- Timestamp:
- Jul 8, 2005, 10:49:01 AM (19 years ago)
- File:
-
- 1 edited
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orxonox/trunk/src/story_entities/world.cc
r4765 r4820 69 69 #include "class_list.h" 70 70 71 #include "crosshair.h" 72 Crosshair* crosshair=NULL; 73 74 71 75 using namespace std; 72 76 … … 219 223 this->entities = new tList<WorldEntity>(); 220 224 this->cycle = 0; 225 221 226 } 222 227 … … 236 241 .describe("The Filename of this World (relative from the data-dir)"); 237 242 243 if (!crosshair) 244 crosshair = new Crosshair(); 238 245 239 246 /* … … 884 891 particleEngine->draw(); //!< \todo should be dts like in the Trunk; 885 892 893 crosshair->draw(); 886 894 TextEngine::getInstance()->draw(); 887 895 LightManager::getInstance()->draw(); // must be at the end of the drawing procedure, otherwise Light cannot be handled as PNodes //
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