Changeset 4332 in orxonox.OLD for orxonox/branches/physics/src/lib/graphics
- Timestamp:
- May 27, 2005, 7:14:55 PM (20 years ago)
- Location:
- orxonox/branches/physics/src/lib/graphics
- Files:
-
- 6 edited
Legend:
- Unmodified
- Added
- Removed
-
orxonox/branches/physics/src/lib/graphics/graphics_engine.cc
r4283 r4332 34 34 this->minFPS = 9999; 35 35 this->maxFPS = 0; 36 this->setClass Name ("GraphicsEngine");36 this->setClassID(CL_GRAPHICS_ENGINE, "GraphicsEngine"); 37 37 38 38 this->fullscreen = false; -
orxonox/branches/physics/src/lib/graphics/light.cc
r3809 r4332 34 34 Light::Light(int lightNumber) 35 35 { 36 this->setClass Name("Light");36 this->setClassID(CL_LIGHT, "Light"); 37 37 char tmpName[7]; 38 38 sprintf(tmpName, "Light%d", lightNumber); … … 205 205 LightManager::LightManager () 206 206 { 207 this->setClass Name ("LightManager");207 this->setClassID(CL_LIGHT_MANAGER, "LightManager"); 208 208 209 209 glEnable (GL_LIGHTING); -
orxonox/branches/physics/src/lib/graphics/particles/particle_emitter.cc
r4328 r4332 30 30 float velocity) 31 31 { 32 this->setClass Name ("ParticleEmitter");32 this->setClassID(CL_PARTICLE_EMITTER, "ParticleEmitter"); 33 33 34 34 this->type = EMITTER_DOT; -
orxonox/branches/physics/src/lib/graphics/particles/particle_engine.cc
r4308 r4332 30 30 ParticleEngine::ParticleEngine () 31 31 { 32 this->setClass Name ("ParticleEngine");32 this->setClassID(CL_PARTICLE_ENGINE, "ParticleEngine"); 33 33 34 34 this->systemList = new tList<ParticleSystem>; -
orxonox/branches/physics/src/lib/graphics/particles/particle_system.cc
r4330 r4332 42 42 ParticleSystem::ParticleSystem (unsigned int maxCount, PARTICLE_TYPE type) 43 43 { 44 this->setClassName ("ParticleSystem");44 this->setClassID(CL_PARTICLE_SYSTEM, "ParticleSystem"); 45 45 this->material = NULL; 46 46 this->name = NULL; -
orxonox/branches/physics/src/lib/graphics/text_engine.cc
r3953 r4332 51 51 Text::Text(Font* font, int type) 52 52 { 53 this->setClass Name("Text");53 this->setClassID(CL_TEXT, "Text"); 54 54 55 55 // initialize this Text … … 802 802 TextEngine::TextEngine () 803 803 { 804 this->setClass Name ("TextEngine");804 this->setClassID(CL_TEXT_ENGINE, "TextEngine"); 805 805 this->enableFonts(); 806 806
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