaleLess-testingMode
    913   this->addFace ("1 2 4 3");
    914   this->addFace ("3 4 6 5");
    915   this->addFace ("5 6 8 7");
    916   this->addFace ("7 8 2 1");
    917   this->addFace ("2 8 6 4");
    918   this->addFace ("7 1 3 5");
    919   */
    920 
    921   this->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,1,1, 2,2,2, 4,4,3, 3,3,4);
    922   this->addFace (4, VERTEX_TEXCOORD_NORMAL, 3,3,5, 4,4,6, 6,6,7, 5,5,8);
    923   this->addFace (4, VERTEX_TEXCOORD_NORMAL, 5,5,9, 6,6,10, 8,8,11, 7,7,12);
    924   this->addFace (4, VERTEX_TEXCOORD_NORMAL, 7,7,13, 8,8,14, 2,10,15, 1,9,16);
    925   this->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,2,17, 8,11,18, 6,12,19, 4,4,20);
    926   this->addFace (4, VERTEX_TEXCOORD_NORMAL, 7,13,21, 1,1,22, 3,3,23, 5,14,24);
    927 
    928 }
     928  this->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,1, 3,3,2, 2,2,3);
     929  this->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,2,4, 3,3,5, 5,5,6, 4,4,7);
     930  this->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,4,8, 5,5,9, 7,7,10, 6,6,11);
     931  this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,6,12, 7,7,13, 1,9,14, 0,8,15);
     932  this->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,1,16, 7,10,17, 5,11,18, 3,3,19);
     933  this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,12,20, 0,0,21, 2,2,22, 4,13,23);
     934
     935}
  • orxonox/branches/physics/src/lib/graphics/importer/model.h

    r3953 r4178  
    3434                    VERTEX_TEXCOORD_NORMAL = NORMAL | TEXCOORD};
    3535
     36////////////////////
     37/// SUB-ELEMENTS ///
     38////////////////////
     39//! This is the placeholder of one Vertex beloning to a Face.
     40class ModelFaceElement
     41{
     42 public:
     43  ModelFaceElement();
     44  ~ModelFaceElement();
     45
     46  int vertexNumber;         //!< The number of the Vertex out of the Array* vertices, this vertex points to.
     47  int normalNumber;         //!< The number of the Normal out of the Array* normals, this vertex points to.
     48  int texCoordNumber;       //!< The number of the textureCoordinate out of the Array* vTexture, this vertex points to.
     49  ModelFaceElement* next;   //!< Point to the next FaceElement in this List.
     50};
     51
     52//! This is the placeholder of a Face belonging to a Group of Faces.
     53class ModelFace
     54{
     55 public:
     56  ModelFace();
     57  ~ModelFace();
     58
     59  int vertexCount;                //!< The Count of vertices this Face has.
     60  ModelFaceElement* firstElem;    //!< Points to the first Vertex (FaceElement) of this Face.
     61 
     62  Material* material;             //!< The Material to use.
     63 
     64  ModelFace* next;                //!< Pointer to the next Face.
     65};
     66
     67//! Group to handle multiple Models per obj-file.
     68class ModelGroup
     69{
     70 public:
     71  ModelGroup();
     72  ~ModelGroup();
     73
     74  void cleanup();
     75
     76  char* name;                 //!< the Name of the Group. this is an identifier, that can be accessed via the draw (char* name) function.
     77 
     78  GLubyte* indices;           //!< The indices of the Groups. Needed for vertex-arrays
     79  GLuint listNumber;          //!< The number of the GL-List this Group gets.
     80  ModelFace* firstFace;       //!< The first Face in this group.
     81  ModelFace* currentFace;     //!< The current Face in this Group (the one we are currently working with.)
     82  int faceMode;               //!< The Mode the Face is in: initially -1, 0 for FaceList opened, 1 for Material,  3 for triangle, 4 for Quad, 5+ for Poly \todo ENUM...
     83  int faceCount;              //!< The Number of Faces this Group holds.
     84 
     85  ModelGroup* next;           //!< Pointer to the next Group.
     86};
     87
     88/////////////
     89/// MODEL ///
     90/////////////
     91
    3692//! Class that handles 3D-Models. it can also read them in and display them.
    3793class Model
    3894{
    3995 private:
    40   /////////////
    41   // structs //
    42   /////////////
    43   //! This is the placeholder of one Vertex beloning to a Face.
    44   struct FaceElement
    45   {
    46     int vertexNumber;    //!< The number of the Vertex out of the Array* vertices, this vertex points to.
    47     int normalNumber;    //!< The number of the Normal out of the Array* normals, this vertex points to.
    48     int texCoordNumber;  //!< The number of the textureCoordinate out of the Array* vTexture, this vertex points to.
    49     FaceElement* next;   //!< Point to the next FaceElement in this List.
    50   };
    5196
    52   //! This is the placeholder of a Face belonging to a Group of Faces.
    53   struct Face
    54   {
    55     int vertexCount;        //!< The Count of vertices this Face has.
    56     FaceElement* firstElem; //!< Points to the first Vertex (FaceElement) of this Face.
     97  char* name;                 //!< This is the name of the Model.
     98  MODEL_TYPE type;            //!< A type for the Model
     99  bool finalized;             //!< Sets the Object to be finalized.
    57100
    58     Material* material;     //!< The Material to use.
     101  int vertexCount;            //!< A modelwide Counter for vertices.
     102  int normalCount;            //!< A modelwide Counter for the normals.
     103  int texCoordCount;          //!< A modelwide Counter for the texCoord.
     104  Array* vertices;            //!< The Array that handles the Vertices.
     105  Array* normals;             //!< The Array that handles the Normals.
     106  Array* vTexture;            //!< The Array that handles the VertexTextureCoordinates.
    59107
    60     Face* next;             //!< Pointer to the next Face.
    61   };
     108  ModelGroup* firstGroup;     //!< The first of all groups.
     109  ModelGroup* currentGroup;   //!< The currentGroup. this is the one we will work with.
     110  int groupCount;             //!< The Count of Groups.
    62111
    63   //! Group to handle multiple Models per obj-file.
    64   struct Group
    65   {
    66     char* name;         //!< the Name of the Group. this is an identifier, that can be accessed via the draw (char* name) function.
    67 
    68     GLubyte* indices;   //!< The indices of the Groups. Needed for vertex-arrays
    69     GLuint listNumber;  //!< The number of the GL-List this Group gets.
    70     Face* firstFace;    //!< The first Face in this group.
    71     Face* currentFace;  //!< The current Face in this Group (the one we are currently working with.)
    72     int faceMode;       //!< The Mode the Face is in: initially -1, 0 for FaceList opened, 1 for Material,  3 for triangle, 4 for Quad, 5+ for Poly \todo ENUM...
    73     int faceCount;      //!< The Number of Faces this Group holds.
    74 
    75     Group* next;        //!< Pointer to the next Group.
    76   };
    77 
    78   char* name;            //!< This is the name of the Model.
    79   MODEL_TYPE type;
    80   bool finalized;        //!< Sets the Object to be finalized.
    81 
    82   Array* vertices;      //!< The Array that handles the Vertices.
    83   int verticesCount;    //!< A global Counter for vertices.
    84   Array* normals;       //!< The Array that handles the Normals.
    85   Array* vTexture;      //!< The Array that handles the VertexTextureCoordinates.
    86 
    87   Group* firstGroup;    //!< The first of all groups.
    88   Group* currentGroup;  //!< The currentGroup. this is the one we will work with.
    89   int groupCount;       //!< The Count of Groups.
    90 
    91   tList<Material>* materialList;
     112  tList<Material>* materialList;//!< A list for all the Materials in this Model
    92113 
    93 
    94   bool initGroup(Group* group);
    95   bool initFace (Face* face);
    96 
    97114  bool buildVertexNormals(void);
    98115
    99116  bool importToDisplayList(void);
    100   bool addGLElement(FaceElement* elem);
     117  bool addGLElement(ModelFaceElement* elem);
    101118
    102119  bool importToVertexArray(void);
     
    104121  bool deleteArrays(void);
    105122  bool cleanup(void);
    106   bool cleanupGroup(Group* group);
    107   bool cleanupFace(Face* face);
    108   bool cleanupFaceElement(FaceElement* faceElem);
    109123
    110124
     
    121135
    122136  void setName(const char* name);
     137  /** \returns the Name of the Model */
    123138  inline const char* getName() {return this->name;}
    124139 
     
    126141  void draw(int groupNumber) const;
    127142  void draw(char* groupName) const;
    128   int getGroupCount() const;
     143
     144  /** \returns Count of the Models (Groups) in this File */
     145  inline int getGroupCount(void) const {return this->groupCount;}
    129146
    130147  Material* addMaterial(Material* material);
     
    143160  bool setMaterial(Material* mtl);
    144161  void finalize(void);
     162
     163  /** \returns The number of Vertices of the Model */
     164  inline int getVertexCount(void) const {return this->vertexCount;}
     165  /** \returns The number of Normals of the Model */
     166  inline int getNormalCount(void) const {return this->normalCount;}
     167  /** \returns The number of Texture Coordinates of the Model*/
     168  inline int getTexCoordCount(void) const {return this->texCoordCount;}
    145169};
    146170
  • orxonox/branches/physics/src/lib/graphics/importer/objModel.cc

    r3953 r4178  
    3434OBJModel::OBJModel(const char* fileName, float scaling) : Model(fileName)
    3535{
    36   this->initializeOBJ();
     36  this->objPath = "./";
     37
    3738  this->scaleFactor = scaling;
    3839
     
    5253  if (this->objPath)
    5354    delete []this->objPath;
    54   if (this->objFileName)
    55     delete []this->objFileName;
    56   if (this->mtlFileName)
    57     delete []this->mtlFileName;
    58 }
    59 
    60 /**
    61    \brief Initializes an obj-model
    62 */
    63 void OBJModel::initializeOBJ(void)
    64 {
    65   this->objPath = NULL;
    66   this->objFileName = NULL;
    67   this->mtlFileName = NULL;
    6855}
    6956
     
    7158   \brief Imports a obj file and handles the the relative location
    7259   \param fileName The file to import
     60
     61   Splits the FileName from the DirectoryName
    7362*/
    7463bool OBJModel::importFile (const char* fileName)
    7564{
    7665  PRINTF(4)("preparing to read in file: %s\n", fileName);
    77 
    78 
    79 #ifdef __WIN32__
    80   // win32 path reading
    81   char pathSplitter= '\\';
    82 #else /* __WIN32__ */
    83   // unix path reading
    84   char pathSplitter='/';
    85 #endif /* __WIN32__ */
    86   char* tmpName;
    87   strcpy(tmpName, fileName);
    88   if (tmpName[0] == pathSplitter)
    89     tmpName++;
    90   char* name = tmpName;
    91   while (( tmpName = strchr (tmpName+1, pathSplitter)))
    92     {
    93       name = tmpName+1;
    94     }
    95   this->objPath = new char[name-fileName+1];
    96   strncpy(this->objPath, fileName, name-fileName);
    97   this->objPath[name-fileName] = '\0';
    98   if (strlen(objPath)> 0)
    99     PRINTF(5)("Resolved file %s to folder: %s.\n", name, objPath);
    100   else
    101     PRINTF(5)("Resolved file %s.\n", name);
    102  
    103   this->setName(name);
    104 
    105   this->objFileName = new char[strlen(name)+1];
    106   strcpy (this->objFileName, name);
    107   this->readFromObjFile ();
     66  // splitting the
     67  char* split = NULL;
     68
     69  if (!(split = strrchr(fileName, '/')))
     70    split = strrchr(fileName, '\\'); // windows Case
     71  if (split)
     72    {
     73      int len = split - fileName+1;
     74      this->objPath = new char[len +2];
     75      strncpy(this->objPath, fileName, len);
     76      this->objPath[len] = '\0';
     77      PRINTF(1)("Resolved file %s to Path %s.\n", fileName, this->objPath);
     78    }
     79  this->readFromObjFile (fileName);
    10880  return true;
    10981}
     
    11385   This function does read the file, parses it for the occurence of things like vertices, faces and so on, and executes the specific tasks
    11486*/
    115 bool OBJModel::readFromObjFile (void)
    116 {
    117   char* fileName = new char [strlen(objPath)+strlen(objFileName)+1];
    118   if (this->objFileName != NULL && !strcmp(this->objFileName, ""))
    119     return false;
    120   strcpy(fileName, this->objPath);
    121   strcat(fileName, this->objFileName);
    122 
     87bool OBJModel::readFromObjFile(const char* fileName)
     88{
    12389  FILE* stream;
    12490  if( (stream = fopen (fileName, "r")) == NULL)
    12591    {
    126       printf("IniParser could not open %s\n", fileName);
     92      printf("Object File Could not be Opened %s\n", fileName);
    12793      return false;
    12894    }
     
    179145    }
    180146  fclose (stream);
    181   delete []fileName;
    182147  return true;
    183148}
     
    194159bool OBJModel::readMtlLib (const char* mtlFile)
    195160{
    196   this->mtlFileName = new char [strlen(mtlFile)+1];
    197   strcpy(this->mtlFileName, mtlFile);
    198   char* fileName = new char [strlen(objPath) + strlen(this->mtlFileName)+1];
    199   strcpy(fileName, this->objPath);
    200   strcat(fileName, this->mtlFileName);
    201  
     161  char* fileName = new char [strlen(this->objPath) + strlen(mtlFile)+1];
     162  sprintf(fileName, "%s%s", this->objPath, mtlFile);
    202163
    203164  FILE* stream;
    204165  if( (stream = fopen (fileName, "r")) == NULL)
    205166    {
    206       printf("IniParser could not open %s\n", fileName);
     167      PRINTF(2)("MaterialLibrary could not be opened %s\n", fileName);
     168      delete []fileName;
    207169      return false;
    208170    }
  • orxonox/branches/physics/src/lib/graphics/importer/objModel.h

    r3953 r4178  
    1515  OBJModel(const char* fileName, float scaling = 1.0);
    1616  virtual ~OBJModel();
    17   void initializeOBJ(void);
    1817
    1918 private:
    2019  // Variables
    2120  char* objPath;        //!< The Path where the obj and mtl-file are located.
    22   char* objFileName;    //!< The Name of the obj-file.
    23   char* mtlFileName;    //!< The Name of the mtl-file (parsed out of the obj-file)
    2421
    2522  ///// readin /////
    2623  bool importFile (const char* fileName);
    27   bool readFromObjFile (void);
     24  bool readFromObjFile (const char* fileName);
    2825  bool readMtlLib (const char* matFile);
    2926};
  • orxonox/branches/physics/src/lib/graphics/importer/primitive_model.cc

    r3953 r4178  
    7171void PrimitiveModel::sphereModel(float size, unsigned int detail)
    7272{
    73   int vertexCount = 0;
    7473  if (detail <= 0)
    7574    detail = 1;
     
    8988                          size * sin(vi) * cos(vj));
    9089          this->addVertexTexture(i / (df *2.0), (j-1.0)/(df)+.5);
    91           vertexCount++;
    9290        }
    9391    }
    9492  this->addVertex(0, -size, 0);
     93  this->addVertexTexture(0,0);
    9594  this->addVertex(0, size, 0);
     95  this->addVertexTexture(0 ,1);
    9696
    9797  // defining the binding Faces.
     
    102102        {
    103103         
    104           v1 = i*detail + j;
    105           v4 = i*detail + (j+1);
     104          v1 = i*detail + j-1;
     105          v4 = i*detail + j;
    106106         
    107107          if (i == detail*2 -1)
    108108            {
    109               v2 = j;
    110               v3 = j+1;
     109              v2 = j-1;
     110              v3 = j;
    111111            }
    112112          else
    113113            {
    114               v2 = (i+1)*detail + j;
    115               v3 = (i+1)*detail + (j+1);
    116             }
    117          
     114              v2 = (i+1)*detail + j-1;
     115              v3 = (i+1)*detail + j;
     116            }
     117
    118118          if (j == 0)
    119119            {
    120               v1 = vertexCount+1;
     120              v1 = this->getVertexCount()-2;
    121121              this->addFace(3, VERTEX_TEXCOORD, v1, v1, v3, v3, v4, v4);
    122122            }
    123123          else if (j == detail)
    124124            {
    125               v3 = vertexCount+2;
     125              v3 = this->getVertexCount()-1;
    126126              this->addFace(3, VERTEX_TEXCOORD, v1, v1, v2, v2, v3, v3);
    127127            }
     
    157157    {
    158158      int p1, p2, p3, p4;
    159       p1 = 2*i+1;
    160       p2 = 2*i+2;
    161       p3 = 2*i+4;
    162       p4 = 2*i+3;
     159      p1 = 2*i;
     160      p2 = 2*i+1;
     161      p3 = 2*i+3;
     162      p4 = 2*i+2;
    163163      // something is wrong here
    164164      this->addFace(4, VERTEX_ONLY, p1, p2, p3, p4);
    165       this->addFace(3, VERTEX_ONLY, p4, p1, 2*detail+1);
    166       this->addFace(3, VERTEX_ONLY, p2, p3, 2*detail+2);
     165      this->addFace(3, VERTEX_ONLY, p4, p1, 2*detail);
     166      this->addFace(3, VERTEX_ONLY, p2, p3, 2*detail+1);
    167167    }
    168168  // caps
    169   this->addFace(4, VERTEX_ONLY, 2*detail-1, 2*detail, 2, 1);
    170   this->addFace(3, VERTEX_ONLY, 1, 2*detail-1, 2*detail+1);
    171   this->addFace(3, VERTEX_ONLY, 2*detail, 2, 2*detail+2);
     169  this->addFace(4, VERTEX_ONLY, 2*detail-2, 2*detail-1, 1, 0);
     170  this->addFace(3, VERTEX_ONLY, 0, 2*detail-2, 2*detail);
     171  this->addFace(3, VERTEX_ONLY, 2*detail-1, 1, 2*detail+1);
    172172}
    173173
     
    198198    {
    199199      unsigned int v1, v2;
    200       v1 = i+3;
     200      v1 = i+2;
    201201      if (i == detail -1)
    202         v2 = 3;
     202        v2 = 2;
    203203      else
    204         v2 = i+4;
    205       this->addFace(3, VERTEX_ONLY, 1, v1, v2);
    206       this->addFace(3, VERTEX_ONLY, 2, v1, v2);
     204        v2 = i+3;
     205      this->addFace(3, VERTEX_ONLY, 0, v1, v2);
     206      this->addFace(3, VERTEX_ONLY, 1, v1, v2);
    207207    }
    208208}
     
    228228  unsigned int v1, v2, v3, v4;
    229229  for (int i = 0; i < detail-1; i++)
    230     for (int j = 1; j < detail; j++)
     230    for (int j = 0; j < detail-1; j++)
    231231      {
    232232        v1 = i*detail + j;
  • orxonox/branches/physics/src/lib/graphics/importer/texture.cc

    r3953 r4178  
    2525Texture::Texture(const char* imageName)
    2626{
     27  bAlpha = false;
    2728  this->texture = 0;
    2829  if (imageName)
     
    112113      if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
    113114        SDL_SetAlpha(surface, saved_flags | SDL_OPENGL, saved_alpha);
     115        this->bAlpha = true;
    114116      }
    115117     
     
    119121      glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    120122      glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    121       /*      glTexImage2D(GL_TEXTURE_2D,
     123      // build the Texture
     124      glTexImage2D(GL_TEXTURE_2D,
    122125                   0,
    123126                   GL_RGBA,
     
    127130                   GL_UNSIGNED_BYTE,
    128131                   image->pixels);
    129       */
     132      // build the MipMaps
    130133      gluBuild2DMipmaps(GL_TEXTURE_2D,
    131                         3,
     134                        GL_RGBA,
    132135                        w,
    133136                        h,
     
    135138                        GL_UNSIGNED_BYTE,
    136139                        image->pixels);
    137 
     140     
    138141      SDL_FreeSurface(image); /* No longer needed */
    139142     
  • orxonox/branches/physics/src/lib/graphics/importer/texture.h

    r3953 r4178  
    2323  char* searchTextureInPaths(const char* texName) const;
    2424  void swap(unsigned char &a, unsigned char &b);
     25
     26  bool bAlpha;           //!< if the texture has an alpha channel.
    2527 public:
    2628  Texture(const char* imageName = NULL);
     
    3032  inline GLuint getTexture(void) {return this->texture;}
    3133  GLuint loadTexToGL (SDL_Surface* surface);
     34  inline bool hasAlpha(void) {return bAlpha;}
    3235
    3336  bool loadImage(const char* imageName);
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