- Timestamp:
- Jul 7, 2005, 11:51:10 AM (19 years ago)
- Location:
- orxonox/trunk/src
- Files:
-
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
orxonox/trunk/src/defs/debug.h
r4620 r4808 80 80 #define DEBUG_MODULE_NETWORK 0 81 81 82 #define DEBUG_MODULE_COLLISON_DETECTION 0 83 #define DEBUG_MODULE_SPATIAL_SEPARATION 0 82 84 83 85 #define HARD_DEBUG_LEVEL DEBUG_SPECIAL_MODULE -
orxonox/trunk/src/lib/graphics/spatial_separation/quadtree.cc
r4790 r4808 14 14 */ 15 15 16 //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ 16 #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SPATIAL_SEPARATION 17 17 18 18 #include "quadtree.h" … … 28 28 { 29 29 this->setClassID(CL_QUADTREE, "Quadtree"); 30 31 /* If you make a new class, what is most probably the case when you write this file32 don't forget to:33 1. Add the new file new_class.cc to the ./src/Makefile.am34 2. Add the class identifier to ./src/class_id.h eg. CL_NEW_CLASS35 36 Advanced Topics:37 - if you want to let your object be managed via the ObjectManager make sure to read38 the object_manager.h header comments. You will use this most certanly only if you39 make many objects of your class, like a weapon bullet.40 */41 30 } 42 31 -
orxonox/trunk/src/lib/graphics/spatial_separation/quadtree_node.cc
r4805 r4808 14 14 */ 15 15 16 //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ 16 #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SPATIAL_SEPARATION 17 17 18 18 #include "quadtree_node.h" -
orxonox/trunk/src/lib/graphics/spatial_separation/spatial_separation.cc
r4805 r4808 14 14 */ 15 15 16 //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ 16 #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SPATIAL_SEPARATION 17 17 18 18 #include "spatial_separation.h" … … 30 30 this->setClassID(CL_SPATIAL_SEPARATION, "SpatialSeparation"); 31 31 32 /* If you make a new class, what is most probably the case when you write this file33 don't forget to:34 1. Add the new file new_class.cc to the ./src/Makefile.am35 2. Add the class identifier to ./src/class_id.h eg. CL_NEW_CLASS36 37 Advanced Topics:38 - if you want to let your object be managed via the ObjectManager make sure to read39 the object_manager.h header comments. You will use this most certanly only if you40 make many objects of your class, like a weapon bullet.41 */42 32 } 43 33 -
orxonox/trunk/src/lib/graphics/spatial_separation/spatial_separation.h
r4805 r4808 10 10 #include "base_object.h" 11 11 12 // FORWARD DEFINITION13 12 14 13 class AbstractModel;
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