Changeset 4591 in orxonox.OLD for orxonox/trunk/src/defs
- Timestamp:
- Jun 10, 2005, 6:21:25 PM (20 years ago)
- File:
-
- 1 edited
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orxonox/trunk/src/defs/class_list.h
r4571 r4591 1 /* 2 orxonox - the future of 3D-vertical-scrollers 3 4 Copyright (C) 2004 orx 5 6 This program is free software; you can redistribute it and/or modify 7 it under the terms of the GNU General Public License as published by 8 the Free Software Foundation; either version 2, or (at your option) 9 any later version. 10 11 ### File Specific: 12 main-programmer: Patrick Boenzli 13 co-programmer: Benjamin Grauer 14 15 */ 16 1 17 /*! 2 18 \file class_list.h 3 19 \brief list of orxonox classes 4 20 5 this is used by the ObjectManager to identify and load important classes 21 this File is used to identify an Object with its class and also with its subclasses. 22 this is also used by the ObjectManager to identify and load important classes 6 23 */ 7 24 … … 11 28 12 29 //! list of all classes to be loadable in via the ObjectManager 13 typedef enum classList 30 /** 31 * inheritance is done in the following way: Classes are identified by 32 * a HEX-number eg: 0x12345678 33 * The number has 8x16 entries. 34 * The first two: 1,2 superclass identifiers to 35 * The second three are for subclasses with inheritance 36 * These two may not be the same in any way, 37 * eg. the bits may not intersect (no 1, 2 and a 3; 1,2 and 4 would be ok) 38 * The last three entries are for any classes in existence eg. SkyBox and so on 39 * 40 * \todo complete this List 41 */ 42 typedef enum ClassID 14 43 { 15 CL_ORXONOX, 44 // superclasses 45 CL_MASK_SUPERCLASS = 0xff000000, 46 CL_BASE_OBJECT = 0x01000000, 47 CL_PARENT_NODE = 0x02000000, 48 CL_WORLD_ENTITY = 0x04000000, 49 CL_STORY_ENTITY = 0x08000000, 16 50 17 CL_PARENT, 18 CL_NULL_PARENT, 19 CL_CAMERA, 20 CL_CAMERA_TARGET, 21 CL_PILOT_PARENT, 51 // subsuper-classes 52 CL_PLAYER = 0x00001000, 53 CL_NPC = 0x00002000, 54 CL_POWER_UP = 0x00004000, 55 CL_FIELD = 0x00008000, 56 CL_PROJECTILE = 0x00010000, 57 CL_WEAPON = 0x00020000, 22 58 23 CL_WORLD_ENTITY, 24 CL_ENVIRONEMENT, 25 CL_NPC, 26 CL_PLAYER, 27 CL_POWER_UP, 28 CL_PROJECTILE, 29 CL_SATELLITE, 30 CL_SKYBOX, 31 CL_SKYSPHERE, 32 CL_TERRAIN, 33 CL_TEST_BULLET, 34 CL_TEST_ENTITY, 35 CL_TEST_GUN, 36 CL_WEAPON, 59 60 // singleton classes (range from 0x00000001 to 0x000000ff) 61 CL_MASK_SINGLETON = 0x0000003f, 62 CL_ORXONOX = 0x00000001, 63 CL_NULL_PARENT = 0x00000002, 64 CL_PILOT_PARENT = 0x00000003, 65 66 CL_OBJECT_MANAGER = 0x00000004, 67 CL_RESOURCE_MANAGER = 0x00000005, 68 CL_GARBAGE_COLLECTOR = 0x00000006, 69 CL_GAME_LOADER = 0x00000007, 70 CL_GRAPHICS_ENGINE = 0x00000008, 71 CL_TEXT_ENGINE = 0x00000009, 72 CL_LIGHT_MANAGER = 0x0000000a, 73 CL_EVENT_HANDLER = 0x0000000b, 74 CL_PHYSICS_ENGINE = 0x0000000c, 75 CL_CD_ENGINE = 0x0000000d, 76 CL_PARTICLE_ENGINE = 0x0000000e, 77 CL_SOUND_ENGINE = 0x0000000f, 78 CL_ANIMATION_PLAYER = 0x00000010, 79 CL_TRACK_MANAGER = 0x00000011, 80 CL_TRACK_NODE = 0x00000012, 81 CL_STATE = 0x00000013, 82 CL_FRAMEWORK = 0x00000014, 83 84 85 86 // story entities (range from 0x00000101 to 0x000001ff) 87 CL_CAMPAIGN = 0x00000101, 88 CL_WORLD = 0x00000102, 89 90 // world entities (range from 0x00000201 to 0x000005ff) 91 CL_CAMERA = 0x00000201, 92 CL_CAMERA_TARGET = 0x00000202, 93 94 CL_ENVIRONEMENT = 0x00000203, 95 CL_SATELLITE = 0x00000204, 96 CL_SKYBOX = 0x00000205, 97 CL_SKYSPHERE = 0x00000206, 98 CL_TERRAIN = 0x00000207, 99 CL_TEST_BULLET = 0x00000208, 100 CL_TEST_ENTITY = 0x00000209, 101 CL_TEST_GUN = 0x0000020a, 102 37 103 CL_CHARACTER_ATTRIBUTES, 38 104 39 CL_STORY_ENTITY,40 CL_CAMPAIGN,41 CL_WORLD,42 CL_TRACK_MANAGER,43 CL_TRACK_NODE,44 105 45 106 CL_ANIMATION, 46 107 CL_ANIMATION3D, 47 CL_ANIMATION_PLAYER,48 108 49 109 CL_ARRAY, 50 CL_BASE_OBJECT,51 110 CL_CURVE, 52 111 CL_VECTOR, … … 57 116 CL_LOAD_PARAM, 58 117 59 CL_OBJECT_MANAGER,60 CL_RESOURCE_MANAGER,61 CL_GARBAGE_COLLECTOR,62 CL_GAME_LOADER,63 CL_COMMAND_NODE,64 118 65 119 CL_EVENT, 66 CL_EVENT_HANDLER,67 120 CL_EVENT_LISTENER, 68 121 CL_KEY_MAPPER, 69 122 70 CL_GRAPHICS_ENGINE,71 CL_TEXT_ENGINE,72 123 CL_TEXT, 73 124 CL_GLMENU_IMAGE_SCREEN, 74 125 CL_LIGHT, 75 CL_LIGHT_MANAGER,76 126 CL_MATERIAL, 77 127 CL_MD2Model, … … 81 131 82 132 CL_PARTICLE_EMITTER, 83 CL_PARTICLE_ENGINE,84 133 CL_PARTICLE_SYSTEM, 85 134 86 CL_CD_ENGINE,87 135 CL_COLLISION, 88 136 CL_BV_TREE, … … 94 142 CL_BOUNDING_SPHERE, 95 143 96 97 144 CL_NUMBER 98 145 };
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