Changeset 4179 in orxonox.OLD for orxonox/branches
- Timestamp:
- May 13, 2005, 11:39:44 PM (20 years ago)
- Location:
- orxonox/branches/physics/src
- Files:
-
- 2 edited
- 2 copied
Legend:
- Unmodified
- Added
- Removed
-
orxonox/branches/physics/src/Makefile.am
r4178 r4179 89 89 util/physics/physical_interaction_sym.cc \ 90 90 util/physics/physical_interaction_asym.cc \ 91 util/physics/field.cc \ 91 92 lib/math/vector.cc \ 92 93 lib/math/curve.cc \ … … 160 161 util/physics/physical_interaction_sym.h \ 161 162 util/physics/physical_interaction_asym.h \ 163 util/physics/field.h \ 162 164 lib/util/ini_parser.h \ 163 165 lib/math/vector.h \ -
orxonox/branches/physics/src/Makefile.in
r3961 r4179 16 16 17 17 18 SOURCES = $(orxonox_SOURCES) 18 19 SOURCES = $(libORXgui_a_SOURCES) $(orxonox_SOURCES) 19 20 20 21 srcdir = @srcdir@ … … 50 51 CONFIG_HEADER = $(top_builddir)/config.h 51 52 CONFIG_CLEAN_FILES = 53 LIBRARIES = $(noinst_LIBRARIES) 54 AR = ar 55 ARFLAGS = cru 56 libORXgui_a_AR = $(AR) $(ARFLAGS) 57 libORXgui_a_LIBADD = 58 am_libORXgui_a_OBJECTS = libORXgui_a-gui.$(OBJEXT) \ 59 libORXgui_a-gui_gtk.$(OBJEXT) \ 60 libORXgui_a-gui_element.$(OBJEXT) \ 61 libORXgui_a-gui_video.$(OBJEXT) \ 62 libORXgui_a-gui_audio.$(OBJEXT) libORXgui_a-gui_exec.$(OBJEXT) \ 63 libORXgui_a-gui_flags.$(OBJEXT) \ 64 libORXgui_a-gui_banner.$(OBJEXT) \ 65 libORXgui_a-gui_keys.$(OBJEXT) \ 66 libORXgui_a-gui_update.$(OBJEXT) 67 libORXgui_a_OBJECTS = $(am_libORXgui_a_OBJECTS) 52 68 am__installdirs = "$(DESTDIR)$(bindir)" 53 69 binPROGRAMS_INSTALL = $(INSTALL_PROGRAM) … … 55 71 am_orxonox_OBJECTS = orxonox.$(OBJEXT) game_loader.$(OBJEXT) \ 56 72 command_node.$(OBJEXT) keynames.$(OBJEXT) camera.$(OBJEXT) \ 57 track_manager.$(OBJEXT) track_node.$(OBJEXT) \73 track_manager.$(OBJEXT) track_node.$(OBJEXT) factory.$(OBJEXT) \ 58 74 animation.$(OBJEXT) animation3d.$(OBJEXT) \ 59 75 animation_player.$(OBJEXT) garbage_collector.$(OBJEXT) \ … … 68 84 text_engine.$(OBJEXT) array.$(OBJEXT) objModel.$(OBJEXT) \ 69 85 primitive_model.$(OBJEXT) model.$(OBJEXT) material.$(OBJEXT) \ 70 texture.$(OBJEXT) base_entity.$(OBJEXT) base_object.$(OBJEXT) \ 86 texture.$(OBJEXT) particle_engine.$(OBJEXT) \ 87 particle_system.$(OBJEXT) particle_emitter.$(OBJEXT) \ 88 base_entity.$(OBJEXT) base_object.$(OBJEXT) \ 71 89 ini_parser.$(OBJEXT) list.$(OBJEXT) resource_manager.$(OBJEXT) \ 72 90 i_physics.$(OBJEXT) physics_engine.$(OBJEXT) \ 73 91 physical_interaction.$(OBJEXT) \ 74 92 physical_interaction_sym.$(OBJEXT) \ 75 physical_interaction_asym.$(OBJEXT) vector.$(OBJEXT) \ 76 curve.$(OBJEXT) glmenu_imagescreen.$(OBJEXT) 93 physical_interaction_asym.$(OBJEXT) field.$(OBJEXT) \ 94 vector.$(OBJEXT) curve.$(OBJEXT) glmenu_imagescreen.$(OBJEXT) \ 95 tinyxml.$(OBJEXT) tinystr.$(OBJEXT) tinyxmlerror.$(OBJEXT) \ 96 tinyxmlparser.$(OBJEXT) benchmark.$(OBJEXT) 77 97 orxonox_OBJECTS = $(am_orxonox_OBJECTS) 78 orxonox_LDADD = $(LDADD) 98 am__DEPENDENCIES_1 = 79 99 DEFAULT_INCLUDES = -I. -I$(srcdir) -I$(top_builddir) 80 100 depcomp = $(SHELL) $(top_srcdir)/depcomp … … 84 104 @AMDEP_TRUE@ ./$(DEPDIR)/animation_player.Po \ 85 105 @AMDEP_TRUE@ ./$(DEPDIR)/array.Po ./$(DEPDIR)/base_entity.Po \ 86 @AMDEP_TRUE@ ./$(DEPDIR)/base_object.Po ./$(DEPDIR)/camera.Po \ 106 @AMDEP_TRUE@ ./$(DEPDIR)/base_object.Po \ 107 @AMDEP_TRUE@ ./$(DEPDIR)/benchmark.Po ./$(DEPDIR)/camera.Po \ 87 108 @AMDEP_TRUE@ ./$(DEPDIR)/campaign.Po \ 88 109 @AMDEP_TRUE@ ./$(DEPDIR)/character_attributes.Po \ 89 110 @AMDEP_TRUE@ ./$(DEPDIR)/command_node.Po ./$(DEPDIR)/curve.Po \ 90 111 @AMDEP_TRUE@ ./$(DEPDIR)/data_tank.Po \ 91 @AMDEP_TRUE@ ./$(DEPDIR)/environment.Po \92 @AMDEP_TRUE@ ./$(DEPDIR)/ game_loader.Po \112 @AMDEP_TRUE@ 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orxonox/branches/physics/src/util/physics/field.cc
r4178 r4179 10 10 11 11 ### File Specific: 12 main-programmer: ...12 main-programmer: Benjamin Grauer 13 13 co-programmer: ... 14 14 */ … … 16 16 //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ 17 17 18 #include " proto_class.h"18 #include "field.h" 19 19 20 20 using namespace std; … … 25 25 \todo this constructor is not jet implemented - do it 26 26 */ 27 ProtoClass::ProtoClass()27 Field::Field () 28 28 { 29 this->setClassName (" ProtoClass");29 this->setClassName ("Field"); 30 30 } 31 31 … … 35 35 36 36 */ 37 ProtoClass::~ProtoClass()37 Field::~Field () 38 38 { 39 39 // delete what has to be deleted here 40 40 } 41 42 43 /** 44 \param magnitude the magnitude of the Field. 45 */ 46 void Field::setMagnitude(const float& magnitude) 47 { 48 this->magnitude = magnitude; 49 } 50 51 /** 52 \param attenuation The attenuation of the Field (the bigger the smaller the region of influence) 53 */ 54 void Field::setAttenuation(const float& attenuation) 55 { 56 this->attenuation = attenuation; 57 } -
orxonox/branches/physics/src/util/physics/field.h
r4178 r4179 1 /*! 2 \file proto_class.h 3 \brief Definition of ... 1 /* 2 orxonox - the future of 3D-vertical-scrollers 4 3 4 Copyright (C) 2004 orx 5 6 This program is free software; you can redistribute it and/or modify 7 it under the terms of the GNU General Public License as published by 8 the Free Software Foundation; either version 2, or (at your option) 9 any later version. 10 11 ### File Specific: 12 main-programmer: Benjamin Grauer 13 co-programmer: ... 5 14 */ 6 15 7 #ifndef _PROTO_CLASS_H 8 #define _PROTO_CLASS_H 16 /*! 17 \file field.h 18 \brief abstract definition of a Physical Field 9 19 10 #include "base_object.h" 20 This is a totally abstract class, that only enables different Physical Fields to 21 exist on a common Level. 22 */ 23 24 #ifndef _FIELD_H 25 #define _FIELD_H 26 27 #include "p_node.h" 11 28 12 29 // FORWARD DEFINITION … … 14 31 15 32 16 //! A class for ... 17 class ProtoClass : public BaseObject { 33 //! An abstract class that represents a Force. 34 class Field : public PNode 35 { 36 public: 37 Field(); 38 virtual ~Field(); 18 39 19 public: 20 ProtoClass(); 21 virtual ~ProtoClass(); 40 /** 41 \param data This is the data given to this force, to calculate the ForceVector 42 \returns The Force Vector 43 */ 44 virtual Vector& calcForce(Vector& data) = 0; 22 45 46 void setMagnitude(const float& magnitude); 47 /** \returns The Magnitude of the Field */ 48 const float& getMagnitude(void) const {return this->magnitude;} 49 50 void setAttenuation(const float& attenuation); 51 /** \returns The Attenuation of the Fiels */ 52 const float& getAttenuation(void) const {return this->attenuation;} 23 53 24 54 private: 25 55 float magnitude; //!< The strength of the field 56 float attenuation; //!< The Attenuation (the bigger the shorter the influenced distance). 26 57 }; 27 58 28 #endif /* _ PROTO_CLASS_H */59 #endif /* _FIELD_H */
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