- Timestamp:
- Dec 12, 2007, 6:36:18 PM (17 years ago)
- Location:
- code/branches/FICN/src/network
- Files:
-
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/FICN/src/network/CMakeLists.txt
r448 r475 41 41 TARGET_LINK_LIBRARIES( chatserver 42 42 ${OGRE_LIBRARIES} 43 ${OIS_LIBRARIES}44 43 network 45 44 core … … 50 49 TARGET_LINK_LIBRARIES( chatclient 51 50 ${OGRE_LIBRARIES} 52 ${OIS_LIBRARIES}53 51 network 54 52 core … … 60 58 TARGET_LINK_LIBRARIES( client 61 59 ${OGRE_LIBRARIES} 62 ${OIS_LIBRARIES}63 60 network 64 61 core … … 67 64 TARGET_LINK_LIBRARIES( server 68 65 ${OGRE_LIBRARIES} 69 ${OIS_LIBRARIES}70 66 network 71 67 core -
code/branches/FICN/src/network/ConnectionManager.h
r436 r475 15 15 #include <iostream> 16 16 #include <string> 17 #include <map>18 #include <vector>19 17 // enet library for networking support 20 18 #include <enet/enet.h> … … 24 22 // headerfiles 25 23 #include "ClientInformation.h" 26 #include "ConnectionManager.h"27 24 #include "PacketBuffer.h" 28 25 #include "PacketManager.h" -
code/branches/FICN/src/network/PacketManager.h
r440 r475 62 62 //two functions are note yet implemented! 63 63 //virtual void processGamestate(GameState *state); 64 v irtual void processChat( chat *data, int clientId);65 v irtual void processClassid( classid *cid);64 void processChat( chat *data, int clientId); 65 void processClassid( classid *cid); 66 66 //virtual void processAck( ack *data); 67 67 -
code/branches/FICN/src/network/Server.h
r459 r475 19 19 #include "PacketManager.h" 20 20 #include "GameStateManager.h" 21 #include "enet/enet.h"22 21 #include "ClientInformation.h" 22 //#include "enet/enet.h" 23 23 //#include "NetworkFrameListener.h" 24 24 -
code/branches/FICN/src/network/dummyserver3.cc
r446 r475 1 1 #include <iostream> 2 #include "PacketManager.h" 3 //#include "PacketTypes.h" 2 4 #include "Server.h" 3 #include "PacketManager.h"4 #include "PacketTypes.h"5 5 6 6 namespace network{ … … 28 28 while(true){ 29 29 tick(); 30 usleep(100); 30 31 } 31 32 }
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