Changeset 477
- Timestamp:
- Dec 12, 2007, 7:28:33 PM (17 years ago)
- Location:
- code/branches/FICN/src/network
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/FICN/src/network/PacketManager.h
r475 r477 62 62 //two functions are note yet implemented! 63 63 //virtual void processGamestate(GameState *state); 64 v oid processChat( chat *data, int clientId);64 virtual void processChat( chat *data, int clientId); 65 65 void processClassid( classid *cid); 66 66 //virtual void processAck( ack *data); -
code/branches/FICN/src/network/Server.h
r475 r477 31 31 * It implements all functions necessary for a Server 32 32 */ 33 class Server : PacketDecoder{33 class Server : public PacketDecoder{ 34 34 public: 35 35 Server(); -
code/branches/FICN/src/network/dummyserver3.cc
r476 r477 6 6 namespace network{ 7 7 8 class dummyserver3 : Server{8 class dummyserver3 : public Server{ 9 9 public: 10 10 dummyserver3(); … … 13 13 private: 14 14 void tick(); 15 v irtual void processChat( chat *data, int clientId);15 void processChat( chat *data, int clientId); 16 16 17 17
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